Gambler

Kargoth Stouthammer's page

142 posts. Organized Play character for Dave Chua.


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Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Well.. that was quite a trip. Now I'm thirsty. Let's sample some of the local brew!" Kargoth says.

Thanks for running!

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Kargoth heals Delta. "Looking rough there.."
He throws his mug at Blue and it returns to his hand and he takes a drink.
"Should surrender, dude..."

+ Battle Medicine assurance healing: 2d8 ⇒ (8, 4) = 12
++ Daze on Blue Mental: 1d6 ⇒ 1 (Will save dc20)

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

((Savan has runic on his weapon.))

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Kargoth moves next to Savan. "I think we can add more boom to your weapon!" he says.

+ Stride
++ Cast Runic Weapon on Savan

(Having trouble moving Kargoth. He'll move one stop left to Savan)

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Pardon.. have a ship to catch... yes, let's have a drink sometime after this..."

Diplo: 1d20 + 6 ⇒ (15) + 6 = 21

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Well, I suggest let's discuss things, shall we?" Kargoth says, raising his mug to yellow. "No need to meet the outcome of your fellows."

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

See if that works.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Come on lads. Let's discuss this. There's some nice books in those crates," he says.

He casts Calm on the remaining two.

++ Calm (Will DC 20)
+ Cast Guidance on Savan

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"I think I'm a wee bit too close!" Kargoth says.

Can't tell which is the crate on fire. Will try to put it out either way.

He moves back and then casts guidance on Ramona.

+ Stride
+ Interact to put out fire
+ Guidance on Ramona

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

[b]"Well, I've learned these things from drinking with some folks."

- Anyone who drinks sun orchid elixir immediately physically transforms to a youthful age of their own choosing. The supply of the elixir is rigorously controlled. The vials are then transported to one of the five Thuvian city-states for auction. Right now is not the correct season, nor is Merab the hosting city this year.
- The local basilisk team is named the Merab Vultures, and their colors are black and red. The team logo is a stylized vulture.

Kargoth lets the others question Pallomar.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Let's find this place.. there must be some nice brews there.." Kargoth says.

"And where could he be..."
Survival: 1d20 + 9 ⇒ (11) + 9 = 20
Society: 1d20 + 6 ⇒ (16) + 6 = 22

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

A dwarf with a mug and a shield that looks like it came from a wooden beer barrel waves.

"Name's Kargoth. Priest of the brew and here to look for spirits of different kinds. Pleased to meet you all. I'll keep you healed and inspired!" he says.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Sorry was going to delete my post in gameplay but connection went down.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Keeping same character. Two glyphs.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Any more space in Q17?

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Thanks for running!

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Well, there can be many kings. And you're kind of insubstantial..."

Intimidation: 1d20 + 6 ⇒ (15) + 6 = 21
Intimidation: 1d20 + 6 ⇒ (11) + 6 = 17

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Will wait.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Well, it's kind of going to hurt people who visit..." Kargoth says.

"Maybe you can put stuff that just warns you of them approaching, like nut shells.."

Diplo: 1d20 + 6 ⇒ (19) + 6 = 25
Survival: 1d20 + 9 ⇒ (4) + 9 = 13

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

(Sorry will cast Forbidding Ward on Red Swarm and stride for the other move.)

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Be careful, Stork!" Kargoth says, raising his mug.

++ Forbidding Ward on Stork
+ Guidance on Stork

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Let's get you healed up.." Kargoth says.

++ Cast Heal on Stork Heal: 2d8 + 16 ⇒ (8, 3) + 16 = 27
+ Cast Guidance on Stork

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Oh my.."

Reflex: 1d20 + 6 ⇒ (4) + 6 = 10

Kargoth is knocked back and prone. He stands up, irritated.
+Stand up
++ Disable Nature: 1d20 + 9 ⇒ (17) + 9 = 26

Am I able to disable from a distance or have to be next to it?

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Come now. Let's just have a drink. Am sure the local liquor will have surprises!"

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22
Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Well.. spirits, let me tell you about the best ale I've ever had..." Kargoth says.

Performance: 1d20 + 10 ⇒ (13) + 10 = 23
Performance: 1d20 + 10 ⇒ (11) + 10 = 21

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

A dwarf with a mug and a shield that looks like it came from a wooden beer barrel waves.

"Name's Kargoth. Priest of the brew and here to look for spirits of different kinds. Pleased to meet you all. I'll keep you healed and inspired!" he says.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Done! Have two glyphs.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Thank you for running!

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Well... that was a bit messier than I was hoping for.." Kargoth says, sighing. He raises a toast to the dead enemies and prays for their souls.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Kargoth swings around and casts a heal on Gwndolyn.

"That's a nasty blow..." he says.

◆ Stride
◆◆ Heal Gwendolyn Heal: 2d8 + 16 ⇒ (5, 3) + 16 = 24

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"That's a good whack, lad!" Kargoth says, chortling. "They're going to have a big headache for a while."

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Kargoth rushes forward as quickly as his feet can carry him.
"Don't fall lass!" He raises his mug.

◆ Stride
◆◆ Heal G'Mba Heal: 2d8 + 16 ⇒ (5, 8) + 16 = 29

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Go get them Basag," Kargoth says, drinking from his mug. He takes a few slow steps forward.

◆◆ Cast Runic Weapon on Basag
◆ Stride

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Well, do your best lass!" Kargoth says.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Perc: 1d20 + 9 ⇒ (1) + 9 = 10

"Voices? Place is silent as a crypt!" Kargoth says.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Kargoth makes a feeble attempt to bang the door down.

Ath: 1d20 ⇒ 7

"I need a drink after that.."

Using edge points.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Might as well Edge Point that since I think we have lots to spare?

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Kargoth mumbles "Maybe one of you should do this one..." he says.

He raises his mug. "More your forte Zenobia." he says.

Cast Guidance on Zenobia

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Kargoth says "I know the scent of the low grade swill the Devils drink..."

Survival: 1d20 + 9 ⇒ (5) + 9 = 14
Might as well use an edge point to turn that into a success.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

We waiting for someone's move?

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Kargoth refrains from rolling as he's terrible at both.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Kargoth surveys the area.

"I think that place will be easier to cross..."

Survival: 1d20 + 9 ⇒ (16) + 9 = 25

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Kargoth raises his mug. "Time to get drinking."

Gossip: 1d20 + 6 ⇒ (8) + 6 = 14

He tries to get recruited into the Silver Devils, trying to outdrink 'em.

New Recruits Fortitude: 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point Fortitude: 1d20 + 9 ⇒ (5) + 9 = 14

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Who are your contacts? Sneaking isn't my strong suit..." Kargoth says, sipping from his mug. "And although Ravounel has maintained its independence for several years, there are those within Kintargo who view the city and nation as being more orderly under Chelaxian rule. Fancy that!"

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Anything a little stronger?" a bald dwarf says. He holds up his mug. "Me name is Kargoth. Protector of brews. Healing and blessings be what I'm good at."

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Have two glyphs.

Ok with friendly fire.

Will take 2nd-rank scroll of cleanse affliction.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Chronicle looks good! Thanks for running!

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

WIth permission, Kargoth pours some ale over the grave of Jespya. "A final drink for a brave one," the dwarf says.

"And now I need a drink... or eight.."

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

"Aye. I say we keep it from her.." Kargoth says.