Valeros

Jurgen Dark's page

Organized Play Member. 77 posts. 3 reviews. 1 list. No wishlists.



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Player who typically creates characters that are brooding and mysterious has suddenly found themselves convincing mining workers to operate independently in their kingdom. All in fear of inviting a powerful cartel into his fledgling kingdom and ceding control to an outside organization.


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Someone must be working overtime because I just got my shipping email about 11 minutes ago.

Thanks!


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38) Start the game as a travelling circus troop that stole the original charter from an unsuspecting audience member in Restov. Get chased out of town on ‘trumped up’ charges and seek the refuge of the wilds.

39) Buy all of the beer. Pretend to be beer merchants. Get captured by the bandits. Get them all really hammered. Win.

40) Use ink offered as a gift by Tig and Pev to scribe scrolls. Spells cast will randomly include ‘special’ effects. So far this has included a fairy dust enhanced sleep spell (was supposed to be cast on the DL) and a glitter bomb infused glitterdust (that’s a lot of glitter).


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Keydan wrote:
And here my guys knife though it super fast... 2nd session and they are thinking about going after the stag lord, though they didn't encounter neither the mites or kobolds yet (they saw a few, know where they live, are spit on what to do about them)...

If they are just thinking about it, give them a reason to deal with something closer to home. IMC I had Jhod searching for the temple to Erastil. He found it but was bloody and bruised returning to Oleg's and was unsure how to get back. This prompted more exploration of the Narlmarches to deal with the temple guardian.


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This sounds excellently epic.

My group has just about finished book 1 after about 9 sessions. I'd say one or two to go. That puts us on track to finish in 1.5 years if we keep our standard pace.

Hope your next campaign is just as epic.


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I am just starting my Kingmaker campaign next weekend. This map you have created for the stolen lands looks amazing. Makes me wish I had some skill dealing with a CAD based system. I tried to use CC2 years ago and never got anywhere.

Very cool stuff


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James Jacobs wrote:
Is that the only flaw? There needed to be more words?

I would recommend the addition of words with these topics in mind:

- Organizations and their operatives in the city. For example, Lord Mayor Grobaras will have many organizations under his control. I would be interested in his web of power. How are the various factions arrayed against each other? What players owe their allegiance to which team? This might best be done with a diagram linking each faction.

- Example encounters at various locations. For example, area D9 the Impound Yard for ships that have been abandoned for more than 90 days. Maybe an example encounter here? Details of a particular ship for example. I liked the plots and perils chapter, but more encounter ideas, the better.

- Art. I would love more art from the point of view of the street. For example, I used the picture of the shadow clock for a recent adventure. I find sometimes when the art is good, it really is worth 1000 words. So having art that depicts the flavour of each district would be good.

- GM advice sidebars. Ideas could include, suggested uses of NPCs on a given page, plot hooks and how they connect to other areas in the book, helpful examples from the author's games (or other authors games) that were set in Magnimar.

- Maps! I really like the district maps and the main map on the inside cover. They can be used to show players where they are, but a dedicated player friendly map would be great.