Uanae Deepsky

JollyCooperation's page

21 posts. Alias of TheHeroWeNeed.




~Attention~
This is not a cleric vs. x thread. Please do not treat it as such. Thank you in advance.

I've been looking over cleric ideas for the past couple weeks, and I'm not quite understanding the cleric. They have a channel ability that doesn't seem to have a lot of use. Healing spells, other than those that restore levels or damaged ability scores, seem to be largely ignored unless absolutely necessary. Domains are pretty much the bread and butter of the class, and almost everything else is salt and peppered in for flavor. I'm going to list some questions that focus on the factors that seem most prominent to me, and I accept any contributions you have to this topic.

1) If the focus of a cleric's spell list is summoning, curing, and buffs, why would you focus on anything else when other classes can do what a blast cleric, battle cleric, archer cleric, or any other cleric can do, but better?

2) If there's not really a need for cure spells when other classes have them, why play a cleric in the first place? Summoners can summon better than clerics, and bards/skalds can buff better than clerics, which essentially runs this question back to the whole, why play a cleric if they're not needed?

3) I've read up on treantmonk's guides as well as looked on the forum, and the general consensus is that preventative magics (stuff that wizards and similar arcane casters can do) are superior to reactive magics. Is there something a cleric can do that counters this perspective?

Again, this is not a "cleric vs. x" thread. Please stay away from the want to start unnecessary arguments. I truly want this to be a constructive and beneficial conversation between you guys and I. Clerics are one of my favorite classes in the game, and I would very much like to see how they can be properly used in the game.

Thank you in advance.


What spells besides Haunting Mist do you think would work with the above? That is without adding tenebrous or umbral spell.

Also, short of taking a rogue level and going the Arcane Trickster route, what ways could I add damage to these spells besides metamagic feats?


Okay, I've been racking my brain since this morning to see what I could do with the above idea, and I'm frustrated a little.

Perameters:
25 point buy
All Paizo allowed
3rd level Arcane Casting of full casters (wizard, sorcerer, witch, or arcanist)
VMC Battle Oracle - 3rd level revelation: Skill At Arms
2 traits or 3 with drawback
Feat Taxes are in effect
Background skills are in effect

Rather than overwhelm myself with ideas, I'm going to need some Jolly Cooperation from you folks so I can figure out what I should do.

Honestly, I don't want damage(s) builds. I see gish everywhere on the forums. I'd like a melee arcane battlefield controller mixed with support who CAN make things hurt if he absolutely needs to.

Note: The party has yet to be established so I know not of whom I will be supporting. Thank you guys and gals, in advance.


I'm having a bit of trouble picking out a spell to use for a transmutation EK. My build, so far, is as follows. I'll be starting at 5th level and might go to 13. Point buy is 25, and I'm aiming for a polymorph build. Feat taxes are in place.

Humwn Wizard 5/EK ~ vmc Battle Oracle

Str 10
Dex 16 (transmutation bonus applied here)
Con 14
Int 18 (level bonuses go here)
Wis 10
Cha 10

Curse: ?
Revelation: Skill at Arms

Feats
Favored Prestige Class
Prestigious Spellcaster (starting with these for now)

Arcane bond: Agile Amulet of Mighty Fists

Typing from my phone so pardon the language.


So, the idea is that the character's eidolon is a mirror of himself. I'm going with the sub par melee summoner idea here, so optimization is not absolutely paramount in this discussion. Here's what I've got to work with.

All of Paizo
20 point buy
Feat Taxes
And the DM has not disclosed what kind of campaign he is running, nor what kind of creatures we'll face
Starting level is 1st and will go to 8 or 10.
Oh! I'm going with the Spirit Summoner, and the Battle Mystery.

Any suggestions?

I was thinking the summoner could go with a dex build focusing on support and forcing enemies into AoOs while the eidolon is str focused and has the potential to support if needed, but otherwise is the source of the damage.

Then again, this is my first time building a summoner, so I really have no idea what I'm doing. Yes, I know summoners are overpowered. I would simply like to try something my friends haven't done before.


So, I like dogs. You like dogs. We all like dogs.

Hows a human wizard to get a familiar the general shape and size of a Tibetan Mastiff?

Purely for fun, by the way. I wanna see if its possible.


Id like to make a evil doer who can either dominate a creature's body from a great distance, or replaces his soul with there's. I got the idea of this from Ghost in the Shell. Doesn't matter what level. I'm just looking for builds and options at the moment.

And before you ask, the main characters have a strong resistance to it already, though they know not why, nor that they even have it.

Thank you in advance. Oh, and I want to stick with paizo stuff. No 3rd party.


Just as the title asks, can a cleric achieve what a rogue can do?

What I'm trying to do:
Stealth
Disable Devices (if not possible, I can do without)
High Burst Damage
PFS Legal
20 pt. buy