Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Have two glyphs. Ok with friendly fire. Will take 2nd-rank scroll of cleanse affliction.
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
WIth permission, Kargoth pours some ale over the grave of Jespya. "A final drink for a brave one," the dwarf says. "And now I need a drink... or eight.."
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"Ah... there's a pity..." Kargoth says, saying a prayer and raising his mug.
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth casts a heal spell on everyone. "Now let's have a drink everyone.." Use healer's blessing on Hancock first. +6 hp 3 action heal: 3d8 ⇒ (3, 3, 7) = 13
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth raises his mug. "That was a hard fought battle. And nice shot," he says.
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"Smash them good!" Kargoth says, casting more healing on Hancock. ◈ Sustain Bless
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"Let me take care of that..." Kargoth says. He continues his bless while healing the sprite. ◈ Sustain Bless (45')
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth sustains the bless and expands it. "Your gun can do better than that!" Kargoth says. ◆ Sustain Bless (35')
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Reflex: 1d20 + 5 ⇒ (17) + 5 = 22 "Oof.. that burns.." Kargoth says. "Stay up, birdie.." ◆ Sustain/Expand Bless (25')
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"Come on lads!" Kargoth says."We've got the blessing of the brew on our side." ◆ ◆ Cast Bless
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
[ooc]Exploration action - Search[ooc] Kargoth looks around. "Jail would be a good place to start!"
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Have Aeon stone as well. "Night feels fine to me. I can get a few drinks in... Oh my head.. and clothes..." Kargoth says.
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth dreams of all the brews he's had... Recovery check: 1d20 + 1 ⇒ (16) + 1 = 17 Thanks Hancock!
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Made a mistake and will be at 15/40 after that hero point. "That still hurt..."
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Reflex: 1d20 + 5 ⇒ (6) + 5 = 11
Kargoth is struck and goes down. "Damn.. stumpy.. legs.."
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"We're rushing out, I assume..." Kargoth says. What's a two-round heal?
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth heals Martin, raising a mug to him. "You need some patching up..." Heal: 2d10 + 16 ⇒ (5, 1) + 16 = 22 Assurance on Shimmer Battle Medicine: 2d8 ⇒ (1, 5) = 6
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"Do we want to rush out?" Kargoth says. He takes a drink from his mug. He treats himself with battle medicine as well. Battle Med: 1d20 + 11 ⇒ (1) + 11 = 12
Battle Med Hero point: 1d20 + 11 ⇒ (14) + 11 = 25
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth tries to diffuse the hallucinogens, by offering her a drink. "This should scare away the nasty stuff..." Medicine: 1d20 + 11 ⇒ (16) + 11 = 27
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth rushes towards the stairs. "Come on Crow! Don't let them zap you again!" ◈ Stride (from last round) ◈ Stride x3
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Are we all running toward the stairs? Making sure so no one gets abandoned.
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth frowns. "Needn't have to be this way..." he says. ◆◆ Cast Bless
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25
Holding my action to see how injured everyone is..
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"Not too stealthy," Kargoth says, patting his stomach, "But I'll give it a go."
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"I don't speak Dragon tongue, but just looks like two dudes having a sauna. Maybe they'd like to relax with a mug of beer.." Kargoth says. Prefer diplomatic options.
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"Let me look at that..." Kargoth says. He treats Roark's wounds, raising a mug to the crow being. Medicine: 1d20 + 11 ⇒ (15) + 11 = 26 Heal: 2d8 ⇒ (6, 4) = 10 Additional healing from crit: 2d8 ⇒ (1, 5) = 6
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth pushes forward and raises his mug at the barb. "Keep that anger!" Kargoth says. ◆ Stride
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth casts Guidance on Roark, Martin, and raises a shield. Back. Sorry had trouble with paizo forums on my ipad. ◆ Cast Guidanc eon Roark
"What have we got here.."
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth tries to figure his way out of here. "oh.. the stench..." Survival: 1d20 + 9 ⇒ (17) + 9 = 26
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"The dead body sounds like a good place to head to next," Kargoth says, sampling the local liquor.
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Will be traveling Nov 6-13. Might not be able to login much. Please bot as needed.
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth tries to loosen lips using drink again. Diplo: 1d20 + 6 ⇒ (15) + 6 = 21
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"You'll be fine, Crow man," Kargoth says, raising his mug. ◈ Healer's Blessing
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"You lot need to learn a lesson," Kargoth says. He takes a step forward and then hurls his mug at purple. ◆ Step
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth shakes his head. "Tsk.. how uncouth.." he says. ◆ Guidance on Hancock
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
Kargoth definitely buys drinks to help loosen tongues. "Best way to preach the brew is to drink the brew!"
Anvil Dwarf Cloistered Cleric 3 (Healing) | AC 15 | HP 40/40 | Hero 1/3 | F +9 R +5 W +11 | Per +9 Medicine(E) +11 Religion +9 Occultism +6 Nature +9 Diplomacy +6 Intimidation +6 Religion/Survival +9 Society +6 | DC 19 Attack +9
"I hope it has a tavern!" Kargoth says. society: 1d20 + 6 ⇒ (9) + 6 = 15
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