Vinroot the Drunken Treant

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Here's my thoughts on the matter:

The Drow are Chaotic Evil, but they are at once an entirely separate race from a lot of the more traditional "Evil" races. They lack great physical stats (+2 Dex, -2 Con), and wouldn't typically hold the advantage in a upfront confrontation.

Everything about them seems to suggest they deal best in secrecy, misdirection, and manipulation. They can see farther underground than even the Dueregar, giving them the drop on most of their enemies. They specialize in poisons, and have a Charisma bonus that makes them naturally good in social interactions, even at Bluffing and Intimidation amongst themselves.

I propose that Drow society is less about taking what you want by brute force (though if you can pull it off without getting yourself killed, by all means) and more about convincing others to play into your hands for your own benefit.

Thus, Drow would likely view as naturally occurring opportunities, creatures whom they get a great deal of time to manipulate and shape as tools that might even grow up to become useful allies.

Thus, Fairytales would be used as a way of indoctrinating their children in what lessons will make them the most useful.

- Play nice with those who are stronger than you. Make yourself useful. Doing these things is the fastest route to power, security, and wealth.

- If a foreigner approaches as an ally, play along. At best, you can make a powerful servant, beholden to your manipulation. At worst, you've got time to pool your resources to kill a dangerous enemy. But in either case, your guard should always be up.

- Romance is a powerful tool to get what you want.

- The Macbeths had the right idea, they just slipped up at a few key moments because they moved to quickly.

- Don't play with giant spiders, undead, giant undead spiders, or anything that has more than 2 eyes. Play carefully with those that have 2 or less. Seriously, it will kill you if it gets the chance, and then I have to have another kid. Another kid that might take 100 years to reach adulthood.

- The Woods Caverns are a dangerous place. Don't go in there without a plan, a backup plan, and a at least 3 daggers on you at all times.

- If it's definitely weak, definitely not useful, and definitely using up valuable resources, don't tolerate it's continued life, and feel free to have fun getting rid of it.

- The best way to defeat your enemies is have three layers of proxies, the last layer being responsible for nuking the other two proxies and your enemy from space.

But ultimately, a "Smart" Drow would likely view their kids as a resource to valuable to waste unwarranted cruelty on, and well worth the investment of attention. After all, in a few hundred years, you can acquire a LOT of enemies, and if you want to survive to a Venerable age category, you have to play things smart.


*Repeats point made on pages 1, 4, 6, twice on 11, and 12.*

EDIT Oh, I see ThisaguydoaPathfinding said much the same thing on page 8. My bad guys.


Under Advanced Class Guide, under Classes, the link to the Slayer class page instead links to it's archetypes under class options.


Alignment: lawful stupid?


Dot, and will be back in a bit with a superstitious elvish barbarian that I've wanted to try out.

EDIT: Ability scores: do we add the additional 3 points for reaching 12th level?


Important question: will you be using any kind of online maps? I ask because the computer I have can't handle a lot of them (plus I've recently learned to love more description based style combats... from what I've seen, people tend to be more flavorful when they aren't just moving pieces on a board.)

Edit: Also, how many are you planning to take on board? Just the traditional four, or are you looking at the possibility of 5 to 6+?


Withdrawing interest, sorry for the inconvenience.


Sorry, I missed the background info (somehow). Never mind.


Any purchased materials required? Would you take a cleric with no deity?

Will start on a character now.


@Death_Keeper

I am planning to use a combination of fire and good domains. Here's the basic premise:

Character Beliefs:

Core Belief: The goodness of love is what drives, and it's this fiery passion that is the reason for living: not gold, nor fame, nor achievement, nor any other thing is worth the fight for each breath. Whether it is love for spouse, or family, or friend, or a general compassion for all, we should each, out of love and respect for one another, aid each other in pursuit of these worthy goals.

- The injury or killing of a person/being/creature that does not pose a threat to the life or ability of another person/being/creature to strive for life and/or love is wrong. Creatures of animalistic intelligence can be killed for food and livelihood, but not for sport or entertainment.
- To defile the grave with necromancy is despicable, as it is wrong to use the loved one of another as a tool.
- Detaining a living creature with intelligence beyond that of an animal for reasons other than law and protection of others is deplorable, excluding the relationship of parent and child.
- Neither theft from the living or the honored places of the dead, nor lying are permissible: the truth ought to be told unless it endangers others, and theft dishonors the wishes of others. Loot taken from treasure hordes is fair game so long as it is not left in memorial.
- The sanctity of marriage, respect for the laws of good lands, and fair treatment of the young and old are also required.


Okay, I will get started on a cleric.


I'm still in, but I really don't like the idea of going into a decrepit (probably haunted) mansion without a cleric or a rogue. I'm not dead set on being a wizard, and I'd be willing to work out a deal. I am willing to play as either, but I will not play as a cleric if I cannot be a non-deity specific cleric (that is, I would be a good cleric that channels the powers of good, and has his own personal beliefs, but would not have a deity. I would be flexible with regards to what domains would be available to me.)


Good to know about the increased gold amount (I had assumed average +20), but given that, is it alright to get potions/scrolls?


Death_Keeper wrote:
JohntheVast wrote:

Dúrach Clistefear is ready I believe, but any suggestions on how not to do any of the following would be great.

-Die.
-Die horrifically.
-Die suddenly.
-Die nobly.
-Die stupidly.
-Die from lack of food.
-Die from being food.

I like the backstory, I like the way that he seems to be quite rounded and his personality is consistent.

Suggestions on how not to die... I will give you two.

1.Don't take part in this campaign. -I actually want you to be in this campaign, but hopefully dying will be a serious threat, so its quite possible that some will die... :D

2.If you decided to ignore suggestion one, Remember that falling back is always an option...Intelligent cowards live longer than brave fools

Thanks, glad to hear you like it!

Wisdom Check: -1 Wis, -10 because I really want to join:
Wisdom: 1d20 - 11 ⇒ (11) - 11 = 0
And that failed... Come on everyone, into the creepy old mansion with the bloodstain on the door.

One serious question though: I notice everyone who's presented a character has presented at 2nd level. Should I boost mine?


Dúrach Clistefear is ready I believe, but any suggestions on how not to do any of the following would be great.
-Die.
-Die horrifically.
-Die suddenly.
-Die nobly.
-Die stupidly.
-Die from lack of food.
-Die from being food.


Any chance you have room for a Wizard (Evoker)?

I've pretty much have a built character. The two questions I have are:
1. I've got plenty of v3.5 experience, but I've not played a Pathfinder's game. Am I welcomed, or does everyone need to be a veteran for this game?
2. Is burning hands acceptable as a spell? Or is it going to be too area specific.