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Organized Play Member. 305 posts. No reviews. No lists. No wishlists. 21 Organized Play characters.


Silver Crusade

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I suggest Sin of Asmodeus be given an award for the post that inspired the most responses.

Silver Crusade

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I have a Judge who said to come here to find out if scrolls can be read with Darkvision. As far as I can tell, Darkvision is like regular vision except reduced to black and white. Scrolls are not in color are they? If not then Why can they not be read that way? Is there a clarification somewhere?

Silver Crusade

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wraithstrike wrote:

The GM is wrong.

Quote:
Spell Selection and Preparation: Until he prepares spells from his spellbook, the only spells a wizard has available to cast are the ones that he already had prepared from the previous day and has not yet used. During the study period, he chooses which spells to prepare. If a wizard already has spells prepared (from the previous day) that he has not cast, [b]she can abandon some or all of them to make room for new spells.[/b
Curiosity--> Since you could just put the same spells back into the same slots why would this affect gameplay?

Theoretically, opponents could attack during the preparation period and the casters would have all the spell slots unusable if this surprise rule is used.

Silver Crusade

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So a MT might actually have negative levels.

A Clr3 Wiz3 MT2 losing 6 levels would cast -1d6 fireballs, healing his targets of 1d6 fire damage if they miss the saving throw...

No, not really... The rule does lead to some strange situations...

Silver Crusade

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DM_Blake wrote:

<snip>

Note: I hope you have a good CON or you rolled well. If not these negative levels might kill you immediately. If you have a 10 CON, started as a Gunslinger, and had perfectly average rolls, you have 8 + (4 x 4.5) + (20 x 3.5) = 8 + 18 + 70 = 96 HP, but you will be losing 100 HP from the negative levels, so you are at -4 HP, fully healed. I don't know if there is a rule for what happens when your MAXIMUM HP is a negative number. You're either dead or stabilized at -4 with no way to get back to a non-negative HP value so either way, you're not doing anything useful anymore.

<snip>

Just to stir things up...

Contingency False Life, followed by Heroes Feast twice a day (or extended) Is enough temp HP to put the character over 0hp.

Silver Crusade

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Pathos wrote:
kinevon wrote:
Pathos wrote:

Perhaps...

But do two weirds make a wight?

Do two wights make a Wong?

Consults his Wayfinder...

Hmmm... Perhaps, this may be a question best suited for the PFS?

I think Gary Larson gave the last word on this, but I cannot find the cartoon.

Silver Crusade

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Hmm another case of 8 people - 16 opinions...

Oh Well.

Silver Crusade

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Cyrad wrote:
Chengar Qordath wrote:


<SNIP>

If non-compassionate aliens came to Earth with the explicit purpose of wiping out the human race so they could harvest our natural resources, would you show any mercy to them? Would you let them surrender and fly away back to their planet just so they can mount another invasion?

Just for the record, my answer is 'No Mercy', but I am not a Paladin.

It can be argued the special powers a Paladin has makes up for them
having to be honorable and merciful in situations where most people
would not.

Silver Crusade

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I was thinking of maybe adding animate to the shield.
This means you have to burn a move action to activate it, but then you have both hands free for a short time.

Silver Crusade

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Tapkill wrote:
So i just lvld into mystic theurge and was wondering what feats are available to give me the abilities of a cleric like more channeling healing and is there a way to increase the wizards school spec abilities while in the theurge class?

Traits -

Sacred Touch (obviate the need for a stabilize spell, but without range)
Magical Talent (Not much different than the above)
Sacred Conduit - Better Channel DC

Feats -
Demon Hunter - Cuts through SR on Demons
Extra Channel - More channel energy per day (but not more dice)
Spell Penetration (and Greater Spell Penetration)cut through SR
Improved Channel - Harder DC for Chanel to harm.
Theurgy - Harder DC for spell.
Piercing Spell - Cuts through SR better.
Intensified Spell - Higher Caster level (not higher than Character level)

I think there is also a feat to add to the number of channel dice, but I don't have that book.

Magic items
Phylactery of Positive Channeling - +2d6 to channel dice
Candle of Invocation - Spells as if a higher Cleric level