Wizard

Kathal Whitebeard's page

4 posts. Alias of Shadowtail24.


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Will Save Ogre: 1d20 + 3 ⇒ (7) + 3 = 10 Fail
Rounds: 1d4 + 1 ⇒ (2) + 1 = 3

Will Save Kathal: 1d20 + 6 ⇒ (19) + 6 = 25Pass

Varian's magic stuns the ogre, leaving it silently towering over the nearby party members. The wizard resists the magic, though he cannot avoid Ursus' grapple. "Unfortunately my friend, the ogre is notunder my control, and will run rampant unless I should be freed well enough to cast a spell to turn him to my side."

Sense Motive DC 15:

He seems to be telling the truth

Sense Motive DC 20:

You're quite sure he's telling the truth

(1/2)


Escape Artist: 1d20 + 0 ⇒ (19) + 0 = 19 Fail

The wizard fumbles with his bonds but cannot break free. The ogre, unbeholden to anyone, strikes back at Vince.

Slam: 1d20 + 6 ⇒ (8) + 6 = 14

His awkward shoulder forward is unsuccessful.

Know Nature 17:

Those splotches on the skin mean this is variation on the plague zombie. You do not want to be near plague zombie ever, but especially not when it is killed.

(1/2) Varian and Ursus are up. There is space next to the zombie to attack with melee, but doing so would cut of Askrel's line of sight. Any position next to the zombie will gain combat advantage (+2).


no worries, it's good thinking.

Askrel:

The graveyard seems surprisingly empty, with no one appearing on the main path from Tadloton.

Though the players were crowd around him, the wizard grows much more frantic as Varian steps forward wand in hand. At Varian's comment the man grabs something from the back of his robe and drops it behind him. The something streams from his bound hands and piles on the ground, solidifying into bones. The bones grow diseased-looking skin and form into an ogre.

(1/2)


The wizard takes a step forward, raising forward a hand and cascading what appears to be sand out of his open hand. The falling sand forms into bones, and those bones stir together, finally resting in the shape of a wolf.