Full Name |
Jorquimo Sakharova |
Race |
Dhampir |
Classes/Levels |
Bard (Archaeologist) / 1 |
Gender |
Male |
Size |
Medium |
Age |
131 |
Alignment |
Chaotic Neutral |
Deity |
Gorum |
Location |
In the forests South of Olegs Stockade |
Languages |
Common (Taldane), Hallit, Kelish |
Strength |
10 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
11 |
Charisma |
18 |
About Jorquimo Sakharova
Jorquimo Sakharova
Male Dhampir Archaeologist
CN Medium Humanoid (Dhampir)
Init +1
Senses Perception +6, Darkvision 60ft, low-Light vision
----- Defense -----
AC 14, touch 11, flat-footed 12 (+2 armour, +1 shield, +1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +2 Notes+2 vs disease & mind-affecting effects
----- Offense -----
Speed 30ft.
Melee Longsword +0 (1d8/19-20)
Bard Spells Known (CL 1st; concentration +5)
1st (2/day)- Restful Sleep, Detect Secret Doors
0th (at will)-Detect Magic, Read Magic, Light, Spark
----- Statistics -----
Str 10, Dex 12, Con 12, Int 14, Wis ,10, Cha ,18
Base Atk +0; CMB +0; CMD 12
Traits Noble Born (Orlovsky): +1 Stealth & CMD; Velvet Voice: +1 Diplomacy & +1 Perform(Oratory)
Feats Lingering Performance: Archaeologists luck persists for 2nd rounds,
Languages Common (Taldane), Hallit, Kelish
----- Experience -----
150 / 2000
Skills
- Appraise 1(+6)
- Bluff 1(+10)
- Diplomacy 1(+9)
- Intimidate 0(+4)
- Knowledge (Geography) 1(+6)
- Knowledge (History) 1(+6)
- Knowledge(Local) 0(+3)
- Knowledge(Nature) 0(+3)
- Knowledge(Arcana) 0(+3)
- Knowledge(Religion) 0(+3)
- Knowledge(Nobility) 0(+3)
- Perception 1(+6)
- Ride 0(+1) 1(+6)
- Sense Motive 1(+4)
- Spellcraft 0(+2)
- Stealth 0(+2/+3)
- Perform (Oratory) 1(+9)
- Use Magic Device 1(+8)
----- Special Abilities -----
Archaeologists Luck 8rnds/day +1 to Atk,Save,Skill & Dmg
Bardic Knowledge +½lvl (1 min) to all knowledge skills, use untrained.
Negative Energy Affinity -ve Energy Heals ; +ve Energy Harms
Undead Resistance +2 on saves vs disease & mind-affecting effects.
Resist Level Drain (Ex) Take no penalties from energy drain effects ; >HD -ve lvls still kills ; -ve lvls lost after 24hrs, no save needed
Dayborn Unaffected by Sunlight
Manipulative +2 to Bluff and Perception checks (inc. in skills)
Combat Gear Longsword, Dagger (6 lbs)
Worn Gear Leather armour,Light wooden shield,Explorers outfit (26 lbs)
Carried Gear Backpack, Trail rations (8), Mess kit, Coffee pot, Coffee Beans (1 lb), Coffee grinder, Waterskin, String, Soap (22 lbs)
Mule Carried Gear Mule (Jess), Bit & Bridle, Pack Saddle, Coffee Beans (1 lb), Cooking kit, Bedroll, Blanket, Small Tent (66 lbs)
Loads
Combat + Worn + Carried (66 lbs) = Medium ACP -3
Combat + Worn (32 lbs) = Light ACP, Shield wielded -1 ; ACP, Shield carried 0
Money 28gp, 8sp, 8cp