Daughter of Urgathoa

Karola Kraal's page

55 posts. Alias of Jonahkan.




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Approaching Rondel by air…

The hot summer’s air is buoyant beneath your wings, as the village of Rondel spreads out below you, nestled in the rolling low hills of Narrowneck. Cultivated fields and neat orchards of low trees surround the village, though patches of wild woodland and the occasional bare hilltop can be seen some miles distant - one bares a crumbling tower, another, an ancient circle of stones. A trail of multicolored, luminescent smoke rises from one such wooded patch not far from the village, but the townsponies below seem unconcerned. One earthpony farmer, working his fields, glances up and waves to you, a broad smile of welcome upon his weathered face. Most of the cottages are small, of wood or wattle-and-daub construction, clustered closely together about small but well-tended gardens. The aspirational spire of the Church of the Sun, the sprawling stonework of a manse you presume to be the village Alderpony’s, the rough-edged newness of a watermill, and the warmly inviting solidity of an inn calling itself the Fallen Apple are the only buildings of note. The angle of the sun grows increasingly low in the sky, and the air will soon take on the night’s chill…

Approaching Rondel by river (likely from Canterlot)...

There’s a welcome cool breeze over the river Rondel, promising a chill night even at the height of summer, as the village of Rondel hoves into view. A waterwheel turns industriously in the current, though the churned earth of recent construction surrounds its millhouse. As the rowboat pulls up to the small jetty, only the aspirational spire of St Charlyle’s can be seen. Somewhere in the distance, a whisp of luminescent smoke can be seen against the darkening eastern sky. An earthpony filly waves to you from the waterside, and blows a tune on a reed-whistle - till her brother dumps a frog down the back of her neck and flees, cackling, with her in hot vengeful pursuit.

“Epic Spin’s of the Fallen Apple hosts a clean bedroom, and he serves a fine cider. Cure what ail’s yer, it will,” the weathered earthpony ferrymare says, and coughs politely, hoof outstretched. “It’s that way,” she nods, as you drop a coin into it, which disappears with alacrity.

Approaching by on the river Rondel, you will have likely traveled up the Redriver from Canterlot in some comfort as a passenger on a working barge, and hired this small ferryboat for the half-day’s journey up the Rondel to Rondel.

Approaching Rondel ahoof

The turnipfields alternate with rich orchards as you trot along the road towards Rondel. In the distance, further from the scattered hamlets and gradually-nearing village, bare hilltops and patches of wild woodland can be seen. A travelling unicorn trader trots past you in the other direction, trailing a light wagon of sundries. “Stopping in Rondel?” He asks. “Name’s Fast Buck,” he smiles. “Epic Spin makes the finest cider in all Valorein,” he boasts, though from his accent, you surmise he’s been no more than twenty miles from the village in his life - and that most villagers consider him well-travelled. He nods towards a curling whisp of luminescent smoke rising from a patch of woodland not far from the village. “Apothecary Webb’s mixing up her zebran brews tonight,” he comments. “Her cures’ll cure any ailment,” he smiles, “though they do have a tendency to explode now and again.”


A thread for talking about things OOC!


Hi!

Since there was a lot of interest in Game Master's interest check (and with his kind permission), I've decided to run a pathfinder game for pony characters. The campaign I have in mind to run is, obviously, ponies, with an Arthurian feel - I have the Valoreign campaign of Chris Perkins firmly in mind (not that I compare myself to him as a DM, though naturally I aspire). I've DM'd before, but never here.

I've written a bit about the setting, with some information about available races options below. If you have thoughts or comments, I'm very open to them and willing make changes if necessary.
Document

I will probably run more than one group either in the same world, or alternate versions of the same world (so I can leverage my prep-work for both groups). For the purposes of breaking up people into compatible groups and playstyles, can everyone please answer the following questions with score of one through five (from the top-10-tips for GMs)? If you have in mind a particular character concept or two, please feel free to post that too (a few lines is more than sufficient at this stage).

Questionnaire:

Spoiler:

How do you like your Plot?
1: Railroady/Predetermined - We are on a set path, and there is little we can do to alter it. It's like reading a book. I trust you with forming a good story, I just want to play a part.
2
3: There is an overarching plot, but what we do and the choices we make certainly have an effect on the outcome.
4
5: Freeform/Sandbox - You plop us down in a world, and we are totally free to go whatever direction we want. We will do what we want, and form our own objectives

How do you like your Difficulty?
1: Hardcore- My first character is going to die. Probably my second and third character too. I don't want you to pull any punches. I want to get ambushed if we don't set up watches, and I want enemies to focus fire on the weak, and coup-de-gras the downed.
2:
3: Certainly don't pull any punches. If we make any big oversights, then we will die. However, I want things to be fair, and I don't expect my death unless I make a serious mistake.
4:
5: God-mode - We are lords of the universe! Quests are relatively easy, and we are gods among men. We laugh at death, and throw caution to the wind!

How do you like your Roleplaying?
1: Roleplaying- Mechanics are secondary. The important thing is fleshing out my character. I'll be happy if an entire session goes by with mostly character roleplaying
2
3: I like roleplaying at times, but hate when it bogs down there game. I'll happily role play conversations, but don't expect me to describe every die roll.
4
5: Mechanics - Man, we're not playing make-believe. This game is about numbers, and I like to watch my character in action. Let those dice fly, roleplaying just slows me down.

How do you like your Optimization?
1: Optimized - I will spend days researching and make my character 100% optimized. He is going to kick ass.
2
3: I'll try to build a good character, but I'm not going to research it or anything! Sheesh.
4
5: Not-Optimized - I could care less about success in a fantasy world. My character will have flaws, and may not shine at everything. But, it's all part of the experience.

How do you like your Suspension of Disbelief?
Note, this does not mean more magic to less magic. It means realistic ecosystems to not realistic ecosystems.
1: Fantastic - I really don't care why these kobolds were just waiting around for me, or what they eat in the totally improbably dungeon crawl. Ridiculous is fine, as long as it is fun!
2
3: A mix of both. I can suspend disbelief and dungeon crawl, but too much ridiculousness takes me out of the game.
4
5: Reasonable - I want to play in a world that makes sense. I don't want to be tripping over contrived dungeons, and I want the placement of enemies to make sense. If we come across Kobolds in a dungeon, they have to have a reason for being there.

How much Combat?
1: Fighting! - I love combat! I would be happy if the vast majority of sessions were spent in combat.
2
3: Gimme 50/50. Half of the time combat and half the time not combat.
4
5: Peaceful - I am totally happy if there is not a single combat for the entire session.

How Serious?
1: Silly! - Dude, I play this game to have fun. I'm gonna be a jokester, and I'm going to do things that are hilarious.
2
3: A Mix - I like to have some humor in the game, as long as it doesn't overwhelm everything else
4
5: Serious - It's really hard to roleplay if people aren't taking the game seriously. I don't want people just screwing around. Our actions should count.