Priest of Pharasma

Kaeros's page

Goblin Squad Member. Organized Play Member. 4 posts (13 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.


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Goblin Squad Member

Yeah, like an idiot I did what we were told to do, and finalized in June of 2013. A year later, I have money and would LOVE to be able to add the print pack. Is there any way to unfinalize my account? I really hate that it feels like we're shut out because we did as we were asked to do and finalized our order based on a 'do it by this date' when if we had just ignored it, we'd have been able to tag more stuff on later. :(

Goblin Squad Member

I'm actually looking to form an organization of sell-swords. Mercenary adventurers who will hire out their services for various quests, and when the game progresses to that point, possibly even for various wars.

The goal would be to build a community who have agreed on certain 'prices' for their services, and who are available in major locations to 'assist' in quests for those prices.

The contract would be fairly simple:

The customer must pay contract fees half in advance. In case of failure to achieve the goals of the mission, this deposit is non-refundable.

Customers who do not pay the balance on a successful mission are blacklisted for life, unless they pay ten times the balance to the guild.

Customers have first choice from the spoils, but the contractor receives their fair cut as part of the contract.

If a contractor fails to fulfill their contract, the guild will make every effort to fulfill it, and the contractor will be subject to sanctions appropriate to the situation.

Thirty percent of the contract fee is due the guild, to finance advancements for the whole. Spoils of battle and the remainder of the fee are property of the contractor.

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I think that, given the sandbox nature of the game, such a guild could have great potential to really make a mark on the game. And if down the road when such things are available, a castle or city were to need a powerful guild to keep it safe. Well then, I'm certain they would be available.

There would also be need in such a group for able crafters and cunning merchants, to help gear the mercenaries and sell the spoils of adventuring.

Hopefully I can find other people that would be interested in it.


Okay, so I'm trying to sort this out. The reading of Deathwatch seems almost to imply that, using Deathwatch, you become aware of the presence of all creatures of any type (living, dead and construct) that are within the emanation range. Basically meaning that, in certain settings like a dungeon, you just auto-know whether or not rooms are empty and such because you turned in that direction. This obviously seems extremely broken for a level 1 spell.

Is this supposed to let you know the status of creatures you are not aware of, or is this only supposed to allow you to know the health status of creature's you are actually aware of and who are in the emanation?