Thank you very much! It always helps having a cool table with a variety of characters and players. Matt Grinstead wrote: Had an enormous amount of fun playing 10-00, GMed very well by James Ballod. Specials can very quickly descend into a rushed mess of combat and hurriedly read box text in the hands of a stressed gamemaster, but he kept things fun and engaging.
Hello, My order number is Order 4603979, I purchased "Incident on Absalom Station" and selected to have it delivered as soon as possible. The AP book was folded in with my subscription order after I received e-mail confirmation it would be shipped individual from the subscription. I no longer have need for the "Incident on Absalom Station" AP volume and would like it cancelled, I needed it quicker than my subscriptions normal ship date and instead purchased the AP volume at a local retailer. Thank you for your help.
I live in that North-East area and am super concerned with that 10 game-day's quarterly bit. I don't believe it's enough to spread the love fairly. There is a "con" season where more people have leave, are able to drive, etc and can attend them. A game-day in Q4 is different from a game-day in Q2, the Q2 is probably worth more due to increased availability of attendees. Those Q2 game-days locations are likely to draw better than those Q4 game-days, then next year when plans are drawn up that poor place that got assigned the Q4 day gets skipped for poor attendance due to being given a less desirable time. Every region is a little different. For a place like Arizona you'd probably see an uptick in attendance when school isn't in session and people are taking summer vacations, but there isn't a large undesirable season. In Washington State, you get all four seasons, but you're unlikely to have a blizzard shut a city down. If you live in the Midwest you have to worry about intense thunderstorms and tornadoes during the summer lowering attendance, and in the upper mid-west you get blizzards that shut everything down. On the southeast coast you have hurricane season in the fall. In these examples places with intense seasons are disadvantaged as if you are given a game-day during that season and your game-day gets weathered out or is open but with lowered attendance, once the next round of choosing comes around, do you think they're just going to to get a prime spot after poor attendance? Relating this to my first paragraph, I live in Philadelphia. We've been trying to get as many people active in society as possible. Our city just doesn't have a whole ton of places to play. In sharing our 40 game-days yearly with the rest of the Northeast group will we just get one game-day in Q4, have it snowed out, and get told better luck next time? I give this example in my city but it literally could be any regions issue. Specifically for my city, Philadelphia just doesn't have many conventions. On the east coast many conventions are shunted to NYC or Baltimore due to bigger facilities. That being the case we don't have gaming or geeky conventions with any regularity. The only two I can think of are Too Many Games (Which isn't actually in Philadelphia), and the Touring Wizard-World Comic-con which from my understanding doesn't actually let you play your Wizard. Changing the definition of convention makes it so the only place that consistently does pathfinder conventions in the Philadelphia area can't be a convention site and is relegated to a game-day. Our lodge isn't responsible for the demographics and resources of our city. We're responsible for trying to get as many people to have fun as possible. This policy can help smaller towns get more exposure, but for where I play it hurts our appeal.
Today Thalamar Morsone met his match. Goblins, climb checks, and acrobatics checks. I'm really glad I had a lot of crossbow bolts, because otherwise my Zealot would have been combat useless. In our playtest, I'm the only one with access to healing spells, and with no wands your first go around, using your two first level spells for cure makes you feel not great. My character has 12/16/10/13/10/16 abilities, so I'm using ranged weapons. I took Point-blank and Precise shot. I kind of viewed him as a merchant of a successful (not like billionaire) family, and he fights with a ranged weapon kinda like how old school green hornet just had a gun. Less hawkeye, more Aroden-worshipping Nite Owl. When I made the character I just ended up looking at it and wondering "What should I be doing?" I couldn't find any talent which would make me want to stray to a build later on, and at level 1 I had the ability to cast 1 (+1 for Cha bonus) first level spells daily. I felt stuck between a magic class and martial class, and it didn't feel like a good mid-way like how Magus does. The first level feels empty. When we did the adventure, Alex the Bloodhound decided to get changed when he heard a noise upstairs in an inn. I ran up in my social identity because I felt it properly dramatic. A chase scene transpired and I jumped out of a window and got stuck in a wall. My failings not withstanding Alex the Bloodhound was stuck in the room, taking off his belt, putting his chains in his jewelry box, folding his clothes and putting them on their hangers, etc, etc. The rest of the party and I eventually caught the bad guy after a chase scene, but Alex had to gather information around the inn to catch up with us later. Alex missed out on ~30 minutes of playtime because he wanted to be the strongest he could, that cast time for a combat buff is wack yo. For the first transformation from one form to the other, a reduced time would make this PFS workable. In Pathfinder RPG, there may be less surprises and more time to properly dress, and encounters can be suited to these types of players in intrigue campaigns, but in PFS where most encounters signal an initiative roll, it just becomes an unusable hassle. As a side note to that, the fact you have a secret identity is important to the class, but in PFS where the only things that are bound by continuity are resources gained, negative levels, and drain. If some NPC finds my identity in PFS, it won't matter because the next scenario, the NPC's mind wont remember the last scenario. I do see at level 2, i get +4 to a mental skill, which can be useful for checks, but when im so combat hampered by my skill checks in the combat heavy PFS, I'm just going to stay combat ready. I'm also slightly confused as to who is allowed to know my identity anyway. Should my party, should my GM, should the society? What group of adventurers has a guy just come and go while some stranger replaces him. I understand this is a simple RP thing, but it ends up being something I'll ignore until I get a real penalty for it. Going forward at level 2 I get my first vigilante talent. I get to choose between; track, stern gaze, Domain, divine bastion. Track is okay and a good class feature, but not for combat. Stern gaze is good for the scenarios where you can influence NPC's, but influencing NPC's in combat involves feats, and specific conditions for which the costs aren't equal to the value, IMO. Domain is a big one which gives me some lee-way to play and may be my choice. Getting a spell to hit touch or some other ability would increase my combat potential. Lastly, I LOVE divine bastion. The idea of buffing my parties CMD is great, too bad that won't happen until I pick it with my 6th level Vigilante talent. (But that +3 to CMD for the party will be baller!). I eventually envision my role as a buffer/debuffer for my party. Sort of like an inquisitor, but without judgements! Yay! The last talent I mention really brings me to my struggle with this class, is this class worth it for PFS? In home games, campaigns start at level 1-20 and every ability gets its fair touch. Social aspects are expanded upon as the world is much more continuous than in PFS scenario land. PFS takes place mainly between levels 1-12. Yes you can get higher, but most scenarios written are for players under level 12 for a reason, that's where most of the players are in terms of level. I know when I make characters, I look how quickly their going to be fun for me to play. I'm willing to tough out a few levels to get real progress at 3 or 4, but this character seems to take much longer to come together, maybe even past that level 12 benchmark. That said, I'm going to continue to playtest it, and hopefully with my feedback and the feedback of others it may be something I'll play when the book comes out.
My zealot build is going slow. My talent is a choice between Track, Stern Gaze, A Domain, and Divine Bastion. Track and Stern Gaze are good for social games, and campaign games, but not great for the mostly battle to the death based combats in PFS. Divine Bastion is 1/2 level to CMD, and at level 5 it becomes a neat buff, but thats a long time in PFS (almost half the characters life) to have this buff, so why get it at level 1? I guess I'm going with a domain! |