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Deck Handler
![]() Kasmir / khazkhaz wrote: Also, Kasmir is going up one tier to tier 3. I just found out that tier advancement is required after the 6th scenario. My bad. Oops this was for my AoA table ![]()
Deck Handler
![]() I misposted this in another forum. I’m tiering up to 3. I just found out that you have to tier up after six scenarios. My bad. ![]()
Deck Handler
![]() Also, Kasmir is going up one tier to tier 3. I just found out that tier advancement is required after the 6th scenario. My bad. ![]()
Deck Handler
![]() wkover - Radovan wrote:
I can take the Spell 2 if no one is getting it. Ally 2 Daji > Cleric of NethysSpell 2 (if no one is getting it) Frostbite > Augury Also, I missed the part about the card upgrade.
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Deck Handler
![]() It is the hour of the Ancients. Kasmir is at the Ghol-Gan Ruins. Kasmir encounters Katazuul!
Kasmir WIS 7 check: 1d8 ⇒ 8
The Demon is defeated and is very very dead. ![]()
Deck Handler
![]() Burying Game of Afterlife to banish Rivani's curse.
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Deck Handler
![]() It is the hour of Abadar. Kasmir is at the Ghol-Gan Ruins. Giving Blessing of Sivanah to Rivani.
Discarding Sapphire of Intelligence to heal Tup.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Constitution 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): 1d10+2 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() Twisted Space recharge 10: 1d10 + 2 + 2 ⇒ (6) + 2 + 2 = 10
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Deck Handler
![]() Out of turn
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Deck Handler
![]() It is the hour of Elements. Kasmir is at the Walled Oasis.
Kasmir encounters a Yellow Jelly monster.
Frostbite Recharge 7: 1d10 + 2 + 2 ⇒ (9) + 2 + 2 = 13 Recharged. End of turn, discarding Flash Freeze to heal Rivani-.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Constitution 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): 1d10+2 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() Out of turn
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Deck Handler
![]() It is the hour of Nethys. Kasmir is at the Walled Oasis. Kasmir encounters the Aghash Henchman.
Acid Damage: 1d4 ⇒ 3
Stone Skin Recharge 9: 1d10 + 2 + 2 ⇒ (8) + 2 + 2 = 12 Recharged. Monster is shuffled into Ghol-Gan Ruins . Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Constitution 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): 1d10+2 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() It is the hour of Wadjet. Kasmir is at the Walled Oasis. Start of turn, Lightning Storm triggers: 1d4 ⇒ 1
Burying Reinforcements: 1d4 + 1 ⇒ (3) + 1 = 4
Ending turn. Resetting hand. End of turn, a Monster is shuffled into Ghol-Gan Ruins.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Constitution 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): 1d10+2 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" Out of turn, displaying Daji. ![]()
Deck Handler
![]() Acid damage for temp close: 1d4 ⇒ 4
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Deck Handler
![]() It is the hour of Thoth. Kasmir is at the Walled Oasis.
Kasmir encounters a Lightning Storm Barrier.
Discarding Stone Skin, Ghost Whip, Clinging Venom and resetting my hand. Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Constitution 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): 1d10+2 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" Out of turn
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Deck Handler
![]() It is the hour of Abadar. Kasmir is at the Walled Oasis. Kasmir encounters a Scarab Swarm monster.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Constitution 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): 1d10+2 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() It is the hour of the Elements. Kasmir is at the Walled Oasis. Kasmir explores, and finds a Flash Freeze Item.
Discarding Apprentice to explore.
Discarding Blessing of Sivanah to explore.
Discarding Fly to examine Vizier's Hill and Earthworks.
Recharging Remove Curse to shuffle Fly into my deck using Daji's power. Putting Daji on top of my deck. Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Constitution 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): 1d10+2 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" Out of turn
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Deck Handler
![]() Replacing Codex with Game of Afterlife as usual.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Constitution 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): 1d10+2 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() Out of turn
---- It is the hour of Thoth. Kasmir is at the Scar Bay. Kasmir moves to Raker Shoals. Burying Game of Afterlife to banish Rivani's Curse.
Discarding Conch Shell to examine Scar Bay. There is the Henchman The Ancient Mariner.
End of turn, discarding Web to heal Radovan.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() It is the hour of Wadjet. Kasmir is at the Fog Bank.
Kasmir encounters a Ubashki Swarm.
Recharging Sapphire of Intelligence and discarding Blessing of Sivanah for the check.
Ubashki Swarmis undefeated!
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() Out of turn.
Blessing of Pharasma at Fringes of the Eye:
Blessing C Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Scurvy Zombie at Pinnacle Atoll:
Henchman 2 Type: Monster Traits: Undead Zombie Aquatic To Defeat: Combat 13 The Scurvy Zombie is immune to the Fire, Mental, and Poison traits. Halve the damage dealt by the Scurvy Zombie (rounding up). If undefeated, each other character at your location summons and encounters a Scurvy Zombie. If defeated, you may immediately attempt to close the location this henchman came from. Recharging Amulet of Life to lower recharge DC by 1
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() Discarding Blessing of Pharasma for Tup. ----- It is the hour of the Ancients. Kasmir is at the Fog Bank. My hand is terrible at the moment so I'm just gonna heal Rivani and end my turn. End of turn, discarding Ghost Whip to heal Rivani.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() It is the hour of the Elements. Kasmir is at the Fog Bank. Kasmir encounters a Ghost Scorpion.
Discarding Conch Shell to examine Fringes of the Eye.
Blasphemous Priest at Fringes of the Eye:
Monster B Traits: Undead Cleric Elite To Defeat: Combat 10 The Blasphemous Priest is immune to the Mental and Poison traits. If the check to defeat has the Divine trait, the difficulty is increased by 2d4. Conch Recharge 7: 1d8 + 2 ⇒ (3) + 2 = 5 Discarding Fly to examine Fog Bank and Pinnacle Atoll.
Guardian Scroll at Fog Bank:
Monster 1 Traits: Construct Elite To Defeat: Stealth 8 OR Combat 11 The Guardian Scroll is immune to Bludgeoning, Mental, and Poison. If your check to defeat the Guardian Scroll has the Fire trait, add 1 die. Acid Flask at Pinnacle Atoll:
Item B Traits: Liquid Attack Acid Alchemical Basic To Acquire: Intelligence Craft 5 For your combat check or your check against a barrier, banish this card to use your Disable or Ranged skill + 2d6. If the bane invokes the Acid trait, add another 1d12. Fog Bank gets shuffled. Recharging Apprentice to add 1d6 to recharge check.
Kasmir wrote: Hand: Cure, Ghost Whip, Blessing of Pharasma, Frostbite, Blessing of Nethys, Amulet of Life, --- Out of turn
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Deck Handler
![]() Starting at Fog Bank.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
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Deck Handler
![]() It is the hour of Bastet. Kasmir is at the Scar Bay.
Kasmir finds a Burglar's Bracers.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() Random ship: 1d10 ⇒ 1
End turn. Kasmir wrote: Hand: Cure, Amulet of Life, Sapphire of Intelligence, Stone Skin, Clinging Venom, Fireblade, --- Out of turn
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() It is the hour of the Ancients. Kasmir is at the Pinnacle Atoll.
Kasmir explores and encounters a Caryatid Column!
Discarding Blessing of Nethys to examine two cards then to explore.
Kasmir encounters the Sand Creeper!
Now Kasmir has to encounter a Ship then the Villain from his explore from the Blessing. ![]()
Deck Handler
![]() Burying Game of Afterlife, banishing Rivani’s Curse. Game of Afterlife Recharge 8: 1d10 + 2 ⇒ (8) + 2 = 10 Recharged. ![]()
Deck Handler
![]() Plunder for closing Pinnacle Atoll: 1d6 ⇒ 2
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() It is the hour of the Ancients. Kasmir is at the Fog Bank. Kasmir moves to Pinnacle Atoll.
Kasmir boards the Ship and engages the Scurvy Zombie.
Closing check
Pinnacle Atoll is closed.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() Out of turn
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Deck Handler
![]() It is the hour of the Ancients. Kasmir is at the Fog Bank. Kasmir encounters a Shock Elemental!
Discarding Daji to explore.
Discarding Apprentice to explore.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() Starting at Fog Bank. Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() 1d20 ⇒ 12 Kasmir gets a Card feat. Spell +1 Reward:
Blessing 2 (Blessing of Gozreh): 1d1000 ⇒ 200 ![]()
Deck Handler
![]() Out of turn
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() It is the hour of Ra. Kasmir is at the Scar Bay. Kasmir encounters a Vanth.
End of turn, discarding Clinging Venom to heal Rivani.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() Casting Fly to examine two locations.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() It is the hour of the Ancients. Kasmir is at the Scar Bay. Kasmir finds a Noxious Bomb.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" ![]()
Deck Handler
![]() It is the hour of the Elements. Kasmir is at the Fog Bank.
Kasmir casts Augury, looking for monsters.
Exploring. Shuffling cards 3-10: 1d8 ⇒ 3
Recharging Lightning Touch to gain Divine skill using character power.
Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.""" To recap
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Deck Handler
![]() Discarding blessing on Rivani’s turn. Kasmir wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d6 Fortitude 1d6 Intelligence 1d10+2 Knowledge (Intelligence): (1d10+2) +2 Wisdom 1d8 Perception (Wisdom) 1d8+2 Charisma 1d8 Divine (Intelligence): (1d10+2) +0 Powers Hand Size 6 Proficient With None At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.) When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number. When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0. Character Rewards ☐☐ Die bump "Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2 ☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""
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