
Joshua Rowley |
Some good things to think about. I actually talked to my GM this morning and were doing 4d6 stat creation, because everyone realized Point Buy is horrible. If I remember I'm working with 18, 16, 16,, 14, 11 and 9, so much better overall.
Multi-classing is worth looking into and I already had. I wish Flurry of Blows was kept in armor because that would be a great fall back position when Grappling goes south.
I'm basically wanting Grapple to lock down Casters, as a lot of Caster NPCs have a bad CMD for their CR. This makes Fighter attractive because of the Spellbreaker feats. We also have a Rogue in group and I'd like to help him with getting worry free shanks as he's a heavy glass cannon build.
Beyond those two instances, I don't see myself grappling insanely often. If the situation calls for it, it's nice to have in the bag of tricks but I'd still like to have a more direct Beat Down Button.
If there's anymore advice I'm all ears. I wish I knew if we had any magic in the group because that can kind of swing things between Monk and Fighter depending on what's available.