Stirge

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RPG Superstar 6 Season Star Voter, 7 Season Star Voter, 8 Season Star Voter. Organized Play Member. 71 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Alchemist's Brew Potion Ability wrote:
At first level, Alchemists gain the Brew Potion feat for free. An Alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level.

My question is if the wording of this ability means that the Alchemist is allowed to make a potion of a personal spell (like True Strike)?


Mob combat (Combat)

Description: You have learned to fight well, even while you are surrounded. This fighting style uses multiple opponent's attacks to get in the way of each other and protect yourself.

Prerequsite: Dex 13
When at least 2 enemies threaten you, you gain a +1 dodge bonus to AC.

Improved Mob combat (Combat)
Prerequsite: Dex 13, Dodge, Mob Combat, BAB +4
Enemies gain no attack bonus for flanking you. Any other benefits that are gained from flanking (like sneak attack) are still received.

Entangling Combat (Combat)
Prerequsite: Dex 15, Improved Mob Combat, Combat Reflexes, BAB +8
All enemies that threaten you grant cover. If an enemy misses you, you may redirect that attack at another one of your enemies as a Attack of Opportunity.

The idea behind this sequence of feats is inspired by the movie style combats where the hero occasionally dodges attacks by having swords of surrounding enemies clang above his head and dodging attacks in a way where the enemies impale each other. I'm not sure about the names, and Entangling combat might be a bit OP, but I'd like your thoughts.


I decided to put together a summoner, and the first reaction that I saw was that the eidolon was rather broken, so I decided to do a little test of the creature. Neither the eidolon nor the summoner has any items, and it is assumed that the summoner is staying within the prerequisite 80 of the eidolon invisible.

The setup is that the summoner and the eidolon is starting 150 ft away from the frost giant, and the frost giant is up a gentle hill that covers the last 50 ft (treated as difficult terrain). The frost giant also has an ample supply of rocks.

Other assumptions: Huge evolution actually gives 15ft reach, as well as it's other listed effects.

Eidolon
10d10+50
105hp
Base form Biped

Str 36
Dex 10
Con 21
Int 7
Wis 10
Cha 11
Free Evolutions
Claws (1d4, arms)
Limbs (arms)
Limbs (legs)
Natural Armor +2(base) +2(Large) +3(Huge) +4(INA)
+8(11th summoner)
AC 27 FF 27 Touch 8
Base speed 30ft

Saves
Fort +7 +5 = 12
Ref +3 +0 = 3
Will +7 +0 = 7

+23 Bite 3d6+19 damage + 1d6 electricity damage
and 1d4 Str 1/rnd for 4 rounds or 1 successful save Fort DC 22
+21 2 Claws 1d8+6 damage+ 1d6 electricity damage

Feats (5)
Improved Natural Attack (Bite)
Ability Focus(Eidolon poison)
Power Attack
Cleave
Great Cleave

Evolution Pool = 15
Large(3)
Huge(4)
Bite(2) (1.5 str)
Poison[Bite](2)
Improved Natural Armor(2)
Energy Attacks(electricity) 2

Test 1: Eidolon wins initiative.
Round 1
Eidolon moves 60 ft towards the frost giant [90 ft away from giant, 40 ft away from hill]
Frost giant throws a rock at the eidolon (natural 20, 9+1 does not confirm) 16 damage, eidolon has 89hp left

Round 2
Eidolon double moves to close, nets 50 ft [40 ft away from giant, 10 ft up the hill]
Frost giant chucks another rock (9+5=14 miss), then draws his greataxe.

Round 3
Eidolon charges, ends 5 ft outside of the frost giant's reach, and attacks (25+18=42 vs AC 21) 32 total damage (2 of which is electricity)
101 hp remaining Fort save 14+16=30 vs DC 22, is not poisoned)
Frost Giant 5ft steps toward the eidolon, then full attacks with the greataxe
18+3=21 vs 25 fail
13+10=23 vs 25 fail

Round 4
Eidolon full attacks
23+3=26 vs 21 28 damage (2 electricity) 73hp and 14+9= 23 vs DC 22 not poisoned
21+11=32 9 damage (2 electricity)
21+17=38 18 damage(6 electricity) 46hp on the frost giant

Frost Giant full attacks
18+5=23 vs 27 fail
13+18=31 vs 27 23 damage 65hp remaining

Round 5
Eidolon continues to attack
23+7=30 32 damage (3 electricity) 14hp and 14+4 =18 vs 22 for 4 str damage
21+5=26 15 damage (1 electricity) -1 hp

In the end, the eidolon still has more than half of his health, and the summoner used 1 second level spell (invisibility). I also don't think that the build was not the most optimal. I don't suspect that having the frost giant win initiative would have made as much of a difference, and both sides power attacking would have ended even worse for the giant. I'd hate to think of what would happen if the summoner and eidolon were properly equipped.


The feat seems to say that you have to choose a skill to use master craftsman for to be able to apply magical craft feats, correct? 2 questions:
1. If you have multiple craft skills at at least 5 ranks, you can only use the feat for one?
2. If the above is true, can the feat be taken multiple times, once for each craft skill you have at least 5 ranks?


It would make sense to me if the elven weapon was either a bow or a finesse weapon. However, the elven curveblade we have is neither. It is instead a greatsword with a x3 critical and a minor bonus to disarm. I would suggest either making this weapon 19-20/x2 critical and allowing weapon finesse to work with it, because it would make sense that an elf special weapon would be able to create a balance between power and quickness, or scrap this and make a 1h sword that can be used with finesse, so at least one kind of elven ranger can use the special weapon.