Mynafee Gorse

Josh Windeknecht's page

Goblin Squad Member. Organized Play Member. 18 posts (19 including aliases). No reviews. 1 list. No wishlists. 42 Organized Play characters.


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Shadow Lodge

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From what I've seen in my local group, the people who are able to buy things with AcP are the GM's, In 1e, these were the same people who got race boons. I don't see a difference in the 2 systems myself. I think that getting access to the ancestries, classes, and whatever is approved from a new book should be available when it is sanctioned. New players would be motivated to buy additional books to get the newest options available in that book. I don't have any skin in the game right now as my AcP progression is stalled as our FLGS closed this weekend. I don't know when we'll be able to play PFS games again. Before it's mentioned, there is no interest in remote play in this area, so that's not an option.

Shadow Lodge

I was planning on building Techi from closer to the beginning of either Universe or the OVA. I just don't think that light hawk wings and the energy sword would convert very well. Fort a lower powered Tenchi, maybe a brawler? Ryoko has me stumped, as does Washu. I've already got Yosho built as a Sword Saint, right now he's only 2nd level.

Shadow Lodge

I'm trying to build a few characters from the Tenchi Muyo anime for PFS and I'm stuck. I'm specifically trying to build Tenchi, Ryoko, and Washu. I think that Ryoko may end up a Black Blade Magus, and I'm completely stuck on what to do about Tenchi. For Washu I was thinking about an Alchemist of some flavor. Any suggestions you have would be very much appreciated

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I could use some advice for building Harley Quinn for PFS. Here's what I've come up with so far.
Unchained Rogue (Acrobat) would be my primary class, then I would throw in a couple levels of Brawler or Unchained Barbaian for some muscle. Her stats are:

STR 16
DEX 14
CON 14
INT 13
WIS 10
CHA 12

For her weapon, I'm thinking a club (baseball bat) or morningstar (spiked baseball bat).

Shadow Lodge

I'm not planning on disrupting any tables that I would play her at, she's just one of my favorite characters.
This is my thought for her at this point. Unchained Rogue (Acrobat) would be my primary class, then I would throw in a couple levels of Brawler or Unchained Barbaian for some muscle. Her stats are:

STR 16
DEX 14
CON 14
INT 13
WIS 10
CHA 12

For her weapon, I'm thinking a club (baseball bat) or morningstar (spiked baseball bat). I'd like to see your build too, Eric.

Shadow Lodge

I'd like to build Harley Quinn for PFS, and eventually the rest of the Squad, but I have no idea where to even begin. I'd like people's input on building these characters.

Shadow Lodge

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Deadmanwalking wrote:

Your character lacks focus. If you focus just a bit more you can manage to be a lot better mechanically.

For example, if you buy Student of Philosophy instead of one of your existing Traits, you can drop Cha to 7...

I really don't like dropping a stat to 7 unless I can come up with a reason for it that fits the character, not just for mechanics. Any ideas for a reason for an empiricist to have that low of a Charisma? Here's the description of the archetype for some help.

<i>Champions of deductive reasoning and logical insight,
empiricists put their faith in facts, data, confirmed
observations, and consistently repeatable experiments—
these things are their currency of truth.</i>

Shadow Lodge

I threw this investigator together for PFS play, please give me advice on ways to make it better. Sorry if this thread is in the wrong place.

Half-Elf Investigator (Empiricist) 1
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee rapier +2 (1d6+2/18-20)
Ranged sling +2 (1d4+2)
Investigator (Empiricist) Spells Prepared (CL 1st; concentration +4):
1st—keen senses{super}APG{/super} (DC 14), shield
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Statistics
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Str 14, Dex 14, Con 13, Int 16, Wis 12, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Sharp Senses[APG], Skill Focus (Disable Device)
Traits elven reflexes, resilient
Skills Bluff +4, Craft (alchemy) +7 (+8 to create alchemical items), Diplomacy +4, Disable Device +9, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (religion) +7, Perception +9, Sense Motive +5; Racial Modifiers +4 Perception
Languages Common, Elven, Jistka, Osiriani, Varisian
SQ alchemy, elf blood, inspiration, trapfinding +1
Combat Gear sharpstone sling bullets (10); Other Gear studded leather, rapier, sling, sling bullets (10), backpack, bedroll, belt pouch, flint and steel, formula book, ink, black, inkpen, mess kit, parchment (10), pot, scroll case, sealing wax, soap, thieves' tools, torch (10), trail rations (5), waterskin, 29 gp, 9 sp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Die & Rise
Lacuna Coil

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ibooks, it will read any epub

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Here's how I read it.
.For every multiplier of threat range above x2, increase the threat range by 1 (scythe crit range would be 18-20).
.On a natural roll in the threat range, for every 5 above the target's AC, you deal extra weapon dice. A triple crit with a scythe would deal (3*2) 6d4 damage with no strength multiplier.
.On a natural roll outside of threat range, you get a critical for every 10 above target's AC.
Critical effects are self-explanatory.

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The Eagles

Seven Bridges Road

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even though he's old
schwarzenegger will be back
in another action flick

Shadow Lodge

Can't un-see some things
four hundred pounds in a thong
please gouge my eyes out.

Shadow Lodge

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Will there be any guidelines for changing existing PFS character's faction, or is that something that just won't be allowed. If there are already guidelines for this, could someone please let me know where they can be found. Thanks

Shadow Lodge

I'm making a halfling fighter for PFS play, and I was wondering if the halfling warslinger racial trait could also be used for a sling staff. If this will not work, what about the ammo drop and juggle load feats? I

Shadow Lodge

stipated mon

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Can anybody tell me the starting HP and HP per level for an eidolon. I cant find this info anywhere and I'd like to know.