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Kasmir / khazkhaz's page

146 posts. Alias of khazkhaz.


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Deck Handler

Hi everyone. I am gearing up for a crazy month and I need to leave the game til my schedule will give me more time.

Thanks for letting me play with you guys!


Deck Handler
Kasmir / khazkhaz wrote:
Also, Kasmir is going up one tier to tier 3. I just found out that tier advancement is required after the 6th scenario. My bad.

Oops this was for my AoA table


Deck Handler

I misposted this in another forum.

I’m tiering up to 3. I just found out that you have to tier up after six scenarios. My bad.


Deck Handler

Also, Kasmir is going up one tier to tier 3. I just found out that tier advancement is required after the 6th scenario. My bad.


Deck Handler
wkover - Radovan wrote:

I think that's everyone. Is this right?

Kasmir - Ally 2 + something else
Rivani - Blessing 1 + something else
Tup - ??? + something else
Radovan - Item B + something else

Note that a Spell 2, Ally 1 are still available.

(We get a bonus upgrade this time.)

I can take the Spell 2 if no one is getting it.

Ally 2 Daji > Cleric of Nethys
Spell 2 (if no one is getting it) Frostbite > Augury

Also, I missed the part about the card upgrade.
I'll take an additional Spell upgrade. Adding Cure from UE to my hand.


Deck Handler

Ally 2: 1d1000 ⇒ 740
Spell 2: 1d1000 ⇒ 544


Deck Handler

1d20 ⇒ 18

Spell Ally and Blessing for me


Deck Handler

It is the hour of the Ancients. Kasmir is at the Ghol-Gan Ruins.

Kasmir encounters Katazuul!
Tup and Radovan autofail the BYA check.
Tup takes 2 damage. He recharges his Bone Lamellar to prevent the damage.
Radovan takes 2 damage. His Cutlass prevents the damage.

Rivani WIS 7 check: 1d8 ⇒ 5
Rivani takes 1 damage. She has two Blessings left that Kasmir can use.

Kasmir WIS 7 check: 1d8 ⇒ 8
Kasmir is a match for Katazuul and faces him bravely.
Kasmir casts his Ghost Whip spell, putting his whole might into it. His party members survive the Demon's tricks and lend their support. The party is not taking chances and pour all their might into Kasmir's attack.
Using Rivani's Blessing of Pharasma, Blessing of Sivanah, Tup's Heat Metal, Blessing of the Gobs, Radovan's Blessing of Elements, Kasmir's own Blessing of Pharasma, and Daji.
Combat 15+6+2: 1d10 + 2 + 2 + 2d8 + 1d10 + 1d10 + 1d10 + 1d4 + 1 + 1d10 + 1d10 + 1d10 + 1d10 + 1d4 ⇒ (3) + 2 + 2 + (7, 6) + (10) + (1) + (8) + (3) + 1 + (6) + (1) + (6) + (3) + (4) = 63

The Demon is defeated and is very very dead.


Deck Handler

Burying Game of Afterlife to banish Rivani's curse.
Game of Afterlife Recharge 8: 1d10 + 2 + 2 ⇒ (6) + 2 + 2 = 10 Recharged.


Deck Handler

It is the hour of Abadar. Kasmir is at the Ghol-Gan Ruins.

Giving Blessing of Sivanah to Rivani.
Skipping my explore phase for lack of combat spells.

Discarding Sapphire of Intelligence to heal Tup.
Heal: 1d4 ⇒ 2

Kasmir wrote:

Hand: Clinging Venom, Blessing of Pharasma, Daji (Ally), Game of Afterlife, Web, Ghost Whip,

Displayed: Daji (Cohort),
Deck: 9 Discard: 4 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Pharasma (2 dice if used with a spell), Daji (Ally) (1d4 to INT or WIS), Game of Afterlife (banish curse),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Constitution 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): 1d10+2
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

Twisted Space recharge 10: 1d10 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Auto fail Dex check.
Hydra Fire damage -2: 1d4 - 2 ⇒ (2) - 2 = 0


Deck Handler

Out of turn
Using Cure to heal Radovan.

Cure Radovan: 1d4 + 1 ⇒ (2) + 1 = 3
Recharging Fly to gain Divine skill using character power.
Cure Recharge 8: 1d10 + 2 ⇒ (9) + 2 = 11


Deck Handler

It is the hour of Elements. Kasmir is at the Walled Oasis.
Kasmir moves to Ghol-Gan Ruins.

Kasmir encounters a Yellow Jelly monster.
Displaying Frostbite for the check.
Combat 8+2: 1d10 + 2 + 2 + 1d6 + 3 ⇒ (9) + 2 + 2 + (1) + 3 = 17 Defeated.
1d4 Acid damage: 1d4 ⇒ 1
Discarding Amulet of Life to prevent damage.
Amulet of Life Recharge 7: 1d10 + 2 + 2 ⇒ (10) + 2 + 2 = 14

Frostbite Recharge 7: 1d10 + 2 + 2 ⇒ (9) + 2 + 2 = 13 Recharged.

End of turn, discarding Flash Freeze to heal Rivani-.
Heal: 1d4 ⇒ 3

Kasmir wrote:

Hand: Twisted Space, Cure, Daji (Ally), Sapphire of Intelligence, Blessing of Sivanah, Fly,

Displayed: Daji (Cohort),
Deck: 10 Discard: 3 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Sivanah (2 dice to non-combat INT or WIS), Daji (Ally) (1d4 to INT or WIS),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Constitution 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): 1d10+2
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

Out of turn
Discarding Conch Shell to examine Ghol-Gan Ruins. There is a Yellow Jelly Monster.

Conch Recharge 7: 1d8 + 2 ⇒ (6) + 2 = 8


Deck Handler

Out of turn
Recharging Remove Curse to banish Rivani's Curse.


Deck Handler

It is the hour of Nethys. Kasmir is at the Walled Oasis.

Kasmir encounters the Aghash Henchman.
Discarding Ghost Whip for the check.
Combat 11+4+3: 1d10 + 2 + 2 + 2d8 ⇒ (8) + 2 + 2 + (6, 3) = 21
Ghost Whip Recharge 10: 1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11 Recharged.

Acid Damage: 1d4 ⇒ 3
Displaying Stone Skin to reduce damage.
Walled Oasis is closed.

Stone Skin Recharge 9: 1d10 + 2 + 2 ⇒ (8) + 2 + 2 = 12 Recharged.

Monster is shuffled into Ghol-Gan Ruins .

Kasmir wrote:

Hand: Conch Shell, Amulet of Life, Remove Curse, Sapphire of Intelligence, Frostbite, Flash Freeze,

Displayed: Daji (Cohort),
Deck: 11 Discard: 2 Buried: 0
Notes: I can heal characters at my location at the end of my turn. No support cards at the moment.
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Constitution 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): 1d10+2
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

It is the hour of Wadjet. Kasmir is at the Walled Oasis.

Start of turn, Lightning Storm triggers: 1d4 ⇒ 1
Taking 1 damage. No cards to discard.
Random location: 1d7 ⇒ 5
Lightning Storm moves to Ghol-Gan Ruins.

Burying Reinforcements: 1d4 + 1 ⇒ (3) + 1 = 4
Shuffling Flash Freeze, Game of Afterlife, Blessing of Pharasma, Sapphire of Intelligence into my deck.

Ending turn. Resetting hand.

End of turn, a Monster is shuffled into Ghol-Gan Ruins.
Auto-failing DEX check. No cards to discard for damage.

Kasmir wrote:

Hand: Daji (Cohort), Ghost Whip, Flash Freeze, Sapphire of Intelligence, Frostbite, Stone Skin,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Stone Skin (reduce 4 damage at any location),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Constitution 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): 1d10+2
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""

Out of turn, displaying Daji.


Deck Handler

Acid damage for temp close: 1d4 ⇒ 4
Discarding Sapphire of Intelligence, Flash Freeze, Game of Afterlife, Blessing of Nethys for Acid damage.
Discarding Blessing of Pharasma for Rivani’s check.


Deck Handler

It is the hour of Thoth. Kasmir is at the Walled Oasis.
Kasmir knows it's endgame, so he stays at the Oasis.

Kasmir encounters a Lightning Storm Barrier.
Lightning Storm is displayed at the Walled Oasis.

Discarding Stone Skin, Ghost Whip, Clinging Venom and resetting my hand.

Kasmir wrote:

Hand: Sapphire of Intelligence, Flash Freeze, Game of Afterlife, Blessing of Nethys, Blessing of Pharasma, Web,

Displayed: Daji (Cohort),
Deck: 8 Discard: 5 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Nethys, Blessing of Pharasma (2 dice if used with a spell), Game of Afterlife (banish curse),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Constitution 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): 1d10+2
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""

Out of turn
Recharging Web to shuffle 1d4 spells into my deck from discard.

1d4 ⇒ 4
Shuffling Stone Skin, Ghost Whip, Clinging Venom into my deck.
Putting Daji on top of my deck.


Deck Handler

It is the hour of Abadar. Kasmir is at the Walled Oasis.

Kasmir encounters a Scarab Swarm monster.
Discarding Frostbite for the check.
Combat 6+4: 1d10 + 2 + 2 + 1d6 ⇒ (1) + 2 + 2 + (5) = 10 Defeated.
Frostbite Recharge 7: 1d10 + 2 + 2 ⇒ (5) + 2 + 2 = 9 Recharged.

Kasmir wrote:

Hand: Sapphire of Intelligence, Stone Skin, Game of Afterlife, Ghost Whip, Blessing of Pharasma, Clinging Venom,

Displayed: Daji (Cohort),
Deck: 11 Discard: 2 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Pharasma (2 dice if used with a spell), Game of Afterlife (banish curse), Stone Skin (reduce 4 damage at any location),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Constitution 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): 1d10+2
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

It is the hour of the Elements. Kasmir is at the Walled Oasis.

Kasmir explores, and finds a Flash Freeze Item.
Craft 5: 1d10 + 2 + 2 ⇒ (10) + 2 + 2 = 14 Acquired.

Discarding Apprentice to explore.
Kasmir encounters a Remove Curse Spell.
Recharging Flash Freeze to lower recharge DC by 1
Arcane 8-3: 1d10 + 2 + 2 ⇒ (4) + 2 + 2 = 8 Acquired.

Discarding Blessing of Sivanah to explore.
Kasmir encounters a Corridor Dart Trap Barrier!
Recharging Sapphire of Intelligence for the check. Using Radovan's Blessing of Abadar.
Dexterity 6+4: 1d10 + 2d10 ⇒ (1) + (6, 5) = 12 Defeated.

Discarding Fly to examine Vizier's Hill and Earthworks.
There is a Poison Blade Trap Barrier at Vizier's Hill.
There is a Dry Quicksand Barrier at Earthworks.

Fly Recharge 10: 1d10 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Recharging Remove Curse to shuffle Fly into my deck using Daji's power. Putting Daji on top of my deck.

Kasmir wrote:

Hand: Sapphire of Intelligence, Stone Skin, Frostbite, Ghost Whip, Clinging Venom, Daji

Deck: 12 Discard: 2 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Stone Skin (reduce 4 damage at any location),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Constitution 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): 1d10+2
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""

Out of turn
Displaying Daji again.


Deck Handler

Replacing Codex with Game of Afterlife as usual.
Using Daji as my Cohort this time.
Displaying Daji on the first turn.
Kasmir starts at Walled Oasis.

Kasmir wrote:

Hand: Apprentice, Stone Skin, Sapphire of Intelligence, Blessing of Sivanah, Fly, Clinging Venom,

Displayed: Daji,
Deck: 10 Discard: 0 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Sivanah (2 dice to non-combat INT or WIS), Stone Skin (reduce 4 damage at any location),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Constitution 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): 1d10+2
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

Kasmir gets a Spell 2.

Lightning Touch > Twisted Space


Deck Handler

Reward: 1d20 ⇒ 10

Spell 2: 1d1000 ⇒ 59
Ally 1: 1d1000 ⇒ 819


Deck Handler

Out of turn
Recharging Daji.

----

It is the hour of Thoth. Kasmir is at the Scar Bay.

Kasmir moves to Raker Shoals.

Burying Game of Afterlife to banish Rivani's Curse.
Recharging Apprentice to add 1d6.
Game of Afterlife Recharge 8: 1d10 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12 Recharged.

Discarding Conch Shell to examine Scar Bay. There is the Henchman The Ancient Mariner.
Conch Shell Recharge 7: 1d8 + 2 ⇒ (7) + 2 = 9 Recharged.

End of turn, discarding Web to heal Radovan.
Heal: 1d4 ⇒ 4
Web Arcane 6: 1d10 + 2 + 2 ⇒ (2) + 2 + 2 = 6 Recharged.

Kasmir wrote:

Hand: Frostbite, Blessing of Nethys, Cure, Black Kiss, Ghost Whip, Clinging Venom,

Displayed: Snapping Turtle,
Deck: 9 Discard: 2 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Nethys,
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

It is the hour of Wadjet. Kasmir is at the Fog Bank.
Kasmir moves to Scar Bay.

Kasmir encounters a Ubashki Swarm.
Discarding Lightning Touch for the check.
Combat 8: 1d10 + 2 + 2 + 2d4 ⇒ (5) + 2 + 2 + (3, 4) = 16
Lightning Touch Recharge 6: 1d10 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Recharging Sapphire of Intelligence and discarding Blessing of Sivanah for the check.
Combat 8: 1d10 + 1d10 ⇒ (5) + (1) = 6
Displaying Stone Skin to negate the 2 damage.
Stone Skin Recharge 9: 1d10 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Auto-failing Fortitude 7 check. No cards to bury though.

Ubashki Swarmis undefeated!
Scar Bay is shuffled.

Kasmir wrote:

Hand: Daji, Game of Afterlife, Apprentice, Conch Shell, Web, Clinging Venom,

Displayed: Snapping Turtle,
Deck: 9 Discard: 2 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Daji (1d4 to INT or WIS), Game of Afterlife (banish curse),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

Out of turn.
Discarding Fly to examine Fringes of the Eye and Pinnacle Atoll.

Blessing of Pharasma at Fringes of the Eye:

Blessing C
Traits:
Divine
Pharasma To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Scurvy Zombie at Pinnacle Atoll:

Henchman 2
Type: Monster
Traits:
Undead
Zombie
Aquatic
To Defeat:
Combat 13
The Scurvy Zombie is immune to the Fire, Mental, and Poison traits.
Halve the damage dealt by the Scurvy Zombie (rounding up). If undefeated, each other character at your location summons and encounters a Scurvy Zombie.
If defeated, you may immediately attempt to close the location this henchman came from.

Recharging Amulet of Life to lower recharge DC by 1
Fly Recharge 10-1: 1d10 + 2 + 2 ⇒ (6) + 2 + 2 = 10 Recharged.

Kasmir wrote:

Hand: Lightning Touch, Sapphire of Intelligence, Stone Skin, Blessing of Sivanah,

Displayed: Snapping Turtle,
Deck: 12 Discard: 1 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Sivanah (2 dice to non-combat INT or WIS), Stone Skin (reduce 4 damage at any location),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

Discarding Blessing of Pharasma for Tup.

-----

It is the hour of the Ancients. Kasmir is at the Fog Bank.

My hand is terrible at the moment so I'm just gonna heal Rivani and end my turn.

End of turn, discarding Ghost Whip to heal Rivani.
Heal Rivani: 1d4 ⇒ 4
Recharging Black Kiss to lower recharge DC by 2
Ghost Whip Recharge 8-2: 1d10 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Kasmir wrote:

Hand: Lightning Touch, Amulet of Life, Sapphire of Intelligence, Stone Skin, Blessing of Sivanah, Fly,

Displayed: Snapping Turtle,
Deck: 10 Discard: 1 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Sivanah (2 dice to non-combat INT or WIS), Stone Skin (reduce 4 damage at any location),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

It is the hour of the Elements. Kasmir is at the Fog Bank.

Kasmir encounters a Ghost Scorpion.
Discarding Clinging Venom for combat.
Combat 9: 1d10 + 2 + 2 + 1d8 ⇒ (1) + 2 + 2 + (5) = 10 Defeated.
Clinging Venom Recharge 6: 1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11 Recharged.

Discarding Conch Shell to examine Fringes of the Eye.

Blasphemous Priest at Fringes of the Eye:

Monster B
Traits:
Undead
Cleric
Elite
To Defeat:
Combat 10
The Blasphemous Priest is immune to the Mental and Poison traits. If the check to defeat has the Divine trait, the difficulty is increased by 2d4.

Conch Recharge 7: 1d8 + 2 ⇒ (3) + 2 = 5

Discarding Fly to examine Fog Bank and Pinnacle Atoll.

Guardian Scroll at Fog Bank:

Monster 1 
Traits: 
Construct 
Elite 
To Defeat: 
Stealth 8 
OR Combat 11 
The Guardian Scroll is immune to Bludgeoning, Mental, and Poison. 
If your check to defeat the Guardian Scroll has the Fire trait, add 1 die.

Acid Flask at Pinnacle Atoll:

Item B 
Traits: 
Liquid 
Attack 
Acid 
Alchemical 
Basic To Acquire: 
Intelligence 
Craft 5 
For your combat check or your check against a barrier, banish this card to use your Disable or Ranged skill + 2d6. If the bane invokes the Acid trait, add another 1d12.

Fog Bank gets shuffled.

Recharging Apprentice to add 1d6 to recharge check.
Fly Recharge 10: 1d10 + 2 + 2 + 1d6 ⇒ (4) + 2 + 2 + (1) = 9

Kasmir wrote:
Hand: Cure, Ghost Whip, Blessing of Pharasma, Frostbite, Blessing of Nethys, Amulet of Life,

---

Out of turn
Cure Kasmir: 1d4 + 1 ⇒ (3) + 1 = 4
Shuffling Fly and Conch Shell into my deck.
Recharging Frostbite to gain Divine skill using character power.
Recharging Blessing of Nethy to lower recharge DC by 3.
Cure Recharge 8-3: 1d10 + 2 ⇒ (3) + 2 = 5


Deck Handler

Starting at Fog Bank.
Displaying Snapping Turtle on the first turn.

Kasmir wrote:

Hand: Clinging Venom, Fly, Apprentice, Conch Shell, Blessing of Nethys, Amulet of Life,

Displayed: Snapping Turtle,
Deck: 11 Discard: 0 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Nethys,
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

Drawing Sebti the Crocodile from the box.
I saw that people drew from the update after the condition, not the one before it, so Kasmir draws Black Kiss instead.


Deck Handler

My bad. I’ll wait for BR Andrew’s draw for my ally from the special condition.


Deck Handler

Kasmir draws Cleric of Nethys, replacing Daji.

No other upgrades.


Deck Handler

1d20 ⇒ 4

Ally for the extra boon for Kasmir.


Deck Handler

It is the hour of Bastet. Kasmir is at the Scar Bay.
Kasmir moves to Raker Shoals.

Kasmir finds a Burglar's Bracers.
Intelligence 6: 1d10 + 2 ⇒ (5) + 2 = 7 Acquired.

Kasmir wrote:

Hand: Burglar's Bracer, Daji, Sapphire of Intelligence, Stone Skin, Clinging Venom, Blessing of Nethys,

Displayed: Snapping Turtle,
Deck: 5 Discard: 7 Buried: 1
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Nethys, Daji (1d4 to INT or WIS), Stone Skin (reduce 4 damage at any location),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

Random ship: 1d10 ⇒ 1
Kasmir encounters the Ship, Dominator.
Borrowing a Blessing from Rivani.
Wisdom 8: 1d8 + 1d8 ⇒ (2) + (3) = 5
Taking three structural damage.
Discarding Acid Flask, Lightning Touch, Blessing of Sivanah from the top of my deck.
The Villain is evaded, and shuffled into the deck.

End turn.

Kasmir wrote:
Hand: Cure, Amulet of Life, Sapphire of Intelligence, Stone Skin, Clinging Venom, Fireblade,

---

Out of turn
Cure Kasmir: 1d4 + 1 ⇒ (1) + 1 = 2
Shuffling Daji and Blessing of Nethys.
Recharging Fireblade to gain Divine skill.
Recharging Amulet of Life to lower recharge DC.

Cure Recharge 8-1: 1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11 Recharged.

Kasmir wrote:

Hand: Sapphire of Intelligence, Stone Skin, Clinging Venom,

Displayed: Snapping Turtle,
Deck: 7 Discard: 7 Buried: 1
Notes: I can heal characters at my location at the end of my turn. Support cards: Stone Skin (reduce 4 damage at any location),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

It is the hour of the Ancients. Kasmir is at the Pinnacle Atoll.
Kasmir moves to Scar Bay.

Kasmir explores and encounters a Caryatid Column!
Kasmir casts his Web Spell, evading the Construct.
Putting Caryatid Column at the bottom of the location deck.
Web Recharge 8: 1d10 + 2 + 2 ⇒ (8) + 2 + 2 = 12

Discarding Blessing of Nethys to examine two cards then to explore.
It’s the Villain Admiral Arminus Pythareus and a Sand Creeper.
Sand Creeper’s examine text triggers.

Perception 8: 1d8 + 2 ⇒ (2) + 2 = 4
Kasmir has to encounter it.

Kasmir encounters the Sand Creeper!
Kasmir casts Frostbite.
Combat 9: 1d10 + 2 + 2 + 2d6 ⇒ (5) + 2 + 2 + (2, 1) = 12 Defeated.
Frostbite Recharge 7: 1d10 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Now Kasmir has to encounter a Ship then the Villain from his explore from the Blessing.


Deck Handler

Burying Game of Afterlife, banishing Rivani’s Curse.

Game of Afterlife Recharge 8: 1d10 + 2 ⇒ (8) + 2 = 10 Recharged.


Deck Handler

Plunder for closing Pinnacle Atoll: 1d6 ⇒ 2
Drawing Fire Blade spell

Kasmir wrote:

Hand: Web, Game of Afterlife, Blessing of Nethys, Stone Skin, Frostbite, Fire Blade,

Displayed: Snapping Turtle,
Deck: 7 Discard: 4 Buried: 1
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Nethys, Game of Afterlife (banish curse), Stone Skin (reduce 4 damage at any location),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

It is the hour of the Ancients. Kasmir is at the Fog Bank.

Kasmir moves to Pinnacle Atoll.
Kasmir encounters a Scurvy Zombie..
Location text: 1d12 ⇒ 10
Random ship: 1d10 ⇒ 8
.. riding the ship, Deathknell.
Using a Blessing from Tup and Radovan.
Wisdom 9: 1d8 + 1d8 + 1d8 ⇒ (2) + (6) + (2) = 10 Defeated.
Plunder: 1d6 ⇒ 4
Drawing Acid Flask

Kasmir boards the Ship and engages the Scurvy Zombie.
Discarding Ghost Whip for the check.
Combat 13: 1d10 + 2 + 2 + 2d8 ⇒ (8) + 2 + 2 + (3, 4) = 19 Defeated.
Recharging Acid Flask to reduce recharge DC by 1.
Ghost Whip Recharge 10-1: 1d10 + 2 + 2 ⇒ (10) + 2 + 2 = 14 Recharged.

Closing check
Discarding top card of Blessings deck - Blessing of the Ancients.

Pinnacle Atoll is closed.
No effect from Third Law.

Kasmir wrote:

Hand: Web, Game of Afterlife, Blessing of Nethys, Stone Skin, Frostbite, Amulet of Life,

Displayed: Snapping Turtle,
Deck: 6 Discard: 4 Buried: 1
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Nethys, Game of Afterlife (banish curse), Stone Skin (reduce 4 damage at any location),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

Out of turn
Discarding Fly to examine Fog Bank (Henchman Scurvy Zombie) and Pinnacle Atoll (Blessing of the Ancients).

Fly Recharge 10: 1d10 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Deck Handler

It is the hour of the Ancients. Kasmir is at the Fog Bank.

Kasmir encounters a Shock Elemental!
Immune to Poison and Electricity so I'll be using Strength.
Recharging Sapphire of Intelligence for the check. Discarding Blessing of Pharasma.
Strength 9: 1d10 + 1d10 ⇒ (9) + (7) = 16 Defeated.

Discarding Daji to explore.
Kasmir encounters a Skeletal Jackal.
Crap. Another Monster that's immune to Poison.
Burying Conch Shell to add 1d8

Combat 8: 1d4 + 1d8 ⇒ (3) + (6) = 9 Defeated.

Discarding Apprentice to explore.
Kasmir encounters a Desert Trapper.
Discarding Clinging Venom for the check.
Combat 7+2: 1d10 + 2 + 2 + 1d8 ⇒ (9) + 2 + 2 + (2) = 15 Defeated.
Clinging Venom Recharge 6: 1d10 + 2 + 2 ⇒ (9) + 2 + 2 = 13 Recharged.

Kasmir wrote:

Hand: Web, Fly, Ghost Whip, Stone Skin, Frostbite, Amulet of Life,

Displayed: Snapping Turtle,
Deck: 6 Discard: 3 Buried: 1
Notes: I can heal characters at my location at the end of my turn. Support cards: Stone Skin (reduce 4 damage at any location),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

Starting at Fog Bank.

Kasmir wrote:

Hand: Conch Shell, Sapphire of Intelligence, Blessing of Pharasma, Daji, Clinging Venom, Apprentice,

Displayed: Snapping Turtle,
Deck: 10 Discard: 0 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Pharasma (2 dice if used with a spell), Daji (1d4 to INT or WIS),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

1d20 ⇒ 12

Kasmir gets a Card feat. Spell +1

Reward:
Drawing Ghost Whip

Blessing 2 (Blessing of Gozreh): 1d1000 ⇒ 200


Deck Handler

Out of turn
Discarding Conch Shell to examine top of Shipwreck Graveyard.
There's a Fire Lance Weapon on top.

Conch Recharge 7: 1d8 + 2 ⇒ (1) + 2 = 3

Kasmir wrote:

Hand: Apprentice, Blessing of Pharasma, Frostbite, Blessing of Nethys, Daji,

Displayed: Snapping Turtle,
Deck: 8 Discard: 3 Buried: 1
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Nethys, Blessing of Pharasma (2 dice if used with a spell), Daji (1d4 to INT or WIS),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

It is the hour of Ra. Kasmir is at the Scar Bay.

Kasmir encounters a Vanth.
Recharging Game of Afterlife to ignore BYA.
Discarding Lightning Touch for the check. Burying Clinging Venom to add 1d8.
Combat 13: 1d10 + 2 + 2 + 2d4 + 1d8 ⇒ (3) + 2 + 2 + (3, 3) + (6) = 19 Defeated.
Lightning Touch Recharge 6: 1d10 + 2 + 2 ⇒ (8) + 2 + 2 = 12 Recharged.

End of turn, discarding Clinging Venom to heal Rivani.
Heal: 1d4 ⇒ 1
Clinging Venom Recharge 6: 1d10 + 2 + 2 ⇒ (4) + 2 + 2 = 8 Recharged.

Kasmir wrote:

Hand: Apprentice, Conch Shell, Blessing of Pharasma, Frostbite, Blessing of Nethys, Daji,

Displayed: Snapping Turtle,
Deck: 8 Discard: 2 Buried: 1
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Nethys, Blessing of Pharasma (2 dice if used with a spell), Daji (1d4 to INT or WIS),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

Casting Fly to examine two locations.
Raker Shoals - Toxic Geyser
Shipwreck Graveyard - Filter Hood.
Recharging Amulet of Life to lower recharge check.

Fly Recharge 10-1: 1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Kasmir wrote:

Hand: Sapphire of Intelligence, Game of Afterlife, Clinging Venom, Lightning Touch,

Displayed: Snapping Turtle,
Deck: 11 Discard: 2 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Game of Afterlife (banish curse),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

It is the hour of the Ancients. Kasmir is at the Scar Bay.

Kasmir finds a Noxious Bomb.
Intelligence 5: 1d10 + 2 ⇒ (3) + 2 = 5 Acquired.

Kasmir wrote:

Hand: Fly, Sapphire of Intelligence, Amulet of Life, Game of Afterlife, Clinging Venom, Lightning Touch,

Displayed: Snapping Turtle,
Deck: 9 Discard: 2 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Game of Afterlife (banish curse),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""


Deck Handler

It is the hour of the Elements. Kasmir is at the Fog Bank.
Kasmir moves to Scar Bay.

Kasmir casts Augury, looking for monsters.
There are Caryatid Column, Guardian Scroll, and Camouflaged Pit Trap.
Shuffling the Camouflaged Pit Trap, and putting the Monsters at the bottom.

Augury Recharge 8: 1d10 + 2 + 2 ⇒ (9) + 2 + 2 = 13

Exploring. Shuffling cards 3-10: 1d8 ⇒ 3
Kasmir encounters a Shrieking Plant!
Perception 8: 1d8 + 2 ⇒ (5) + 2 = 7
Undefeated. Examining top 3 cards of deck.
Examining cards 3,4,6-10: 1d7 ⇒ 2
Noxious Bomb
Examining cards 3,6-10: 1d6 ⇒ 4
Bladeguard
Examining cards 3,6,7,9,10: 1d5 ⇒ 1
Camouflaged Pit Trap
Shrieking Plant is banished.

Recharging Lightning Touch to gain Divine skill using character power.
Cure Kasmir: 1d4 + 1 ⇒ (2) + 1 = 3
Cure Recharge 8: 1d10 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Kasmir wrote:

Hand: Fly, Sapphire of Intelligence, Amulet of Life, Game of Afterlife, Clinging Venom, Blessing of Sivanah,

Displayed: Snapping Turtle,
Deck: 10 Discard: 0 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Blessing of Sivanah, Game of Afterlife (banish curse),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""

To recap
- Card 5 is banished.
- Cards 4, 8, and 3 are at the top.
- Cards 1 and 2 are at the bottom.


Deck Handler

Discarding blessing on Rivani’s turn.

Kasmir wrote:

Hand: Cure, Lightning Touch, Amulet of Life, Game of Afterlife,

Displayed: Snapping Turtle,
Deck: 8 Discard: 3 Buried: 0
Notes: I can heal characters at my location at the end of my turn. Support cards: Game of Afterlife (banish curse),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d6
Fortitude 1d6
Intelligence 1d10+2
Knowledge (Intelligence): (1d10+2) +2
Wisdom 1d8
Perception (Wisdom) 1d8+2
Charisma 1d8
Divine (Intelligence): (1d10+2) +0
Powers
Hand Size 6
Proficient With None
At the end of your explore step, you may discard a card to choose another character at your location to shuffle 1d4 random cards from his discard pile into his deck. (If the discarded card is a spell, you may attempt its checks to acquire; if you succeed, recharge it instead.)
When you attempt a check to acquire or recharge a spell, you may recharge a card to reduce the difficulty of that check by 1 plus the recharged card's adventure deck number.
When you attempt a check to acquire or would banish a card that has the Healing trait, you may recharge a spell to gain the skill Divine: Intelligence +0.
Character Rewards
☐☐ Die bump
"Gameday VII Adventure Card Game Rewards: Season of Tapestry’s Tides Reward #2
☐ Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario."""

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