Thank you all, I think SS would work well mainly because my wife is interested in the jungle-adventure-old ruins theme. I can always replace Gellik's race and class... Also, I was seriously considering adding the basic hero point rules from the APG, as it can help both with dificult situations I might have overseen and also add more flavour to the "starring" role. What do you think? Thanks again
ANebulousMistress wrote: Just remember, in a solo campaign ability damage suddenly becomes a lot more game-ending. Learned that one the hard way. And the earlier APs gave that out like candy. That might be a major problem, I wasn't counting on it, thanks. Lady Firedove wrote: Also, my husband is running Serpent Skull for me. I'm a bard who's finished all of adventures 1&2, most of adventure 3, and part of adventure 4. My husband didn't have to create any (N)PCs since several actual recruitable NPCs are included in the Serpent Skull story. He's currently combining/overlapping adventures 3 and 4 and modifying them so it's not such a huge hack-and-slash Fest. (I most enjoy diplomacy, intrigue, etc.) Must be something inevitable. Before reading this yesterday she decided playing a gnome bard. I went through the proposed APs' themes very schematically and she decided giving Serpent's Skull a try... Curious thing. We'll be creating the chartecter today I think. Yerteday it was alla about explaining a little bit of game fluff and overall mechanics (first D20 experience for her...).
CalebTGordan wrote:
Thank you very much. I'd rather not do a gestalt build because of the rookie nature of the player. I think it's going to be easier and more enjoyable with a "normal" build. I plan to add NPC help as little as possible and I'm counting on the player choosing a solo friendly character (ie rogue, cleric, druid, bard fi). My idea is designing an NPC to be the usual "guest star" with a class that balances the PC's
Wellington, as simple as that, i'll be hosting a solo campaign and I'd like to know which one of the recent AP would work best (after the mandatory encounter conversion). I was thinking of these 3 options:
Please let me know your thinking!
This is a very interesting post, that makes me consider how many interesting details concerning the PC's everyday life we don't consider in a thorough manner. I guess (forgetting a little bit about the existence of the blessed book) the fluff of this rule really makes up for the existence of huge magical libraries and wizard's towers. Concerning the bonded object rule I would accept any "tome" written, copied, claimed somehow by the wizard as known. A rule could for this could be considering any spellbook from which the wizard has previously prepared spells... I would certainly become more serious with spellbooks pages, burden and carrying capacity with my skinny wizard... ^^
Azure_Zero wrote:
I swear I did, but it was on my iPhone, so I guess the small screen got me lost somewhere. Thank you very much!
Beckett wrote:
Apart from what has been previously said I'll add my twopence. Given that becoming a lich involves the creation of a Phylactery and that THIS item is not only expensive, but unique for each lich, I would strongly consider taking notes during the campaign of allies/enemies, in-game situations and what your necromancer player did to them/in them, how she behaved, what loose ends there where, so that you can require really personal "components" for the phylactery (left eye of first NPC that dropped her bellow 0 HP, for instance...)This should also not be a "shopping" list, but flashes of insight/product of extensive research in which the character realizes what she needs next. Good luck and enjoy! BTW: post results once this ends!
Hi there, do you know if there is anything similar as to a project for the Vassal (or similar) Game Engine with a Pathfinder module? I'm planning to start a campaign with my friens but some live in almost distant continents and we meet physically only 2-3 times a year. The folks want a more concrete form of "telematic" RPG (mostly for the combat encounters) and we plan to use talking programs such as Skype and we just discovered Vassal. Only it's ready either for 3rd or 4th edition. Any suggestions?
Kaisoku wrote:
Thank you all. I'll start with rogue, will consider a small intercourse into fighter ando propose changing trapfinding for Bardic Knowledge and Versatile Performance to my GM. I'll give you feedback once we've started thinngs (it might take a while though because I'm running the Council of Thieves Campaign right now...)
Julian Neale wrote:
Thank you Julian, I'm proposing this right away to my GM. I also wanted to do a spell-less bard in order to gain in fidelity to the character and I think getting rogue talents and some sneak attack as court bard would compensate. Also, if i go for the throwing knives tactic i won't be abusing sneak attack all the time (at least not until higher levels when invisibility becomes more available)... Thank you all
hi there,
2) combat: tom excells throwing knives but this path is a dificcult one in terms of game mechanics for it to be usable in actual combat... i've considered using dual wield and mobility feat tree but i wonder if there are alternatives 3) prestige classes? pathfinder delver can be quite appropiate, something in between the former and an assassin... thans in advance
1.- The wheel of time saga by the late Robert Jordan. Currently waiting for the seventh book (spanish edition, "The portals of stone") 2.- Badly waiting for "A dance with dragons", 5th tome of "A song of fire and ice" by George RR Martin. 3.- Rereading the PFRPG core rulebook and the first 2 issues of the Council of Thieves for an inminent start in my campaign. 4.- Studying lots of medical stuff! (duty calls) |