Beltias Kreun

Kaix Eldwyn's page

5 posts. Alias of Paixar.


Race

Half-Elf

Classes/Levels

Rogue (Unchained) 1

Gender

Male

Languages

Common (Taldane), Elven, Skald, Infernal, Celestial, Dwarven (Rank), and Orc (From Trait)

Strength 9
Dexterity 17
Constitution 11
Intelligence 16
Wisdom 12
Charisma 11

About Kaix Eldwyn

Stats:

Kaix Eldwyn
Male Half-Elf Rogue (Unchained) 1
CN Medium Humanoid
Init +3; Senses Perception +6
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DEFENSE
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AC 15, touch 13, flat-footed 12
(armor +2, Dex +3)
hp 9 (1d8); (+1 from favored class)
Fort +0, Ref +5, Will +1
(Immune to sleep spell effects; +2 ST vs Enchantment spells and effects)

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OFFENSE
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Spd 30 ft.
Melee Short Sword +3 (1d6-1; 19-20/x2; P) or,
Dagger +3 (1d4-1; 19-20/x2; P)
Ranged Light Crossbow +3 (1d8; 19-20/x2; Range 80 ft; P, 40 bolts) or,
Dagger +3 (1d4-1; 19-20/x2; Range 10 ft; P)
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 9 (-1), Dex 17 (+3), Con 11, Int 16 (+3), Wis 12 (+1), Cha 11
Base Atk +0; CMB -1; CMD 11; (FCMD 9)
Feats Weapon Finesse (Class), Skill Focus (Acrobatics) (Race), Point-Blank Shot

Class Features:

Weapon and Armor Proficiencies: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields.

Sneak Attack (1d6): If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.

Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Feats:

Weapon Finesse (Combat)
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.

Skill Focus (Acrobatics):
Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.

Point-Blank Shot:
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Traits:

Influence: Your position in society grants you special insight into others, and special consideration or outright awe from others. Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Restless Wayfarer: You have long led a nomadic life— perhaps because your parents were travelers (whether roaming Varisian caravaneers or traveling merchants who traded far and wide), you belonged to a nomadic tribe, or you ran away from home to discover the world at a young age. Some call it wanderlust, but to you the thought of new places and experiences is truly whatmakes life worth living, and no region catches your imagination like the windswept wilderness of the North. You are used to getting along in unfamiliar lands and interacting with interesting new people. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (local) checks, and one of these skills (your choice) is a class skill for you. You can also speak one additional language (this does not count toward your number of languages).

Racial Traits:

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes.

Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Skills:

Class Skills The rogue’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Skill Ranks per Level: 8 + Int modifier (3).

Acrobatics +10 (Mod +3, Rank +1, Class +3, Skill Focus +3)
Appraise +3 (Mod +3)
Bluff +0
Climb -1 (Mod -1)
Diplomacy +4 (Rank +1, Class +3)
Disable Device +7 (Mod +3, Rank +1, Class +3)
Disguise +0
Escape Artist +7 (Mod +3, Rank +1, Class +3)
Handle Animal +0
Heal +1 (Mod +1)
Intimidate +0
Knowledge (Geography) +8 (Mod +3, Rank +1, Class (from Trait) +3, Trait +1)
Knowledge (Nobility) +4 (Mod +3, Rank +1)
Knowledge (Local) +4 (Mod +3, Trait +1)
Linguistics +7 (Mod +3, Rank +1, Class +3)
Perception +5 (Mod +1, Rank +1, Class +3)
Profession (Notary) +7 (Mod +1, Rank +1(Free per DM), Class +3)
Sense Motive +6 (Mod +1, Rank +1, Class +3, Trait +1)
Sleight of Hand +7 (Mod +3, Rank +1, Class +3)
Stealth +7 (Mod +3, Rank +1, Class +3)
Survival +1 (Mod +1)
Swim -1 (Mod -1)
Use Magic Device +0

12 gp 9 sp

Inventory:

Combat Gear
Short Sword (10 gp, 2 lbs)
Dagger (3), (2 gp ea, 1 lb ea; 6 gp, 3 lbs)
Light Crossbow (35 gp, 4 lbs)
Crossbow Bolts (10) x4 (1 gp ea, 1 lb ea; 4 gp, 4 lbs)
Leather Armor (10 gp, 15 lbs; +2 AC, 0 penalty)
Other Gear
Rogue's Kit (50 gp, 37 lbs)
This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.
Ink (8 gp)
Inkpen (1 sp)
Paper (Sheet; 10 sheets) (4 sp ea; 4 gp)

Personality and Appearance:
Dark brown hair, soothing grey eyes, and the sharpest smile accompanied by the sharpest tongue, Kaix takes the prize of having the smoothest hands to weave their way past hardened social walls made of stone, figuratively and literally. Whether it be through deft sleight of hand, slip of the tongue comments to gain favor, or to open locks to unspeakable rooms, he expresses delight in having access to vast amounts of knowledge, gossip or truth. His personal favorite handiwork was his own daytime job as a notary, that is, before he forged one too many documents. He takes confidence in his skill to obtain knowledge from those around him, especially those of whom are most of the time oblivious to his intentions. Although his snide remarks and snake-like tongue will get him killed one day, he tends to believe his craft makes him some kind of "fate-tweaker", and even though he may think of himself most of the time, he always looks out for other thus supporting his one and only code: "It's okay to be selfish, but not when others are at the tip of a blade."

Backstory:

Somewhere in the cells of Oppara, The Gilded City...
...Dust...
...The smell of Iron...
...The cold breeze emanating from the wall...
...and... Mold?...

"Ugh..."
Kaix groaned and yawned while holding his head in his hands, his wrists bound by shackles and accompanied by chains to limit his possibly wondrous stretch afterwards. He looked around and found he was in the same room as before... Again.

"So much for help from the outside" he grumbled, "He said three days and its been four, maybe five. My hands are sweaty...

A loud clang rings throughout the small 10-by-10 foot room. A figure in dull grey armor, wearing a helmet approaches Kaix, paper in his dirty green hand. Kaix snatches the paper and scans it over, a smile gleaming across his sharp and crooked face before glancing up at the massive orc.

"Did you bring it?" Kaix said before he was met with a snarl and handed an inkpen and a vial of ink. It didn't take long before Kaix fanatically snatched it from his hand and began to scribble down what appeared to be his key to freedom.

Your crimes will not go unpunished. No matter how much gold you pilfered from smuggling illegals even with papers, the orc said, but he was met with the quaint sound of scribbling. Several moments and an annoyed orc later, Kaix handed the paper back to him, folded neatly and crisp.

"Make sure the Captain gets this" Kaix chuckled, "and not a moment late!"

The orc scoffed and gripped the paper tightly, almost crushing it before he walked out.

"O'nar", Kaix shouted; the orc looked back, "Thank you, friend." The door slammed shut and the sinking cold feeling came back to him, again determined to test his patience.
[dice=Linguistics to Forge Documentation]1d20+7[/dice]

Release Request for Kaix Eldwyn:

To Whom it May Concern,

This letter is a request to release the man by the name of Kaix Eldwyn under promise of compensation for his crimes and the fine of which is placed for his very release.

I have a specific assignment for matters that need tending to in the nearby town of Heldren and would be most humbly appreciative if this request may be carried out with the utmost importance.

If there are any concerns, I am sure the appropriate meetings can be made to address them with the King and I. Until then, please take this compensation for your assistance and troubles, and send Kaix to Heldren where he will meet with my informant for his task.

Glory to Oppara,
Dominicus Rell