Zadim

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Skull wrote:

I don't think it would apply.

Firstly because I've never thought of the light hammer being a mini version of a warhammer. Same with picks, but I can see where you are coming from.

Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:

Archives of Nethys wrote:
Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.

So it looks like Dwarves favour big heavy weapons. Which I totally agree with.

So it wouldn't make sense for the follow up feats to help with the light versions of their beloved weapons.

Yes, I can see your reasoning and re-reading the prereq. feat; it makes sense.

Thank you for your input!

have a great one!


anyone have any Paizo ruling the "light" versions of the listed weapons, specifically, pick & warhammer would also apply the weapon's critical specialization effect?

Weapon descriptions:
Light Hammer
This small version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.

Light Pick
A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.

In my opinion, I would allow at my table; what about yours... your thoughts or link to official ruling (please link if one exists)

Much appreciated All.


lordcirth wrote:
Kaine573 wrote:

Quick question: Could one increase armor proficiency with a "skill increase" (i.e.From Trained to Expert)?

Thanks in advance

No, only skills (ie those listed in the Skills chapter) can be increased with a skill increase. Weapons, armor, spellcasting, perception, etc are not skills.

Kewlio, thank yo for the confirmation! (So excited for this edition, Kudos Paizo development team!)


Quick question: Could one increase armor proficiency with a "skill increase" (i.e.From Trained to Expert)?

Thanks in advance


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DM_aka_Dudemeister wrote:
Sounds like you folks are having a great time. Giantslayer looks like a solid AP with classic themes, it might be a few years before my group runs it.

Zadim here...

Playing "the few who stood against many" has been immensely fun and gratifying. There may only be five of us, but our precision strikes have thus far disbanded not one, but two "countless" giant training camps.

Perhaps three is in the works...


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Marcus Gehrcke wrote:

You Can do it.

Iam cheering for you all and slay some giants.

Zadim here: "The more I understand my prey, the better I can make them bleed."

Yes, Zadim is evolving into a critical hitting giant slayer, but the real challenge is not getting hit by them for half of his HP in one round!


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pheres wrote:

I have read this in PRD:

"Extraordinary Abilities (Ex): Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are usually standard actions that cannot be disrupted, do not require concentration, and do not provoke attacks of opportunity."

So the general rule is that extraordinary ability take no action, but when it's wrote that the ability need an action its' by default a standard action (according to combat rules)...

So when a rogue use hunter's surprise he can make a full attack using this ability since the first round of the ability use...

So the following scenario is legal?

Hunter's Surprise (Ex) - Scenario: A party with "Swing About" moves a rogue adjacent to an enemy. On the rogue's turn, can he designate prey (normally a STD action) as part of a full round attack action, correct?


Zautos' wrote:
you only have one swift action/turn

Ahh!, that's right TY!


Afternoon Folks,

Quick Question: If a character has many 4+ attacks(all flanking; would the sneaking Precision would trigger in sets?
1st attck , 2nd attck(Sneaky Precision triggers), 3rd attck, 4th attck(Sneaky Precision triggers), 5th attck.

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Sneaking Precision
Your knowledge of your enemies’ vulnerable spots is especially punishing.

Prerequisite: Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9.

Benefit: << Whenever >> you successfully sneak attack an opponent for a second time on your turn, you can spend a swift action to apply the effects of one critical feat you know to that opponent.
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Sample character has five attacks(all from a flanking position.

Makes sense...the feat does not specifically say only once per round.....Thoughts...