KanedaX321's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Great conversation that I would love to see an update on. Anyone have any opinions on the last three years of APs? Just from the descriptions, it seems like Mummy's Mask and Iron Gods would be good for kids (haven't read any of them, though, so am just assuming...)


There might be an answer on the board already, but:

My group is nearing the end of Chapter 1, gonna take down Malfeshnekor next session, and im looking ahead to the Skinsaw Murders. After reading through the first few parts, I'm trying to figure out the right order to present to my party.

Specifically I'm looking at the farmland section, with the scarecrows. It's listed as Part 3, but with the Foxglove Manor reveal in Part 2 I see no reason why the party would want to NOT head straight to the Manor. Pushing them to fight some scarecrows seems like extreme railroading, even in an adventure path built on railroading.

The text mentions the farmer arriving in Sandpoint one day after the adventure begins. Should I insert the farm between parts 1 and 2? Introduce it after the sawmill investigation?

Any suggestions or experience would be greatly appreciated.


After multiple campaigns, my circle of friends has leveled up. I suddenly find myself running a group that contains a married couple with a two-year-old and another on the way.

I've been reading Scott Kurtz's Table Titans, and he introduced the concept of giving a player's baby a giant D20 and letting him roll to control the actions of a baby dragon.

I thought this was a great idea, and a good way to let playing parents give their kids something to do at game time. But does anyone know if a table like this exists? One that controls the actions of a purely uncontrollable character?


Not sure if this board is where this question shold go, but I'm taking a swing anyway...

I'm a relatively inexperienced GM running an offline Eberron campaign. For the first few levels the party's been playing during the Last War, but as of the end of the last session I'm pushing them ahead 4 years into "modern day".

Rather than telling them "here's what you've been doing", I'm allowing them, as a group and individually, to find their own character's story. I set up a Facebook group for them to do so.

Would anyone have any suggestions as to a good way to run this? I'm avoiding running any actual encounters, so it's not really PbP, and unless the group wants to role-play individual turning points, I'm expecting more general conversation than dialogue. What kind of guidelines should I give them?


Excellent. I can breathe a little easier now about keeping my gear below 86 pounds. Thanks!


Okay, I just want to make sure I'm reading this right in the Core Rulebook, and I haven't been able to find an answer on here (might be searching wrong, sorry):

On Pg. 169 of the Core Rulebook, it states:

If your character is wearing armor, use the worse figure(from armor or from load) for each category. Do not stack the penalties.

I'm a character that's wearing Medium armor with a -4 Check Penalty. Now, if I'm reading that page right, that means I essentially have free reign to carry a medium load without worrying about any penalties.

As the penalty on medium load is -3, and the armor penalty is -4, I'll get a straight -4 penalty even if I'm carrying over 100 pounds of gear.

Is that right?