Ilthuliak

Kal Davis's page

* Pathfinder Society GM. 8 posts (137 including aliases). No reviews. No lists. 3 wishlists. 11 Organized Play characters. 2 aliases.



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I do not have these myself, but did get the chance to look through them recently. These are absolutely amazing.

While I get why, and the idea behind, not making them in a PDF format. I really wish they would. Given the times, I've moved almost entirely to an online play format, running the majority of my games on Roll20. These cards in a pdf format would make running encounters an absolute DREAM! Not only would they provide quick and easy access to stat blocks, but make for having the visuals for each encounter on hand. I get we do have pawns, and I do have the PDF for that. Sadly, they do not transfer well to token format on Roll20.

I'd happily pay for a pdf version of these (and all future) cards. Just my two cents!


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Engineer Jeff wrote:
Cant wait for this set!

I currently have 6 Stanley organizer's I'm using for all my 1st Edition pawns.

I don't know if it's the one you use, but look into the Stanley 25-Removable Compartment Professional Organizer. It has 3 different sized trays, and all of the pawns fit almost perfectly in the respective tray.

Small (doubled up) and Medium fit in the small tray
Medium (doubled up) and Large fit in the medium tray
Large (doubled up) and Huge fit in the large tray.


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Male Aasimar (appears Human) Gunslinger, Level 3 HP 22 | Init +3(+5 GS Init) | AC 17 (T 13 / FF 14) | Fort +3 / Ref +6 / Will +2 | Perc +7 | Sense +1 | Darkvision 60'

Giving Bessy a twirl while introducing her.

"Well I like drink tea, even though its a banned substance these days. This here's my dance partner Bessy, she likes to shoot things. In truth, we came down here to clean the place up, check on the captain, and see about makin this little hideaway our base of operations... so to speak. Ya see, we are startin a rebellion. That cattlelicker up in his tower things he can just do as he pleases, openly attack the town's people, and what's worse... he outlawed tea. TEA of all things!!" Pulling out his empty flask "Huck needs his tea dang nabbit!"


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Male Aasimar (appears Human) Gunslinger, Level 3 HP 22 | Init +3(+5 GS Init) | AC 17 (T 13 / FF 14) | Fort +3 / Ref +6 / Will +2 | Perc +7 | Sense +1 | Darkvision 60'

Listening closely as Laria and Rexus go back and forth.

"Well, this IS good news, nay... excellent news!" finishing off his cup of coffee before continuing with noticible sarcasm in his voice "Well Laria, so long as you keep makin coffee this good, you can take over the coffee market!" Laughing a bit, before getting quite serious "Let's be honest, the halflings, the slaves... even if we win it will take more than just us to make any lasting changes. With that said however, and I can't say I speak for the rest of us" glaring at Declan "But I'd be willing to bet we would do whatever we can to make things better for everyone, halflings and slaves included."

Sitting back, proping his feet up on a stool. "You mentioned Emma, leave her to me. I'm pretty sure I can get them to join our band of misfits. I may have a few others I can rustle in."

Taking another pull from his flask, his face turning quite grim, then angry. "THAT BASTARD!" Tipping his flask upside down "I'm out of tea... what kind of ingrate denies a man his tea?"


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Male Aasimar (appears Human) Gunslinger, Level 3 HP 22 | Init +3(+5 GS Init) | AC 17 (T 13 / FF 14) | Fort +3 / Ref +6 / Will +2 | Perc +7 | Sense +1 | Darkvision 60'

Just who does this jackass think he is... chickadees, really? If I was a gablin man, and I am, I'd wager he is tryiin to pick a fight... with the whole damn city.

Looking quite insulted while looking over the crowd, listening to the cries of hate coming from them. Taking one last swig from his flask... "Wouldn't ya know it, empty." Unsnapping his trusty pistol from it's holster. "Well Emma darlin, it looks like theres to be a party after all, and the whole blasted town's invited."

Using Bluff on all of those that appear unable to fend for themselves in the immediate vicinty to have them take shelter indoors: Bluff: 1d20 + 10 ⇒ (16) + 10 = 26

"Quick get inside, rumor has it the old fool is a plannin something rightfully dreadful for this little shindig."

That outta keep em safe, at least for the moment.

Tipping his hat once more towards Emma. "You wanted to see action, I do think you are about to have it. I aim to go see what I can do, if there's anything that can be done. I know you can take care of yourself, but do try not gettin dead out there."

Pulling his pistol from his holster, brushing the barrel. "Well Bessy" Bessy is the name of his pistol "We may get to have some firewords today afterall!" Kissing the barrel gently before placing her back in the holster.

Huck then makes his way back towards the edge of the party by the merchant carts. Listening to what's being said, hand on Bessy, just waiting for the party to start.


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Male Aasimar (appears Human) Gunslinger, Level 3 HP 22 | Init +3(+5 GS Init) | AC 17 (T 13 / FF 14) | Fort +3 / Ref +6 / Will +2 | Perc +7 | Sense +1 | Darkvision 60'

Huck never was one who enjoyed getting stuck in mob, he moseys over to the edge of the mob looking for anyone meeting the description of these so called "Radical Anarchists" he has heard of. He pulls a flask from within his gray leather duster and adjusts his wide-brimmed hat before taking a swing.

With this crowd, I reckon there gonna be a fight tonight

Adjusting the brim of his wide-brimmed hat, he begins scanning the edge of the gathering.

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Develop Contacts:

Specifically looking for anyone that may be one of these anarchists, and upon meeting said contact...

Diplomacy Check to Develop a Contact within the anarchists: Diplomacy: 1d20 + 14 ⇒ (13) + 14 = 27

"Howdy mate, care for a swig?" As Huck offers up his flask and tipping the brim of his hat. "Fine day to stir up some fun, eh? Laughing as he takes another swig, "You need someone with talent, and not just any talent. You need charasmia. In which case, I'm your Huckleberry.

Brushing aside his duster ever so slightly, the grip of a makeshift pistol can be seen resting comfortably on his belt. He offers his flask again before continuing. "So mate, what do you say, friends? If we couldn't be friends, I just don't think I could bare it." Taking a pull off his leatherbound flask once more, letting out a bit of a chuckle. "It also helps I've got no love for those chumps up top, what with that damned proclimation on my nightly tea." Unable to stop himself from laughing on that last bit, "Seriously, what kind of fool bans tea? Anyway, I'm Huck, Huck Le Berry. Pistol for hire, at your service."

He gives a slight bow, tipping down his hat and flipping back his duster.


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Male Aasimar (appears Human) Gunslinger, Level 3 HP 22 | Init +3(+5 GS Init) | AC 17 (T 13 / FF 14) | Fort +3 / Ref +6 / Will +2 | Perc +7 | Sense +1 | Darkvision 60'

So I created a little sticky note on my desktop to aid in PBP formatting, as kind of a quick reference guide. I'll provide an example of each one, and then how its done. For the "how it's done" simply remove the space after each '['

Huck wrote:
I'm your Huckleberry

- this is done with [ quote=Huck]quoted text here[ /quote]

"I'm your Huckleberry" This is in-game character speech
- this is done with [ b]"character speech"[ /b], be sure to add the quotes.

I need a drink This is character thought.
- this is done with [ i]character thought[ /i]

It's so nice to sit at work and play on PBP This is out of character commentary / info
- this is done with [ ooc]out-of-character commentary[ /ooc]

Profession:Drunk: 1d20 + 10 ⇒ (19) + 10 = 29 This is your dice rolls
- this is done with [ dice=Profession:Drunk]1d20 + 10[ /dice]
- you would replace the d20 and the plus with your roll
- Side note, I did notice that die rolls take a bit longer to publish.

Fortitude Check to avoid getting Drunk at work Fort Save: 1d20 + 5 ⇒ (7) + 5 = 12
- this is done with [ ooc]Roll description[ /ooc] [dice=Roll]1d20 + 5[ /dice]
- this would be used when giving a description of what you are rolling

You should have a drink with me This is telepathic speech between characters
- this is done with [ b][ i]Speech[ /i][ /b]
- make sure you close the script with the opposite of the opening. B/I than I/B

The above are all of the main forms of in game formatting I've come across. There are more formatting options of course, but through the tutorials Matt posted, and a few mock up games I've looked over, these are the most common ones used by all.

Oh, and as always, make sure ctrl+a / ctrl+c are your best friends. I also keep notepad open as well. This timeout timer is no fun.


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Basic Info:

Name: Huck Le Berry
Player: Kal
Race: Aasimar, Azata-Blooded
Class: Gunslinger - Mysterious Stranger
Alignment: Chaotic Good
Homeland: Kintargo

Ability Scores:

Str: 7
Dex: 16 (+2 Race)
Con: 10
Int: 12
Wis: 10
Cha: 20 (+2 Race)

Skills:

Acrobatics: 7 (1 Rank, Trained, Dex)
Bluff: 10 (1 Rank, Trained, Cha, Trait)
Craft, Gunsmith: 5 (1 Rank, Trained, Int)
Craft, Alchemy: 5 (1 Rank, Trained, Int)
Diplomacy: 12 (1 Rank, Trained, Cha, Class Trait, Trait)
Knowledge, Planes: 6 (1 Rank, Trained, Int, Campaign Trait)

Combat Info:

AC: 17 (4 Armor, 3 Dex)
Touch: 13 (3 Dex)
Flat-Foot: 14 (4 Armor)

Fort: 2 (Base)
Ref: 5 (Base, Dex)
Will: 0

CMB: -1 (BAB, Str)
CMD: 12 (BAB, Str, Dex)

Damage Resist: Acid 5, Cold 5, Electric 5 (Race)

BAB: +1

Initiative: 3 (Dex)

Grit Max: 5 per day (Cha Mod)

Equipment:

Weapon: Pistol (Misfire 1), Atk Mod +5 (BAB, Dex, PBS Feat), Dmg: 1d8+1, Crit: x4, Range: 20', Dmg Type: B/P
Ammo: Firearm Bullet x30

Armor: Chain Shirt, AC Bonus: +4, Max Dex: +4, Check Penalty -2

Misc Gear:
Gunslinger's Kit (Backpack, Bedroll, Belt Pouch, Flint & Steel, Gunsmith's Kit, Powder Horn, Rope, Torches x10, Trail Rations x5)
Explorer's Outfit

Currency: GP: 49

Traits:

Campaign Trait: Urban Sleuth: What caused Professor Mangvhune of the Alabaster Academy to become the city's most infamous serial killer?
+1 Knowledge Plains, K.Plains is a Class Skill, 1/day on any K.Plains check I can roll 2 dice and keep higher result.
Trait: Trustworth: +1 Bluff, +1 Diplomacy and Diplomacy is a class skill

Abilities:

Darkvision 60' (Class)
Spell-Like Ability: Glitterdust, 1/day - DC 17
Feat: Point-Blank Shot
Deed: Deadeye 1 Grit Cost, resolve any attack vs Touch AC outside of my first range increment.
Deed: Gunslinger's Dodge 1 Grit Cost, as immediate action move 5' and gain +2 AC or as immediate action go prone and gain +4 AC. 5' Movement provokes an attack of opportunity.
Deed: Focused Aim 1 Grit Cost, add Cha mod to all damage rolls till end of turn.

Grit Gain:
- On confirmed critical hit, gain 1 grit point
- On killing blow with firearm, gain 1 grit point
Cannot exceed daily max (Cha Mod)