Full Name |
Karasu Sosei |
Race |
Tengu |
Classes/Levels |
Magus (Bladebound) 3 | HP: 21/21 | AC: 18/13/15 | Fort: +4 | Ref: +5 | Will: +4 | Init: +4 | Perc: +11 | CMB: +3 | CMD: 17 | Black Blade: +5; 1d8+4| Comp. Longbow: +6; 1d8+2| |
Size |
M |
About Karasu Sosei
Karasu Sosei
Male Tengu Magus (Bladebound) 3
LN Medium humanoid (tengu)
Init +4; Senses low-light vision; Perception +11
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 21 (3d8+3)
Fort +4, Ref +5, Will +4
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Offense
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Speed 30 ft.
Melee bite -1 (1d3+1) and
. . black blade +5 (1d8+4/18-20) and
. . silversheen katana +5 (1d8+2/18-20) and
. . wakizashi +4 (1d6+2/18-20)
Ranged masterwork composite longbow +6 (1d8+2/×3)
Special Attacks spellstrike
Magus (Bladebound) Spells Prepared (CL 3rd; concentration +6):
. . 1st—shocking grasp (3), silent image (DC 14)
. . 0 (at will)—acid splash, detect magic, disrupt undead, ray of frost
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Statistics
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Str 14, Dex 16, Con 10, Int 17, Wis 10, Cha 10
Base Atk +2; CMB +4; CMD 17
Feats Combat Casting, Power Attack
Traits bandit (river kingdoms), tomb raider
Skills Climb +5, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +11, Sense Motive +2, Spellcraft +9, Stealth +11, Swim +5, Use Magic Device +5; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Draconic, Kelish, Tengu, Thassilonian
SQ arcane pool, black blade, black blade: arcane pool, black blade: strike, black blade: telepathy, black blade: unbreakable, spell combat
Combat Gear oil of bless weapon (4), potion of cure light wounds, potion of cure light wounds, potion of protection from evil (4), scroll of expeditious retreat, scroll of invisibility, silver blanch cold iron arrows (50), wand of cure light wounds (50 charges), wand of shield (50 charges); Other Gear +1 lamellar (leather) armor, masterwork composite longbow, silversheen katana, wakizashi, cloak of resistance +1, cracked dusty rose prism ioun stone, wayfinder, backpack, masterwork, trail rations (7), wrist sheath, spring loaded, wrist sheath, spring loaded, 1,399 gp, 5 sp
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Special Abilities
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Arcane Pool (+1, 4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Bandit (River Kingdoms, Stealth) +1 to Stealth checks, Stealth is always a class skill for you.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (1/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Strike +1 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scroll of expeditious retreat Add this item to create a scroll with spells on it.
Scroll of invisibility Add this item to create a scroll with spells on it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250 gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
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PFS # 9783-5
Chronicles:
#02-21 - The Dalsine Affair (player)
I1 - In Service to Lore (GM)
I3 - A Vision of Betrayal (player)
PFSS - Race for the Runecarved Key (player)
S01-41 - Crypt of Fools (player)
S04-01 - Rise of the Goblin Guild (player)
S04-21 - Way of the Kirin (player)
S03-06 - Song of the Sea Witch (player)
Fame: 16
PP: 12
PP Spent:
2 PP - wand of cure light wounds
2 PP - wand of shield