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NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Dorian 'Grey' wrote:
This became a discussion in the 2e game I'm running. It makes no sense to me and there's no explicit rule about it. In other news, still playing with either Fighter or Bastion archetype for Julril. ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Holy crap I was looking at Oracle and what a horribly complicated class! If I keep Julril I'll probably take a fighter archetype to make him more combat viable as I imagined he would be. But if everyone else is making a new PC I will too. ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() I'd like to continue playing Julril, but if we want to start at 1st, I can roll up someone new. 'Tis my answer for everything, "I'd prefer this, but I'm also perfectly happy to do the other" ;) ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Julril goes around and patches everyone up as a good medic should.
Treat Wounds: Assurance Medicine=17 vs DC 15, Tannakin
Treat Wounds: Assurance Medicine=17 vs DC 15, Julril
I believe I'm down 2hp. How's everyone else look? I can cast a Heal, but there's probably a mummy or ghoul or vampire or worse in that sarcophagus. ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Julril frowns, "Might I highly suggest we not? I'm not entirely certain, but all evidence seems to point to this tomb being Desnan in origin, and I'd hate to disturb it. I think we may have eliminated what evil has taken hold here..." He frowns further in doubt, "But I guess there's only one way to be sure." ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() What else are clerics good for?
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NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Julril continues to assault the shadow the most effective way he can.
He then raises his shield! ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Julril has used 2 prepared Heal spells, and the wand. He's used Treat Wounds on Sansaárë. Unless he's now a remastered Cleric, he's out of Heal spells, and can't use Treat Wounds on Airi for another hour. Spell DC=10+3 Wis+5 prof(t) ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Julril stiffens as the icy claw rips through his soul. He ◆steps back away from the shadow girl and lashes out with the power of vitality!
it's been a while. I need to go back and see how much healing was wasted in the previous room. ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() As I understand it, the Remaster is in response to the whole OGL debacle over at WoTC, and Paizo wanting to distance itself from D&D, so they had to go in and change the names of things (Magic Missile is now Force Barrage) and remove things (Drow and Owlbears, etc) and futz with the mechanics a bit to make a product that is more wholly theirs and not so much a derivative of D&D. Personally I'm still learning 2e, and I'm enjoying it. I do feel 1e got waaaaay too much bloated and unwieldy in its late stage, and I appreciate 2e's return to basics (although it's expanded quite rapidly, and now the Remaster is going to reset everything again, and all new content will be based on the Remaster, which is all hard to keep up with for us more casual gamers). In my exploring options for new games to run I found the 2e store to be already overwhelming and I don't know how people keep up with all this content. ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Remastered I guess is PF2.5e. The cleric actually seems better, as the Healing Font ability is no longer weirdly tied to your Cha score. I'm not totally familiar with all the other changes, other than no more Drow and no more Alignments. ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Julril sees that Airi has foolishly remained in the trapped room of death in order to disarm the traps. He grimaces as she eats three more magical flying stars. He turns back and grants her a reprieve from her pain.
"Do try and stay alive. I believe there's a mummy in the next room over." ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() "They are the absolute worst," Julril replies to Leo. Julril channels a healing spell at full power.
"How's that?" Julril replays the fight in his head and realizes he got the worst of it, Still down 18, he pulls out the wand and patches himself up.
I'm at 35/41, hows everyone else? ![]()
NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Julril steps up to the last remaining skeleton and swings!
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NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Julril concentrates again on expanding Iomedae's blessing, then moves into the chamber so that all his friends may benefit. he steps up to one of the skeletons and swings.
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NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |
![]() Julril wonders why his shield isn't working. He concentrates on his prayer to Iomedae and her blessing spreads further. He then swings his sword at a skeleton.
Then raises his maybe defective shield.
About Eowithe MournegrymEowithe Mournegrym
Ranged
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Skills:
Acrobatics + 1 ( +1 Dex) Appraise +0 Bluff +6 (+2 Cha, +1 Rank, +3 Class) Climb +1 (+1 Str) Diplomacy +6 (+2 Cha, +1 Rank, +3 Class) Disguise +2 (+2 Cha) Escape artist +1 (+1 Dex) Fly +1 (+1 Dex) Heal +2 (+2 Wis) Intimidate +7 (+2 Cha, +1 Rank, +3 Class, +1 SA) Perception +6 (+2 Wis, +1 Rank, +3 Class) Ride +1 ( +1 Dex) Sens motive +10 (+2 Wis, +1 Rank, +3 Class, +3 untyped from skill focus) Spellcraft Stealth + 5 (+1 Dex, +1 Rank, + 3 Class, ) Swim +1 ( +1 Str) Survival +2 (+2 Wis) Languages : Common Possessions:
Worn breastplate 25 lbs
Explorer's outfit 10
Total 75 Adventurer's sash
Backpack (masterwork) 4
trail rations (3 days) 3
total 28.5 49 gold pieces
Traits:
Rich Parents 900gp starting wealth Monument Scholar (campaign) SPECIAL ABILITIES :
Eat Sin - heal 1d8 + 1 from enemy just killed Monster Lore - +3 From wisdom on checks for creature abilities and weaknesses Stern Gaze +1 morale bonus to Intimidate and Sense Motive Detect Alignment at will, detect chaos, evil, good, law; one at any given time Judgement 1/day (pick from list) Destruction +1 sacred bonus to damage Healing gain fast healing 1 Justice +1 sacred bonus to attack Piercing +1 sacred bonus to concentration check and spell resistance checks Protection +1 sacred bonus to AC Purity +1 sacred bonus to saves Resiliency DR 1/magic Resistance 2 point resistance to acid,cold,electric,fire or sonic Smiting weapons count as magic to damage reduction Background:
Born into an offshoot of one of the minor noble houses, the Mourngryms were a merchant family. Though her parents often went on trading trips abroad, Eowithe was restricted to Magnimar when growing up. Occupying her time with walks with her tutor through out the city , she became quite conversant with the history of Varisia and Magnimar. When the histories proved insufficient to dull the boredom of childhood, Eowithe ventured far within her dreams. So much so, that she caught the attention of a servant of Desna. While dreaming, Eowithe became aware of a presense "watching" her imaginative creations, a presense that was always on the periphery of her awareness, a cloud of butterflies. Over the years, the presense slowly revealed itself within her dreams, introducing Eowithe to the intentions of Desna to maintain the dreamland's peace and the sanctity of the void of stars. Finding much to appreciate about this philosophy, Eowithe began taking excursions to the temple of Desna to speak with the priests there. Her concern over what her family may think of her new religious interest was made irrelevant with word that her parent's caravan to the Linnorn Lands had been attacked by brigands; all were dead. A trust was revealed to been prepared for her; to be given to her on her 18th birthday. Saddened by her loss, Eowithe prevailed upon the priests of Desna to allow her to study with them, to fulfill her desire to serve Desna. The priests agreed, having divined Desna's interest in the girl. Four years of study followed, often in directions that dismayed her priestly tutors. In her time with the Priestesses of Desna, Eowithe became enamoured with the properites of the Void and the stars that lay withi. Countless hours were spent in the temple's modest hilltop observatory, tracking the motions of celestial objects and using lenses from faroff lands to peer at the stars revealed. Eventually, other studies called and through them Eowith took on the mantle of Inquistor of Desna, sin-eater, though in practice what she "eats" will be the slain's nightmares, to allow them an eternity of dream-like peace. Throughtout her time with the priests of Desna, Eowithe had occasion to meet members of the Pathfinders, attending the
Notables :
Telerin Sonoh - Priestess of Desna
Brakstrom Neel - ne'er-do-well
Sniid Demtron - former major domo
Appearance:
Dark haired and intense, Eowithe stands tall with the certainty of her faith. Typically Varisian, she possesses a grace that belies her obvious martial nature. Her shield is emblazoned with a stylized pastiche that resoves in to a blue and gold butterlfy when seen from a distance. Personality:
Eowithe shares a quick smile and sometimes surprising sunny personality with those she knows and trusts. Her curious nature, coupled with her intense Inquistor skills can be off-putting to some when first introduced, but most come to find her warm and compationate. However, when presented with crimes against her mores ( slavery, pestilence, mayhem) her beauty becomes fierce with her fervor, her gaze uncomforatble in it's directness. |