Adam Daigle wrote:
So, since I'm finishing this and getting it into the production cycle soon... aside from advice on how to play an evil character and be cohesive as a group and the usual character creation advice and setting background that we normally include in Adventure Path Player's Guides, what else do y'all think this guide needs? What's one thing that you'd expect to see in this one?
Since it hasn't been mentioned yet, a small section on Black Hat Necromancy (creating and controlling new undead) would be good. Such a thing would be a red flag in most other adventure paths, so I'm sure quite a few people are excited to play that kind of character in this campaign.
Also something about black market items, which the PCs in this case would be much more open to using here.