Grazzt

Kai-Sovis Eclavim's page

40 posts. Alias of Mur.




Some Useful Information about the world you live on:
The planet is an earth-like version of Saturn, or maybe a Saturn-like version of Earth (either way, imagine a world complete with rings and moons). It is a planet home to all manner of creature and race, dragons, goblins, undead, and even worse things that "go bump in the night". The world is divided into three regions: Siberys (known as "The Dragon Above", it is the sky above and all the celestial bodies), Eberron ("The Dragon Between", it is the land you live on and the creatures of it), and Khyber ("The Dragon Below", the underdark, the deep realm, the ancient view of Hades and the Underworld). Siberys contains twelve visible moons and a glowing golden ring that circles the planet and provides faint light most nights. Khyber is the underdark realm, the root of nightmares and most evil things that crawl up from the ground. Eberron is the material realm...

The continent you are on is called Khorvaire. It is a land of magic, with floating cities, trains that ride on lightning, and airships that are powered by great elements... it is also a land that was recently torn apart by a 100 year war. You are currently located in the castle fortress of Fort Bones. A small holding in the Kingdom of Karrnath. Located on its southwestern edge, near the halfling's Talenta Plains and the now magical wasteland known as the Mournland. There are no major roads that lead here, it's not attached to the lightning rail. It is as far from the center of Karrnath as you can get... The keep itself is very rough, its owner and workers even more so... and the prison cell you find yourselfs in is worse yet. (Think of the Castle Black of the Night's Watch in the beginning of the Game of Thrones).

A little bit of general knowledge about Karrnath:
It is a fiercely proud land, it has a strong military tradition (all citizens must serve at least 2 years), it is one of the oldest human kingdoms in Khorvaire. Towns tend to be a bit on the dark and somber side, built for military purposes; tombs and war statuary are common -- picture fantasy versions of Eastern European/Russian towns (or at least American-movie versions of Eastern European/Russian towns! lol). Magic is strong in Karranth, it has one of Khorvaire's most premier Arcane Institutes. And Undead are EVERYWHERE -- Karrnathi use undead as soldiers, guards, and laborers... but not all Kharrnathi undead are good!

You are in deep in the castle's prison, most of you have been transferred here from larger cities and larger prisons. You don't know why you have been moved... but here you rot, waiting these last few days for whatever the authorities have in mind for you.

Click on your name to read more information about events that surround you being here:

@Alester:

Your journey ended in Karrnath, where the Church had sent you to the City of Rekkenmark to punish General Tharrikis. The Church told you he was stealing corpses from neighboring Aundair and your home of Thrane to build a new form of undead warrior. Tharrikis, was desecrating honorable people's graves and fouling their remains with evil necromancy. He and his opperation had to be stopped. You and 3 squires were sent to one of his "factories" to destory the undead creation forge and return with whatever evidence you could find. You performed your mission as best as possible, one of your squires (Zakkary) died in the fight, a second (Natale) was sent running to escape with the evidence, while you and your third squire (Anderson) held off the guards. You lasted an hour, piling corpses on top of corpses as more and more undead guards came for you... (it might be cool if that's when your dragonmark manifested... as you called on your rage to help you fight)... eventually you blacked out from exertion. You awoke in Rekkenmark Prison, chained to the wall with several other prisoners (mostly military prisoners -- those that tried to go AWOL, those that assulted superior officers, and the like).
Looking back on it now, it was a fool's mission. You realize now that you were probably set-up to fail. Had the Church grown tired of your rage? Maybe someone high up felt threatened by your new abilities (hate makes you stronger and all that good Dark Side stuff, lol)? Maybe it was just a test and you have failed it and your God...
You don't know what happened to Anderson, and you can only hope that Natale made it out with the evidence needed to stop Tharrikis.
You spent several weeks in Rekkenmark prison, you believe that you would either be beheaded for your crimes or left to die a slow and painful death. Here is where you met Thringorn, he was here when you awoke. The two of you sat in chains near enough each other that you could converse without letting others hear... 2 months ago you, Thringorn, and 6 other imprisoned soldiers were shipped out. You were sent on a long journey from jail cell to jail cell, along the way you picked up several new prisoners, including Gith Zvia, and eventually ended up in the dungeon of Castle Bones. The Eladrin Orla and the Genasi Savi-Kai have been here for about a week. You have just arrived.

@Orla:

You had been wandering the Talenta Plains, a nice place to get lost in -- easy to hide among the tribes of nomadic halflings that call the steppes home. You had finally decided to leave exile and your first stop was the City of Vedykar, in Karrnath. You were in town less than a day when you were taken by the local military police. They had evidence of your killing (and it seems a few other crimes were attached to your name). The magistrate seemed honest when he read the charges, but as the list continued to grow, you realized someone has set you up to take a very big fall. You rotted in a prison cell in Vedykar for years it seemed. Savi-Kai was addded to the cell and not long after, orders came for the two of you and one other (a male halfelf named Nirifanya) to be transfered. A few days journey over land (no real roads to speak of) and you find yourself in the remote keep of Bones. You have been here less than a week. Two warriors (Thringorn and Alaster) and the archer Zvia have just arrived, along with a caravan load of prisoners.

@Savi-Kai:

You tracked Marn D'Vedys (the minor noble you believe caused your families death) to Vedykar a fairly nice city in the heart of Karrnath. You seemed to do everything wrong the day you found him. You approached him too soon (without a real plan), you gave too much information about yourself and your family, letting on too easily all that you suppected him of, and you let yourself get too worked up when he turned his charisma against you... Marn easily manipulated you into raging out at him in public. You attacked him and his guards. It took a full force of city Guard to restrain and detain you. You landed in Vedykar's prison (a relatively nice place as far as prisons go, it's where you met Orla). Your crime (assulting a noble, his guards, and the City Guard) is one punishable by death... for whatever reason, the sentence was not carried out immediately. Not long after, they had you and Orla and one other (a halfelf named Nirifanya) transfered to a new prison. You traveled a few days over land (no real roads to speak of) and you find yourself in the remote keep of Bones. You have been here less than a week. Two warriors (Thringorn and Alaster) and the archer Zvia have just arrived, along with a caravan load of prisoners.

@Thringorn:

You are from the City of Rekkenmark. It is the premiere training ground for Karrnath's military... perhaps you learned your fighter moves from an ex-soldier? maybe you were enlisted (all Karrnathi citizens must serve 2 years)? maybe you just watched the training grounds and picked up your skill by studying them...
Rekkenmark is a stern city, once a jewel of Karrnath and the Bridge to Aundair, it is now more military installation than city. Easy enough of a place to find questionable mercenary work, like the job of killing a murderous thief. When you were offered the job of killing Keborath, you were down on your luck and needed the work, perhaps that's why you didn't look too hard at the specifics. You took the payment and finished the job easy enough. But the military guards were laying in wait, someone had tipped them off -- maybe it was your employer, you never did get his name (but you know he had a dragonmark, the Mark of Shadow -- most people think this is a mark used for artistry and illusion, but darker folk like you know that it is a mark used for spies and assassins -- generally this mark is only found on elves, but your employer was human... very odd).
You landed in Rekkenmark prison. You should have been beheaded immediately for your crime, but you've been left to rot for whatever reason. You've spent the better part of a year, chained to a wall in a large prison cell, most other prisoners are chained to the far way away from you, they include standard military prisoners (AWOL, striking a superior, dereliction of duty...). A few months ago Alaster was brought in and chained to the wall near you, near enough each other that you could converse without letting others hear... 2 months ago you, Alaster, and 6 other imprisoned soldiers were shipped out. You were sent on a long journey from jail cell to jail cell, along the way you picked up several new prisoners, including the Gith Zvia, and eventually ended up in the dungeon of Castle Bones. The Eladrin Orla and the Genasi Savi-Kai have been here for about a week. You have just arrived.

@Zvia:

As a gith, you live a monastic lifestyle, being a Seeker and tied to the primal energies of land, I imagine you have done some traveling (think: wandering Jedi). There is a post for you in the discussion board if you missed it (<< go here >>). We never established what crime Zvia would have committed to land her in prison with murderers and such. Perhaps it was a mistake of human custum that landed you in jail and maybe you still don't understand what landed you here?... Karrnath is highly militaristic, perhaps something clicked and made you think too much of the warlike Githyanki (you have a racial disdain of your cousins and their beliefs), and maybe you just snapped and lashed out at the wrong person at the wrong time??... Perhaps as an outsider you were an easy mark for someone shaddy (now your Insight is so high, this person must have been a REALLY good bluffer or perhaps skilled in magic/psionic means of hiding their bluffs), and you were tricked into a crime???...
Whatever it was that landed you in prison, you found yourself in the Capitol of the Kingdom of Karrnath. It's prison was vast, you spent several weeks locked up, and then last month a prison transport arrived. Thringorn and Alaster and several other prisoners were already in towe. You joined the armed transport and a week or more later found yourself in the dungeon of Castle Bones. The Eladrin Orla and the Genasi Savi-Kai have been here for about a week. You have just arrived.

<< A map of Khorvaire >>
(Karrnath is in the upper Northeast part of the continent)

<< A map of .... >>
(A close-up view of where you are currently located)


Getting the group together...

Here is a Map of Khorvaire


The Finders Guild (a guild sponsored by House Tharashk) has put out a general call for help. Basically, a want-ad for adventurers in the area. It promises a small purse of coins, a mild amount of danger, and just the right amount of excitement that you've been looking for. Details are sketchy in the "job posting", but you know that it involves helping a group of Finders get through an underground digsite. For each of your own reasons, you have responded to a general call for help from the posting and have made your way to Karholm.

You have shown up on the posted date. It's been raining for the past week (not uncommon in this area). You are soaked, the town is gloomy, and there is a general feeling that something is about to happen, like the feeling right before a lightning storm.

The dark purplish moon Dolurrh has hung in the sky prominant above its brothers since the rains started.

It is midday late in the month of Barrakas (roughly August-ish).

You are in a room with about 10 other adventurers (not counting your fellows). Codrus looms at the front of the room talking with a guild page and waiting for any last minute adventurers to wander in.

Two things:
1) Which of you know each other prior to this moment and how? Have you been traveling together long or just for the trip from Irontown to Karholm (just long enough to learn each other's names or long enough to be strong friends)?
2) Does anyone want to do any actions? Make checks? Or do we sit patiently and wait for Codrus?


I'm new to Play-by-Post, but I'm addicted to my current 4E PbP game, and I'm looking to add another. I've been searching the last few weeks, but it seems everyone is running Pathfinder games. While I like that system, I'd really like to stick with 4E.

So, if anyone has a slot open or is thinking of starting a new game -- please count me in. I can post pretty frequently and willing to fill any role in a group.


Return to Brim

- Standard Eberron Build, 1st level characters, standard money/gear.
- We'll work out starting location and background stories after we have the roster filled out.

When you guys are ready, go ahead and start throwing out your character ideas.