Sorry it did indeed not update for me. I generally check when things get quiet for too long. Forgive me for the lapse. Jorleif sees the tossed halfling that just fell and goes to warn Kitta, but everyone's words no longer make any sense to him as well as his words to them. I need to teach the language of water to one of them one day soon. Instead of warning Kitta, he shoots the halfling. Attack with Shortbow 1d20 + 3 ⇒ (20) + 3 = 23
Confirm with Shortbow 1d20 + 3 ⇒ (15) + 3 = 18
Jorleif nods and leaps over the side landing on the water. He'll stay lightly armored for this one Ice forms beneath his feat as he takes a large circle around the boat trying to approach from a direction they are not looking. Quietly he approaches the boat or failing being quiet then running towards it over the water When he gets 15 feet to the boat he call forth a thick fog cover the boat, but of which he can see through obscuring mist. Once they are covered he'll take out who he can in the boat with his mace. The mist will only last a minute Stealth: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21
Jorleif uses the ambient light for now, his enhances vision better than most men. Not seeing much right now, but he knows once they get closer to the town he will. Perception: 1d20 + 5 ⇒ (5) + 5 = 10 Jorleif will succumb to the feeling willing. Crestefalla are always looking for magic to use or be used by.
Jorleif walks on the water beside the boat, small discs of ice forming beneath his feet. Once they get close to shore, Jorleif signals them to put away the oars a little earlier than normal and guides the boats in by hand. Perception: 1d20 + 5 ⇒ (14) + 5 = 19 Jorleif isn't sure what the blood might mean, but he takes it as a positive sign. He pulls out the bow and makes sure he is ready, and will keep an eye out for any lookout in case he needs to call the mist and fog to cover their advance. (He'll tell Torgeir as well in case his eyes sees one first)
Jorleif grins at Sámr then replies to Njáll, "Aye Njáll. We laid to rest one who would not stay dead, claimed his armor, and discovered this." Jorleif shows Njáll the stone with the rune on it. "Dagaz. Rune of the day and laying the dead to rest. I'll need some time to study it but then I should be able to use it to aid us."
"I will give you what aid I still can. Don't let me fall if I pass out from the strain" Joreif once again traces a rune for healing over Kjell's wounds. When completed he sways a little like he will fall over, put steadies himself and with a deep breath is able to stay standing. cure light wounds 1d8 + 1 ⇒ (2) + 1 = 3
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