Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
May not matter, but I think it's more appropriate for Jyord to use reincarnate on goro than whatever it is kieyanna can can cast. I always assumed he stayed in camp, rubbin' on his stick.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Honestly, what do you hope to accomplish by posting here? Do you think we're going to read your insults and be like, "my god, his ravings make perfect sense!" Any chance of anything you say being taking seriously flew right out the window when you tantrumed out of the game the first time. Your ranting is nothing more than a joke to us dude. This may be a public forum, but you'very insulted a number of us, and now threatened one of us, so if you don't kindly see yourself out I believe a ban for harassment won't be far from a reality for you.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Francis misses you guys too (Jyord is more indifferent, true neutral and all). I'm in the middle of a crazy, soul-sucking project at work that is eating most of my free time. Hopefully I can reclaim my weekends soon but this thing is set to through november. You will all be the first to know when I can come back and until then, happy hunting.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
I'very been watching the kickstarter like a hawk for the last 3 weeks but thanks for the heads up. Sorry to say it guys but I think i'm going to take a break from the game for a little while. I went to redo my spell list for the coming battle last night and my head just isn't in it. I'll be back though. Good luck against the mantis scum.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
The sketch of the old camp has slave pens in it, i'm thinking it's a pretty good bet that captives are being held there. I think the camp should be our focus and we'll tackle the spire later.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Amivor, Kassata, talk to your people. See if they'd be willing to volunteer for the rescue diversion. It will be dangerous so there is no shame in declining.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Amivor, is there anyone in camp that could pose as Zao and Mik for this plan? If so, they could travel with us while our esteemed Gnome and Elf take their own route.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Jyord asks Jask,
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
I'm not sure we'll have the element of surprise even if we attack now, Griff. It seems the mantis are waiting for us and i'm sure they have some nasty traps laid. We need to be smart about this. I think we should create a diversion in the temple district while Mik gathers what information he can on their defenses and Ivo's lair at the spire.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Jyord is good with the sargavans joining the camp. I also think it's a good idea to have extra security on sasha. Not because I think she'll betray us but i'm worried about red mantis retaliation.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
If Jyord is the dwarf in question, he's there. If you're talking about mik, nevermind.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
handjive: I think we should trust her. The information is too important not too. The thought of her sharing in the red mantis fate doesn't sit well with me either.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
When Jyord and whoever else get back to camp Jyord will update Amivor on the red mantis situation. He believes the red mantis have pushed their way into needing to be dealt with and recommends a full assault from the party and the shado-kar. Perhaps some fighters from our two groups, but we should leave plenty to defend the fort.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Yeah, i'm not going to role play the curse anymore. It's a terrible mechanic that only acts to bog down gameplay, and in the pbp setting it's slow enough as it is. It's not fun. Let me know when we get to jask so I can spend more gold to get rid of it.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Jyord will cast owl's wisdom on anyone going in. He shifts into air elemental form and enters as well. Francis remains outside on guard duty. will: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Aye, i'll inform Amivor and Kasata so they can warn their respective parties to be on the lookout. After doing so, Jyord rests for the remainder of the day. I'll start on the wand later. The next morning he can be found meditating over his spells for the day.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Francis and I have no problem with guard duty. Also, our wand of cure moderate is getting low on charges. If everyone would like to help with the material costs I can get started on another one. It'll be 1125g each. Assuming the party wants it, Jyord spends the remainder of the day working on a new wand of cure moderate wounds. I'll do the check when I get home.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Well guys, do you want to head back to the map room to see where the two unrepresented vault locations are? Or should we go strait for the one way at the other end of the map? All after a nights rest of coarse.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Jyord reverts to dwarf form and will drink from the fountain ad well. He hands the medallion to Griff. Make anything of this? No history or religion from jyord
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
For anyone who has played wow and seen the moonkin dance, that is what owlbear is doing as he dissipates back to nothingness. Jyord prompts badger towatds the others in the fountain room. He wild shapes into a mud elemental and swims down to retrieve the necklace of blue gems.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Jyord will use the wand of cure moderate on badger. cure: 2d8 + 5 ⇒ (2, 6) + 5 = 13
Healing 18 dmg. Jyord moves 10ft, badger moves 15ft and withholds the rest of his action. 13 charges left on wand
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
owlbear fort: 1d20 + 12 ⇒ (12) + 12 = 24 Assuming owlbear gets an AoO
5ft step and full round attack claw1: 1d20 + 11 ⇒ (3) + 11 = 14
claw2: 1d20 + 11 ⇒ (19) + 11 = 30
claw haste: 1d20 + 11 ⇒ (18) + 11 = 29
bite: 1d20 + 11 ⇒ (12) + 11 = 23
He screeches triumphantly as he successfully does 1 dmg.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Fort: 1d20 + 12 ⇒ (20) + 12 = 32
AoO from Owlbear, who is getting really frustrated that his skillful attacks are just bouncing off the elemental. AoO: 1d20 + 11 ⇒ (12) + 11 = 23
Furious now that the elemental is not taking him seriously, owlbear moves down 15ft to keep up with the monstrosity. AoO for elder Another claw from Owlbear. BUCKAWWWW!!!
Jyord flys into the previous corridor and shifts back into normal jyord. He grabs the wand of cure moderate as a swift action. Might be time for some strategic repositioning, gents! Badger moves to jyord.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Jyord dismisses ativism on badger. The things I do for this furry oaf... Jyord flies ten feet into the center of the room, then veers right toward owlbear, and finally back out of the creatures reach. He yells at the elemental. Auran:
I haven't seen such nasty dripping since your mother! Is there any kind of check I can make, like acrobatics or something, to help my chances against the incoming AoO?
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Full round attack from owlbear.
claw2: 1d20 + 11 ⇒ (17) + 11 = 28
claw haste: 1d20 + 11 ⇒ (8) + 11 = 19
bite: 1d20 + 11 ⇒ (20) + 11 = 31
Sigh...
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Apparently we don't have haste yet, ignore hosted attack and subtract one from everything. Jyord flys to badger and casts cure moderate wounds.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
owlbear fort: 1d20 + 12 ⇒ (20) + 12 = 32 Full round attack from owlbear.
claw2: 1d20 + 11 ⇒ (3) + 11 = 14
haste claw: 1d20 + 11 ⇒ (4) + 11 = 15
bite: 1d20 + 11 ⇒ (12) + 11 = 23
BUCKAWWWWW
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Owlbear AoO claw: 1d20 + 10 ⇒ (6) + 10 = 16
The beast attacks orange.
claw2: 1d20 + 10 ⇒ (3) + 10 = 13
bite: 1d20 + 10 ⇒ (11) + 10 = 21
He take a 5ft step along the wall. 5ft left Jyord flies back and casts cure moderate wounds on himself.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Jyord finishes casting his spell and an owlbear rises from the mud behind [Diagonal right down) Big Mud. claw1: 1d20 + 10 ⇒ (16) + 10 = 26
claw2: 1d20 + 10 ⇒ (9) + 10 = 19
bite: 1d20 + 10 ⇒ (1) + 10 = 11
Jyord then flies down to the other side of the chamber and cast cure moderate wounds on himself. Cure moderate: 2d8 + 9 ⇒ (5, 1) + 9 = 15 Francis avoids the grapple.
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