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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Evan Whitefield
email: ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Round 3 action:
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() I can't get to the map at the moment. But I think Jubal still have a ways to go before reaching the combat. He'll keep double moving, or use a run action if he can. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() We're coming Janira! Jubal calls as he follows after the others. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Just kill the thing Zakon! We need to get to Janira!
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Jubal rushes forward to help in any way he can.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Doubtful Jubal clumsily loades his crossbow, dropping a couple bolts as he does. Finally loaded he goes to aim but it goes off early and the bolt clatters along the rocky floor at the creature's feet.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Oh dear, oh dear, oh dear. Jubal hustles forward, and fires off a crossbow bolt at the farthest little creature.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Jubal hops off his seat, puts away his journal and follows after the others with a look of concern on his face. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Knowledge untrained: 1d20 - 1 ⇒ (12) - 1 = 11 Woot! Fascinating! Jubal continues to mutter as he jots down notes, I doubt the gillman built this since it is a tiny replica of Absalom, see there is the Starstone Cathedral. I guess it makes sense, since this site was once a holy site for Aroden. I guess we should get going, and deal with the.... Wait what are we doing? ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Jubal smiles as he finds a nice place to sit and talk with the man. In fact, I am on a quest for wisdom as well. As a new member of the Pathfinders I have traveled here to discover that which has been lost or hidden. It would seem this shire to the Last Azlanti has been lost to the landmen for many years. You and your people are very brave to traverse such inhospitable lands to tend to the shrine and worship here. It is a very noble pilgrimage, one that honors greatly Aroden.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Jubal is the last to leave the carvings, as he takes his time documenting each one and trying to due crude sketches of them. Its tough though as he is frequently distracted by Zakon´s magnificent hat. In the next cave Jubal husles to catch up with the rest and then seeing gillman he politely moves to the front.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Hmmmm Very interesting.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Well... I... um... Maybe... Jubal stutters as he eyes the pit nervously. Backing up he closes his eyes, says a quick prayer, and takes off towards the pit. He opens his eyes just as he reaches the edge and they instantly go wide with fear as he launches himself haphazardly across.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Jubal with slowly climb down and back up the other side.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() I do hope she knows what she is doing. Jubal says as he sifts through Janira´s backpack. If its OK with all of you I"ll hold on to the wands and the Alchemical gear. Some of the bigger folk should probably take the potions. Survival 1: 1d20 + 7 ⇒ (14) + 7 = 21
Well this is definitely the right stop. There seems to be quite a few tracks here from humanoids with webbed toes. And, Mr Arkham is correct this pit was dug by hand, guessing from the fungal growth on the edges it was most likely done about 1 year ago. I have some rope which should make climbing down a lot safer. I don't think its enough to get back up the other side though. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Oh, dear! Oh, dear! Oh, dear! Jubal exclaims as he scurries into the cave. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() We'll um I guess we can press on. Jubal says nervously.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Ummm Mr Tetchy sir would it be OK if I use your wand to heal Mr Arkham? He then mutters a short prayer, May the Phoenix show us the way. Guidance
The bird on his shoulder gives a sharp cry, He says we should go that way. Jubal says pointing. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Don't forget Janira is inspiring so +1 to hit and damage ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Jubal places a hand on the Zakon's arm, May your blade fly as straight as a phoenix. He then moves up next to Locke calling to mind a spell in case the man needs healing.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Perception: 1d20 + 5 ⇒ (10) + 5 = 15 This is my first assignment as well. Janira and Tetchy, what other useful advice can you tell use about adventuring? Jubal with nervous excitement. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() I can hold on to the " fiddly-stick" for you and use it when needed. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() I bring with me the cleansing fires of the phoenix to make sure you all come back to the lodge in one piece. I would seem I have my work cut out for me. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Oh dear... Jubal mutters to himself. Shaking his head at his tactless comrades. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() A small gnome enters, standing on his tip toes to see over the tables he spots Shaine and hurries over. Dressed in earth tones the only splashes of bright color are his his brigt orange hair and the read and orange plumage of an exotic looking bird perched on his shoulders.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Soooooo..... The GM hasn't posted since December 23rd.
Gaius Julius,
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Sorry I haven't posted in a while. Holiday's were crazy and my PC at home fried its power supply.
Nice hit Martina! Jubas says as he steps forward and sends a sheet of flame through the construct and back to the right to try and get the unseen shaman. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Jubal will move cautiously into the room and call on the fire of the Phoenix to guide Barrakhan's next attack.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Same here ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Construct? How fascinating! Oh how I wish I could see it! Perhaps it is not programmed for combat but to help in the lab? ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() What is it Barrakhan? Delay ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Had to look up "meet cute". Found this quote referenced and though it was appropriate.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Jubles face flushes with anger but he keeps his mouth shut. Following the party to the next door. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Yes the sooner we get out of here the better. Jubal says though a handkerchief covering his nose and mouth. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Finding another way would be very nice, I don't think I"ll be much help digging him out. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Jubal gives Rilka and Red a frustrated look. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() I am feeling drained as well. I can only heal one more time before I run out of divine power for the day. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Don't call me that. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Please end this fight Martina.
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Jubal focuses on his inner reserve a magic and sends it out, in a wave over the party. Everyone (excluding the goblins) feels a warm rush of air as their wound begin to heal. Channel w/ Selective
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Let the healing fire of the Phoenix cleanse you! Channel positive energy w/ Selective (3)
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Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() I can heal him! Jubal calls as he focuses his energy. I just need to know how many goblins there are and where they are at! Not 100% on this but I just need to know where the goblins are to exclude them from my channel, I don't need line of sight, correct? ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Left alone in the dark cramped tunnel Jubal scrambles forward to re join the group. What is it? Where are they? Who it hurt? double move to rejoin the party ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Should we knock? Jubal asks in a whisper, once someone up front tells him what is going on. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Jubal will follow the rest of the party into the tunnels. Lead on Barrakhan our lives are in your capable hands he says from the back trying not to sound too scared. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Burglars indeed! Jubal mumbles to himself. ![]()
Life Spirit Shaman 1
Defense: AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4 Offense: Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft) Skills: Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7 Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame* ![]() Oh no not Barrakhan too! We'll have to have the "Talk" with him after we're done with Martina.
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