KageCM's page

Organized Play Member. 15 posts. No reviews. 13 lists. 1 wishlist. 25 Organized Play characters.


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John Compton wrote:
Muser wrote:
Why so low a tier? Thralls was 5-9, so almost no one in-universe will be familiar with Valais. I'm a tad disappointed.

My responses fall into a few categories.

1) To ensure that Pathfinder Society Roleplaying Guild continues to grow and provide new opportunities for beginning and experienced participants to play at the same table, we push to have a considerable number of Tier 1–5 scenarios each season—close to one a month. That means that real estate for higher tier adventures (particulalry 7–11) is pretty tight, and we have very clear goals for those adventures this season. There are enough seconday plot lines that giving each one a high-tier progression isn't readily feasible—not without a serious change to the level ratio that we use now.

2) Should high-level PCs get all of the fun if traveling to other planes? For us, the answer is a resounding no, and this adventure promises to be a really fun one for low-level PCs.

For point two couldn't some other plane hopping scenario be made for low levels that doesn't involve Valais? I know several people including myself that have PCs that have played both previous scenarios featuring Valais and have anxiously awaiting her return. And now there's a chance to help restore her and we're stuck on the sidelines missing out because we're too high level. This is very disappointing.


For the Mechanic it says you can rebuild your drone if its destroyed or each time you gain a level in Mechainc. The only cost it seems is time. Would they be allowed to rebuild their drone between scenarios? Or maybe if there is significant downtime during a scenario?

I could see a Mechanic wanting a different drone loadout depending on the mission they receive.


k, thanks for the info.


I missed these items. Thanks for pointing them out. I have a question along the same lines. How much would the Mage Shot Cartridges cost? They are +1 alchemical cartridges.


Thanks for the new cards. I noticed these have my email watermarked on them. Would it be possible to get these without the email watermark? I usually print extras to hand out at our local PFS but would prefer not handing out my email.


Michael Hallet wrote:
Oh. Well that doesn't help me. I was looking for something that let alchemists count as spellcasters so that my preservationist can take advantage of all the summon related feats.

There's the discovery Spell Knowledge that might help.


Insain Dragoon wrote:
ElementalXX wrote:
Insain Dragoon wrote:
N. Jolly wrote:
Cao Phen wrote:
Link to it.
Okay cool, didn't see it in the document so I wasn't sure, that's a shame. DB SG could have made some things interesting, meh. Yet another strike against GS 6+
With the old DB rules I saw someone consistently full attack for about 100 dmg at level 6. In a 30 ft cone if they wanted too.

Its impossible to reduce reloading times to free with pelets,also no db firearm has the scatter property, so no you cant do it in a cone.

At level 8 my gunslinger never hit 100 on a full attack, maximum was 80 and that because i got a crit, guess i just have bad luck?

The old double barrel rule let you double your full attack.

So at level 6 normally you'd do 3 attacks (1 base, 1 iterative, 1 from rapid shot) so with double barrel you'd instead do 6 attacks.

That's how he was reaching ~100 per full attack.

He had 20 dex I believe so static was 5 (dex)+4 (deadly aim) +1 (PBS)+1 (enhancement)= d8+11 up to 6 times.

Sure he was eating several penalties to attack, but vs touch AC that wasn't much of a problem. We also had some standard team support such as Bless and Prayer to help his attack bonus. If we had a Bard I think he could have broken 120 per round easily.

A double-barreled pistol misfires on a 1-2 normally, a double-barrled musket 1-3. If you want to fire multiple times in a round you need to use alchemical cartridges(6gp each crafted) which increase the misfire another 1 to a range of 1-3 or 1-4. If you're double pulling both shots are happening at the same time, no time to stop if you get a misfire. First misfire gets you the broken condition and increases the misfire yet again by another 2-4 depending on your archetype. Lets assume Pistolerro or Musket Master so 2. The misfire is now 1-5 or 1-6. If during a double pull he rolled a 3 or less and a 5(6) or less at the same time the gun goes straight to destroyed.

So during those double attacks he never rolled a 1-3 and 1-5(6) together? How often do you remember him misfiring? Or was he on of those lucky players that never roll low?


I'm really looking forward to this one. It unfortunately appears to be pushed back, darn. It previously said mid-August and now says September 2nd. After the feat preview from the blog I have a couple PFS characters I'm holding off playing until I can hopefully use this book.


http://paizo.com/pathfinderSociety/about/additionalResources#RPG

"All playtest versions of the six new base classes from this book are no longer legal for play as of 7/29/15. Anyone playing the playtest version of one of the six new base classes must have updated his or her character as of 7/29/15. Updating the character means retraining any levels in that occult class, adjusting any class features, taking class-appropriate archetypes, and reassigning any skill ranks, feats, traits, or favored class bonuses. As part of the retraining process, such a PC may also sell back any equipment that does not use charges at its full market price (or the price she paid, whichever is lower)."

In other words it looks like the only things you can't change are race and stats I think. Though there might be a case for changing stats with the section from the guide under Playtests and Errata.

"If an ability-score-dependent feature of a class, prestige class, or archetype is altered: You may rebuild your character to its current XP. Keep the same equipment, but you can resell any equipment that augments the changed ability score at its full market price."


DM Beckett wrote:

I think there is a lot of room for further ideas.

What could be really cool is to start looking at making evergreen scenarios that are outside of the level 1 range, or even, better yet, outside of the 1st-5th tier.

For those of us that have difficulty finding things to run that most people at our tables can play and be included in, this would go a long, long way. Low level is not the problem. It's the 3rd-7th ish levels that are the issue.

Drogon wrote:
5 - Also for Paizo: Publish more evergreen scenarios, potentially even outside the tier 1-2 range. By publishing evergreen scenarios at tiers 3-7, 5-9, and 7-11, players will be given an "always available" avenue of play for their non-1st level PCs. GMs will have a suite of adventures they can always have prepped so that players will always have an available game.
Ascalaphus wrote:

I've been prepping The Wounded Wisp and comparing it to The Confirmation, and I think it's an interesting development. The Confirmation has random encounters to keep it "fresh", but playing it twice and running it 3-4 times (I lose track) for me the only thing that's really novel is how the end fight will play out. (That's gone differently every time though.)

The Wounded Wisp shows more finesse in writing evergreens; the random elements don't provide just different combats, but also put a different spin on the story.

Based on that experience, it'd be sweet to have an evergreen L3 and L6 (levels often reported as being hard to get past) that's maybe 64 pages long, but that can take so many twists and turns that it'll stay fresh for a long time.

After reading/skimming the thread I'd like to say this looks like a good option to me. Having a set of evergreen scenarios covering all the tiers. Larger than the normal scenario length to allow some variations in how they unfold.


James Gibbons wrote:
Milo v3 wrote:
James Gibbons wrote:

I wonder why they felt a level restriction was nesessary?

It would be the most powerful unlimited ammunition low level option i guess (the other being sling?)

Nah, the kinetic blast takes that place I think.
What is kinetic blast? I've seen it referenced a few times across these forums but I can't find what it is anywhere.

It's a Kineticist ability, from the Occult Playtest.


Yup. http://paizo.com/threads/rzs2sdbt?Playtest-with-Pathfinder-Society#2


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What I did was in adobe I cropped each page twice separating top and bottom. I labled them front and back and combined them all into a new pdf. I printed four to a page.


Zhangar wrote:

@ KageCM - The all attacks in one swing one?

If you have multiple hits worth of attacks, and score a crit, you deal crit damage for the first attack.

Unless your confirmation roll is also a threat, in which case you get two crits. (Assuming you could deal two hits worth of damage to begin with.)

The all attacks in one swing method also allows moving before taking the attack, with a penalty on the attack roll (-5 for every 5 ft past the first five feet, IIRC).

Cool. Thanks for the info.


I may have missed it. How are crits handled in the new attack system?