(Gameday) PFS #3-02: Sewer Dragons of Absalom (Inactive)

Game Master dien

Sewer Dragons Map


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Plaguestone Map | Gallows of Madness Combat Map

Open for dotting

The Exchange

Active Effects:
HP 51/51 | AC 21 | T 16 | FF 15 | CMD 21 | Fort +6 | Ref +8 | Will +6 | Init +8 | Perc +9

dot

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

Tie straightened...check!
The human jumbles some of his clothing until it folds neatly.

Alchemical agents... ready!
He wipes some of the grime off of his vials.

And the smile?
Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12
Well, it will have to do!

With a turn, Kaye leaves the bathroom and enters the meeting room in the lodge. "I'm Kaye. Ah, Ginzel. I'm pleased to meet all of you."

The Exchange

Active Effects:
HP 51/51 | AC 21 | T 16 | FF 15 | CMD 21 | Fort +6 | Ref +8 | Will +6 | Init +8 | Perc +9

A regal elf wearing a mithril chain shirt and carring a curve blade enters the lodge.. He seems smug and does not speak, merely moving to take a seat.


Plaguestone Map | Gallows of Madness Combat Map

As a few of you are already present, the door opens and Venture Captain Drendle Dreng is there, looking somewhat less like a wine hobo than usual. "Ah, let's see here, Agent Starseeker, Agent Kaye-- early, I like that. Well come on in and have some breakfast as we wait for everyone else to arrive."

He ushers you into his office, where this is a spread of fresh fruit, thick cream, and various pastries. "Help yourself," Dreng says with a handwave, while impatiently watching the door for the other agents to show.

As soon as all the agents have filed in, he begins to speak...

"Well, good morning, agents. As you well know, the Society has a need for discreet ways of moving goods into and out of Absalom. Over the last year we’ve developed some reliable routes through the sewers and caverns underneath the city and this has worked well for us until recently.

"Over the last few months, a tribe of kobolds calling themselves the Sewer Dragons started disrupting our supply with traps and ambushes. We know of several tribes of kobolds beneath Absalom, and generally, they are only a nuisance, but these have proved particularly troubling. They have blocked a few vital deliveries of late and some Pathfinders have disappeared. The Decemvirate is starting to get concerned.

"I need you to track down these... 'Sewer Dragons' and resolve this problem. I would prefer you make an effort to negotiate a truce of some sort with these pests. While I have little respect for the reptilian creatures who plague our sewers, I suspect if we exterminate them, some other threat will fill in the void they leave behind.

Dreng pauses a moment to finish eating a peach, then continues. "You could wander around the sewers for days and not find one of these Sewer Dragons. Fortunately, I have found a resource for you. A few years ago they hired a Taldan scholar by the name of Emral Xarcious to tutor the tribal leader’s children. I suspect Xarcious can lead you to the Dragons.

"The Decemvirate has a shipment of antiquities coming next week and I expect this situation to be resolved by then. It’s up to you to ensure the shipment goes off with no hitches. There is no time to fool around-- you need to get moving. If you have questions, let's get them over with."

Kn Local or Diplomacy, DC 10:
You've at least heard of these 'Sewer Dragons' - one of the more powerful kobold tribes in the sewers of Absalom.

Kn Local or Diplomacy, DC 15:
You've at least heard of these 'Sewer Dragons' - one of the more powerful kobold tribes in the sewers of Absalom. Kibizax, the Sewer Dragons’ chief, is supposedly a powerful sorcerer with a dragon ally who blasts the tribe’s foes to dust with lightning.

Kn Local or Diplomacy, DC 20:
You've at least heard of these 'Sewer Dragons' - one of the more powerful kobold tribes in the sewers of Absalom. Kibizax, the Sewer Dragons’ chief, is supposedly a powerful sorcerer with a dragon ally who blasts the tribe’s foes to dust with lightning. Also, the Sewer Dragons have a skilled trapmaster who is sought after by merchants and the wealthy in Absalom proper. It’s even rumored that some of his most clever traps guard House Morilla and other noble resources.

Kn Local or Diplomacy, DC 25:
You've at least heard of these 'Sewer Dragons' - one of the more powerful kobold tribes in the sewers of Absalom. Kibizax, the Sewer Dragons’ chief, is supposedly a powerful sorcerer with a dragon ally who blasts the tribe’s foes to dust with lightning. Also, the Sewer Dragons have a skilled trapmaster who is sought after by merchants and the wealthy in Absalom proper. It’s even rumored that some of his most clever traps guard House Morilla and other noble resources. But the Sewer Dragons’ chief is old and said to be planning to turn the tribe over to one of his two children, the elder daughter Yiddlepode or the younger son Yippitok.

Kn Local or Diplomacy, DC 30:
You've at least heard of these 'Sewer Dragons' - one of the more powerful kobold tribes in the sewers of Absalom. Kibizax, the Sewer Dragons’ chief, is supposedly a powerful sorcerer with a dragon ally who blasts the tribe’s foes to dust with lightning. Also, the Sewer Dragons have a skilled trapmaster who is sought after by merchants and the wealthy in Absalom proper. It’s even rumored that some of his most clever traps guard House Morilla and other noble resources. But the Sewer Dragons’ chief is old and said to be planning to turn the tribe over to one of his two children, the elder daughter Yiddlepode or the younger son Yippitok. Yippitok is also known as Trapmaster Tok, and is the tribe’s trap crafter and a powerful alchemist.

Kn Local or Diplomacy, DC 35:
You've at least heard of these 'Sewer Dragons' - one of the more powerful kobold tribes in the sewers of Absalom. Kibizax, the Sewer Dragons’ chief, is supposedly a powerful sorcerer with a dragon ally who blasts the tribe’s foes to dust with lightning. Also, the Sewer Dragons have a skilled trapmaster who is sought after by merchants and the wealthy in Absalom proper. It’s even rumored that some of his most clever traps guard House Morilla and other noble resources. But the Sewer Dragons’ chief is old and said to be planning to turn the tribe over to one of his two children, the elder daughter Yiddlepode or the younger son Yippitok. Yippitok is also known as Trapmaster Tok, and is the tribe’s trap crafter and a powerful alchemist. On the other hand, the chief ’s elder scion, Yiddlepode, is a spellcaster like her father, and is most likely to take over as the Sewer Dragons’ chief.

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

Kaye is halfway through an orange when he hears talk of the sewers. "Kobolds in the sewers. I guess this will be an opportunity to learn about their culture. And blocking trade routes? This cannot stand!"

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9

"Honestly, I know nothing about them." He scratches his chin. "How embarrassing."

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak rushes in at the last possible second, just in time to hear the beginning of the briefing. "Sorry I'm so late, I just got the call. Something about some sorceror being unavailable, and I'm his last-minute replacement. Anyway, apologies. I'll endeavor to not make a habit out of it." The tengu magus, covered in shimmering blue-black feathers, wears clothing made of white dragon hide, styled to look a bit like armor, but on close inspection is too thin and light to truly be armor. His beak is covered with blue-tinged tattoos from the northern Snowmask tribe that barely show against the black of his beak and disappear up under the feathers of his head. By his side, he waars a katana with a black hilt wrapped in red silk.

He knows little of Absalom, and can't recall anything about the sewers, never having been there. Later, after the meeting, he asks around a bit about these 'sewer dragons'.

diplo: 1d20 - 1 ⇒ (8) - 1 = 7

... but he's not a terribly likable sort of fellow, being a bit foreign and austere, too much so for the folk of Absalom anyway, and they don't respond well to his gruff and to-the-point questions. He learns nothing new that wasn't covered in the briefing.

"Seems like if we have questions, we should be asking them of this tutor. Still, if we have trouble finding these dragons, perhaps we could just escort this shipment and they will come to us."

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24
Rogzul shuffles in after securing his mule outside. His tribal clothes covering a small seemingly fragile frame, odd for a half-orc. On his shoulder sits a hawk seemingly whose feathers seem to shed starlight.

He grunts as he listens to the briefing.

"Rogzul has heard of 'Sewer Dragons', a powerful kobold tribe in the sewers. They say Kibizax, the chief, is a powerful sorcerer and that he has a powerful dragon ally that uses lightning. They have a skilled trapmaster that merchants and wealthy families seek out. House Morilla and other noble resources might have some of his traps in use."

His speech is slow and halting, and he stops often to consider the right words.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"So if the tutor can't help us, perhaps someone from this House Morilla might be able to send us in the right direction."

The Exchange

Active Effects:
HP 51/51 | AC 21 | T 16 | FF 15 | CMD 21 | Fort +6 | Ref +8 | Will +6 | Init +8 | Perc +9

Know Local: 1d20 + 7 ⇒ (17) + 7 = 24

"I have heard the same.. Perhaps they can be bargained with to stop these attacks. Have the Society considered paying them for the use of the tunnels they inhabit?"

Scarab Sages

Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4

Gleam stands on guard, furiously sweating through his full plate. He uncomfortably thumbs his falcata, apparently having built up quite a bit of scar tissue there.

Gleam drags up some words in an exceedingly gruff voice "Grand Master torch always said I was good at 'negotiating'. A plan B, that's what I'm good at."

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak's eyes glaze over as the telepathic message flows into his mind and he stands suddenly.... "Oh my... it seems I'm needed elsewhere... I'll have to leave... but I'm sure you'll find someone competent to replace me... good luck all!"

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

IN walks a stout humanoid with skin the color of marble... he is every inch the image of an oread, but bearded like a dwarf, and short and stout like one as well... He smiles and apologizes profusely. "Sorry for my late arrival... I've been rushing about trying to tie up some loose ends... it's a pleasure to meet you all, I'm Orin."

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

The bald Northman watches the various comings and goings. This looks like a good group of people. I will do right by them. "Has anyone tried to negotiate with them before?"

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

"I do not know. But I negotiated with the savage men in the Northern Lands. Kobolds will not be a challenge." Rogzul speaks with confidence but not a large ego, as far as anyone can tell, he is just stating facts and believe he can win the kobolds over.


Plaguestone Map | Gallows of Madness Combat Map

Dreng nods somewhat impatiently at the question of negotiating. "That's why you're going down there," he says with hands spread. "You're the team who's going to be in charge of making that initial hopefully peaceful contact. Defend yourselves if you get attacked, of course, but ideally we want a truce.

"As for payment: I'm not authorized to offer any coin or promises thereof to the Sewer Dragons, so if you do that yourself, it's going to be out of your pocket," Dreng snifs, while picking up a scone. "What we can give them, however, is access to the surface streets through us. We can fenc-- ...sell... the things they're.... finding; and get goods for them on request at fair, reasonable prices. Kobolds can't exactly nip into the market for things they want, after all." Dreng chuckles to himself at his own 'joke', if joke it is.

"Well, if you've no further questions, I suggest you go start with that tutor. Best of luck."

Scarab Sages

Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4

Gleam nods "lets go talk." ending his sentance abruptly.

The Exchange

Active Effects:
HP 51/51 | AC 21 | T 16 | FF 15 | CMD 21 | Fort +6 | Ref +8 | Will +6 | Init +8 | Perc +9

Nav nods and grabs up his gear..

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

"Let's make a deal!" Kaye bites into one of the apples, straightens his tie and heads off.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

"Yes, let's go talk with these kobolds and see what we can arrange." Orin heads off toward the tutor along with Kaye and the others.

On the way, "This sounds too easy... Society missions never go as planned, you know."

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

As he gathers up his things, the stalwart warrior mutters, "There was a plan? His companions cannot be certain if this was an actual question or a Dreng-style joke.

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

"You are correct Dwarf, there is always some problem." Rogzul grumbles as he heads back out with the others and unhitches his mule.
"But we will overcome."

"Where is this tutor?" Rog asks, not remembering if they got that information.

Diplomacy (Gather Info): 1d20 + 9 ⇒ (6) + 9 = 15 To find where Emral Xarcious resides.


Plaguestone Map | Gallows of Madness Combat Map

Dreng did not say where Xarcious might be, but then again, nobody asked, either...

Ducking your heads back quickly into the office, you ask Dreng if he has any notion of Xarcious's whereabouts; the Venture Captain was in the middle of a jelly-filled doughnut and has to wipe his face clean before replying with a mild huff.

"I don't know exactly where, but word on the street about the man is he had, or has, a bad gambling problem. In debt to a criminal named Greeves. I believe, like much of the.... enterprising class... in the city, Greeves likely operates down in the Puddles district, so, if you have no luck finding Xarcious's home, you might look up the man who owns the debt, as it were. Collectors always tend to know just where one is..."

Armed with this knowledge, you make your way to the ever-unpleasant Puddles district, the destroyer of dry socks. Rogzul asks around discreetly, and initially the queries seem to be going well, for he is given directions to an address supposedly Xarcious's.

However, arriving at the rather shabby apartment finds a different tenant living there, a seamstress with a family of young children. When you enquire after Xarcious, she shrugs and informs you she's had the apartment for the better part of a month, after the last fellow just up and disappeared. The day before he vanished, though, he had a loud argument on the stairwell with Creeley Greeves, who she describes as a nasty moneylender and bookie.

Which is all Rog gets with his 15. Anyone else got a Diplomacy or a Kn Local check to roll to help track down your leads?

The Exchange

Active Effects:
HP 51/51 | AC 21 | T 16 | FF 15 | CMD 21 | Fort +6 | Ref +8 | Will +6 | Init +8 | Perc +9

Know Local: 1d20 + 7 ⇒ (17) + 7 = 24

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

Kaye doesn't like the Puddles District. Not just because of poor business opportunities, but also he sees so many lost people, unable to make ends meet or reach their full potential.

Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14

Still distracted with this district's failings, Kaye is unable to help significantly. The elven Starseeker seems to have an idea, though.

Scarab Sages

Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4

Gleam smiles, feeling at home with the lowlifes of The Puddles will try and track down some old contacts

diplomacy: 1d20 - 4 ⇒ (6) - 4 = 2

Gleam shrugs "Everybody say they already paid protection money. Nobobdy give Gleam any useful information. Maybe somebody nicer should try."

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

diplo: 1d20 + 6 ⇒ (10) + 6 = 16

Orin asks around about Greeves, trying to get a bead on where he can be found.

The Exchange

Active Effects:
HP 51/51 | AC 21 | T 16 | FF 15 | CMD 21 | Fort +6 | Ref +8 | Will +6 | Init +8 | Perc +9

"I seem to remember something about a Greeves I think."

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

Osten walks through the Puddles with his best 'Go Away' face to prevent trouble from any local gangs. THe sooner we find this man, the better.

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

Rogzul wanders the puddles with the rest, unfazed by the state of things, having seen far worse as a member of the northern orc clans.

Having done as much as he could to get them this far, he waits to see if his allies are able to find Xarcious with their new information.


Plaguestone Map | Gallows of Madness Combat Map

The Puddles are muggy, making the Absalom summer heat that much worse. Standing water lurks in alleys, providing a festering habitat for mosquitos. You move through the streets quickly, asking questions without ever lingering too long in one place the miserable stink and mud.

It's Navoreal who turns up a location for Creeley Greeves: word on the street is he operates out of what was once a guard station, in better days, when the Puddles weren't so... well... puddly. A five minute walk later, and you're all staring at what was once Watch Tower Number Four. Clearly, the guard no longer maintains it, but the walls remain solid stone. There's a front porch with a shade-roof and a place where a bell might have hung next to the stout oak door, but the bell is long vanished. A quick circling of the perimeter reveals the rear of the building has large double doors. There are a few windows, as well, but they're all small and narrow, and high off the ground. Short of shenanigans, nobody is likely to enter or exit by the windows.

A map is up for reference, though we're not in combat. How would you like to approach?

The Exchange

Active Effects:
HP 51/51 | AC 21 | T 16 | FF 15 | CMD 21 | Fort +6 | Ref +8 | Will +6 | Init +8 | Perc +9

"We should attempt to talk to the man before beating the info out of him.."

Nav will move and look for traps..

Since there's no rush take 20 for a 27 search around the back entrance..

Scarab Sages

Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4

Gleam asks his companions "Want me to wait out back in case he runs?"

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

Determined to bare the brunt of any attack, Osten places himself between the door and the rest of the party. When the time comes. I won't move until we are ready.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

"I agree, Nav... talking first... then beating if the straight talk doesn't work." He winks to show he's hoping he's kidding.

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

"Well obviously, we talk first." Kaye prepares to walk right up to the front door and knock on it.

Scarab Sages

Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4

I'm headed back to California first thing tomorrow morning. Going to be our of contact for about 36 hours from this post. Feel free to have Gleam beat things up as necessary.

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

Well, you guys have a violent streak apparently. :p

"Yes, talk first." Rog agrees, glad others seem to understand the necessity of violence in negotiations but willing to try to more "civilized" way first.

He steps closer to the building, nostrils flaring as he takes in the scents, sounds and sights of the area.

Perception: 1d20 + 12 ⇒ (2) + 12 = 14


Plaguestone Map | Gallows of Madness Combat Map

Navoreal looks around thoroughly behind the building's back door but sees nothing that would indicate a trap to him. Gleam moves to the back entrance as well, ready to intercept any runners.

The others approach on the porch. Rogzul sees nothing concerning on his scan and signals Osten to go ahead. The burly, shaven-headed warrior approaches the door and stands ready, while Kaye knocks politely.

After a few seconds there's the sound of a few scraping chairs and a man's gruff voice calling: "Yeah? Come on in. Give the door a good tug, though, the heat's been mucking it awful."

The door does indeed appear to be soemwhat stuck-- the humidity's been swelling it awfully-- but it's no match for Osten's muscles. After a few seconds of wrenching, it gives with a squeak and a grind.

A dark haired man with several gold teeth gleaming from his smile is lounged against the wall facing you. He is armored and has a greataxe slung across his back, but his posture doesn't bespeak immediate violence. He appears to have just stood from a table where there is a card game in progress; two other men are at the table, still seated, studying you.

"...well now, there's a whole passel of you, aren't there," the gold-toothed man says cheerfully. "Welcome to Watch Station Four, home of the Furies. Looking to place a bet? I can give you four to one on Blue Bolt winning the race this Oathday, or five to two on Midnight taking the cup. Or if arena fights are more your thing, ten to one on Grak the Crusher in his match against the Steel Maiden. Or are you looking for a different sorta action, friends?"

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

"Ah, greetings, good sir. My name is Kaye, and we're looking for Emral Xarcious. We've heard he was a frequent customer here."

Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19

Such a waste of talents... he could be a true entrepreneur.


Plaguestone Map | Gallows of Madness Combat Map

"Xarcious?" Greeves says, and laughs, hooking his thumbs into his belt. "Well, yes, he is. What do you want with him?"

His face lights up. "Did you want to buy him?"

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

You'd think the Xarcious would have taught himself to avoid selling himself into debt. Kaye keeps a mental note.

"We'll need his help. I won't bore you with the details, but I will get to the point: what would you require to free him? Money? Favors?"

The Exchange

Active Effects:
HP 51/51 | AC 21 | T 16 | FF 15 | CMD 21 | Fort +6 | Ref +8 | Will +6 | Init +8 | Perc +9

Nav skulks back around to the front, but does not enter the building..

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

Osten strides into the room, making way for others othe the team to join him inside. So far, so good. Maybe Kaye can talk us through this...

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

Rog raises an eyebrow curiously but let's Kay continue to speak. He holds his coin purse in hand, unsure if he's willing to pay for a person he hasn't seen yet.


Plaguestone Map | Gallows of Madness Combat Map

Greeves amiably focuses on Kaye, seeing him as the fellow 'entrepreneur' in the group. "Oh, just money, that's all. He's in it to me for two-fifty, and, funny thing is, haven't found anyone to pay that slave price for him on the block. Got to collect my debts, you understand. Some people oughtn't gamble!"

Greeves shakes his head as if this is tragic. "Of course, if you just wanted to talk to him a tick and didn't want the hassle of having a no-good gambling junkie on your hands, I'd understand. Could give you a few minutes chat with him for 50 crowns instead, I suppose."

Diplomacy or Sense Motive DC 14:
Greeves has been trying to sell Xarcious off to recup the gambling debts for at least a month.... some sweet talking might get him to lower his price... He'll go to 125 GP instead of 250 if you made this check

Dark Archive

Skills:
Intimidate +5 K. Planes +6 Survival +9 Sense Motive +13 Diplomacy +10, Prof. Archivist +9
Male Half-Orc PFS: 186188-1 Shaman/4
Stats:
│HP:27/27│ AC 16│ T10│ FF16│ F2│R1│W8│Init 2│Perception +6 (+9 in bright light, +12 with scent)│CMB 2│CMD 12│

Sense Motive: 1d20 + 13 ⇒ (14) + 13 = 27

"You are desperate. You will sell him for less." Rog says bluntly.
"One hundred and twenty five gold to make him my slave now. Is he obedient?"

Rogzul takes the money out of his purse and shows it to Greeves, waiting to see if he accepts.

Scarab Sages

Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4

Bored and sweaty guarding the back Gleam opens the back and heads towards the discussion in case anybody needs to get 'discussed.'


Plaguestone Map | Gallows of Madness Combat Map

Greeves sort of blinks at Rogzul's extremely frank assessment, and clears his throat. "....weellllll.... uh... yeah I mean, I don't want him around, more hassle than he's worth.... sure, you got yourself a deal, heh. Oh, uh obedient? Well let's say he won't give you any fight. Hey Tarik, get the keys, go get these gentlemen their property, eh?"

At that moment, a dog barks in the back room.... because Gleam has just thrown open the back door and found himself face to face with an old mastiff that is rising to its feet and barking furiously.

Greeves blinks, and throws open the door behind that leads to the back cells. "What the hell's the racket for, Bonebags-- hey!! Who the f*&$ are you?" He turns a suddenly wary look on those in the front room. "That guy with you? What are you trying to pull, here?! Thought we had a deal."

The two other thugs, rising to their feet to carry out their boss's orders, now look wary and uncertain as well.

If someone wants to toss in a hurried roll to calm Greeves back down, now's the time! Bluff, Diplo or Intimidate are obvious choices, but I'm open to creative skill uses.

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

I like Rogzul's style. Kaye thinks. Also, saving money never hurts. The less time we spend here, the better-

Kaye hears the mastiff bark and Greeves's hestitation. "Gleam, please. Our deal has been concluded." He turns to Greeves. "Sometimes my allies get worried and are a bit too jumpy."

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9

"Now then... where is Xarcious?" Kaye treats Gleam's interruption as a minor hiccup, trying to not raise anxiety. It instead sounds like an implicit threat.

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