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Organized Play Member. 305 posts. No reviews. No lists. No wishlists. 21 Organized Play characters.


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Silver Crusade

the David wrote:
I suppose you could use Mage Hand/Unseen Servant to hold your scrolls for you.

Re: Mage Hand

1) Won't work on magical items (like Scrolls)

Target one nonmagical, unattended object weighing up to 5 lbs.

2) As soon as you try to cast, Mage Hand is interrupted.

Duration concentration

Silver Crusade

Jokem wrote:
Pathos wrote:
kinevon wrote:
Pathos wrote:

Perhaps...

But do two weirds make a wight?

Do two wights make a Wong?

Consults his Wayfinder...

Hmmm... Perhaps, this may be a question best suited for the PFS?
I think Gary Larson gave the last word on this, but I cannot find the cartoon.

I found it!

https://www.copblock.org/items/Vintage-the-Far-Side-Greeting-Card-two-Wrong s-Do-Make-A-Right-_232526407865.html

Silver Crusade

toastedamphibian wrote:

Simpler answer: Just use the kukri. Curved blade, delicious brush knife flavor, and you don't need to waste a feat. It is 1 less damage, on average.

If you do end up adding a feat, consider exotic weapon proficiency instead. Wave Blade has the stats you want, and a few little bonuses. Estoc is a good mechanical choice, but flavorwise is very much "rapier".

A Kukri is a martial weapon, right? Are unchained rogues proficient?

Silver Crusade

Heather 540 wrote:
Does a Scimitar qualify for the Unchained Rogue's Finesse Training at level 3? I know it counts for Weapon Finesse due to the Dervish Dance feat, but it is a one-handed weapon and I want to make sure. I don't want to have to use the feat if I don't need it.

If you are medium sized and have a small sized scimitar you might get away with it, but still take penalties for a wrong-sized weapon.

Silver Crusade

Note Breath of Life has

Target creature touched

Even thought it can bring the dead back to life.

Raise Dead, Resurrection, True Resurection all have

Target dead creature touched

So the rules distinguish between a creature, dead creature or object

Silver Crusade

2 people marked this as a favorite.

I suggest Sin of Asmodeus be given an award for the post that inspired the most responses.

Silver Crusade

Vaite Belleran wrote:

Hi everyone,

So I'm trying to do something pretty interesting in my current game and I have to prepare my character for a number of eventualities. I've been doing pretty good so far but I've reached an important snag: I can't manage to find any loophole that would allow me to retain an armour bonus while polymorphed into an elemental while using Elemental Body IV.

Now I know it's petty and kind of pushing it, but it's really the last piece of the puzzle that I need to be wholly satisfied with my build. So thanks in advance forums, do your thing!

Take a level of Wizard/Sorcerer and -

Conjuration School (take Mage Armor as the specialized School spell)
Magical Knack
Master of Pentacles (Dark Archive if you are in PFS)
Rod of Extend
3 PoP 1
Now you can have 25 hours of Mage Armor once you reach level 5.

Silver Crusade

PossibleCabbage wrote:

I think trying to maintain a distinction between FAQ and Errata is doomed to be ultimately fruitless.

<Snip>

I have to agree that arguing over what is a FAQ and what is Errata is a distinction without a difference.

And just to muddy the waters more, suppose we have a multi classed Monk/Caster with Flurry of blows holding a charge. Misses with the first unarmed strike, but hits with a subsequent one?

What happens to the charge?

Silver Crusade

And subsequent attempts on following rounds have the same restriction?

Silver Crusade

So even if the caster misses on the first touch attempt, still does not get more than one attack due to Haste or high BAB?

Silver Crusade

James Jacobs wrote:
Jokem wrote:

Mr Jacobs -

There is a long discussion going on here.

http://paizo.com/threads/rzs2pr4s&page=1?Dimensional-Hop

I see places where it is beginning to get personal.
I am not sure it has gotten to that point yet, but I believe the discussion is at loggerheads and I hope you can either resolve the matter or at least put it on the short list for a FAQ entry.

Flag the abusive posts and do not engage. The flagging system is how our mods are alerted to problem posts, and alerts them to situations where they need to go in and remove posts and perhaps give folks time outs or whatever.

I do not have the capacity to remove posts or the like; I don't have moderator powers on this board.

If it's a rules question, hit the FAQ tag. That's how the design team knows they need to make judgements. I don't really have the capacity or time to monitor FAQ requests and even if I did I'm not allowed to render FAQ judgements or make rules clarifications; management has decided that's the design team's job alone.

Furthermore, I've learned that when I weigh in on contentious arguments about rules here, my presence tends to make things worse. Those who agree with my ruling sometimes use my post as a bludgeon against those who disagree while those who disagree use my post as evidence that Paizo doesn't know its own rules. It's a zero-sum win for me, and it doesn't help anyone else.

OK, I was assuming if you considered the issue important enough you would action the right people at Paizo to take official notice of it.

I don't know the organizational structure if the company, all I know is you seem to be the most available.

I clicked the FAQ button, but most of the people there do not even consider the matter to be ambiguous, so I don't expect this to be
a high priority.

thx 4 responding.

Silver Crusade

I don't agree with your interpretation of the rules because it contradicts the wording of the SLA description. Teleport as a move action, then it goes on to say the Teleportation does not provoke.

The movement IS the teleportation, which does not provoke according to the description of the ability.

I give up. If we cannot agree on the meaning of the words, then there is no point in continuing. I have asked Paizo to clarify this and I am done discussing it until they do.

Silver Crusade

Mr Jacobs -

There is a long discussion going on here.

http://paizo.com/threads/rzs2pr4s&page=1?Dimensional-Hop

I see places where it is beginning to get personal.
I am not sure it has gotten to that point yet, but I believe the discussion is at loggerheads and I hope you can either resolve the matter or at least put it on the short list for a FAQ entry.

Silver Crusade

Gauss wrote:

Jokem, I was not talking down to you, I had assumed you had read the thread.

Since it appears you did not I will repost the relevant quote:

CRB p186 Spell-Like Abilities wrote:
Using a spell-like ability works like casting a spell in that it requires concentration and provokes attacks of opportunity.

A Spell-Like Ability being a standard or move action is not relevant. A Move Action Spell-Like Ability provokes just like a Standard Action Spell-Like Ability unless there is a rule that states otherwise.

For reference, even swift action spells and spell-like abilities would provoke EXCEPT that they put this line in:

CRB p188 wrote:
Casting a spell as a swift action doesn’t incur an attack of opportunity.

You need a similar line to make move action Spells and SLAs not provoke OR wording in the ability that states that.

In short, since the action type is not relevant to whether or not SLAs provoke we have the following:

Detect Evil, used as a move action, provokes because nothing is in the rules to contradict the rule that SLAs provoke.

Dimensional Hop also provokes because nothing is in the rules to contradict the rule that SLAs provoke. It's comment about not provoking is only applicable to the movement.

You keep thinking that whether SLAs provoke has something to do with the action type. It doesn't and there is no rule stating it does (other than free/swift/immediate action spells/SLAs).

I read the CRB Page 186. Why did you leave this sentence out?

The casting time of a spell-like ability is 1 standard action unless the ability description notes otherwise.

And you did not answer my question. I assumed you read my entire post. Since it appears you did not I will repeat here.

Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Keep in mind the FAQ says the Paladin ability does not require
a standard action to activate. No one who has said Dimensional
Hop requires a Standard Action has been able to reconcile this.

So I will try to be even more specific.
The rules say the paladin ability stated above is a move action.

My question, and please answer without suggesting I have not read the thread or discussion of Scorching ray or Telekinesis.

Why is Dimensional Hop not a move action to activate when virtually identical wording of the Paladin ability is?

Silver Crusade

Gauss wrote:

Jokem, you can declare that they are irrelevant but they are not.

Forceful Hand, Telekinesis, and Pilfering Hand all perform combat maneuvers from a distance.
There is nobody to make an AoO ON. So why would they state that there is no AoO?
They regularly indicate things like that in all sorts of spells and effects even if doing so is completely redundant.
The relevancy here is 'does Pathfinder write redundant lines into their abilities?' to which the answer is a resounding YES.

Your not understanding the link between Charging, Scorching Ray, and Dimensional Hop is probably the main problem you are having here. The subject matter between those three are how do AoOs work and not any specific ability.
An ability or action can provoke in several ways. Removal of one of those ways does not impact the other ways in which it may provoke.

Charge: Does not provoke, but the movement does.
Rays: Activation provokes AND shooting the ray provokes. There are two here and negation of one does not negate the other.
Bladed Dash is basically identical. A spell that provokes but who's movement is stated to not provoke.

If you cannot see how these things are related then there is really nothing to discuss with you. I would suggest re-examining your understanding of AoOs.

Regarding a Paladin's Detect Evil:
The standard action version provokes when it is activated.
The move action version provokes when it is activated. Being a move action does not remove the fact it is a spell-like ability that provokes. There is no statement that it does not provoke.

Summary:
Dimensional Hop provokes an AoO when you activate it. The movement does not provoke.
A Paladin's Detect Evil ability (either mode) provokes an AoO when you activate it.

I find your manner of addressing me to be very condescending,

please stop talking down to me.

When I said your examples are irrelevant I was talking about
Scorching Ray and Charge. Scorching Ray is clearly a
Standard Action which provokes and Charging does not unless
passing through a threatened area. These are all clearly
defined in the rules.

Why does a Paladin's Detect Evil ability (mode 2) provoke when it
is not a standard action. It is a move action which does not
involve moving. I looked at the chart on what move actions
provoke and I do not see the paladins ability listed. I see
using spell-like abilities provoke, but this is listed under
Standard Action not Move Actions.

Forceful Hand, Telekinesis, and Pilfering Hand all perform combat
maneuvers which require a feat to do without an AoO. Some people will say this provokes. Thus the extra wordage to specify it
does not. I would claim it is ambiguous without the extra wording.
Let's assume the caster made his concentration check to cast one
of these. Thus, he gets away with a standard action without
provoking from the burly fighter next to him. Now he attempts a
combat maneuver with the spell which requires a feat to perform.
He does not have the feat. Without the special wording it is ambiguous whether this provokes or not. The rules say performing
a Bull Rush, etc. requires a feat to avoid the AoO. RAW, right?

You did not answer my questions.
Maybe I did not state it properly.

Do you think the paladin ability we have been discussing and
dimensional hop are both described as move actions?

If not, explain why the differences in wording are significant?

Here is the wording

Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Keep in mind the FAQ says the Paladin ability does not require
a standard action to activate. No one who has said Dimensional
Hop requires a Standard Action has been able to reconcile this.

Silver Crusade

BadBird wrote:
Melkiador wrote:
BadBird wrote:

If you cast Bladed Dash, you get to move without provoking; but you still provoke by casting.

If you cast Dimensional Hop, you don't provoke for the movement it grants; but you still provoke by casting.

The only real difference is that Bladed Dash makes you move, while Dimensional Hop is a teleport. Teleport movement already doesn't provoke. So, saying the movement doesn't provoke is redundant. A reasonable explanation for the redundancy is that it's the ability that is meant not to provoke, but that's not the only reasonable explanation.
I would fully agree that the intent might have been that nothing provokes; it also may have been written exactly as intended. I wouldn't object if it was ruled to work without provoking by FAQ or by GM. As usual though, without knowing as a fact that the intent is otherwise, the rules are as they are given.

I think the only thing we can agree on is this Dimensional Hop

description is ambiguously worded and needs a FAQ.
So, can the rest of you here click this as a FAQ candidate and
maybe we might get a definitive answer.

Silver Crusade

Gauss wrote:

Melkiador,

Redundancy like this is repeated numerous times in Pathfinder. It isn't anything new and does not need explanation.

Example: ranged magical effects that obviously would not provoke an AoO for a combat maneuver (such as Forceful Hand, Telekinesis, Pilfering Hand, etc.) and yet include a statement that they do not provoke.

The presence of such a statement is not an indication of anything other than PF's standard redundancy to spell out everything that doesn't need to be spelled out and to not spell out things that does need to be spelled out. Go figure.

Again, you have indicated irrelevant examples.

Forceful Hand does a Bull Rush attempt, so without the proper feat,
Bull Rush provokes. Therefore it is important to state that it does
not provoke.

Telekinesis can be used to perform Bull Rush, Grapple, Disarm, which
are maneuvers which provoke without the proper feat, so it is
important to clarify no AoO on those.

Pilfering Hand also performs special Feats which would normally
provoke. So same issue there.

You claim without the AoO wordage it is 'obvious' these would not
provoke. Without the special wording it is more likely these
would provoke than Dimensional Hop as far as I can see.

Silver Crusade

Gauss wrote:

It is not "semantic gymnastics" to state that activation provokes but the movement does not provoke. That is literally how actions in Pathfinder work.

Example 1: Charging does not provoke. But the MOVEMENT from charging provokes.

Example 2: Successfully casting Scorching Ray defensively does not provoke but shooting the rays provokes.

It isn't rules interpretation, it is how the rules work. AoOs are discrete. This ability has two possible AoO instances. Activation and movement. They clearly spelled out that the movement does not provoke.

Look at other effects that cause the target to move and you will find they have similar wording.

ISM p52 Bladed Dash wrote:
When you cast this spell, you immediately move up to 30 feet in a straight line any direction, momentarily leaving a multi-hued cascade of images behind you. This movement does not provoke attacks of opportunity.
Bladed Dash provokes when you cast it but the movement from it does not. Just like Dimensional Hop.

Even if true it is thoroughly irrelevant to the discussion.

The discussion is about why Dimensional Hop and the Paladin
Detect Evil ability descriptions are virtually identical
yet treated differently.

Your examples of Charging and Scorching Ray resemble neither
of these. Both provoke and neither are spell-like abilities.
So I do not see how those examples clarify anything.

Bladed Dash does resemble Dimensional Hop, but the description
has significant differences.

What I want to hear from you (and anyone else contending with this)
is -
Do you think the Paladins ability we have been discussing and
Dimension Hop are described in virtually the same fashion?

If so why are they treated differently?
If not then explain why you think the descriptions are different?

Silver Crusade

CBDunkerson wrote:

The ability says that it does not provoke.

Semantic gymnastics about 'the movement does not provoke but activating the ability does' fall into the category of rules interpretation that I have no patience for.

Activating the ability causes you to move... ergo, if the movement doesn't provoke then the activation does not either... because they are the same action. There is only one action, of the 'move' type, in play. Either that single action provokes or it doesn't... ergo the text saying the movement doesn't provoke is identical in meaning to text saying the action doesn't provoke.

I agree with you 100% on this. Someone needs to talk to the VC and VL

in my area for this.

Silver Crusade

Quantum Steve wrote:

@Jokem

A Paladin's Detect Evil is a Spell-Like and provokes, if that's what you're asking.

Swift spells (and by extension, Spell-Likes) do not provoke, but no exception is make for move action spells. They still provoke and always have.

Expect for

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Silver Crusade

Matthew Downie wrote:
Jokem wrote:
Nearly everyone here says the teleport ability of the Travel Domain requires a standard action to activate
Literally nobody is claiming that. (Aside from the original post from 2013.)

OK, most people are saying it provokes. Only a few state it is a standard action. Many have said it is like casting a spell and

casting a spell is typically a standard action. This is really
splitting hairs. Either it provokes or it does not.

Silver Crusade

Nearly everyone here says the teleport ability of the Travel Domain
requires a standard action to activate, which provokes.

Gauss -
I am fully aware Paladin can detect evil in two modes. Read what I wrote again, and you will see I was talking about the second mode.

This is what I wrote -
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Here is what Dimensional Hop shows
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

So it was clear I was discussing the second mode.

Matthew -
From the description of both abilities, they ARE treated
differently, since it specifically says the Travel Domain
movement does not provoke. The Paladin ability #2 says nothing
about the move action provoking, but since move actions which
are not movement have never provoked as far as I know. Maybe
there is an obscure case where that is not true

Mel -
I agree with you 100%, teleport type movement has never provoked
as long as I can recall.

Here is what I thought was obvious. The description of Paladin
ability 2 is virtually identical to that of the Dimensional Hop
ability. The FAQ clarification says Paladin ability 2 a move
action to activate. So why is the slight difference in the
wording important enough to require a standard action for
Dimensional Hop to activate?

Silver Crusade

So why is the Paladin Detect Evil ability treated different?

Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Everywhere I have played, the Detect Evil ability of the Paladin
is a move action, not a standard action to activate then a move action to concentrate.

Silver Crusade

Jurassic Pratt wrote:
Jokem wrote:
Jurassic Pratt wrote:
jbadams wrote:
Lesser Restoration is higher than level 3 and therefore can't be a potion.

Lesser Restoration is a level 2 spell and can be made into a potion.

You're thinking of Restoration.

No, I am not.

Lesser Restoration takes 3 rounds to cast, so if it was from a scroll it would take that long, but a potion acts immediately.

That reply wasn't directed at you...

Yes, but my question was if it can be activated as a standard action.

Silver Crusade

Jurassic Pratt wrote:
jbadams wrote:
Lesser Restoration is higher than level 3 and therefore can't be a potion.

Lesser Restoration is a level 2 spell and can be made into a potion.

You're thinking of Restoration.

No, I am not.

Lesser Restoration takes 3 rounds to cast, so if it was from a scroll it would take that long, but a potion acts immediately.

Silver Crusade

Here is one oddity.

Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately.

Does this apply to spells like Lesser Restoration?

Silver Crusade

Quintain wrote:
jbadams wrote:

It says the movement (i.e. the movement granted by the ability) does not provoke, not the move action (i.e. activating the ability).

As a spell-like ability, activating the ability provokes attacks of opportunity as usual.
However, the movement granted by the ability does not provoke, which is an advantage over normal movement.

A standard action spell or spell like ability provokes. This is a move action spell like ability.

Since spell like abilities follow the rules for spells in regards to provoking an attack of opportunity, this ability follows those rules. Swift action spells and spell like abilities do not provoke attacks of opportunity, so the idea that this one provokes just because it is a spell like ability is an over simplification of the rule.

As far as I'm aware, there are no rules for a spell being cast as a move action and whether that move action provokes an attack of opportunity. This is a good FAQ candidate, imo.

This is an example of an ability that is not fully defined in the Pathfinder rules.

Note that in 3.5, the efficient spell feat allowed a spell to be cast as a move action, and did provoke. So there is *some* support for the action provoking, but that feat was not brought into Pathfinder.

Marius: I'd rule that this spell like ability provokes normally, even as a move action.

The description of the ability specifically says the move action for this does not provoke. Whether that move action counts as activating it is the question. I would have to say if activating it provokes, that makes the ability effectively useless.

Also, since similar effects like DimDoor or Teleport have movement which does not provoke (but the standard action of casting them does) then the statement that Dimensional Hop has a move action which does not provoke seems kind of redundant? Why add that in if it is just the same as other teleport effects?

Oh, and I agree it is a top candidate for a FAQ...

Silver Crusade

It says the move action does not provoke, so if activating it counts as a move action, it does not based upon the description.

Silver Crusade

1 person marked this as FAQ candidate.

There is a discussion that using this ability provokes. My read is activating this is a move action and thus it does not provoke. What
does everyone say here?

Silver Crusade

I had a judge in Living Arcanis who had a way I cannot recall now, if the rolls were too low, just reroll a new character. The rolls had to roll up to a specific value. Maybe someone can find that system?

Silver Crusade

I got this in mask of the Living God.

Anyone know what book it is in?

Silver Crusade

Or you could house-rule a version of a Holy Liberator...

Silver Crusade

Zaister wrote:
Are there any useful one-handed piercing weapons that can be wielded in two hands?

Morningstar

Shortspear
Heavy Pick
Spiked Sheild

Silver Crusade

What about this MetaMagic Feat?

Widen Spell (Metamagic)
You can cast your spells so that they occupy a larger space.

Benefit: You can alter a burst, emanation, or spread-shaped spell to increase its area. Any numeric measurements of the spell's area increase by 100%. A widened spell uses up a spell slot three levels higher than the spell's actual level.
Spells that do not have an area of one of these four sorts are not affected by this feat.

Does not give an Area description for it, so I suppose no...

Silver Crusade

WILLIAM THOMAS 621 715 wrote:
Do you know if rogues can cast cats grace and how would I go about that.

The Rogue could take a level in Wizard, Sorcerer, Bard or any class which has that spell on its list.

PFS has a Trait called magical Knack which will add 2 to your caster
level (without exceeding character level). There are others ways
which would then allow the rogue to use a scroll with that spell.

Another way would be for the rogue to have a decent UMD, allowing
use of Cat's Grace magic items.

Silver Crusade

This is in the Role Playing Guide

• A character can have one each of the following spells
on an item or items that carries over from adventure
to adventure: continual flame, masterwork transformation
(Pathfinder RPG Ultimate Magic 228), secret chest, and
secret page.

This applies to CORE games, right?

So if I get 50g of Ruby Dust and have the party Cleric cast Continual Flame for me I can carry this over from CORE adventure to CORE adventure? Also, since it is a Cleric casting it, it is treated as a 3rd level spell?

Silver Crusade

Good question. Same applies to a Druid and Summon Natures Ally.

My vote is the original spell.

Silver Crusade

I see in the Fire Elemental description this -

This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.

But - I don't see any entry that says attacks like Unarmed Strikes take damage on contact with the Elemental.

Maybe I missed it.

Based upon that the Elemental would have to make some kind of heat based attack to burn the web, barring some ability like Fire Shield.

Silver Crusade

1) Thx 4 this clarification. What I wanted to know was is there a second Acrobatics check for the second square of movement, or does the first one give the acrobat safe passage on all the threatened squares of the attacker?

3) Lose the move action. This only applies to moving through the enemy's space and does not say if the acrobat goes back to where the move started, or stops just prior to where the check was attempted.
My opinion is in line with the latter.

It also does not address the issue of what happens when the check is failed when moving through an enemy's threatened square which is not the enemy's space.

Silver Crusade

Can someone explain the rules governing moving through threatened squares using acrobatics to avoid the AoO?

I know it is double the movement cost, but here are my issues.

1) How is the acrobatics check calculated when moving more than one square? Suppose one of more squares are diagonal.

2) What about difficult terrain? Is the movement cost doubled again, or is the acrobatics check harder, either or both?

3) What happens if the check is failed? I have been playing that the move completes but the attacker gets an AoO attack. Others say the acrobat falls prone when it fails, or that happens only if the attacker hits.

Silver Crusade

Murdock Mudeater wrote:
AlaskaRPGer wrote:
Jasque wrote:
Out of curiosity, what is the argument against reading scrolls with darkvision?

Not rules-wise, but old-school-wise, there's an arguement that since darkvision is the replacement for infravision from earlier editions that an only see heat signatures, it should't work.

But this is darkvision, not infravision, so it does work.

Yeah, that's the main issue I see: What does dark vision represent in your setting?

This is PFS, so that is the setting.

Silver Crusade

Jasque wrote:
You can read scrolls with darvision. If the judge doesn't believe you, take a black and white photograph of a newspaper or a page from a book. It's easy to read in black and white.

OK, I agree. Like most of these issues, the best resolution is when someone 'official' checks in on it. I have not had much luck getting Paizo officials to address these problems.

Silver Crusade

1 person marked this as a favorite.

I have a Judge who said to come here to find out if scrolls can be read with Darkvision. As far as I can tell, Darkvision is like regular vision except reduced to black and white. Scrolls are not in color are they? If not then Why can they not be read that way? Is there a clarification somewhere?

Silver Crusade

Advanced Class Guide - Why was that so hard to find?

Silver Crusade

Thx, but which book?

Silver Crusade

I recall reading somewhere about an armor enhancement that improves carrying capacity. I can't find it now, does anyone know?

Silver Crusade

And being a Ranger, might have a decent Charisma and thus a UMD?

Silver Crusade

http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/stabilize.html#stabi lize

Says Conjuration Healing, so I say yes, subject to the same limits as other healing spells.

Silver Crusade

James Jacobs wrote:
Jokem wrote:

Prestige Class spells.

I have a Wiz/Clr/Theurge
Hero Labs is telling me I get the free spells for Wizard Spell research, but the general consensus is that ability is lost when moving to the Prestige Class.

I always figured the character still had time to research spells even after switching, but who knows?

Not really seeing a question there... but I'll answer the implied question anyway.

The property of learning new spells when a wizard gains a level is a property of the wizard's spellbook, which remains a part of the character regardless of how he multiclasses. As a result,this ability (technically granted at 1st level) continues to function just fine as the wizard gains wizard spellcasting levels, regardless of if those increases to wizard spellcasting come from wizard levels or prestige class levels.

(AKA Gaining two new spells when gaining a wizard level is HARDLY game breaking. Hero Lab has the spirit of the game 100% correct in allowing a prestige class wizard to continue gaining spells in that way.)

Of course, your GM is the one who gets to make the call as to how it works in your game.

This is for PFS, so an 'official' answer is needed and I think I have one.

Thanks for answering my 'implied' question.

Silver Crusade

Prestige Class spells.
I have a Wiz/Clr/Theurge
Hero Labs is telling me I get the free spells for Wizard Spell research, but the general consensus is that ability is lost when moving to the Prestige Class.

I always figured the character still had time to research spells even after switching, but who knows?

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