NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Dorian 'Grey' wrote:
This became a discussion in the 2e game I'm running. It makes no sense to me and there's no explicit rule about it. In other news, still playing with either Fighter or Bastion archetype for Julril.
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Holy crap I was looking at Oracle and what a horribly complicated class! If I keep Julril I'll probably take a fighter archetype to make him more combat viable as I imagined he would be. But if everyone else is making a new PC I will too.
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
I'd like to continue playing Julril, but if we want to start at 1st, I can roll up someone new. 'Tis my answer for everything, "I'd prefer this, but I'm also perfectly happy to do the other" ;)
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Julril goes around and patches everyone up as a good medic should.
Treat Wounds: Assurance Medicine=17 vs DC 15, Tannakin
Treat Wounds: Assurance Medicine=17 vs DC 15, Julril
I believe I'm down 2hp. How's everyone else look? I can cast a Heal, but there's probably a mummy or ghoul or vampire or worse in that sarcophagus.
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Julril frowns, "Might I highly suggest we not? I'm not entirely certain, but all evidence seems to point to this tomb being Desnan in origin, and I'd hate to disturb it. I think we may have eliminated what evil has taken hold here..." He frowns further in doubt, "But I guess there's only one way to be sure."
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
What else are clerics good for?
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Julril continues to assault the shadow the most effective way he can.
He then raises his shield!
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Julril has used 2 prepared Heal spells, and the wand. He's used Treat Wounds on Sansaárë. Unless he's now a remastered Cleric, he's out of Heal spells, and can't use Treat Wounds on Airi for another hour. Spell DC=10+3 Wis+5 prof(t)
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Julril stiffens as the icy claw rips through his soul. He ◆steps back away from the shadow girl and lashes out with the power of vitality!
it's been a while. I need to go back and see how much healing was wasted in the previous room.
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
As I understand it, the Remaster is in response to the whole OGL debacle over at WoTC, and Paizo wanting to distance itself from D&D, so they had to go in and change the names of things (Magic Missile is now Force Barrage) and remove things (Drow and Owlbears, etc) and futz with the mechanics a bit to make a product that is more wholly theirs and not so much a derivative of D&D. Personally I'm still learning 2e, and I'm enjoying it. I do feel 1e got waaaaay too much bloated and unwieldy in its late stage, and I appreciate 2e's return to basics (although it's expanded quite rapidly, and now the Remaster is going to reset everything again, and all new content will be based on the Remaster, which is all hard to keep up with for us more casual gamers). In my exploring options for new games to run I found the 2e store to be already overwhelming and I don't know how people keep up with all this content.
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Remastered I guess is PF2.5e. The cleric actually seems better, as the Healing Font ability is no longer weirdly tied to your Cha score. I'm not totally familiar with all the other changes, other than no more Drow and no more Alignments.
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Julril sees that Airi has foolishly remained in the trapped room of death in order to disarm the traps. He grimaces as she eats three more magical flying stars. He turns back and grants her a reprieve from her pain.
"Do try and stay alive. I believe there's a mummy in the next room over."
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
"They are the absolute worst," Julril replies to Leo. Julril channels a healing spell at full power.
"How's that?" Julril replays the fight in his head and realizes he got the worst of it, Still down 18, he pulls out the wand and patches himself up.
I'm at 35/41, hows everyone else?
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Julril steps up to the last remaining skeleton and swings!
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Julril concentrates again on expanding Iomedae's blessing, then moves into the chamber so that all his friends may benefit. he steps up to one of the skeletons and swings.
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
Julril wonders why his shield isn't working. He concentrates on his prayer to Iomedae and her blessing spreads further. He then swings his sword at a skeleton.
Then raises his maybe defective shield.
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