Hellknight

John Deos's page

787 posts. Alias of Bpa144.


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Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Also, I seemed to have not kept up on my HP. I have 66/82 written on the bar, but I get a feeling that is from the stuff with the demons. I'm not sure though.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"NO, The blade I have is fine, give the new one to Orsin. One of the belts would be nice though."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

+1 Keen Longsword 8000gp
Hellknight armor 2000gp
+1 Tower Shield 1130gp
Composite longbow(+2) 300gp
Cloak of Resistance +1 1000gp
Bag of holding type 1 2500gp
Artifact bones(2) ???
Javelin of lightning 1500gp
Ring of protection +1 2000gp
Ring of swimming 2500gp
Ring of climbing 2500gp
3583gp

Total=27013gp


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I'll do the gold count tomorrow.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Knowledge (Dungeoneering): 1d20 + 11 ⇒ (7) + 11 = 18

"Besides the cure potions, Nothing here is of use to me. Also I plan to bring these planks along in case we need them"


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Sorry about not posting, I keep getting busy away from my laptop so i can't really get on. That will get better hopefully.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I am here, I just haven't been on much. Sorry about that.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Fort: 1d20 + 8 ⇒ (2) + 8 = 10


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will lead the way after the bison.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will double move up to the guards.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"I have been wanting to deal with Henk since we first met him. If we don't have the proper spell prepared, we should go up the North district and ask around for information. Also I doubt they are in a slaughter house that is open so the ruined district is probably a good bet."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"If Sascar is in the ruins, we can still go look for her without breaking our deal with the devils. Our deal was that we hand over the contract and they would let us go and bring the bodies to us. They would probably not even care if we go back as long as we don't interfer with them releasing their master."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"Andrea, My new armor is not yet at the quality of my old armor, and my mace seems to be getting used far to often not to improve it."

To the new man. "We would never threaten Trune, I would not allow it."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will enter Talbard's store,upon seeing Faelyn John will say:
"It's good to see you walking again Faelyn."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

On the way to Talbards shop John will ask Andrea if she can prepare the spell that makes weapons masterwork two times for him tomorrow. He will then go to his mentor's.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I think the bow would be the best bonded item. A familiar will not really bring much to you as an extra spell per day will.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"I believe I was the least hurt of everyone. The enemy wizard summoned a poisonous cloud that everyone else went through but me. The focus of our enemies were also on others."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"We never got into the mansion. we where attacked by devils and a wizard. Faelyn did not make it, and Grimm went missing. The battle was stopped when we gave the contract over the pit fiend to the Devil attacking us. They are most likely releasing it now. So for now the city is no longer at threat from that devil since it would be in no shape to do anything. As for the others Andrea went back to her place and Turk and Lucreazia have taken Faelyn's body to Talbards."
Adjust the last sentence to say where Orsin when ever he says where he is going.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will return to the safe house to the safe house to tell Arael what has happened.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I am also good with 6.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I think caviler would be fun, though you will have to accept your horse will be useless 99% of the time. That's ok though because you are still a full Bab fighter with the ability to grant teamwork feats to everyone, and other fun bonuses. I suggest order of the dragon.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"The contract was broken so the devil really should have already had been released. I doubt it could do much right now since it is most likely weakened. Plus we are in no condition to fight two devils and a wizard."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Once I figure out if John is sickened he will give his answer. John will probably want more clarafication on what the devil will do once free, but the contract had been broken according to the mayor and John isn't above working with devils.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

will: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Knowledge planes for the eryine: 1d20 + 12 ⇒ (5) + 12 = 17
Knowledge planes on the Nyxervex: 1d20 + 12 ⇒ (4) + 12 = 16
"With the cloud gone, we could make it into the building through the front door, or we can retreat. Either way we are going to need to get out away from the devil."
John will keep the shield up.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will keep his shield up covering everyone. He will then pull out his potion of fly from his bag.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"Then that really is not a good way to go, We might have to regroup. Where is the Dwarf?"


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John moves between the eryine and Andrea and uses a stranded action to use his tower shield to provide cover. He then says.
"Inside the building I some some kind of wisp."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Perception: 1d20 + 12 ⇒ (16) + 12 = 28


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will move to e26. I'll wait to do the rest of the action depending on what I see.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Is the part of house e at e27 open?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I can't see the map so i can't really decide my next move.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will 5ft step toward the devil and hit him with his mace.
Attack1 with PA: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Damage: 1d8 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Attack2: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will double move to 11 g for rd1, avoiding the guard.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Yes


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
"The mayor is currently with the Dottari. We will deal with the devils but first we must stop an even greater threat that resides beneath the mansion. And while I know you have your duties, I will tell you now that Im plan to enter that house, weather you remained unharmed or not is up to you."
John will pull out his sword and shield.
Intimidate: 1d20 + 11 ⇒ (10) + 11 = 21


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will use discern lies, 1/3 used.
"We have business to do in the mansion from the mayor himself. Stand aside and let us in or you will feel the furry of a hellknight.
Intimidate: 1d20 + 11 ⇒ (11) + 11 = 22


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Knowledge local: 1d20 + 11 ⇒ (8) + 11 = 19
"We are here to deal with the aftermath of the explosion, who are you and what are you doing here?"


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

knowledge planes: 1d20 + 13 ⇒ (6) + 13 = 19On the flame pillars.
Perception: 1d20 + 12 ⇒ (3) + 12 = 15
"We should also be weary of whoever is in the guard house. Turk think you can talk to them this time with out getting shot at?"


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Yeah, I believe Iomedea does get slack fro being cheliaxian, I even heard on of the leaders of a hellknight order is a paladin of Iomedea.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"I do not like this. I would prefer to take him in, but you would fight me if i tried wouldn't you? We do not need that now we have to deal with the devil and fight you would take time we don't have and would cause us to be weakened when we need our strength. I will have no part in this. Ask him your questions, and when you are done, do what you will just know the only place I will escort him is to prison. I also plain to tell the Dottari how he plains to escape town once the matter witht the devil is dealt with."
With that John will leave the room.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Perception: 1d20 + 12 ⇒ (12) + 12 = 24


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"No, you are going to the Dottari, that is going to happen."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"Agreed, the dottari were looking for him, we should bring him to them then deal with the infernal engine."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"So the contract was broken? That is probably what has upset the devil."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"Besides imprisoning the Devil, what else does the engine do? And where can we find the Stygian Keyrod?"


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Knowledge planes: 1d20 + 13 ⇒ (3) + 13 = 16To see if I know anything on the devil.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Knowledge Local: 1d20 + 11 ⇒ (6) + 11 = 17


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"Let's go see what is going on, but I doubt we will just be allowed in the house at the moment."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

to see if i get more money.
fame: 1d20 + 11 ⇒ (4) + 11 = 15