Alchemist

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Organized Play Member. 3 posts (38 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.


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Totally forgot to put Argus' class levels and archetypes: 3rd level Vivisectionist/Trap Breaker Alchemist.


Fluff:
Character Name: Argus Ventra (Goes by the name of his brother, Rekkus Ventra)
Race: Vishkanya/Snakefolk (Looks a lot like a human with fine scales and almond shaped eyes)
Age: 27 years
Skin: Sapphire Blue/Dark Tan Scales, mostly Dark Tan with flowing Sapphire Blue scale patterns
Hair: Medium Length, Black, usually in ponytail
Eyes: Dark Blue
Build: Thin/Athletic
Height: 6’0”
Weight: 175lbs.
Religion: Unaffiliated

Born to a poor, outcast family in the slums of the city state of Baldur’s Gate, Argus and his twin brother Rekkus were surrounded by suffering from an early age. As soon as they were able, Argus and Rekkus began lives of thievery to survive the harsh life of poor folk in Baldur’s Gate. Soon after reaching their teenage years, Argus’s parents died by the knife of a drunken pirate, near the docks of Baldur’s Gate. Rekkus took the loss much harder than Argus, and sought out a means to take vengeance against the pirate and his ilk. Argus simply delved deeper into his craft of thievery, and soon branched out into being a hired killer.

By young adulthood, Rekkus had made first mate of the Pirate Hunter Vessel {Insert Name of Our Ship}, and was beloved by the crew. Rekkus and his fellow Pirate Hunters were contracted by the Lords of Waterdeep to hunt pirates up and down the Sword Coast. Argus, however, was taken under the wing of a poisoner and killer, by the name of Velhara the Spider (a female, human Vivisectionist). Velhara taught Argus the ways of the Achemist and Poisoner, and the two were inseparable for many years. When Velhara, or Vel, received a very lucrative contract, she and Argus travelled to Waterdeep in search of prey.

The prey was none other than Argus’ brother, Rekkus, who was now the captain of the {Insert Name of Our Ship}, and was very successful in slaughtering pirates. Many of these pirates had bosses and friends, who would pay quite a bit to see Rekkus dead. Argus, however, was not informed of the target until it was too late.

While Vel gathered Intel on Rekkus, Argus sought out his brother to attempt to reconcile with him. Over the weeks of intelligence gathering, Argus and Rekkus reconnected and Argus learned much of what his brother was up to. Rekkus even managed to convince Argus to join his crew once his other business was concluded.

A month after they arrived, Vel informed Argus of the target; a ship’s captain staying at the Salted Kraken Inn. Vel gave Argus the room number, and when the target would be sleeping in his room. Argus poisoned his trusted Kukri, and set out into the night. Argus climbed into the room of the target, and then stabbed him in the heart, only realizing the target was his brother as Rekkus choked on his own blood. Argus was horrified, but regained some semblance of calm shortly after his brother drew his last breath. He then searched his brothers’ things, and gathered his brothers’ clothes and journal. Argus disposed of his brothers’ remains, and then snuck back into his room. For the next week, he remained within, learning all he could from Rekkus’ journals. When Argus was confident that he knew all he could of his brother and his brothers’ crew, he set out to find Vel.

Argus was furious with Vel for “forgetting” to tell him who the target was. The two got into a heated argument, which ultimately ended their relationship. Though Argus still loved Vel, he hated her for what happened to his brother, almost as much as he hated himself. Argus then headed off to the {Insert Name of Our Ship} to attempt to atone for his brothers’ murder, and to carry on his good works…

This is the fluff for Argus Ventra, murderer, scoundrel, and now Captain of this merry crew... if that is permissible.


Crunch:
Str 10 +0
Dex 16 +3
Con 14 +2
Int 14 +2
Wis 8 -1
Cha 16 +3
HP: 29
AC: 18 (+3 Dex, +5 Chain Shirt)
Flat-Footed: 15
Touch: 13

Fortitude: +5
Reflex: +6
Will: +2/+4 against Compulsions and Charms
BAB: +2
CMB: +2
Languages: Common, Vishkanya/Snakefolk, Draconic, Undercommon
Traits: Stealthy Trait, Irrepressible, Honeyed Tongue
Drawbacks: Paranoid, Overprotective (for fun/flavor, and only concerning his crew and trusted associates)
Racial Traits: Poison Use, Toxic (2/day, DC 13), Weapon Familiarity (Kukri/Shuriken), Subtle Appearance (+4 Disguise for Human), Limber (+2 Stealth/Escape Artist), Keen Senses (+2 Perception)
Feats: Sleep Venom, Weapon Finesse, AlertnessB, Brew PotionB, Throw AnythingB
Class Features: Sneak Attack 2d6, Brew Potion, Mutagen, Throw Anything, Torturer’s Eye, Cruel Anatomist, Discovery (Tumor Familiar: Hedgehog), Swift Alchemy, Trapfinding,

Formulae Known:
1st:6: Monkey Fish, Cure Light Wounds, Shield, Endure Elements, Disguise Self, Deathwatch

Formulae List One:
1st: Monkey Fish, Cure Light Wounds, Shield, Disguise Self

Skills:
Craft (Alchemy): 1:+9
Diplomacy: 3:+10
Disable Device: 2:+9
Bluff: 3:+6
Knowledge (Nature): 3:+8
Stealth: 1:+10
Perception: 3:+9
Profession (Sailor): 2:+4
Sense Motive: 1:+2
Spellcraft: 1:+6
Use Magic Device: 1:+7
Items:
+1 Chain Shirt 1250gp
Masterwork Kukri 308gp
x20 Darts 10gp
Dart/Potion Bandolier 5sp
Coin Purse 1gp (12gp, 6sp, 5cp)
Masterwork Thieves’ Tools 100gp
Masterwork Backpack 50gp
Fanciest Hat 200gp
x2 Noble’s Outfit 150gp
x2 Explorer’s Outfit 20gp
Cold Weather Outfit 8gp
Hot Weather Outfit 8gp
Signet Ring (Twin Snakes facing each other over/around a Crescent Moon) 5gp
Pocket Watch 250gp
x6 Doses of Exotic Cologne 199.8gp
x100ft. Silk Rope 20gp
Grappling Hook 1gp
Waterproof Hooded Lantern 13gp
x2lbs Lamp Oil 2gp
Alchemist’s Lab 200gp
x5 Tanglefoot Bags 83.35gp (Crafted)
x10 Alchemist’s Fire 66.7gp
Ink 8gp
Fancy Inkpen 1gp
x50 Sheets of Paper 20gp
Scroll Case 1gp
x2lbs Sealing Wax 2gp
Formulae Book (Free!)
High Quality Chess Set 10gp

Fluff and such to follow soon...