|John 'Deathginger' Goodrich|
Well, I'm (checks watch) eight years late, but the players had a GREAT time with this. Well written, interesting encounters, and a story that the players can uncover.
My hat is off to you, Mr Greer, for giving me the MacGuffin for the end of my campaign. After this, the players are going through the last three quarters of Return to the Tomb of Horrors, and then the last bit of Ari Manell's 4th edition Tomb of Horrors.
Yep, they're going to fight Acererak three times, each more powerful than the previous iteration.
Cool. Happy to hear you liked it.
The name is mine, or as much as the term "castle perilous" can be called mine. Its actually a generic term referring to the numerous prisons adrift throughout the Negative Energy Plane. You can read a bit more about them in Manual of the Planes pg. 82. The term was first used in John DeChancie's Siege Perilous, fables of King Arthur. Google "castle perilous" some time and you'll find a whole lot of references to tales of King Arthur.
So, there you go.