Dr Lucky

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Organized Play Member. 202 posts (7,052 including aliases). No reviews. No lists. No wishlists. 27 aliases.


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It seems we are in need of a new DM.
The last DM had us at six players and we are currently at five players that wish to continue the game.
We are in search of a new DM to take over this game that has spanned over sex years.

Thank you for your time
Jovich

Here is the game thread.
Saga of a new land


Thank you Bluedove for the consideration. See how everyone has reacted, it is safe to say welcome and thank you kindly.


Ramona Stonesplitter wrote:
PF1e or PF2e?

This is still PF1e game.


bluedove wrote:

You have my sympathies! I was part of a wonderful Kingmaker game back in the day that finally fell apart. I've been considering starting up another AP. You wouldn't be my first orphaned campaign to adopt, if we agreed to take each other on.

Where are you bookwise and just as a curiosity, what happened with your Sootscales?

Thank you for considering us.

We are in the very beginning of book two.

We made peace with the Kobolds.


Hello to all. It would seem that we are in need of a new DM... again. I have been playing this game from the beginning (2016) and would really like to finish it. This has been slow for the most part, and I would like to find a GM that would be able to post regularly.

This is the link to the game.
Kingmaker.

The current players are....

Rillka Cloudhopper
Halfling CN Female Halfling Arcanist 4 (Councilor)

Sir Andreas Eisfalke Von Ulm
Human CG Male Cavalier 4 (Ruler)

Saoirse Oparaeal
Aasimar CG Bard 4 (Spy Master)

Albert Malek Garess (General)
Human LN Magus: Soul Forger 4

We lost a player along the way and have not replaced them yet and another one does not want to continue the game.


Not sure what happen but I did not see notices that people posted.

KN: Local: 1d20 + 9 ⇒ (4) + 9 = 13

Akilina Koenig née Surtova wrote:


"Akilina Koenig, actually. I married out of the family. I don't talk with them much, and I try not to let my name speak for me."
{The writ! You have to show them the writ!} Nikos's Blade's voice, high and reedy, echoes in her head, though no one else can hear it.

"Now, the proprietor of the trading post is right. We've been sent by some mid-ranking bureaucrat, Smythe, I think, to help finish the job of mapping this land."

"Here's the writ, proving we are who Oleg says we are. I assume...

Andreas nods to Oleg as they approach. Dismounting and walking towards the others shows just how tall this man is.

Master Oleg. It is good to see you again.

Turning to look at the three new companions, Andreas remains quiet as he studies them.

His armor has seen better days with dents and dried blood all over it. Dirt and grim are caked inside the wrinkles on his face and hands, showing that they have been on the road for some time. His sword shows usage but otherwise appears to be a very fine blade.

The large man takes the writs and looks over them. His demeanor is polite and calm as he returns the writs.
My apologies for my appearance...it has been a long road and if I have known you would be here, I would have made preparations for a proper audience. Lady Surtova, Master Mulle and Master Callandril, welcome to the Green Belt. You have met my companions Mistress Rillka and Mistress Rhavi. I am Sir Andreas Eisfalke Von Ulm. We have been exploring the belt for some time now. Had our fair share of encounters with orc tribes, bandits and such. I have a feeling the belt will be a little quieter now.
The knight points to his horse and to a unique helm that hangs off the side of his saddle.

As he returns his gaze to Oleg, he has a look of relief on his face.
The Stag Lord is dead, and his reign of terror is over. The bandits and orcs have fled into the winds. I pray we will not see them again anytime soon.

Come, let us enjoy the night over a hot meal and good company. We can talk about the future afterwards.


No problem.
I have send out a message to Paizo for transfer of the game to you.
I hope it works.
Jovich


Dotting


***doing the happy dance***


Interested


I have always enjoyed Kingmaker. I will keep an eye out for the recruitment thread.


Sounds interesting. I will give it a better look when I get home from work and see what I can pull together.


I am interested as well. Never played but I am intrigued.


I am interested in number 1


Interested and will put something together soon.


I tried to get all the important information down for you. I understand that there are gaps and such but I think we can fill this out if I am selected.

Kingdom Name:

Unofficial and used by most...
The Freehold or just Freehold
Official name...
The Amaris Kingdom

Kingdom Ruler Name, Race, Intended Class and Alignment:

Malatesta il Elgante Captain General of Freehold and leader of the Great Black Wolfe Company.
Descendant of Amaris il Elgante
Human
Cavalier/Bard/Battle Herald.
NG or CG

Racial Makeup:

A wide range of racial makeup.
The majority being human
35% Human
22% Half-elf
19% Dwarves
9% Elf
6% Halfling
5% Gnome
3% Other Aasimar, Catfolk, Drow (Common), Duergar, Fetchling, Gnoll, Goblin, Hobgoblin, Kobold, Lizardfolk, Orc, Ratfolk, Tiefling, Svirfneblin
1% Monstrous Races and other

There are plenty of nobles in the kingdom but those individuals and houses are competing with the mercenary units and individuals for the same influence.

Kingdom Alignment:

LN for the general public
NG to LG for the ruling elite

How you came to power:

376 years removed from the present day....
Amaris il Elgante was of an large and noble family that can be dated back to the beginnings of the Old empire. He was not happy with life as it were...rich and powerful but yet at the bottom of the noble food chain as it were. He turned away from his noble roots to seek adventure as a warrior for hire. Amaris was very good at and so good that in a short amount of time he amassed a following of liked minded individuals. This was all well and good for there was always need of good fighters for all sorts of conflicts. When word reached him of an opportunity to fight in the far off lands of the Fair lands, Amaris could not resist. After agreeing to a condotta and amassing his troops, they set sail. The plan was a straight forward one attack the outlying areas to push the peasants into the main city and wait them out. No need to waste lives on an all out assault. They have the city blocked in by the mountains and an army on the ground bottling up your troops inside the city walls. His naval assets kept the port closed down. The rebellion army had not a chance to start their rebellion.

This of course led to Amaris' grab at power...per his contract he was entitled to an and all spoils of war. Amaris claimed all the objectives as his spoils of war. Thus the city of Encewell that tried to rebel and create its own kingdom became the seat of mercenary power in the Fair Lands for almost four centuries...The Freehold was created.
Present Day
So how does this bring us to Malatesta il Elgante one might ask?
The Captain General position was one that was won by combat of arms. The current Captain General could be challenged for leadership by just about anyone. The challenger had to have the backing of the individual Mercenary Lords or their challenge, successful or not, would end quickly and brutally.
Malatesta like many others had allied his mercenary company with that of ArgentLupe. Their leader, Corwin was a sharp tongue devil who promised a lot of things and this worried Malatesta. The benefits were promising but all could be wiped out in an instant. The gamble was that it was time to remove the mercenaries' dependency on the nobleman of the region for their livelihoods. The nobles looked down on anyone that was not of noble blood. The mercenaries, at least the ones that were good, got rich off of those same nobles that spat at them. Months of planning was about to pay off when Malatesta got word from his family in the Old Empire. This was a disaster. Corwin had betrayed the mercenaries and Freehold. He had struck a deal to give himself title and lands in exchange, he gave up all of those that are not happy with the current role. Malatesta thought that two could play at this game and set out to save the mercenaries and their home. Corwin and the nobles were under the impression that they knew where the mercenaries would be and when. The adjustments were quick and effective. With the knowledge of where the nobles would strike and the centuries worth of fighting experience that was the mercenaries of Freehold brought a quick end to the trap. The attacks were so effective that Malatesta was even able to grab more territories than before. The ship yards of North Corcombe and the Aviaries of Terstash added a great deal of power and influence to Freehold. When word got out about Corwin's failed plan, he was able to flee before justice caught up to him. ArgentLupe disbanded in disgrace with many of the members joining other mercenary groups. Malatesta was force to challenge an empty seat for the title of Captain General. The nobles disastrous attempt to put the mercenaries in their place had a rippling affect that has not calmed and will not for years to come. Freehold has been able to expand its boarders to grab key resources, thus strengthening their hold on the region. With such a large territory up for grabs, the Mercenary Lords have come together to call this new territory the Amaris Kingdom.

Three Power Players:

Corwin Silvertongue wants revenge for his sudden and public fall from grace.
2.Lord Archelaos Lamotta. Lord Lamotta would like things to return to the times before the great expansion. A time where those of noble blood were looked up to and praised.
3.Adalwif Goretti is a long time associate and friend of Malatesta. She would like to see more of the Arcane arts involved in the fledgling Kingdom. The martial aspects of the mercenaries is fine and all but lacks civility.

Character's goals:

Malatesta wants to see a united land that respects the accomplishments of the individual instead of the empty promises made by a name.

Kingdom's goals:

The kingdom would like to see the unity that it's leader wishes but they really want stability. War generates profits but they wish it not to be on their doorsteps.

Elite units:

The kingdom has so many different mercenary units that it is hard to put one up above the others.
but to name a few
Halfling Calvary of Mag Mor: Light Calvary
Vatavian Shields: A unit of tower shield specialists.
House of the Golden Arrow: Long bow specialists.
Clanne Prechain: A Celtic group based on speed and hitting fast.
Tir Thalor: an Even group that hits behind the lines and disappears. A mix of the Elven races and half eves.
The aerial riders of the Terstash: unit dedicated to aerial combat and such
The Varghus Northmen: Norse Vikings
Heavy Calvary of Blackstone Mountain Confederation: Heavy warhorse specialist
Iron Lance Phalanx: Spear and shield men
Dalkaar: Orc heavy hitters...with some Orogs.

The Condotta of Amaris il Elgante:

This condotta is presented to Amaris il Elgante of the Great Black Wolfe Company and will begin on the (Insert date here). Condottiero Amaris will have travel to the Fair Lands and present his armies to the Noble Consortium of the Green Vale.
Condottiero Amaris' armies will be under the employment of General Kelek for the time it will take to defeat the enemies of the Green Vale. General Kelek is under the direct control of their Excellencies Baron Cedach Muir and Baroness Meabh ingen Carthaig of the Barony of Donnershafen and as such we will fight under their banner for the duration of the war. Condottiero Amaris will be in command of his armies and will issue orders as he sees fit to accomplish set objectives. He will receive orders from General Kelek only.
All fighters, archers, siege engineers, and auxiliary units that are to be paid by the Noble Consortium are to be present and accountable for the duration of this condotta. General Kelek has five objectives that your armies will be engaged in.

The total control of Encewell City proper

The port facilities of Encewell

All crops and fields that reside in the countryside.

The Pilde Woods, Emsgue Grove and the Midaboia Woodlands including the lumber mills.

All mines, mining facilities on North Face and East Face.

The condition and acquisition of armor and arms will be the responsibility of Condottiero Amaris and not the Noble Consortium or it's advisors. The expense of travel, lodging, and food is also the responsibility of Condottiero Amaris. Condottiero Amaris' armies are to arrive with all the equipment and armaments it needs to satisfactory accomplish this condotta.

The Noble Consortium will provide equipment and supplies for minor repairs of arms and armor. In the case of destruction of equipment, The Noble Consortium can provide replacements as long as supplies are available. The Noble Consortium will not be responsible for the replacement of armor or arms that were lost or damaged beyond repair.
The Noble Consortium agrees to pay each fighter, archer, and siege crew two silver coins per a week, one bottle of Shinning Seat Mead, one unfinished Plateus Plateau Stone. A payment of one silver coin per a week will be given to the members of any auxiliary armies.

Condottiero Aramis and The Great Black Wolfe Company are granted any and all spoils of war that their armies acquire on the fields of battle at each and all objectives that they are engaged in, however they are forbidden to engage in any form of reprisal against noncombatants and the destruction of any civilian property. There will be no plundering of any sort against anyone other than an enemy combatant.
If any member of the Great Black Wolfe Company is not present and accountable for any of the objectives they will face penalties in the form of forfeiture of some or all payment and spoils from the Noble Consortium. If any member of the Great Black Wolfe Company is under any form of duress, suffers from a medical/magical condition, or is injured during this time frame, that person might be wavered from the responsibilities of this condotta. The decision will be made by Noble Consortium's war cabinet on a case to case basis. Any person or persons found to be deserters from the Great Black Wolfe Company during this Condotta will be executed without reprisal of any form.

I do swear by my honor on this day that I will lead my armies on to the fields of battle in the Green Vale under the employment of the Noble Consortium. I accept this Condotta that has been presented to the Great Black Wolfe Company by the Noble Consortium, their advisors and their Excellencies Baron Cedach Muir and Baroness Meabh ingen Carthaig of the Barony of Donnershafen of the Green Vale. I Condottiero Aramis will follow all orders given to me by the General Kelek. I will receive payment in the form of 2 Silver coins for each fighter, archer, and siege crew per a week, one bottle of Shinning Seat Mead, one unfinished Plateus Plateau Stone. A payment of one silver coin per a week will be given to the members of any auxiliary armies. I will take any and all spoils of war that my armies acquire on the fields of battle at each and all objectives that we are engaged in.
Mercenary Unit Name:
The Great Black Wolfe Company
Condottiero:
Amaris il Elgante
Noble Consortium representatives :
Baron Cedach Muir of the Barony of Donnershafen
Baroness Meabh ingen Carthaig of the Barony of Donnershafen


sounds interesting.
I will see about putting something together.


Stat: 1d10 + 7 ⇒ (10) + 7 = 17
Stat: 1d10 + 7 ⇒ (5) + 7 = 12
Stat: 1d10 + 7 ⇒ (10) + 7 = 17
Stat: 1d10 + 7 ⇒ (6) + 7 = 13

So let me see here
18,17,12,17,13,8


1 person marked this as a favorite.

https://michaeliantorno.com/feat-taxes-in-pathfinder/

It is a list of feat that you get for free instead of having to pay a feat to acquire.


Interesting
and
very much interested
Will put something together soon.


Interested


Interested as a player.
This also depend on what AP is going to be chosen.


interested


1.) King Maker
2.) Iron Fang Invasion
3.) Reign of Winter

I understand that you wanted 1st Ed. Pathfinder. I have not heard an actually release date yet but what about the 10th anniversary of Kingmaker.


you mean to clear up the area around the outside of the forest and coming back in towards Olegs? That is a a good idea as well.


Interested...
Will look over later tonight.


If it will help you get a better feel for the characters.

Lord Gabriel

Jasrella Domas


Good evening, Sorry for the very long background. This will give you a good idea of what the characters are like and I can pull from many of the character is the background to help fill a different character class if the other players that is chosen has a mage as well.

I would use the Favorite class bonus on skills and hit points.

Lord Gabriel was to be a cavalier but went into a fighter.
Jasrella is a Evoker.

Lord Gabriel:

Physical Description:
Height: 5'5"
Weight: 158
Eye color: Green
Hair color: Black
Skin: Tanned, Heavily
Haircut: Short
Build: Thin and Wiry
Back Ground:
It was 4684 and Lord Etienne Courtenay was every bit as elegant as his namesake. Silks, feathers, satin, and lace at special dispensation was di rigeur for this fancy lad. Born to the exiled House of Courtenay from Galt, he was well-known at Urzen Rogarvia's Court, and dressed appropriately as one of the king's lovers. He lived a life of excess, and was quite content to be a plaything for the royalty, even gaining proper title in exchange for his talented favors.
But the lives of the noble class are fraught with politics, and Etienne was the bearer of Courtenay blood. In an effort to bring the House closer to the throne, a marriage was arranged. Etienne was furious, and made it well known that he wanted nothing to do with a girl from the Rogarvian line. His tantrums could not halt the political duties of his lineage and so, he was wed. The consummation was laughable with both ready to play the bride. Etienne performed his duty, disgusted, swore to never do so again. Fortunately, the Lady Courtenay was planted with the fruit of his labor that night. When the child was birthed, it was a boy, and Etienne was summoned from Urzen's chamber to give the name. Call it Foufou la chou, he laughed, dismissing the babe. Etienne's sister, attending at the bedside, intervened. Etienne! At least give the child a proper name! Etienne turned and left the room but ran into the night soil boy, a young Courtenay servant. The lord looked at him and asked what is your name boy...the reply was soft and confused...Gabriel sir...With a smug look Gabriel it is then, he called on his way out the door. And so, Gabriel Courtenay of House Rogarvia came into the world. Since the father wanted nothing to do with his child, Gabriel's mother made sure that he had a proper name. Dragomir Rogarvia of House Rogarvia.
His mother did the best she could in raising him as a gentlemen but there was still his father blood running in his veins. He took to donning the delicate clothing of a dandy and not limiting himself in terms of the love of one women. The Patriarch of House Courtenay had hoped for a strong line from his grandson, but saw that he was no better than Etienne.
Gabriel’s uncle the Lord Stavros Rogarvia despised Etienne with a fiery passion. The disgrace that was forced on his family line was unbearable even to strengthen political ties. Lord Stavros decided to remove that burden with an honor duel. Etienne was trapped, if he did not fight the duel he would lose his status in court and if he did fight the duel he would lose his life. Although Etienne loved the finer things, he loved his life even more. So in the middle of the night he fled with as much wealth as he could carry. He was never heard from again. Rumors have it he tried to sleep his way into the Ustalav court, but those are just rumors or are they.
Lord Stavros was not content with running Etienne out of town, he wanted to run him through. His anger grew and he took it out on Gabriel at any opportunity he got. His mother’s protection was the only thing keeping Gabriel alive. The years passed by and Gabriel grew into a fine young man. His good looks and charm got him into much trouble and it also got him out of trouble on just as many occasions. Now Lord Stavros’ anger grew to an obsession with the young lord. Insults and bullying were his way of dealing with Gabriel. Some of his favorites were to call him "Mister Fancy Pants" or to say something along the lines of you look so elegant tonight. Gabriel’s tolerance of his uncle's anger was legendary and drove the Rogarvian Lord to even greater hatred.
Now Gabriel was to be trained as a gentleman and so he went to school. History and languages were his forte. He thought the knowledge of the past would help him to better deal with the present. He enjoyed the Elven language as it was a way for him to swoon the women of the court. Then came the time to be a man as his grandfather would say. He learned to ride a horse, the art of warfare, and diplomacy. The call of a cavalier was there in his blood for he excelled at his training, but he could not place his heart to any ideals that sat right with his soul. During all this training it was widely known that Gabriel was running around the kingdom enjoying himself whenever, wherever and with whomever he please. He was loved by the locals and of course by the ladies. There were times when his escapades would get him into fights, mostly over a girl. He would try his luck at the diplomatic route but most times it ended up with him in a fight.
Gabriel was soon to turn thirteen and would no longer be afforded the luxury of a mother’s protection. His uncle had waited for this time to come. His attempts to have Gabriel removed from the house had failed time and time again. His mother foresaw that her younger brother would make another attempt to get rid of her son. To secured his place in the Rogarvian family she made arrangements with her father to make Gabriel heir apparent. The announcement would be made at his birthday celebration dinner.
The night came and Lord Stavros was celebrating heavily and his insults grew more frequent and louder as the night went on. When the announcement was made, Lord Stavros was livid. His face was bright red and he stood up. What have you done!!! You gave him my birth right! You treacherous little cuss you, I will kill you for this. Gabriel had sat there listening to his uncle go on about his mother and he did not like it one bit. He was scared of his uncle and rightfully so. This man could kill him quickly if he decided to do so. His mother who had protected him his whole life is now in need of protecting. He found that he wanted to protect her and it was not just her but all the people in attendance at this dinner. They did not deserve to be witness to such behavior and it needed to stop now. He stood up slowly and looked at his uncle. Gabriel was not sure what he should do but he needed to do something. He had felt that tonight would be an eventful night. His uncle stood up tall and sneered down at him. Gabriel steadied himself and in a soft voice...My mother the Lady Rogarvia has done nothing to you, uncle. She has done nothing but put herself in front of me to protect her son from your anger. An anger that has gotten the better of you over the years. An anger that has made you the butt of more jokes than I can recall. You should dance with me good sir as the Lady Rogarvia is way out of your league.Gabriel was as surprised as everyone else at the words that rolled out of his mouth. The veins on his uncles head were huge. Across the table from Gabriel was his uncle in another fit of anger, so angry was he that he drew his rapier before he even thought the better of it. Standing there pointing it at Gabriel with his anger for all to see.Very well then, I will just have to get rid of you right now. Gabriel looked at his uncle and with a genuine smile on his face. You tilt uncle...when you should have withdrawn. Lord Stavros, it is known that you wield a rapier forge by the Smoke Stone Weapon Masters Guild. A blade of forty-seven inches, your reach with such a weapon would be about ninety inches. Even with a quick lunge you could not reach me on this side of the table which is about ten feet from you, giving me about two feet or so of safety. Meaning I am protected from you, safe enough that I can do this. With very little effort, very little movement, Gabriel raised a hand and with a quick snap of his fingers. I on the other hand have you at a severe disadvantage. You will apologize to my mother and the rest of these fine folk here. The sound of weapons coming free as the guards all came to the aid of the heir apparent. Lord Stavros stared hard at Gabriel for a very long time. So long that time itself seemed to stand still until the disgraced Lord dropped his rapier on the table with a long loud clank of metal hitting plates. He turned and slowly walked towards the door. Gabriel watches as the man walks away and he seems to be waiting for the right moment to continue his conversation with his uncle. Just as the Lord Stavros reaches the doors and was about to push them open, Gabriel made his last play on words. Speaking with a voice filled with authority and loud enough to carry to all corners of the room. Oh and one thing more uncle. If you ever threaten my mother again, I will make sure that you get that honor duel you have been wanting all these years. You are a little long in the tooth uncle and you might not like the outcome.The Lord's footsteps are drowned out as the King burst out in laughter. Soon others join in and then the doors close on the departing nobleman.
Lord Stavros is seen less and less over the next few weeks. When people would talk with him they would get a cold, short responses. Not many people cared about the disgraced Lord much, but gossip does spread and people were wondering if the new heir might have pushed the angry lord too far. Gabriel wanted to push him to the point that he did act. This was so that he could deal with his uncle and be done with this feud. He has been training most of his life and he desperately needed to prove himself.
There came a time when Gabriel decided to relax his guard a bit and go out for a drink or four. He went to one of his favored taverns, the Vulgar Unicorn. It was here that he felt comfortable. Around him were common folk and noble alike, just enjoying the good times of each others company. The Bards were decent enough but then again not many people came here for the music. It was a place to get away from the daily grind of life. To some it was an escape from the rigors of being a noble and for others it was a place to just enjoy what you have worked so hard to earn. Gabriel was well known here and it came as no surprise when the drinks started to show up without him ordering them. One such drink came by with a guest. A beautiful women of maybe eighteen winters. She was attractive in all the right ways.
It did not take long for the two wanting to enjoy each others company beyond words. Gabriel was used to such occurrences, his last name was gold...even for one of his age. The time to retire to a more private setting was over due and it came as no surprise when she ask him to walk her home. Gabriel being the gallant gentleman that he was insisted on doing such a thing and of course he brought along a basket of late night snacks with a nice bottle of wine. He did so love the set up at the Vulgar Unicorn, they knew how to take care of the customer. As they walked and talked, Gabriel found out that she was a newly released apprentice of a local mage of minor reputation. She has found that making a living as a mage was very difficult and hard to make ends meet. She was doing her best and had just taken an offered job that would set her up for many months if not a year or more. She seemed to be happy but a bit unsure..of what he was not certain. When they came to what he thought to be her home, he was surprised. It was an old ferry boat house that was being refurbished. She explained that she had acquired the property while being an apprentice. Doing scribe work on the side had paid her enough gold to buy this run down building. The outside left much to be desired but the inside was just starting to see the renewed life of a hard work paying off. It was nice to say the least. The moment came for the two to get better acquainted when a noise came from behind them, he turned to see what was making the noise. He saw two men come out of the shadows blocking the exit.
The first was a tall male human of Ulfen blood with short greasy cropped hair and a full beard. He was wielding a large ax in his hand. The other was also a male but of an Tian decent. He carried a long weapon Gabriel had never seen before. A pole weapon with a curved blade at the top. He was slowly turning his head towards his guest for the night. Look I might be a Courtenay but I am not my father. I like my women to be...well....women. He finished his turn, facing the woman and his smile fades as he understand what is going on. He had been played and marked for something that Gabriel will not like at all. Oh really...and I was so looking forward to waking up next to you in the morning. The woman looks shocked and confused as she struggles to understand what Gabriel stated. What did you say, you are of Courtenay blood and not Rogarvian?
Any remark Gabriel might have wanted to make were drowned out as the large human came crashing in with a loud bellow that shook the windows in their frames. His ax came slashing across from left to right. Gabriel dropping to his knees as the ax cuts the air just above his head. Punching out with his fist at the one object now in his line of sight. Gabriel misses the target but just barley as the butt of the ax comes down close to his head. Rolling to his feat and away from combat, Gabriel is able to draw his weapon and take stock of what he was involved in. The woman is standing a few feet away to his left under the second floor balcony. The large man whom Gabriel referred to as Mr. Ugly was getting his bearings again and charging straight at him. The man from Tian Xia was calmly walking around to his right. They were surrounding him, this was no simple robbery, they meant to kill him.
Mr Ugly charges in bellowing something incoherent. The over head chop comes crashing down into the cross beam of the second floor balcony. Gabriel is backing up wondering what he can do to save his own life as his back hits something solid. Thinking it is the mage he quickly jumps forward and to his right. Right into the Tian man who somehow close the distance. His speed was incredible. Both men were shocked and surprised as they collide into each other. Gabriel is inside the Tian man's reach and is able to get his rapier up and stabs at him in the lower gut scoring a minor hit. As the Tian man tries to back out and use his weapon at a distance, Gabriel is able to score another hit. Blood is now freely flowing from the Tian man. Mr ugly is screaming mad as he tries to pull his weapon free of the wooden beam as the mage is in the process of casting a spell. This is not looking good for Gabriel. The Tian man tries to slash at him from a distance but misses his target as Gabriel step up inside his reach. This time his rapier hits true and the Tian man falls back dropping his weapon and taking along with him Gabriel's rapier. Now unarmed and with a huge man finally free from the cross beam. Everything turns bright white and then he can only see spots. The light fades after a brief second or two but that is enough to put him off his mark. Stumbling backwards a few step to just separate himself from the rage of the big man, he hears something that can only be really bad...at least for him that is. The Ulfen was using words that Gabriel just could not understand. Mr Ugly's anger seemed to be at its peak until the light got bright, oh did he ever get mad. He swung his ax in a upward swing trying to gut Gabriel from navel to chin. Fortunately Gabriel was just a few steps away, unfortunate for him was the second floor balcony. The ax bite deep into the already damage cross beam. The balcony came crashing down on Gabriel. The mage seeing that her spell worked and her target was disorganized, started to cast another spell. She was never able to get it off as the huge man collapsed the balcony on top of herself and Gabriel. The cross beam came crashing down with the balcony on top of her pinning her under broken wood beams. Mr Ugly calms himself and takes stock of what he has done, seeing the two people trapped under the structure makes him smile. Ha. That was easier that I thought. You were less of a challenge than I was told. Mr. Ugly walks over and takes a lamp off the wall and walks back to where Gabriel and the mage are trapped under the collapsed balcony. He looks around for the Tian man. The little guy ran away, I did not like him anyway. And that witch, she was just never up to the task. I will collect their part of the payment as well. Not a bad days work. He throws the lamp on top of the debris and the fragile glass shatters. It hits, spilling oil and flames all over the wood. Within moments it is ablaze and Mr Ugly laughs as he walks away.
Trying desperately to figure a way out of this death trap, Gabriel struggles to break free. His struggles are rewarded as he feels something under his left arm. He is able to free his arm with the object. It is the pole weapon the eastern man wielded. Bracing the weapon under the beam and over his legs he is able to leverage the weight off of his legs and pull himself out from under the flaming wood. Standing up and scanning the room to find a way out of the fire, he sees the female mage trapped as well. Freeing her from the wood took less time then he thought it would since he had a way to lift the wood off of her without burning himself. Gabriel is thinking how wonderful this weapon is when he hears the building groan in protest. He does not have much time left before the building will collapse. Seeing no real way out of the building, he drags the unconscious women towards the back where the ferry is stored. Laying her down, he finds a piece of the crossbeam and drags it to the back by the dock. Pushing it into the water and then laying the women across the beam, Gabriel takes another look around to make sure this is his best coarse of action. Being fairly certain of his decision, he grabs his new pole weapon and drops down into the water. Cradling the women's head on his shoulder and pushes the crossbeam out into the river to float downstream away from the fire and Mr Ugly. What seemed like several hours latter, Gabriel directs them towards shore. He spends a night in the dark all alone and cold. He stays vigilant as he keeps watch for Mr.Ugly and also for the mage to wake up. She was hurt badly but she will recover in time. Just before the sun breaks the sky. The mage starts to stir. Gabriel lays the pole weapon across her throat in an attempt to negate and thought of verbally casting a spell. Feeling the cold metal on her skin, her eyes open wide with terror. Looking up the weapon towards the wielder, her face calms with the sight of Gabriel. It is you, good I am glad you made it out of there alive. Gabriel looks confused for a second then he starts to wonder what it is she means. What are you talking about, you were there to kill me just like the others. I did not think you would enjoy being cooked alive, so I pulled you out of the building that your friend put to the torch. I want answers. I have the money to get them from you one way or another. I prefer not to talk to a corpse but I will if it is necessary. Sitting back a bit with the weapon resting across his knees, Gabriel starts to interrogate the mage.
Who are you and who sent you after me. The mage is quick with the response which puts Gabriel off a bit as he wonders if she rehearsed these responses or if she is willingly telling the truth. My name is Jasrella and I am a mage recently released from Master Evoker Parnell of the Burning Fist. I am sorry for what happened last night, I was told something that I am now realizing was not the truth. I know of you and what was said is not true. I was paid a large amount of gold to get rid of you but you are not the person I was told would be you.. She sighs a little.Look I was told that there was a distant cousin of House Rogarvia that has been bringing dishonor to the family for far too long and that he was plotting to take over the Rogarvian Royal line. I was given a description of you and what you would be wearing, this man made it seem like you were the devil all dressed up. He did not give me a name but he keep calling you Mr. Fancy Pants. When you spoke up about your father being a Courtenay, I knew who you were. We have never met but I have heard the stories of you and of your father. I then was able to put the pieces together. I was wrong to take the contract on you, I am sorry I never knew that you were the target of the contract. We were just supposed to frighten you into to leaving the kingdom. A look of disgust washes over Gabriel's face as he understands things now. His uncle wants him dead and will go to any length to get it.Who else is in on this plan to encourage me to leave. The mage looks up at him, sitting up taller and brushing herself off.
The only others I know of were the Tian man who does not talk much and the Ulfen. There is another target if we fail. He mentioned that if you were not willing to leave town that he would have to target another noble within the house. I am not sure who it is but I got the impression the she was of noble blood. Gabriel is shocked at what she is saying. The questions just start to flow one after another until he is satisfied that he knows all that he can from Jasrella. It is brought to light that he is wanted dead or scared into running away. This would allow his uncle to remain as steward of the family until Gabriel's Grandfather passes away. When that happens, if Gabriel is not to be found or dead then the steward would take up the reins of the family. His mother is in danger now and Gabriel has no way of knowing who it is that has accepted the contract to kill her.
Reeling with guilt and too many questions to think straight until it dawns on him. He wants to protect his mother at all cost, but to do that he will have to die. If he is dead then the title of Patriarch will revert to his uncle when the current patriarch passes away. If he is alive, then his mother is a target because of him. Gabriel hates to hurt his mother but in order to protect her he must die. Gabriel wonders when it was that he became so enamored with protecting his loved ones. He never meant any ill will towards them, except his uncle of course but now he is actively seeking ways to protect them from harm.
Gabriel helps the mage up, taking off his Courtenay signet ring and tosses it to the mage. Deliver this to your employer. Tell him that the barbarian tried to kill me and failed as I was still alive and pulling myself out from the burning building. You were able to pull yourself out and dispatched me before I could free myself completely. You took this ring as proof of the deed. If he asks about the eastern man, tell him that I injured him and he ran away. Collect you gold and try to enjoy your life without killing anyone. I can tell you that killing a person is hard and I am still trying to get over the fact that I killed that man. I have trained and trained but they can never trained you to get over your first kill. Jasrella stands up tall and starts to object to his words. Now wait a minute it was my Flare Burst spell that kept you alive. I do not need to be dismissed just like that. I helped you to survive and I need to help you stay alive... to make up for my poor choices. Gabriel looks at her with a genuine smile. I appreciate that you were able to see the error of your ways but I am a danger right now to anyone I am near. Go back and collect your gold and I will be on my way. The city is about three hours walk that way, you will get to the main road in about half that time going upstream. I wish you luck Lady Jasrella. Gabriel turns and starts to walk into the woods going in the opposite direction and away from his home, maybe never to return again.
Several weeks later Gabriel is taking his mid day break at a little inn along the main road just about two days out from the next town. A fragrance that is familiar to him is reintroduced to his senses. Even after days of hard travel and sleeping in barns and at times out in the open, his senses are still able to pick up that smell. So when Jasrella sits down next to him he is not surprised that she showed up. Fancy meeting you here of all places. Jasrella puts some coin on the bar and orders a drink and a plate of food. Gabriel looks at her from the side and recognizes a smile on her face. Ok, so how did you find me. Jasrella still smiling and simple states... There are not many of those weapons known around these parts. She points to his pole weapon. So it was a simple mater of time before someone saw a weapon like that. It did take longer than I had hoped, You are good at covering your tracks when you want to. [/b]They both drank the afternoon away together talking about the last few weeks as to what happened. So how much did my uncle pay you for my death...Jasrella does not miss a beat One hundred shiny gold crowns for you...wait that man was your uncle? Gabriel spits out his drink That cheap motherf..Sorry. I was thinking I was at least worth five hundred maybe even seven fifty, but only a hundred. Suddenly I am not feeling so well... Jasrella slides a ring over to Gabriel. This is yours. I did not need it after all. The corpse of the eastern man was located with your rapier next to him. That was all the proof my employ...your uncle needed. There is much morning going on in the city. You were well liked among the common folk and nobility alike. Gabriel takes the ring and returns it to the rightful place on his hand. It was time to heal the wounds of the past and they both enjoyed a heartfelt laugh. One of many the two will share over the years.
The time passed by and Gabriel had changed so much since that fateful night. He was growing into a handsome man. Much different than the boy he was just a year ago. The two friends started to hear some unsettling rumors....That the Rogarvia Royalty had mysteriously vanished. No traces left behind, they just were gone. What happened to his mother, his family? What was he to do? This was not the news he had wanted but he dare not return to the lands of his upbringing. He had no political might no military might to back up his claim. He had nothing left to him. Oh he knew people but he was thought to be dead and that would not help matters if he just showed up out of the blue to claim a throne that was his by claiming to be a dead boy the died over a year ago. No it was best if he continued on his way and earn his name. In time with some luck he may be able to do something but right now he needed to put some distance between him and home.
The two traveled the lands, traveling light and moving from town to town. They would hire on as caravan guards or a personal scribe if the need was great. Gabriel kept his name but never use his full name, always going by Gabriel. The two enjoyed each others company and came to respect one another. They also came to understand the needs of the other, It was a good relationship. They kept their personal feelings about each other to themselves, never wanting to cross that bridge that can never be undone.
In a little town that had only one tavern, the two were enjoying a meal and a drink after a long journey with a local merchant. The tavern was small and mostly filled with the locals. That was until the Lupers came in, as this is what the locals called them. The were a rowdy bunch but respectful of the tavern and the people there. Not a bunch of thugs. Jasrella and Gabriel looked at each other and both knew what the other was thinking. This could be a interesting night. The two kept to themselves until a a short man in his thirties came over to Jasrella and made a point to inject himself in between the two friends and try to buy Jasrella a drink. She polity refused and told him that she already had a drink. He continued to try to buy her a drink and again she politely refused informing him again that she already had a drink. Gabriel at this time was letting things go for he knew that Jasrella could take care of herself. The man introduced himself as Marcus Gothicus of Riverford and decided that she needed some personal time with him. She again said that she was not interested and this time informed him that he should stop his advances before he got hurt. Marcus placed his hand on her leg and smiled at her. She smiled right back as she watched him collapsed to the ground in pain. Rubbing the back of his head he started to curse at whomever hit him. He stood up looking at Gabriel face to face as he was sitting at the bar beside Jasrella. Do not look at me, I left you to your own devices,..that failed might I add. Gabriel chuckles at Marcus' expense. Looking past him to Jasrella Did you have to do that to him. She responds..He would not take no for an answer and therefore he deserved it. Marcus starts to speak up when a large round dough ball of a man stood up from the table where the Lupers were sitting, followed by several of the other occupants of that table. The man directly behind the first man was a little taller but just as round. Gabriel looks over at Jasrella. oh great, this is going to be fun.
The first man walks up to the two as Marcus scurries away to stand behind the pack. What is the meaning of this assault on one of my men. Gabriel could see the fires building up inside Jasrella and decided that it is best if he talks. My apologies sir, but your man was making unwanted advances towards the young lady here. The attack was a simple slap across the back of the head to let him know that she is not interested. Gabriel steps up to meet the large man before he is too close to Jasrella. This move gave her space to cast spells if the need arises and gave her time to flee if the need arises. Gabriel was at disadvantage, here he is standing face to face with at least a dozen men. This could get ugly real quick. The large man bellows out a laugh and looks at Marcus You are destined to be alone Gothicus, you are never going to meet a nice women with talk like that.
The Lupers are all laughing at Marcus and as the laughter reaches a high point the large man states ...next round is on Gothicus. The Lupers all cheer except for Marcus. The night was fun and it lasted long into the morning hours. The group was known as Lupers in these parts but their official name was ArgentLupe. They are a mercenary band of two dozen men and women. They are known for doing caravan work, but are not afraid of clearing out dens of monster when the money is right. The leader is Codwin the silver tongued. He is a very large man of middle years. His second is a man just as large but younger and a little taller and goes by the name Angus MacGregor. We are introduced to the rest of the pack. Allister Costerotto a scout, which is odd since he is well over 6 feet in height. Sarrick Vormunde is their repair man and siege weapons expert. Kreyson MacLeod a dark skinned human with a wicked brewing habit and just as wicked with any pole weapon. Hamish is Angus' brother and he helps to hold their front lines together. The shield mates are Barktooth of the Shortbeard, Marcus Gothicus, Enoch MacBainister, Walgrim Von Kirchaff, Jeggred Von Tiramalis, Fenris McCanne. There is Liam Macleod a lighter skinned version of Kreyson. Liam is of Ulfen blood and was taken in by Krey after a chance meeting between the two at a bar one night. His real last name has never been spoken. Saraphina is a beautiful women on horseback and finally there is the man known as Big G or Gio. His voice is raspy but soft and he stands close to seven feet tall and just as wide as Codwin. For the next eight years Gabriel and Jasrella travel and work with ArgentLupe. Slowly over time they made their way back towards Brevoy and the River Kingdoms.
It is during this time that Gabriel takes the name D'Elagante which means the elegant. For years Gabriel D'Elagante's name is spread far and wide earning him his reputation as a fair and just young leader. He was ready to defend his charges, his soldiers, and those that can not defend themselves. He would remain loyal to them. About two years ago, Gabriel met up with Codwin about their contracts for the year. The trade season was about to start and it was best to have a contract set in ink before the first caravans left town. Codwin did not have a contract set up and it did not seem like he cared if ArgentLupe had a contract or not. The Lupers needed this contract. Many of the soldiers had families and needed this money to make sure they were taken care of while they were away. Gabriel had seen the decline in the leadership over the last several years or so. It would seem that the two leaders could not get any fatter on their laziness but getting bigger is what those two did best. Gabriel mentioned that he has seen Baron Zlatko just the other day and he might have work for them as they have worked for him in the past. The meeting goes well as Gabriel and Jasrella secure a contract that will set them up for the trade season. It seemed that the decline in leadership of ArgentLupe was not a secret. His Excellency Baron Zlatko of House Medvyed demanded that Gabriel be the one to sign the contract as it is Gabriel that he has been dealing with all these years. The season was winding down with not much going on. No bandit activity no wandering Goblins. Nothing at all was happening, which made Gabriel uneasy. The last run of the season both Codwin and Angus decided that they did not need to go on this caravan. They did not do much these days so it would not be a change of pace at the very least. The caravan went out on schedule and ArgentLupe followed along per its usual strategy. On the way back to town on the last run of the season, the outriders came back with news that some bandits had hit a caravan of travelers. The bandits were just toying with the survivors. Taking stock of the numbers and their tactics that were described by the outriders, Gabriel formulates a plan. He sent his shields to protect the civilians and sends the rest of his unit up the hill towards the left flank of the enemy. Timing is everything as he gets his men into position before the enemy knows he is there and the shields can do what they need to do. The bandits are in the treeline lobbing arrows down on the caravan as the shield unit comes rushing into position in front of the caravan. The bandits are not happy to see them and regroup to attack down the hill when out of the woods crashing into the rear corner of their left side comes the second unit of ArgentLupe. Seeing that the rest of the Lupers are now charging down the hill at them, the shield men move there line forward and up hill cutting across the front right side of the enemy effectively placing them in between the two group of Lupers. The bandits did not know what to do and started to flee in all directions. Most were cut down before they could get out of the pincer move.
The Lupers help to take care of the dead from the caravan and it turns out that the caravan was part of a larger group and got separated. Gabriel decides to escort the survives back to town to make sure they meet up with the rest of their caravan. It turns out that the passengers are the extended family of a wealthy nobleman from House Orlovsky. A party was given to the Lupers for their bravery and for going above and beyond the contract of their duty. The night was filled with drink, food and good songs. The nobleman even had a bard create a song of the adventure. Then little tidbits started to flow back to Gabriel's ear. It seems that Codwin was taking credit for the safe return of the family members. Now being lazy, fat and taken ArgentLupe's hard earned money was bad enough but now you are trying to take the victory away from the men and women who earned this party that night. Gabriel has had enough, he decides that he is done with Codwin, but what can he do about the rest of the unit. If he and Jasella leave, what is to become of the rest. He needed to remain loyal to them, they deserved that at least. Just as he is about to confront Codwin, Baron Zlatko hands Gabriel a scroll that is sealed with the personal seal of the Mayor of Restov. Reading it brings a smile to Gabriels face as he confronts Codwin in a very public manner. In the end ArgentLupe was now defunct with only two members left. The rest of the Lupers joined Gabriel and Jasrella on their journey to the Green belt. Gabriel sent Jasrella and the rest of the Lupers to gather their families and all the equipment that was scattered across the realms. They will join Gabriel in the greenbelt with a vigor and much experience. He knew the best way to help those that are under his protection was to give them a place that they could protect. A place to lay roots down, a place to start a family...simple put...a Home.
Gabriel was wondering what to do about the name that he had helped to build over the years..ArgentLupe..this was who he was or was it just a name. He had not thought much of his past..his real name. In the end Gabriel Courtenay of House Rogarvia unknown as Dragomir Rogarvia, the lone survivor of the Vanishing, decide that a new name was in order. Argent Dracos was created to bring prosperity and peace to the Stolen Lands. To give a home to his men and women and maybe one day to lead from the front in reclaiming his birth right.

Jasrella Domas:

Physical Description:
Height: 5'10"
Weight: 135
Eye color: Green
Hair color: Brow
Skin: Tanned, Heavily
Haircut: Long and Straight
Build: Thin and Athletic

Back Ground:
Gerald and Lyllian were so proud of their daughter, for at the age of six she has started to show a talent for the arcane arts. Gerald had his career as an aspiring mage cut short due to the family farm needed
Tending and Lyllian was a well know bard in these parts. When the local mage’s guild came around to test the children and Jasrella top the charts, it was no surprise when the offers for apprenticeship came in.
Gerald and Lyllian picked a powerful wizard that they thought would give their daughter the best training they could afford. The cost was a big concern but both parents thought this was what was best for their Child. Three weeks after the spring testing ceremony Jasrella was sent to study with Zathew of Benthros. This was the beginning of her life and the parents thought that Jasrella would be happy, The winter of 4865 was a harsh and bitter one. The after math of such cold temperatures brought about a sickness that spread throughout the town and surrounding villages. By the time the healers got the sickness under control, many were dead include both Jasrella’s parents. Now with no parents and no way to pay for her training, she was released from her apprenticeship with Zathew of Benthros. Jasrella was running low on what money her parents left her. The neighbors were too afraid to help as the felt they would catch the sickness. She was approached by a Parnell of the Flaming fist about her situation. He agreed to
continue her training in the arts in exchange for her family’s farm. She had nowhere else to turn to. No family and here she is almost 7 years old and the owner of a farm. In the end it was Parnell that took
over the Domas Pomegranate farm and Jasrella continued her training for another sixteen years. Once released from her training Jasella was once again alone and unsure of her direction.

Jasrella looked for a way to make a living as a Evoker, but there were not many jobs available for a mage of destruction as it was called. For weeks and weeks she searched for a way to support herself, with
no success she was getting desperate. Then she was contacted by a man that was looking for help in making sure a certain person would rethink his personal objectives. The job was to help two other men
scare away a person that is known to be a bad influence on the Higher ups of House Rogarvia. This person was described as a evil and vile thing that wants nothing but power for himself, he even is holding his own sister against her will so the rest of the house does not move against him. This list of grievances went on and on and the accusations got more and more bold. After some time of listening to the stories of this “Mister Fancy Pants” as he is known to be called. Jasrella was ready to take the job and the one hundred gold was a good incentive to boot.

The target was known to frequent the tavern known as the vulgar unicorn. This was a tavern that Jasrella knew of but has never been there before. She met up with the two other men and made the arrangements that she would lure the target to the ferry shed that was being refurbished by some noblemen as a surprise for his mistress. The target was there of course but the description did not say anything about how attractive this young man was or how confident he was. Jasrella found she attracted to the target almost instantly even thought she was much older than him. Shaking the silliness away she sent a drink over this young lord and followed up with a personal visit. It did not take him time to accept her offer of a night cap at her place. Once inside she proceeds to let him talk as she got into position. The two other men stepped out of the shadows and the young man turned to her saying. Look I might be a Courtenay but I am not my father son. I like my women to be well....a woman. Jasrella is taken aback as the target makes this bold statement. Her mind is reeling with the new information that was just blurted out. What did you say, you are a courtenay and not anjou? Is all she can blurt out as the two men start their attacks. Why are the two men being so aggressive, they were to just scare this person away not to do any harm. This is the Gabriel of the houses Courtenay and Rogarvia. He is not vile or evil. Jasrell is concerned as to what she has gotten herself into. Seeing that her attention is drifting Jasrella makes up her mind about her target, this Gabriel. She begins casting a spell of Flare Burst, She does not have much time as the barbarian is about to close this chapter in her short career as an unknown assassin. She is able to get the spell off in time but Gabriel is to close to the barbarian. Jasrella starts to cast another spell, this one is to do some damage and hopefully keep Gabriel alive.
Unfortunately she is not able to get her spell off in time and is knock unconscious from the collapse of the second floor balcony. As Jasrella starts to regain consciousness she sense that things are not right in her world. The cold touch of metal on her throat was the first indication. Her eyes open up with concern with her wellbeing and immediately calms herself as she sees Gabriel looking down at her. The next thing Jasrella knows is she spilling everything to this young lord. She can not help herself and continues to tell him everything she knows. Could it be a sense of remorse or maybe a bit of guilt for what she got involved in. What ever the reason, it would seem that it saved her life. The young lord sent her on her way to collect the bounty on his head. She wants to stay and help him but in the end Gabriel would not have any of it. His plan to fake his death to save and protect his mother is a noble one.

Jasrella decided that after this chance encounter with the young lord that she is unwittingly tied to. Several days go by and she is able to find him. He is so easy to talk to even when he is hurting. They spend the next couple of hours just talking about everything and nothing at all. It made her decision that much easier. That decision was to travel with this man and see the world. Jasrella found that her life was intertwined with this young lord. Over the next nine years they would fight beside each other. Always on the cusp of something more but never more than that. They became leaders of the mercenary group ArgentLupe and now Argent Dracos. Jasrella knows that Gabriel was getting restless with his lot in life. He yearned for a place to call home, a place for his family to call home. It was weighing heavily on his shoulders and Jasrella did not know what to do about it. The day the calling came for heroes to take back the stolen lands was a day Jasrella will remember for a very long time.


I will have some stories up for you soon.


Is this still a recruitment?


You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

I would just like to add my two cents in here. You most likely know all of this but I felt the need to point these things out. I have had some players in our RL game that missed these details.

I understand your view of the feat Naia and respect your view. Here are something to think about this feat.

It is a dodge bonus which stacks and more importantly dodge bonuses apply against touch attacks.

This is not an action..you can decided to use this feat while taking a standard action to attack or during a full attack.

It also can be used while fighting defensively but not the total defense action.

That is all I have to say..lol
It is your character and you should do what you feel is best for that character's development. I do not mean to step on anyone's toes.


ALLENDM wrote:

Soros

He points to the courtyard. "Nice throw."

D'ogryn knew that the throw was excellent. The blade was design for eating and was severely off balanced. Still, he was amazed at his skill.

..thanks...
He was still upset with the guards.

ALLENDM wrote:

The sausages are good and they have fresh cider and milk."

The young cooks looks sideways at Soros as he mentions the food.

Good...b#$+!~#$!

Naia Temlow wrote:


”What news of Thout, or Pis...the prisoner?

It almost seems like an angry grow escaped the throat of the young man.

Narciso Virbaldi wrote:


Joining D'ogryn and Soros right behind Grond he grins and accepts some cider, and a sausage. "Never say 'No' to good sausage. Don't always know when the next meal will come along. And my cooking's barely edible!" He takes a bite of sausage and tries to chew quietly enough to hear the answer to Naia's question.

Well, you should defiantly say no to this saus...what ever this over cooked thing is. More fat than meat...they used a sweet wine and green peppercorns, which are better used in sauces...and no garlic at all. Just a piss poor product all around.

D'ogryn stands and starts to walk away.

ALLENDM wrote:

Edan

"D'ogryn you look flustered! Why the sour look my friend!"

His shoulders slump as he mumbles

f*~@ing idiots...
The lot of them...all f@%~ing idoits

He turns and walks towards the table with food on it.
Should have just gutted him right there and then.
Slamming his fist down on the table with a light thud. The cook grips the sides of the table and seems about to toss it up in the air when he stops.
They f*+#ing lost him. Underestimated him and now that f~*#ing piece of...F@++! They f**+ing let Mr shoeless escape.


Do you want a back ground for the characters?


Here is my character concept.
Still needs a little work on it.

Character:

Chaotic Good Medium Human
Level Cavalier 6 (Daring Champion)
Favored Class: Cavalier
Init +5 Perception +8
Attributes
STR 11 (+0)
DEX 16 (+3) +2 Belt
CON 12 (+1)
INT 13 (+1)
WIS 12 (+1)
CHA 18 (+4) +2 Race +1 4th
[spoiler=Stats]
Offense
BAB: +6/1
Range: +9/4
Melee: +6/1
Finesse Weapons +9/1 (+6 BAB +3 Dex)

Bastard Sword
Attack: 1d20 +9 (+6 BAB +0 Str +3 Dex +0 Magic +1 Focus +1 Mstwk)
Damage: 1d10 +3 (+3 Dex +0 Str) Crit: 19-20x2

Defense
HP: 52 (6d10 +1 Con +1 Favored Class)

AC: 19 (10 Base +3 Dex +4 Armor +0 Natural Armor +0 Deflection +0 Magical +1 Dodge +1 Shield)

Touch: 14 (10 Base +3 Dex +0 Armor +0 Natural Armor +0 Deflection +0 Magical +1 Dodge +0 Shield)

Flat-Footed: 14 (10 Base +0 Dex +4 Armor +0 Natural Armor +0 Deflection +0 Magical +0 Dodge +0 Shield)

Mithril Chain Shirt (+4 Armor, +0 Magical, +6 Max Dex, 0 Armor Check, 10% Spell Fail, 30 feet move, 10 lbs.)
Darkwood Buckler (+1 Shield, +0 Magical, -- Max Dex, 0 Armor Check, 5% Spell Fail, 2.5 lbs.)

CMB: +9 (+6 BAB +0 Str +3 Dex)
CMD: 19 (10 Base +6 BAB +0 Str +3 Dex)

Saves
Fort: +6 (+5 Base +1 Con)
Refl: +5 (+2 Base +3 Dex)
Will: +4 (+2 Base +1 Wis) +1 Trait

Feats:
Class Bonus: Weapon Finesse Piercing Weapons
Weapon Focus: Bastard Sword
Exotic Weapon Proficiency: Bastard Sword
Natural Ruler: Charisma
Slashing Grace

Cavalier 6th

Wanted Feats
Chain Challenge 7th
Osyluth Guile 8th

Cavalier
Weapon and Armor Proficiency:
Daring champions are proficient with all simple and martial weapons, light and medium armor, and bucklers.

Challenge: 2/day +6 damage
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Champion’s Finesse (Ex)
At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feats prerequisites. A daring champion also counts as having the Weapon Finesse feat for the purpose of meeting feat requirements.
This ability replaces mount.

Order of the Dragon:
Edicts:
The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt.
Challenge: +2 attack for allies
Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.
Skills:
An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Aid Allies:
At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.
Strategy (Ex):
At 8th level, the cavalier can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself ). The allies must be able to see or hear the cavalier to receive this bonus. The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat.
Act as One (Ex):
At 15th level, the cavalier can spend a standard action to move up to his speed and make a melee attack. All allies within 30 feet can also move up to their speed and make a melee attack as an immediate action. This movement and attack can be made as a charge if the movement qualifies. All attacks are made at a +2 bonus (this stacks with the bonus from a charge) and all participants receive a +2 dodge bonus to their AC for 1 round. A cavalier can use this ability once per combat.

Tactician: (Precise Strike 2/Day for 6 rounds)
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
Benefit: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit.

Nimble: +1
At 3rd level, a daring champion gains a +1 dodge bonus to AC when wearing light or no armor and carrying no more than a light load. Anything that causes the daring champion to lose his Dexterity bonus to AC also causes him to lose this dodge bonus. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level).

Panache and Deeds: Panache Points: 4
At 4th level, a daring champion gains the swashbuckler’s panache class feature, along with the following swashbuckler deeds: dodging panache, precise strike, and swashbuckler initiative.
---Dodging Panache (Ex):
At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
---Precise Strike (Ex): +6 Damage
At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn’t multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).
---Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check.

Advanced Deeds:
At 11th level, a daring champion gains the following swashbuckler deeds: superior feint, targeted strike, subtle blade, and dizzying defense.
Champion’s Weapon Mastery:

Banner:
At 5th level, a cavalier’s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier’s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.

At 20th level, when a daring champion threatens a critical hit with a light or one-handed piercing melee weapon, that critical is automatically confirmed. Furthermore, the critical modifier of those weapons increases by 1 (×2 becomes ×3, for example).

Skills: 48 Cavalier:4 +1 Int +1 Human +2 Background:8

The cavalier’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha),Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis),Survival (Wis), and Swim (Str).

Acrobatics: +3 (+0 Ranks +0 Class Skill +3 Dex)
Appraise: +1 (+0 Ranks +0 Class Skill +1 Int)
Bluff: +13 (+6 Ranks +3 Class Skill +4 Cha)
Climb: +0 (+0 Ranks +0 Class Skill +0 Str)
Craft: +1 (+0 Ranks +0 Class Skill +1 Int)
Craft: +1 (+0 Ranks +0 Class Skill +1 Int)
Diplomacy: +14 (+6 Ranks +3 Class Skill +4 Cha +1 Trait)
Disable Device: +3 (+0 Ranks +0 Class Skill +3 Dex)
Disguise: +4 (+0 Ranks +0 Class Skill +4 Cha)
Escape Artist: +3 (+0 Ranks +0 Class Skill +3 Dex)
Fly: +3 (+0 Ranks +0 Class Skill +3 Dex)
Handle Animal: +8 (+1 Ranks +3 Class Skill +4 Cha)
Heal: +1 (+0 Ranks +0 Class Skill +1 Wis)
Intimidate: +13 (+6 Ranks +3 Class Skill +4 Cha)
Knowledge (arcana): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (dungeoneering): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (engineering): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (geography): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (history): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (local): +7 (+6 Ranks +0 Class Skill +1 Int)
Knowledge (nature): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (nobility): +10 (+6 Ranks +3 Class Skill +1 Int) BG:4
Knowledge (planes): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (religion): +1 (+0 Ranks +0 Class Skill +1 Int)
Linguistics: +1 (+0 Ranks +0 Class Skill +1 Int)
Perception: +10 (+6 Ranks +3 Class Skill +1 Wis)
Perform: Oratory +8 (+3 Rank +0 Class Skill +4 Cha +1 Trait)
Profession: Soldier +7 (+3 Rank +3 Class Skill +1 Wis) BG:4
Ride: +9 (+1 Ranks +3 Class Skill +3 Dex +2 Saddle)
Sense Motive: +1 (+0 Ranks +0 Class Skill +1 Wis)
Sleight of Hand: +3 (+0 Ranks + 0 Class Skill +3 Dex)
Spell craft: +1 (+0 Ranks +0 Class Skill +1 Int)
Stealth: +3 (+0 Ranks +0 Class Skill +3 Dex)
Survival: +8 (+4 Ranks +3 Class Skill +1 Wis)
Swim: +0 (+0 Ranks +0 Class Skill +0 Str)
Use Magic Device: +4 (+0 Rank +0 Class Skill +4 Cha)

Languages:
Common, Elven

Racial:
Human characters gain a +2 racial bonus to one ability score (CHA) of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Weapons/Armor Proficiency
all simple weapons and martial weapons.
handaxe, short sword, and weapons from the close fighter weapon group.
All types of armor (heavy, light, and medium) and with shields (except tower shields).

Traits:
Voice of Velvet:
You gain a +1 trait bonus on Diplomacy and Perform (oratory) checks.

Bastard:
You take a –1 penalty on all Charisma-based skill checks made when dealing with members of nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish yourself as a true noble.)

Equipment:
Strength: 11+1 for Masterwork Backpack
Light: 43 lbs. or less
Medium: 44-86 lbs. (Max Dex +3, Skill Checks –3, Speed: 15 ft., Run ×4)
Heavy: 87-130 lbs. (Max Dex +1, Skill Checks –6, Speed: 15 ft., Run ×3)
Lift: 130
Drag: 650

Masterwork Bastard Sword (6) 335g
Darkwood Buckler (2.5) 203g
Mithril Chain Shirt (10) 1100g
Belt of Incredible Dexterity +2 (-) 4000g
Signet Ring, Rogarvia (-) 5g
Signet Ring, Courtenay (-) 5g
Masterwork Back Pack (4) 50g
Compass (.5) 10g
Canteen (.5) 2g
Survival Kit (4) 5g
Carrying: 27.5
Total Cost 5715g

**Horse and Wagon**
Bedroll (5) 1s
Blanket (3) 5s
Gear Maintenance Kit (2) 5g
Grooming Kit (2) 5g
Shaving Kit (.5) 15g
Signal Horn (1) 1g
Chair Folding (10) 2g
Cot (30) 1g
Tent Small (20) 10g
Cooking Kit (16) 3g
Explorers Outfit (8) 10g
Feed 9/Days (90) 35c
Rations 14/Days (14) 7g
Riding Kit, Military Saddle (59) 26g
Riding Horse 75g
Wagon 50g
Carrying: 260.5
Cost 210gp, 9sp, 5cp

MONEY
PP:0
GP:74
SP:0
CP:5

Magical Items:
Potion of Cure Moderate Wounds.
Alchemist's Fire flask


Sounds interesting


That is not s problem. I have 3 uses of that ability at this level.


Would be interesting...looking for the requirement thread when it comes up.


interested


Stat1: 4d6 - 1 ⇒ (4, 5, 5, 1) - 1 = 14
Stat2: 4d6 - 3 ⇒ (6, 3, 6, 4) - 3 = 16
Stat3: 4d6 - 1 ⇒ (1, 4, 2, 4) - 1 = 10
Stat4: 4d6 - 1 ⇒ (6, 2, 5, 1) - 1 = 13
Stat5: 4d6 - 1 ⇒ (1, 2, 1, 2) - 1 = 5
Stat6: 4d6 - 1 ⇒ (1, 5, 1, 2) - 1 = 8
Stat7: 4d6 - 2 ⇒ (2, 2, 2, 3) - 2 = 7

With dropping the 5 that would be a 12 point buy...WOW! Even with gestalt those numbers are not very good...lol

@ Jing the Bandit: If I may roll again, see what comes up...if not that is ok.

Stat1: 4d6 - 3 ⇒ (6, 3, 6, 6) - 3 = 18
Stat2: 4d6 - 1 ⇒ (6, 4, 5, 1) - 1 = 15
Stat3: 4d6 - 1 ⇒ (2, 6, 6, 1) - 1 = 14
Stat4: 4d6 - 2 ⇒ (2, 4, 5, 5) - 2 = 14
Stat5: 4d6 - 1 ⇒ (4, 1, 1, 2) - 1 = 7
Stat6: 4d6 - 1 ⇒ (5, 1, 1, 6) - 1 = 12
Stat7: 4d6 - 3 ⇒ (6, 4, 3, 4) - 3 = 14
Drop the 7
Now that is more like it 41 point buy.

Thanks in advance for running this game.


I am interested.
You mentioned that you want things simple...would this mean you are not allowing Unchained versions of the rogue?
I will have a character up sometime soon.

Set 1:

Stat 1: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Stat 2: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Stat 3: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Stat 4: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Stat 5: 2d6 + 6 ⇒ (2, 5) + 6 = 13
Stat 6: 2d6 + 6 ⇒ (5, 4) + 6 = 15

Set 2:

Stat 1: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Stat 2: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Stat 3: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Stat 4: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Stat 5: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stat 6: 2d6 + 6 ⇒ (2, 5) + 6 = 13

Set 3:

Stat 1: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Stat 2: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stat 3: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Stat 4: 2d6 + 6 ⇒ (3, 6) + 6 = 15
Stat 5: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Stat 6: 2d6 + 6 ⇒ (1, 1) + 6 = 8

Hit Points: 4d8 ⇒ (4, 7, 7, 3) = 21


nate lange wrote:
@Jovich- the alignment isn't a big deal, as long as its fixed by the time I go through to make decisions. I took a quick look at your background (to see why being a drow was necessary) but honestly its longer than I have time to read right now. If you're up to PMing me just a couple sentences about why its critical to the build I'll get back to you next time I'm on, otherwise I'll read through what you've got when I have time and get back to you after that.

I sent you a PM


nate lange wrote:

@Jovich- yes, you subtract the cost of the normal enhancement bonus from things like mistmail. Unfortunately, there are a couple issues with your character right off the bat. Chaotic Neutral is on the list of prohibited alignments, and drow are not on the list of approved races.

@scottg0- you can pick a yellow gem if you prefer... or, you can stick with white/diamond and worship Sarenrae- you don’t need to match your gem to one of your god’s colors

Sorry the Alignment is my fault as I am still adjusting the character to a gestalt 11th level mythic. I will miss a few things. Sorry about that.I fixed that.

I did edit my characters post but did not hit submit before I closed out and that is my fault...again.

So I will try again. Origianlly I ask if it was ok with me playing a drow character as it fits with the concept I was coming up with. It is not a problem if not but I liked the idea I had and wanted to see what your thoughts were.

DM Nate wrote:


If you have an idea that only works with a race not included you can ask and I might make an exception, but it’ll have to be pretty interesting idea. Feats and other options that bring in elements from excluded races (like the half-elf “drow magic” racial option, or the racial heritage feat) will most likely be fine but please run it by me.

I thought I read something somewhere that you were not allowing drow nobles...


I am not too familiar with ABP but I do understand it enough to get by.
Can you purchase Magical armor that has a special ability: Say like the Mist Mail. It is a +1 Chain shirt that has other abilities...Would we remove the price of the +1 enhancement or do we pay the full price???


Dαedαlus wrote:
Please tell me your Black Pearl swashbuckler concept is some sort of Jack Sparrow character. That would just be fantastic.

Not Jack Sparrow...although that would be interesting. I may have to add some of his quirks...maybe.

I took inspiration from three sources...Elric Melnibone, Count of Monte Cristo, and Porthos of the Three Musketeers. I hope to have a character up soon.


nate lange wrote:
@jovich- for reasons which will become apparent momentarily, I haven’t checked my PMs yet, so if this is too late already that’s fine, but please feel free to post all your questions in this thread! Partly that allows others to see the question/answer which might help them, but largely it’s just easier for me- I check the boards from my phone a lot and it’s weirdly difficult to keep up with PMs that way (it won’t notify me of new PMs, and when I check them manually the format is kind of wonky).

I will do that...


@ Nate Lange
Just got home a couple of hours ago from vacation with family in CO. Finally done with unpacking and laundry. I will start to put all my thoughts of a character concept into a written form and I will have many questions that I will PM you. Thank you for running this game.


I am leaning towards a swashbuckler/magus bladebound.
I have an idea of what I am looking at and will get it up soon. Leaning toward a black pearl with a slight twist. Will send you a general idea when I get home from the holidays. In CO with family right now and my wife will not be happy if I disappear for a few hours to create a character.


Sounds like a fun concept.


Interested will read up and put something together late tonight.


I will put something together tonight.

Stats:

Stat 1 : 4d6 ⇒ (2, 3, 2, 4) = 114*
Stat 2 : 4d6 ⇒ (3, 3, 5, 3) = 1411
Stat 3 : 4d6 ⇒ (3, 1, 4, 6) = 1410*
Stat 4 : 4d6 ⇒ (1, 1, 3, 2) = 73*
Stat 5 : 4d6 ⇒ (1, 1, 3, 2) = 73*
Stat 6 : 4d6 ⇒ (4, 4, 2, 4) = 1412*

Stat Reroll 1 : 2d6 ⇒ (1, 5) = 69*
Stat Reroll 3 : 1d6 ⇒ 313
Stat Reroll 4 : 3d6 ⇒ (2, 1, 3) = 66*
Stat Reroll 5 : 3d6 ⇒ (5, 5, 4) = 1414
Stat Reroll 6 : 1d6 ⇒ 513

Stat Reroll, Reroll 1 : 1d6 ⇒ 29*
Stat Reroll, Reroll 4 : 2d6 ⇒ (6, 6) = 1215

Stat Reroll, Reroll, Reroll 1 : 1d6 ⇒ 29*

Stat Reroll, Reroll, Reroll, Reroll 1 : 1d6 ⇒ 312

WOW those are some really bad rolls with 4d6 and reroll 1s and 2s

11,13,13,14,15,12

BUt it is a 21 point buy

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