Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
I retreat given I can't do damage to it right now and I'm out of healing potions to heal my allies.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
With potion it is just a straight d8 right? No caster level? cure: 1d8 ⇒ 8
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Theron just healed himself so healing shining knight.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Pulls out potion of cure lights wounds while moving to the nearest ally and feeds it to him. Can’t move myself right now, whichever ally is closest to me that can do damage roll your healing and move me please.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Not magical, guess I’m useless right now.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Oh, I thought he was doing a retreat through the wall and was going to come back out. Okay I’ll hit the Antipaladin now.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
I will reload my gun and ready an action to shoot the headless horseman.readied shot: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 dmg: 1d8 + 1 ⇒ (6) + 1 = 7
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Sorry, reading the map from mobile I saw one, the one most damaged. Should be 3 damage, forgot the +1 to damage from point blank shot.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
will save: 1d20 + 4 ⇒ (18) + 4 = 22 within 10 feet will save: 1d20 + 4 ⇒ (3) + 4 = 7 within 30 feet. Oouch, reload gun and shoot hit: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 dmg: 1d8 ⇒ 2
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Move and shoot at closest enemy with gun. hit: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 vs touch. Point blank shot, precise shot dmg: 1d8 + 1 ⇒ (5) + 1 = 6
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane was very far away, if anything he moved into the 30 foot, not out of it, so I make the save at the start of my next turn.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Doublemoves towards the party.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
will save: 1d20 + 4 ⇒ (7) + 4 = 11 +2 vs enchantment
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Was that reflex save for everyone save: 1d20 + 7 ⇒ (18) + 7 = 25
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
perception: 1d20 + 8 ⇒ (18) + 8 = 26
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Reload and shoot green hit: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 dmg: 1d8 + 1 ⇒ (7) + 1 = 8 misses and just barely not a misfire.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Reload and shoot green hit: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 probably missed, just barely not a misfire dmg: 1d8 + 1 ⇒ (7) + 1 = 8
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Move and shoot green with gun pistol hit: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 Point blank shot and precise shot added, does not include whatever cover you are giving him and vs touch dmg: 1d8 + 1 ⇒ (5) + 1 = 6
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Reload and move, I'm a little too close.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Reload and shooothit: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 dmg: 1d8 + 1 ⇒ (2) + 1 = 3 also computer crashed posting from phone.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Reload and shoot
hit: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 vs touch dmg: 1d8 + 1 ⇒ (3) + 1 = 4 keep forgetting I have point blank shot.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Lyriaane will reload and shoot again hit: 1d20 + 9 ⇒ (6) + 9 = 15 vs touch dmg: 1d8 ⇒ 8
flat check for incorporeal: 1d100 ⇒ 68 I always do high is good.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
phaeton_nz wrote: Actually it's Tuke I'm waiting on. I better bot so we can move on, but if you're correct about the two delays, go for it.
I doublemoved into the room. Tuke is who I'm applying the credit to as he is not up to level. So I had to use a pregen alias, Kane is playing Lyrianne.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Since there is no spoiler, it is because I assume he shares it with the party.
Oh great incorporeal, I'm not prepared for this, what about the rest of you.
I might be far far back in this fight.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane doublemoves into the room.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane switches to his longsword and moves onward. Not sure if he wants to shoot if he will be sneezing at the chance of a misfire.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
fort: 1d20 + 6 ⇒ (6) + 6 = 12 Yeah that is some bad dust. He does quickly get back out of the room before the dust gets worse.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Syllyn wrote: Gotta love this group. A bunch of head-strong fighter types and a troublemaking skald. Let's see if we can split the party into three groups, each exploring a different room, shall we? The only person I would say truly split the party is Therin who is more than 1 round away from catching up to anyone. Running a dungeon crawl in play by post is tricky cause the players post in their own times. The DM has to say okay hey, who wants to regroup, or give the players time to regroup. In a real table top game of dungeon crawl you give the players time to catch up. As a play-by-post GM the party does split a little bit, posting at different times causes that trouble. And if you are waiting for players to regroup it does bog down the game time a lot. That being said, Therin should probably regroup in case we run into trouble.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Moves and searches the right room 10 perception: 1d20 + 8 ⇒ (17) + 8 = 25
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane just waits patiently.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane will walk into the passage and search it for hidden things. perception: 1d20 + 8 ⇒ (12) + 8 = 20 If nothing is in here, we will have to catch up to the rest of the party in room 10, we are way too far apart in the event combat or trap happens.
Edit I drew red arrows to show how Kane catches up to the rest of the party in room 10, to show his direction of travel in case he runs into something. Which is where he travels after searching the room he is in.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane moves around, knowing his allies didn't fall into any traps. We should let Baldrum see what is over there first so we don't end up splitting the party too much.
Kane does slowly move around so he can meet Baldrum on the other side.
If anything is hidden, he'll search for it perception: 1d20 + 8 ⇒ (5) + 8 = 13
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane is good, he will wait for Baldrum or Ting Tang to explore around the corner.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
I'm confused about how Lucky Number actually works, but I'll roll my number.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane moves slowly to catch up to the party.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane will stay in the back, holding onto the ralling if there is one, with his gun in his other hand.
Placed myself at the entrance of the dungeon.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
survival: 1d20 + 3 ⇒ (4) + 3 = 7 Kane don't know much about either, but he'll try.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
perception: 1d20 + 8 ⇒ (7) + 8 = 15 He doesn't notice
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane will help look at the book.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Dotting with the pregen gunslinger
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane whispers and shares what he knows. feel free to open my spoiler
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
perception: 1d20 + 5 ⇒ (6) + 5 = 11
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Attack as night it is then, should we all attack from the same entrance, or spread out our attacks.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane stands back, don't want to break his allies stealth and give away our party.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane looks back at Lucien hoping he can give a better answer, but all he can give is a vague one. A valuable wand, at least he brags it is valuable.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
After listening to Old Crone Ematti, he gives a surprised look then it strikes him. Okay, he's evil, but I didn't want to believe it at first.
He also shares with the party. Yargin Balko, he owns a valuable wand, assuming he still has it. So he maybe a powerful caster. Although he gives himself more credit than he's worth.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane interjects. An evil man? I knew him, is he really evil or is he just afraid we will find out his secrets. Maybe he just didn't handle the situation too well. Maybe if I apologize he will spare me, or maybe he really is evil and belongs in jail Kane use to work for him, watching over the children, so if anyone has it in their backstories that you were one of his slaves...well our stories can be tied together.
Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8
Kane looks at the card. Either the messenger really truly knows what Gaedren did to me, or she just knows he is a bad person in general and is hoping I'm one of the many people wronged by him. Notice how the message is vague. This is how fake psychics work, they give vague message. They will tell you that you will become richer and when you find two silver pieces on the street, your message is true, or more coincidently you win the lottery.
Kane brushes himself off and travels there slowly taking in the sites he rarely got to seen during his time in the city.
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