Such a wonderful game and DM, even though its not completed you've already given me a bunch of great memories...so thank you so much for running. :) Honestly, has to be in the top 5 games I've been part of on this site. As for DMing, I do not have the bandwidth at the moment to pick up the responsibility unfortunately. I am player in too many games already and have already committed to preparing to DM another game soon (Spelljammer). Otherwise I would love to try and give it justice. I hope you are ok, whatever is going on.
lol, no I have no idea what age my character is actually. Recruitment wrote: a younger kid is approximately human age equivalent of about 8 to 11 years old, while an older kid is about 12 to 15 years old. Ok, so if the prologue was 8 years ago, Willow was 10 when the game began, then 6 years before orgy. So Willow was a 'younger kid' when the game began like Karley (not an older kid like I was thinking). But still Karley is younger than Willow just by how we've been RPing. That means at most Karley is 3 years younger. I suppose that sounds about right...sure Karley is 15 or 16 now. Also gosh dangit! I'm rereading recruitment and younger kids got the Lucky feat for free and I never used it. XD
"everyth-Nothing I've done is even close to my counterpart, Sultry Bubblebuttons-buttons..." the sorcerer explained. She went on to tell a story about how Sultry and a certain blessed goliath 'raised monoliths' across the southern platitudes, surviving on a diet of only raw oysters and strawberries. The monoliths (which included male and female themes) at first garnered mere artistic attention, but when the naughty couple brought Animate Objects magics into the mix the arcane world took note as well. If you go there now, Karley promised, you can still see the strange members dancing about the bubbling brooks, karst topography, and majestic canyons. Legend has it, when the moon is full and the first fruits of spring are beginning to ripen, you can still hear the rumble of Sultry's cock-n-balls tumbling through the forest.
Karley Rumblemuffie, from the universe where all 'n's were silent shrugged before exploding in an arcane explosion as the tendril of wild essence got sucked back into its own reality. At Willow's mention of real food, the Chef de Cuisine wandered over to the food stores...snooping around like no one's business. Investigation: 1d20 + 1 ⇒ (4) + 1 = 5 By a stroke of luck, she found a mishapen, abnormally swollen turnip that was identical to Khalil's face in almost every detail. Interesting, but totally inedible.
History: 1d20 + 1 ⇒ (14) + 1 = 15
Karley phased sideways a moment, before multiple versions of herself apparated. One, who happened to be a native of Melegar stepped forward. "Its pronounced 'melee-gar' and its right this way..." the strange sorcerer duplicate announced.
"whom-You want a prank? I've got one. What do you call an infinite ocean, populated by the one and only Kevin Kostnorf-norf?" gesturing in a sassy way that seemed simultaneously very necessary and very unnecessary. The motions took an intriguing turn when bursts of light, of visions, echoes of a thousand worlds began to radiate from the creature called Karley. But it was the duck on her finger that got the final word. It's snappy bill rabbled out "Ray of-th [D]ickness-shth" spitting and slobbering in the general direction of the ogre. Ray of Dickness (grammarian): 1d20 + 5 ⇒ (12) + 5 = 17
Wild Surge: 1d100 ⇒ 58 Quote: For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame. ::Huh?:: Karley gazed down at her hands, terrified. She began to scream "AAAAHAHAAAHH" as everything began to burst into flames around her. Tides of Chaos flow. Just for fun throwing in a charisma check for how mystical/awe-inspiring she appears and such right now. Charisma: 1d20 + 3 ⇒ (15) + 3 = 18
Karley dismounted from Nuruk, taking her little note and tossing it in the swamp water...annoyed and giving up on the ogre. The ink letters lifted from the parchment cleanly, and the halfling alphabet started to slowly flow downstream as Karley's tantrum simmered. She sat on the water's edge twirling a dagger between her fingers.
Karley tapped Nuruk on the shoulder, still dangling like a necklace on the dragonborn's neck. She had that ensorcelling I-have-an-idea look on her face before producing a parchment and furiously scribbling (using the paladin's back as writing table). Out of sight of the ogre, she rolled it up and tied a little red ribbon around it. "oh-Oh no, what's this? A missive from Queen Zybilna-na"? unfurling the fabricated official document and skimming its contents "mmm-Hmm, it seems the Queen will not be coming after all. Apparently her seamstress got a hand stuck in a jar and is unable to finish the necessary accoutrements. See for yourself-elf." handing it over to the likely illiterate ogre... Deception: 1d20 + 5 ⇒ (15) + 5 = 20 It certainly appeared fancy complete with state seal and colorful little bunnies bordering
Karley whispered "ans-Finally some answers-swers"" putting a bandaid on Nuruk's nose gently with an apologetic look. So, Queen Zybilna's coronation dinner... Here. In the middle of nowhere. Micro-managed by this stupid ogre. Karley's nose crinkled, something didn't seem right... Insight Check!!!: 1d20 + 1 ⇒ (16) + 1 = 17
"D*mn golden butterfingers!" crashing a bone china platter across Nuruk's steel-toed snout, while still hanging around his neck somehow. "No, no, no! We'll have to toss it all out!" *crash crash crash* throwing more cups and dishes into explosive ceramic bits. All but ensuring (by entropic principle) the dinner could not be set properly. "I'm sorry madame ogre but the help is intolerable. We're going to have to cancel the arrangement." Deception: 1d20 + 5 ⇒ (16) + 5 = 21
Karley whispered to Nuruk enigmatically in her thousand echoing voices "th-The stage can be set, but there will be no order to the players-s." using a weird theatre analogy for some, or perhaps no, reason. Regardless with that curious (or insane) look in her eyes the halfling began reciting proper table etiquette mechanically, she held up two fingers and gave a trademark wink "n-Two forks left, two knives right. Dessert spoon and fork lie above the plate opposing. Of glasses, there shall be four: water, white wine, red wine, and champagne-ne." Dex: 1d20 + 3 ⇒ (20) + 3 = 23 Like a master card dealer, the knives and other stabby things were laid around the table in one single fluid motion, as if the prime Chef de Cuisine from across the multiverse had apparated here to perform the task.
Karley grabbed both horns and slid down from her sniper's perch on the paladin's head, in some futile attempt to remain hidden from the hideous ogre person. Stealth (lightfoot): 1d20 + 5 ⇒ (13) + 5 = 18 Like a little Rumblemuffin backpack.
Karley manifested a big, bushy beard...striped with rainbows and glitter. She stroked the beard judgmentally as the dryad listed off her amazing powers of nature. The sorcerer was ostensibly in deep analysis about whether to let her on board, but actually wondering how quickly Agdon's digested remains were scooting through the dragon's intestines with the magic haste scarf as a laxative.
"..." Karley had a suspicion, but her curse prevented a voice...neither did she have time to waste casting her ghost sound voice. She raised a finger, showing absolutely no sign of hesitation... Wild Surge: 1d100 ⇒ 60 Tides flow.
Quote: You regain your lowest-level expended spell slot. Bleh, boooooring. Karley seemed to skip a beat in time, embodying herself as the fountain springing from the infinite spacetime of wild magic... A man with cleanly trimmed face-hair and a bow-tie apparated suddenly out of no where. Just adjacent was Salesman Jones, the archetypical marketeer with a pitch for every occasion. It was a clash of titans to rival the birth of thousands of realms. "At Dinkle, Berrybottom and Co. we have a product that helps you lower your hiring costs. Interested?" the scene erupted right at the shadow's advance. "Honestly no." the bow-tied gent responded. "Well, it allows you to springboard your onboarding processes for new hires. Does that sound like something you need?" "Not really, I already have a streamlined process for hiring." "Don't worry, our process is also proven to increase productivity for your HR team by 25%. I'm sure that's something you need." The dart-throwing technique was avoiding the bow-tie's bullseye in every way. He was certainly a slippery customer. Grease on shadow-f*cks. Dex save 13
Karley heard Vash say something like 'not possible' and crinkled the skin in the middle of her eyebrows reflexively. Striding up to the lasso'd coney-man, she prestidigitated a weird looking carrot and dangled it in front of his nostrils enticingly. No one had a clue what her other hand was up to... Sleight of Hand: 1d20 + 5 ⇒ (20) + 5 = 25 awwww yeah...its nat 20 time Attempting to maltese falcon the scarf.
Dilophosaurus-Karley stalked the jurassic forests, looking for her next meal. Suddenly reality split, and the dinosaur was pulled into the dryad's home. Seeing the fire-brand wielding rabbit sent its gills aflare; it spit a stream of poisonous bile straight into the bunny's mouth... Ray of Sickness: 1d20 + 5 ⇒ (5) + 5 = 10
Meanwhile Karley maintained her illusory justice upon the notorious bandit... Phantasmal Force: 1d6 ⇒ 3 psychic
Karley smirked, picking a bit of fluff from her red headband and muttering something obscure... Wild Surge: 1d100 ⇒ 33
Quote: Maximize the damage of the next damaging spell you cast within the next minute. Outside, a falling star heralded the coming ascension of Karley Rumblemuffin. Meanwhile inside, goblins, faeries, gnomes...a mad mob of the bandit's past victims all rose up against Agdon. Their tiny hands closed in quickly, picking his pockets, ripping off ringed fingers, tearing his precious scarf, scratching for coin and blood in faery vengeance...all the while laughing and singing the merry songs of the smallfolk. Phantasmal force. Illusion is a 10ft cube of Agdon's victims that basically steal everything he has while clawing and biting for 6 psychic damage and I would like to also apply the 'restrained' condition. It can waste its action to roll Int Investigation DC 13 to see through my illusion, or continue suffering 1d6 and restrained each round for a minute.
Karley shrugged, certain the foolproof plan would work for the 3rd time. Taking advantage of the Shadow and Silence Bubble, she ravenously consumed the carrot cake cookie...letting the magic annul the pig-like *snarfs* and unladylike *belches*. Oddly, even the crumbs that fell from her icing stained lips vanished mysteriously upon contact with the ground...not a trace of them remaining. Perhaps consumed by Zybilna herself...
Karley twisted the key...nothing happened. But then her eyes went wide as she sensed the Tides of Chaos again furcating her identity. Like the refracted light trapped in a diamond, the strands of probability branched to infinity and one Karley became several...each interacting with the chests of their universes in their own way. ::One this, one that...which one am I?:: One was a unicorn Karley, inserting her monohorn into the keyhole and tipping the tumblers with a giggle. Her rainbow hooves clopped happily as the lock burst open. The others were there too (also unicorns) and the herd broke into a jubilant riverdance right there on the spot in an amazing display of knee-joint dexterity. Another was some kind of neanderthal Karley, angrily smashing the lock apart with a big brontosaurus bone. Meanwhile Vash picked lice from her hairy shoulders. Not to be outdone, the other cave-Defenders were quick to smash the fragile contents of the chest, and finally the chest itself. There was no emotion on any of their faces, just a steady look of consternation from under the big bushy eyebrows. The chest was trapped in one unfortunate universe, a trapdoor opening from above as a smithing anvil was free to plunge into a deadfall...the resulting sorcerer juice not the pulp-free version. There was a universe where Karley was the lock, and Willow was harshly scolding her for picking herself the way a mother warns against picking ones nose. Finally, one universe was the home of Catsuit Karley, the infamous jewel thief that pilfered the rich and royal along the Sword Coast. It was the master burglar's quick wit that ultimately provided the solution of freezing the poorly made locks. As the overlapping parallel universes ebbed to other spaces, Karley cursed herself. She never had the je ne sais quoi to combine carrot cake and cookies during her culinary artistry. Stashing the treat for rigorous analysis and reverse engineering later, she joined the others in Willow's sphere of sonic nullment. Stealth: 1d20 + 5 + 10 ⇒ (15) + 5 + 10 = 30 edit: also handing potion to whoever
Karley peered out from behind Willow, shrugging at the latches and padlocks. Such mechanisms were never furry enough or vividly colored enough to hold her attention. But then she supposed that might be true in other universes, and knelt down to inspect the device. After sprinkling a little water in the keyhole, the sorcerer produced the Ice Key...turning it in the moist metal... Dex: 1d20 + 3 ⇒ (11) + 3 = 14
Thinking the cold/ice shatters the lock liquid nitrogen style...like those cliche heist flicks I love so much.
Karley becomes a cloud of daggers, little bundles of five obscuring her form as she uselessly deduces the tree's age to be incalculable. When the circus dagger tallies finally cleared, everyone was being very serious near a door adjacent to the dryad's chamber. The sorcerer tip-toed over... Stealth: 1d20 + 5 ⇒ (18) + 5 = 23 ...hoping to remain unseen by whatever monstrous force lay beyond, should deadly combat begin. Hiding behind Willow with Lightfoot ability.
Remembering the enormous carved logs from the Carnival's water toboggan, Karley looked for the concentric rings that paint a bullseye on the center of trees... Investigation: 1d20 + 1 ⇒ (16) + 1 = 17 Starting from the outside and working in, arcane tally marks of circus dagger bundles kept track of the sorcerer's count as she walked backwards in time...
Karley prestidigitated forth a magical blackboard, quickly clacking down a few brainstormed ideas in some abomination of physics and engineering. What could cause a tree to fear? The first idea was high-heels wearing, lunch eating, suspendies and bra bedackled lumberjack with a sharp axe and love for his fellow men...leaping from tree to tree. The dryad's link one of a thousand naughty Leicestershire flashing oaks, but mercifully the little chalk stick figure went shopping on Wednesdays. Next of course was the woodpecker, bane of sanity. An incessantly knocking, ever merry laughter much too quick for the beheaded stump. The only counter, so the sorcerer suspected, was a certain Chilly Willy with a love of pancakes (requiring the finest maple syrup). The final sketch was an action pose of the duo worthy of studios from any universe. Finally the pyromancer looked inward, discovering for the first time Flame-Karley. In the final analysis, what would cause a log to truly recoil but consumption per combustion? Any essence of wood stripped away leaving only a poisonous mixture of carbon and oxygen and water. Yes, fire...fire. Fire! The little chalkboard soon itself combusted spontaneously and vaporized in Karley's hand...the plasma-her from another strand breaching a brief incursion then and there.
Karley pointed inside her mouth, making little *nom nom* noises. Then the halfling made a familiar pitch change between a whistle and a hum, and the ghostly sound of her magic voice began to build amplitude. The thousand disparate voices of Karleys interfered constructively to generate "w-What is it, near the heart that stirs-s?" as her lips moved in horrible synchrony with the illusory sounds.
Karley didn't like the idea of being trapped by taint at all, her nose crinkling as her imagination ran with the notion. She had one last cinnamon sugar cookie from the night before and offered it to the dryad on her tippy toes. Later she watched Vash ritual casting as if it were some fantastic sporting event, laying down on her stomach with fists under chin. The sorcerer couldn't understand a single thing about it, but it was highly entertaining.
Karley heard the faint voice, cursing herself for not being quick enough on the draw to play the same gag with her ghost sound illusion. She cracked her knuckles before seemingly tracing a symbol in the air with a finger...the Ring of the Grammarian quacked out in its duck voice loudly "Ray of sch-L-icknesshhhh" and a fountain of creamy white moisturizing lotion ejected from her open palm onto the statue... *fffffffffffbbbbbb* Wild Surge?: 1d20 ⇒ 13 no Ray of slickness if lost in the duck lisp.
The halfling girl tucked her gorgeous, shiny little locks of hair up underneath the red bandana that set a blazing horizon across her forehead...fearful of the scum that might contaminate her daily self-care routine, but ultimately trusting of the magics that could repair it. Climbing was not the sorcerer's forte, at least in this universe. But being cut off from the Defenders was even more of an assault to her raison de'tre, in any universe. So, with some reluctance, Karley Rumblemuffin the Brave descended... Athletics: 1d20 - 1 ⇒ (19) - 1 = 18 ...meanwhile a few universes over, someone got a faceful of furry halfling foot, as that particularly slippery fingered version of Karley failed horribly. |