Brass Man

Jose Medina G's page

Goblin Squad Member. Organized Play Member. 18 posts (53 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.


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Congratulations, Alice. That must have been a lot of hard work!

Thanks for posting them (and thanks to the Frog Gods for allowing us to enjoy them).


Thank you all, I think SS would work well mainly because my wife is interested in the jungle-adventure-old ruins theme. I can always replace Gellik's race and class...

Also, I was seriously considering adding the basic hero point rules from the APG, as it can help both with dificult situations I might have overseen and also add more flavour to the "starring" role. What do you think?

Thanks again


ANebulousMistress wrote:
Just remember, in a solo campaign ability damage suddenly becomes a lot more game-ending. Learned that one the hard way. And the earlier APs gave that out like candy.

That might be a major problem, I wasn't counting on it, thanks.

Lady Firedove wrote:
Also, my husband is running Serpent Skull for me. I'm a bard who's finished all of adventures 1&2, most of adventure 3, and part of adventure 4. My husband didn't have to create any (N)PCs since several actual recruitable NPCs are included in the Serpent Skull story. He's currently combining/overlapping adventures 3 and 4 and modifying them so it's not such a huge hack-and-slash Fest. (I most enjoy diplomacy, intrigue, etc.)

Must be something inevitable. Before reading this yesterday she decided playing a gnome bard. I went through the proposed APs' themes very schematically and she decided giving Serpent's Skull a try... Curious thing. We'll be creating the chartecter today I think. Yerteday it was alla about explaining a little bit of game fluff and overall mechanics (first D20 experience for her...).


Why, thanks everyone for your ideas. I'll start re-reading the suggested APs to give it a mature thought. I think I'll be also basing myself heavily on my wife's choice of character.

I you have further ideas/expeciences lett me know!!


ciretose wrote:


I am doing carrion crown now with my wife and it is working ok. You have to mod things in places and she is playing two characters with mixed abilities starting at 2nd level (Inquisitor and Oracle) and it has only had a few re-writes (haunts...)

In fact I'm talking about my wife!


CalebTGordan wrote:

Not Kingmaker. The reason is the need for a diverse party in both exploring and in running the kingdom. While you could just fill the government with NPCs, the player will need to be Charisma based if he wants to recruit them and so he could be the king. If you cut the kingdom building out the PC still needs a party with him to cover all the different types of encounters.

So basically, the nature of Kingmaker will limit the types of characters he can play as. If he is going to be a Charisma based expert, then it wouldn't be perfect. Anything else wouldn't be terribly bad, but it would make it a challenge.

I haven't played anything else besides Curse of the Crimson Throne. CotCT could do decently as a solo game, and the story itself has elements that would do really well for a solo game.

Are you doing a gestalt build for the PC?

Thank you very much.

I'd rather not do a gestalt build because of the rookie nature of the player. I think it's going to be easier and more enjoyable with a "normal" build. I plan to add NPC help as little as possible and I'm counting on the player choosing a solo friendly character (ie rogue, cleric, druid, bard fi). My idea is designing an NPC to be the usual "guest star" with a class that balances the PC's


Thank you. By the way, if it is of some help. The solo player is going to be rookie (not for RPG, but for Pathfinder)...


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Wellington, as simple as that, i'll be hosting a solo campaign and I'd like to know which one of the recent AP would work best (after the mandatory encounter conversion). I was thinking of these 3 options:
- KINGMAKER, excellent for developing a character to its full potential in all aspects.
- SERPENT'S SKULL: good background theme for film-like solo adventures (whip-stetson hat wielding starring...)
- CARRION CROWN: solo horror sounds like a great experience to me.

Please let me know your thinking!


This is a very interesting post, that makes me consider how many interesting details concerning the PC's everyday life we don't consider in a thorough manner.

I guess (forgetting a little bit about the existence of the blessed book) the fluff of this rule really makes up for the existence of huge magical libraries and wizard's towers.

Concerning the bonded object rule I would accept any "tome" written, copied, claimed somehow by the wizard as known. A rule could for this could be considering any spellbook from which the wizard has previously prepared spells...

I would certainly become more serious with spellbooks pages, burden and carrying capacity with my skinny wizard... ^^


Azure_Zero wrote:
Jose Medina 985 wrote:
Jose Medina 985 wrote:

Hi there!

After having seen the Interactive Maps od Jade Regent 1I was wondering 2 things:

1) Will we be having the same for previous APs?
2) Has anyone tried it on D20 pro or similar?

Regards!

Hm... I giras the answers so far musa be

1) No and
2) No
you didn't do a search did you?

I swear I did, but it was on my iPhone, so I guess the small screen got me lost somewhere. Thank you very much!


Jose Medina 985 wrote:

Hi there!

After having seen the Interactive Maps od Jade Regent 1I was wondering 2 things:

1) Will we be having the same for previous APs?
2) Has anyone tried it on D20 pro or similar?

Regards!

Hm... I giras the answers so far musa be

1) No and
2) No


Hi there!

After having seen the Interactive Maps od Jade Regent 1I was wondering 2 things:

1) Will we be having the same for previous APs?
2) Has anyone tried it on D20 pro or similar?

Regards!


Beckett wrote:

Ive done this a few times, but never in PF. In 3.5, aside from all the rp requirements, it took a minimume of 1/2 a year (of uninterupted) crafting just to make the item. I think PF has changed that, but it still takes a very long time. Also, in PF, each Lich's formula, ritual, process, etc. . . is unique to that indivual. So finding notes may or may not help them at all.

Apart from what has been previously said I'll add my twopence.

Given that becoming a lich involves the creation of a Phylactery and that THIS item is not only expensive, but unique for each lich, I would strongly consider taking notes during the campaign of allies/enemies, in-game situations and what your necromancer player did to them/in them, how she behaved, what loose ends there where, so that you can require really personal "components" for the phylactery (left eye of first NPC that dropped her bellow 0 HP, for instance...)

This should also not be a "shopping" list, but flashes of insight/product of extensive research in which the character realizes what she needs next.

Good luck and enjoy!

BTW: post results once this ends!


Hi there,

do you know if there is anything similar as to a project for the Vassal (or similar) Game Engine with a Pathfinder module?

I'm planning to start a campaign with my friens but some live in almost distant continents and we meet physically only 2-3 times a year. The folks want a more concrete form of "telematic" RPG (mostly for the combat encounters) and we plan to use talking programs such as Skype and we just discovered Vassal. Only it's ready either for 3rd or 4th edition.

Any suggestions?
Thanks in advance


Kaisoku wrote:

I was talking to my friend (Volaran on these boards) about this, and he mentioned the Pathfinder Chronicler.

Specifically, some of the abilities would be perfect for him. Whispering Campaign is almost exactly what "The Game" was like, and if he got his hands on the Horn of Valere, the Call Down the Legends and Lay of the Exalted Dead would be perfect.

It also comes with Bardic Knowledge and Bardic Music abilities.

Honestly, a Rogue who traded Trapfinding for Bardic Knowledge and Versatile Performance, who went into Pathfinder Chronicler would likely be your best approach at a non-spellcasting version of Thom Merrilin.

Thank you all. I'll start with rogue, will consider a small intercourse into fighter ando propose changing trapfinding for Bardic Knowledge and Versatile Performance to my GM.

I'll give you feedback once we've started thinngs (it might take a while though because I'm running the Council of Thieves Campaign right now...)


Julian Neale wrote:

On second thoughts, going Bard/Rogue would gimp your BAB.

Ask your DM if you could do a spell-less bard, by using the Court Bard variant, and substituting bard spells for rogue talents and sneak attack. I think that would be a fair swap and closer in line with the fictional character!

Thank you Julian, I'm proposing this right away to my GM. I also wanted to do a spell-less bard in order to gain in fidelity to the character and I think getting rogue talents and some sneak attack as court bard would compensate. Also, if i go for the throwing knives tactic i won't be abusing sneak attack all the time (at least not until higher levels when invisibility becomes more available)...

Thank you all


hi there,
we're about to start the kingmaker campaign and i'd like to play a character inspired by the wheel of time's tom merrilin. Suggestions as to the following topics are wellcome:
1) class, class progression. tom is obviously roguish, but i wonder if starting with a few lvls ob bard can be of use (f. instance untill getting the disguise spell...) Also, if the rogue path is chosen attention should be payed to perform family skills (he is in fact a great performer just as well as he is a spy)

2) combat: tom excells throwing knives but this path is a dificcult one in terms of game mechanics for it to be usable in actual combat... i've considered using dual wield and mobility feat tree but i wonder if there are alternatives

3) prestige classes? pathfinder delver can be quite appropiate, something in between the former and an assassin...

thans in advance


1.- The wheel of time saga by the late Robert Jordan. Currently waiting for the seventh book (spanish edition, "The portals of stone")

2.- Badly waiting for "A dance with dragons", 5th tome of "A song of fire and ice" by George RR Martin.

3.- Rereading the PFRPG core rulebook and the first 2 issues of the Council of Thieves for an inminent start in my campaign.

4.- Studying lots of medical stuff! (duty calls)