Valeros

Joryn Lightbringer's page

46 posts. Alias of Vrog Skyreaver.


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Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn stepped forward and smashed his blade into the creature again.

Smiting on my primary attack again.

Attack Roll w/Bard Song: 1d20 + 16 ⇒ (8) + 16 = 241d20 + 8 ⇒ (14) + 8 = 22
Damage Rolls: 1d8 + 13 ⇒ (8) + 13 = 211d8 + 5 ⇒ (4) + 5 = 9


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"For the far horizon!" bellows Joryn as a battlecry before stepping into the fray with the snake.

Attack Rolls (smiting on the primary): 1d20 + 14 ⇒ (17) + 14 = 311d20 + 6 ⇒ (15) + 6 = 21
Damage Rolls: 1d8 + 11 ⇒ (5) + 11 = 161d8 + 3 ⇒ (3) + 3 = 6 If the snake isn't evil, subtract 3 to hit and 8 to damage from his first attack.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

I have returned.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Posting this to all my games, so sorry if you see it multiple times:

This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.

Thank you for your patience.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"We should move in the direction he was headed, as that will likely take us to his leader."


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn moves and attacks.

Attack Roll: 1d20 + 11 ⇒ (1) + 11 = 12
Damage ROll: 1d8 + 3 ⇒ (6) + 3 = 9

and then attacks some more:

Attack Roll: 1d20 + 11 ⇒ (15) + 11 = 261d20 + 6 ⇒ (13) + 6 = 19
Damage ROll: 1d8 + 3 ⇒ (5) + 3 = 81d8 + 3 ⇒ (6) + 3 = 9


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn moves into the room and says "Surrender." while levelling his blade at the Hobgoblin.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"We need light!" Joryn calls back over his shoulder, while trying to stay vigilant for attacks from his front.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

No worries. That's the way of iterative attacks.

Joryn gives chase, moving up the hallway to follow the way the Hobgoblin went. Just double-moving.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Seeing that his companion is attended to, Joryn turns his attention to the Worg next to him, hoping to end it.

Attack Rolls: 1d20 + 11 ⇒ (8) + 11 = 191d20 + 6 ⇒ (7) + 6 = 13
Damage Rolls: 1d8 + 3 ⇒ (7) + 3 = 101d8 + 3 ⇒ (8) + 3 = 11


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Crawling is a full-round action that provokes; That being said, I got you:

Seeing Verdan fall and nearly die, Joryn moves next to him and reaches out his hand, life flowing back into the man.

Lay on hands for 24 HP, then:

Drawing upon the power of Celestian, Joryn quickly incants another healing spell.

Cure Light Wounds: 1d8 + 4 ⇒ (7) + 4 = 11


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Sorry, I meant to post this and then forgot:

If my attack drops the Worg, Joryn will do the following:

Joryn moves into the spot of the creature he just downed, then quickly heals Verdan.

Cure Light Wounds: 1d8 + 4 ⇒ (8) + 4 = 12

If that doesn't drop the Red Worg, then Joryn will make a follow-up attack.

Attack Roll: 1d20 + 6 ⇒ (17) + 6 = 23
Damage Roll: 1d8 + 3 ⇒ (1) + 3 = 4


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn again turns his blade on the Red Worg in front of him, trying to lay it low so that he may aid his companions.

Attack Roll: 1d20 + 11 ⇒ (14) + 11 = 25
Damage Roll: 1d8 + 3 ⇒ (2) + 3 = 5


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

As the door below swings open and opponents come rushing out, Joryn sighs and climbs back down the crates, moving to engage the Worg nearest him.

As he swings his blade at the creature, he cries out "Celestian Take you!" and channels his faith into his blade.

Attack Roll w/Smite Evil: 1d20 + 14 ⇒ (1) + 14 = 15
Damage Roll: 1d8 + 11 ⇒ (4) + 11 = 15


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Sorry, when I looked at the map, I didn't see the balcony, but after you mentioned it, I relooked at it and you're quite correct.

Joryn sheathes his blade and moves over to the crate to begin climbing up.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn draws his blade then goes to engage the near one, swinging it at the Hobgoblin as he arrives.

Attack Roll: 1d20 + 12 ⇒ (10) + 12 = 22
Damage ROll: 1d8 + 4 ⇒ (3) + 4 = 7


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn spends a moment cleaning his blade then puts it away to help run the crank again.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"Celestian has told me that there is no ill intent behind either door. We can inspect them should you wish to, but it does not appear that either has been opened in some time."


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"Let me see what Celestian has to say on the matter." says Joryn, who then concentrates on both doors for about a minute.

Using Detect Evil on each door and taking a minute on each door, which should be long enough to concentrate on both doors to A) obviously get any auras, and B) allow time in case anything evil moves by the door.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

I'm aware, but I only accept healing if I'm below half life.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

With the battle over, Joryn would slap Verdan on the shoulder and Lay on Hands to heal him of his injuries. LOH for 1, since any spell used would be overkill!


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn continues to attack.

Attack Roll +Haste +Flank: 1d20 + 14 ⇒ (14) + 14 = 281d20 + 14 ⇒ (15) + 14 = 291d20 + 9 ⇒ (5) + 9 = 14
Damage Rolls: 1d8 + 3 ⇒ (5) + 3 = 81d8 + 3 ⇒ (5) + 3 = 81d8 + 3 ⇒ (1) + 3 = 4


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn will hold his position, acting as a shield to his allies still on the platform. He will attack the creature, hoping to land a more telling blow.

Attack Rolls: 1d20 + 12 ⇒ (16) + 12 = 281d20 + 12 ⇒ (11) + 12 = 231d20 + 7 ⇒ (13) + 7 = 20
Damage Rolls: 1d8 + 3 ⇒ (8) + 3 = 111d8 + 3 ⇒ (7) + 3 = 101d8 + 3 ⇒ (5) + 3 = 8


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn draws his blade and attacks the creature.

Attack Roll: 1d20 + 11 ⇒ (13) + 11 = 24
Damage Roll: 1d8 + 3 ⇒ (8) + 3 = 11


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Seeing the creature, Joryn draws upon his Celestian granted sight to see into it's heart.

Using Detect Evil on it.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Using a handcrank, turn turn turn


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"Let's be about it then."

Strength Check: 1d20 + 3 ⇒ (14) + 3 = 17


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

I have a 14 as well.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"If it's going to explode, we should clear these crates away first, so that they don't add to the power of the explosion."

As he says that, Joryn begins dragging crates to the other side of the room, at least 30' away from the secret door.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"Lead on. I'll follow behind."


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"Are any of the things that we just picked up magic?"


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Fort Save: 1d20 + 11 ⇒ (8) + 11 = 19

Drawing his blade, Joryn calls upon the power of Celestian and Smites the Ghast that attacked him.

Attack Roll: 1d20 + 11 ⇒ (19) + 11 = 30
Damage Roll: 1d8 + 3 ⇒ (8) + 3 = 11


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn will step off the ledge and brace himself for the damage to come. After crashing to the ground, he will stand back up.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn will draw out his holy symbol and bring the power of Celestian's disdain for undeath into the area.

Turn Undead: 1d20 + 5 ⇒ (4) + 5 = 9 Effective Level 4th.
Turn Damage: 2d6 + 7 ⇒ (1, 6) + 7 = 14


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Climb: 1d20 - 3 ⇒ (2) - 3 = -1

Joryn seems ill-prepared to climb things.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Aid for survival: 1d20 + 4 ⇒ (5) + 4 = 9


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"I have very little knowledge about the wilderness, but I will certainly offer what assistance I can."

I have a pretty good chance of aiding survival, and I hope that my survival bonus from Wisdom (+4) isn't the highest bonus.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Joryn will join the Pelorite and as Verdan offered last rites, Joryn searched for wounded, or those merely at death's threshold.

Spot: 1d20 + 4 ⇒ (4) + 4 = 8
Listen: 1d20 + 4 ⇒ (12) + 4 = 16


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"So, let's go down and see what's going on then."


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"Did the Dwarves come out and meet your group before, or did you open a tower door and meet them there?"


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"I have been drawn here by Celestian. I offer my blade as well."


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

"I am Joryn." says Joryn as he introduces himself.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

No, still here. I was just waiting for notice in the Discussion tab that we were starting.

During the evening, a young man with dark hair and violet eyes would slip into the room, although with anyone wearing Full Plate, perhaps slip was not the right word.

He would remain quiet, listening to the stories of the road that the others told; of the Orc attack and the subsequent victory of the adventurers. When asked to introduce himself, he would simply say "I am Joryn, holy warrior of Celestian. His will has brought me here."

When the group met the next morning, Joryn was waiting for them, still wearing his plain-but-functional plate armor, only this time a battered Heavy Wooden shield was strapped to his back and a plain, yet well cared-for, longsword sat sheathed on his belt for a left-hand draw.

A traveler's cloak, metal gauntlets that did not match his armor, and several rods that were hung from his belt for easy draw rounded out his appearance, clearly marking him as an adventurer.

During the trip, he let again let the others lead the conversation, but would speak of spoken to. It quickly became apparent that he seemed uncomfortable speaking to large groups of people.

When they were finally led into the priest's room, he listened to the story from both sides before saying to the priest "I mean no disrespect to the followers of The Archmage of The Gods, but should you require further healing, I would be happy to give all I have been granted."


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

First of all, welcome to the Paizo forums.

For all of you, if you look below the box where you post your text, you will see a spoiler labelled "how to format your text". click that, and it will show you the way that you can bold your text, and so on.


Max HP: 77 | AC: 23; T: 11; FF: 22 | INIT: +0 | FORT +11; REF +5; WILL +9 | Current Damage: -0 | Lay on Hands: 23/24 | Turn Undead: 5/6 | Spells: 2/1

Greetings all! I figured it would be okay for me to pop in here, as travelling is what Celestian has commanded me to do!


My internet should be back up when I get home, but I'll get an alt created shortly.

EDIT: and here he is. Rolling HP below:

7d10 ⇒ (4, 5, 9, 3, 9, 1, 1) = 32 taking half for 4 of those will put my HP to 69.