James Jacobs wrote:
Is that the only flaw? There needed to be more words?
I would recommend the addition of words with these topics in mind:
- Organizations and their operatives in the city. For example, Lord Mayor Grobaras will have many organizations under his control. I would be interested in his web of power. How are the various factions arrayed against each other? What players owe their allegiance to which team? This might best be done with a diagram linking each faction.
- Example encounters at various locations. For example, area D9 the Impound Yard for ships that have been abandoned for more than 90 days. Maybe an example encounter here? Details of a particular ship for example. I liked the plots and perils chapter, but more encounter ideas, the better.
- Art. I would love more art from the point of view of the street. For example, I used the picture of the shadow clock for a recent adventure. I find sometimes when the art is good, it really is worth 1000 words. So having art that depicts the flavour of each district would be good.
- GM advice sidebars. Ideas could include, suggested uses of NPCs on a given page, plot hooks and how they connect to other areas in the book, helpful examples from the author's games (or other authors games) that were set in Magnimar.
- Maps! I really like the district maps and the main map on the inside cover. They can be used to show players where they are, but a dedicated player friendly map would be great.