About Kaeldra StarfellKaeldra "Kael" Starfell
Stats:
HP: 7 (Hit die: d6)
AC: 12 Touch: 12 Flat Footed: 10 Speed: 30 feet Initiative: +2 Saves:
Fort: +1
Ref: +2 Will: +5 Skills:
Skill ranks per level: 2 + Int modifier
(Favored Class Bonus: Skill Points) Racial Traits-Granted:
Racial Traits-Selected Traits:
Class Features:
Class Skills:
Class Skill:Perception
Bonus Spells: mage armor (3rd), resist energy (5th), fly (7th), fear (9th), spell resistance (11th), form of the dragon I (13th), form of the dragon II (15th), form of the dragon III (17th), wish (19th). Bonus Feats:Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge: Arcana), Toughness. Bloodline Arcana:Whenever you cast a spell with an energy descriptor that matches you draconic bloodline's energy type, that spell deals +1 point of damage per die rolled. Bloodline Powers:
Claws (Su):Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage. At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to +2. At 15th level, your natural armor bonus increases to +4. Breath Weapon (Su): At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, your can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. Wings (Su):At 15th level, leathery dragon wings grow from your back as a standard action, giving you a fly speed of 60 feet with average maneuverability. You can dismiss the wings as a free action. Power of Wyrms (Su):At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsense 60 feet Attacks:
Claws: Hit +2 / Damage 1d4+2 / Critical 20x2 (6 Rounds/Day)
Dagger: Hit +2 / Damage 1d4+2 / Critical 19-20x2 / Range 10ft Ranged Spells: Hit +2 / Critical 20x2 Toppling Spell: 1d20+4 to Trip Feats:
Spells per Day:
0 Level Spells Known:
Acid Splash: Orb deals 1d3 acid damage
Ray of Frost: Ray deals 1d3 cold damage Disrupt Undead: Deals 1d6 damage to one undead Detect Magic: Detects all spells and magic items within 60 ft 1st Level Spells Known:
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5)
Burning Hands: 1d4/level fire damage (max 5d4) Gold:
Gold available: 4 Gear:
Weapons:
Character Background:
Kaeldra Starfell's powers manifested early in her childhood after being teased relentlessly about her half-elf heritage by children from her village. Her powers manifested in the form of a fire that rapidly consumed the village. Though no one was seriously injured during the event, the villagers turned on her and her parents who were previously well respected members of the community. Her mother was a beautiful elven village healer, and her father a former high volume merchant who was world wise and money savvy. On the night of the fire, Kaeldra was separated from her parents and are assumed to be dead. She's made several attempts to find their graves or any information on them, but has not had any luck. After wandering in the wild for days, a kindly wizard took Kaeldra into his care. He not only taught her how to control her powers, but also, how to forgive those villagers their ignorance, renewing her faith in humanity. She now wanders the country looking to help those in need in honor of her parents, keeping their legacy alive and strong. Joining the Pathfinder Society seemed like the best way to travel the world, help those in need, and explore the world around her. Pathfinder Society Info:
Player: Amanduhh815
Character:Kaeldra Starfell PFS #: 201990-1 Faction: Grand Lodge Current Session: Master of the Fallen Fortress - PFS/Shifty |