John G 766's page

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Is there any kind of limitation with Total Defense and mindless creatures?

Such as a skeleton or scorpion.


I know I must be reading something wrong, but I have looked it over a few times and cannot find anything that would make me think otherwise.

Take a simply rogue and take the following rogue talents.

Ki Pool:

Ki Pool (Ex): A rogue with this talent gains a small ki pool. This ki pool is similar to a ninja's ki pool, but the rogue's ki pool does not grant any extra attacks. The rogue gains a number of ki points equal to her Wisdom modifier (minimum 1). These ki points replenish at the start of each day. If she already has a ki pool, or gains a ki pool later, she gains half her Wisdom bonus (minimum 1) as bonus ki points to her ki pool. She can spend a ki point to gain a +10-foot bonus to movement until the end of her turn.

Ninja Trick:

Ninja Trick (Ex): A rogue with this talent can choose a trick from the ninja trick list. The rogue can choose but cannot use talents that require ki points, unless she has a ki pool. A rogue can pick this talent more than once.

The rogue would take Forgotten Trick from the ninja list.

Forgotten Trick:

Forgotten Trick (Ex): A ninja with this ability can recall one trick taught to her by her ancient masters. When she uses this ability, she selects one ninja trick (not a master trick or rogue talent) that she does not know and can use that ninja trick for a number of rounds equal to her level. She must pay any ki costs associated with the trick as normal. Using this ability expends 2 ki point from her ki pool, plus the ki cost of the trick she chooses.

With this combination a Rogue can use any of the Ninja tricks which includes combat trick (any combat feat) for a number of rounds equal to their level. The fact that forgotten trick has such a high price is really not all that bad. A player having the power to use any combat fear or ninja talent even if it only will last a few rounds is broken.


I am looking for your input on this scenario.

I set out at level 1 to build something as near to a modern day sniper as possible within the pathfinder world, and now I am setting at level 9 with plans going all the way to level 15. Here is a simple description of what I should/could have at level 15.

Class: Fighter (4), Rogue (8), Shadow Dancer (3)

Weapon: Seeking Distance + 5 Heavy Auto Crossbow.
Max Dex: 24
BAB: +12
Key Feat: Fair Shot, Vital Strike, Improved Vital Strike
Max Range: 2400 feet
To hit chance: 24-10=14
Key Item: Sniper Goggles
Damage: (3d10 + mod) + (4d6) (Sneak Attack)

Yes depending on DM interpretation the effective range could be shorter due to perception rules, but I see the +1/10 rule as nonsensical. If this rule is used than his max range would be nearer to one range increment, which would invalidate the max range of every bow and crossbow in the game, so you more or less get to pick what rule you want to break.

As a real world example the +1/10 rule invalidates the font size of every speed limit sign on the face of the plant.

Yes it will also be very hard to get line of site to shot at this range the effective range would be much shorter most of the time.


Concept Item: Boots of Striding and Springing
Wanted Item: Boots of Striding and Dodging

+ 5 to Acrobatics (this would affect the second part of acrobatics for attack of opportunities)
+ 10 or more to movement speed

The maker only has the wizard spell Expeditious Retreat not Long Strider. So we cannot make the original item from the core magic items, but how much movements speed should the spell add. My DM really does not want to give me +30 base movements and an indirect + 12 to jump due to movements speed. The plus to jump is not something I want it is just a byproduct.

I am just looking for pricing and overall ideas. I think the boots would cost just under 8,000gp (7,8##). The added cost comes from the fact Expeditious Retreat is a 1minute/Level spell while Long Strider is per hour.