Joshua Rowley's page

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Some good things to think about. I actually talked to my GM this morning and were doing 4d6 stat creation, because everyone realized Point Buy is horrible. If I remember I'm working with 18, 16, 16,, 14, 11 and 9, so much better overall.

Multi-classing is worth looking into and I already had. I wish Flurry of Blows was kept in armor because that would be a great fall back position when Grappling goes south.

I'm basically wanting Grapple to lock down Casters, as a lot of Caster NPCs have a bad CMD for their CR. This makes Fighter attractive because of the Spellbreaker feats. We also have a Rogue in group and I'd like to help him with getting worry free shanks as he's a heavy glass cannon build.

Beyond those two instances, I don't see myself grappling insanely often. If the situation calls for it, it's nice to have in the bag of tricks but I'd still like to have a more direct Beat Down Button.

If there's anymore advice I'm all ears. I wish I knew if we had any magic in the group because that can kind of swing things between Monk and Fighter depending on what's available.


Hi, I'm playing in a game this week with a few friends. I'm very familiar with Pathfinder but this is my first time actually playing it.

I pride myself on building characters who are somewhat interesting over the stock archetypes. For this reason I wanted a grappler, something that doesn't seem popular in Pathfinder or even most games. After going through Feat, Classes etc. it was obvious it pretty much had to be a Fighter or Monk. Both offer different pros and cons so I figured I'd ask some advice.

How would you build a Grappler? We are starting at level 1 and as far as I know 15 point buy is allowed. Were not using any special books except the Legacy of Fire PHB, which isn't a big changer.

Ideally this character would have respectable damage output while being able to lock a dangerous opponent down and staying alive. I really have no preferences beyond that and I very much like both the Monk and Fighter classes.

My apologies if this was asked somewhere else, my quick search didn't turn up anything. If you know of a good source of info for my question, please link. :] As much advice as you feel like typing is appreciated and will be read.


I was trying to think a campaign setting for a game I'm starting fairly soon. After a week of no ideas I liked I stumbled on a thread where someone was homebrewing a 8 and 16 bit roleplay and I thought this would be a fantastic campaign setting.

So far it's all gone much smoother than I anticipated and should be quite fun but I have a troubling plot hole.

Why and how would the party be going through alternate dimensions to assist the hero/s of the "game world"?

I'am not all that fluent in 3.5/Pathfinder. I know the rules but not many of the monsters/deities that in depth. What I was wondering is can anyone think of why and how this would be happening? Even something vague could give me a good idea and jump the major story hurdle.

Personally I was thinking Gate could easily solve the transportation problem but still can't think of who they're working for. A specific deity or deities seems a bit cliche and not a good fit.

Any suggestions are helpful, so whatever comes to mind is worth posting. Thanks for your time and assistance with my weird plot premise. :]