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![]() I tried to do a guide to communicating with familiars here. It may have errors, and I haven't updated it but if you can pull anything useful from it that would be great. ![]()
![]() Anzyr wrote:
Halt, I smell the blood of past adventures and the sound of a flea walking on a taunt bowstring. Perception: 1d20 + 52 ⇒ (20) + 52 = 72![]()
![]() Kevin Jones wrote: They would not stack. You would use the higher one at all times, which, in pathfinder society play, is the exalted resistance, because you're not going to be getting a 13th level monk anytime soon, since technically all 12th level characters are mostly retired. Just because you do not see the Seekers does not mean we are not out there, looking out for the field agents, keeping the Ten accountable... ![]()
![]() Encounter A: As you approach the gates of this abandoned temple a well-fed man comes out to great you. Setting out a tea set or offering alcohol to match the tastes of his guests he invites the party to parley. How many powerful artifacts have you recovered? How many of those have you seen again? The Decemvirate is using you to fuel their own plots and power struggles... I can not allow the artifact contained within to fall into their masked hands; they have no checks and balances, no accountability. ...You haven't attacked me yet, that is good. There is hope for the society. Here is my offer: A shadow demon resides close by and his minions have been making daily assaults on our stronghold. He holds a minor artifact, the pommel gem of the sword the Decemvirate seeks. I will aid you in retrieving it and vanquishing this evil. In return you will tell the your Venture Captain that you routed us in battle and the pommel is the artifact they scryed. Sense motive DC20 confirms that Joe is sincere in his offer. If the players attack Joe he uses the Refuge trigger to flee into his sanctum, Proceed to encounter B1. If the players accept Joe's help proceed to encounter B2, Joe travel with and aids the Players (using the refuge trigger if betrayed). If the players accept Joe's offer and present the lesser artifact, they receive full gold and experience but zero prestige points. They also receive the Under Suspicion boon. ![]()
![]() Namaeva wrote: ...cast Protection from Evil on the wisdom-dumped barbarian for the next ten sessions." For a drink I'll tell you about the time I went to a high class theater in Ustalav. 6–23: The Darkest Abduction: We were investigating a missing person, and quite unwittingly walked into the domain of a vengeful ghost. Now my sphincter tightened right up and the hairs on my back went cold as I heard the sound of snipping scissors. I've never focused much on the academic side of cleric'ing, Desna favors those who step outside and see the world, so I had no idea what we walked into to but I knew it was bad, and the bad that the hulking nagaji bloodrager fondling his earthbreaker besided me was ill suited to handle. I trusted my gut and did what came naturally, I protected my companions. No one else heard the scissors, so they gave me a look of confusion when I turned and cast a protection spell on that nagaji out of the blue, but Desna smiled when we saw a ghostly view of a long gone murder scene. The very sight was enough to drive the weak willed into a murderous frenzy. That nagaji would have made meat pie out of me if it was not for Desna's protection over his mind. The vain like to flaunt their powerful magic, but it is the simple prayers that will save you.
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![]() This is tangential, but if you insist familiars use miniatures it really helps out with balance. Suddenly everyone remembers that the familiar also got hit with cone of cold, black tentacles and attacks of opportunities. I've used Breath of Life on my familiar twice and had it die once more. Edit: don't think this spell is a problem. ![]()
![]() Playing a 10-11 and we encountered a couple flying archer types, so my cleric of Desna casts air walk on an ally with a sword and assumed things would take care of themselves. A couple rounds later two party members are unconscious and the enemies are barely hurt. So Joe, Devout of Desna, casts animate object to create a flying stone dragon and rides it into battle. A few rounds later one archer is plane shifted elsewhere and the stone dragon has the other one pinned to the ground so the muscle can finish it off. Joe doesn't like to flex his divine might, but I really like it when he gets a chance. ![]()
![]() A, Bit of Luck, an old favorite. You will use it three times. You have a multiple attack critical based martial compatriot. Things are wrapping up, and you want to pretend to help while not blowing spell slots. Initiative has been rolled, you are adjacent to a tempting compulsion target, and the enemy looks fairly magical. Oh, and skill checks. Keeps rogues happy. ![]()
![]() More anecdotal than anything else. When I played through we did our investigating due diligence and took the hairbrush from the dressing room, because, ya, scrying is a real thing. Then; because it is PFS, and we are good pathfinder agents that expect the unexpected, we continued the mundane investigation. When we met the swamp folk and were faced with a gold penalty or and undisclosed cost, we tried to bargain for a more agreeable solution, and failed. At that point we flexed our adventuring muscles as near-seeker agents, found a pool of water in the swamp, scryed our missing abductee and the wizard had a brief conversation through message. So the group sat down, weighted the risks, buffed up, and teleported in like the crack squad of experienced agents from one of Golarion's most recognized organizations. (oh, and someone may have flipped the swamp people the bird on the way out, the report is conflicted on that one.) At the end of the scenario the DM said it fell under the creative solutions clause and rewarded full rewards (removing items from the chronicle sheet not recovered, and checking to see if we received the second prestige point, which we did through inaction...) As a player, it felt great that the DM said: yes, that is a creative solution, way to go. It would be a huge downer if they instead penalized us for playing smart agents that used a well established rules mechanic to solve a problem that mechanic is particularly well suited for. For some the scry/fry may feel like cheese, and in a home game it is very fair to establish an informal agreement with your players that if they don't, you wont. But that is not on option in PFS, as a player I have faced swarms and invisibility at lvl 1, flying and Hardness-10 at lvl 3, and I am fully expecting that one day someone will scry and fry my player as he sleeps. So we can not call out something that is well-defined in the rules as cheese, while as player's we suspect that one day it will happen to us without warning. ![]()
![]() Phoenyx Aurelian wrote: On another note, beware the #1 downside to being a debuffer; your GMs will eventually run after you howling demonic warcries and brandishing the binder containing the scenario which they spent a week prepping and which you have now managed to break so thoroughly there is no longer a playbook. Joe, a devout Cleric of Desna takes it as a point of pride, that when a fellow pathfinder gets grappled, their next action is to delay until after Joe. ![]()
![]() Please, make it out to Joe. Turning to address Mr. C. Pardon me, I did not mean to interrupt your conversation with Mr. Grundersnutt. Is that black dragon scale armor? You've felled such a terrifying beast? I must hear this, over an ale, another day? Wait! Instead of ale, just last week I encountered a novel new drink, they called it the White Hallit they mixed coffee, spirits, and milk! I'm sure you would love it. Now Mr. Grundersnuff, we would not be having this conversation if my praise was not sincere, you have a gift and I want to ensure future scholars witness it. Your technical knowledge is top tier, but to not mince words; you've repeatedly failed to communicate and market it to the audience; The Thasallonia essay, the Korvosa Academy, this Lecture. Gestures to a still napping pathfinder. Have you considered a role as a Expert Material Advisor to writers addressing a larger audience? Handing across the manila folio. This is an advisory essay on the arcane and in some cases divine interaction between a master and their bonded familiar, specific to the thaumatic enhancements of the base creature's language centers. Prepared and practiced technical pitch of the research: Knowledge(Arcana): 20 + 9 = 29 I've presented this to a small audience whom frequent the Grand Lodge library, the initial response was ... lack luster. With your technical input and my marketing, we can correct any mistakes in the research and address the second edition to a MUCH larger audience! ![]()
![]() Tucking away the journal of notes from Grundersnutts comprehensive lecture, Joe joins the rest of the attendees at the carafe; pausing to gently wake a snoozing pathfinder en-route. Professor Grundersnuff, is it Professor? I greatly appreciated your work with the Worldwound Guidebook. Just last month I lent my copy to a compatriot patrolling outside the Worldwound, he said the footnotes on holy water and outsider swarms was a literal life-saver. Would you sign my copy? The manila folio remains conspicuously tucked under-arm. ![]()
![]() A portly man in his middle years steps into the lecture room, and patiently takes a seat. The divine symbol of Desna hangs prominently from his neck and his great coat is in the white and blue colors of the faith. A weasel appears from under the great coat, runs down the mans leg and starts running around the room sniffing people's boots. As the gnome drones on he mumbles quietly to himself. So this is the gnome that presented that in-comprehensible essay on Ancient Thasallonia, and now lecturing on negotiations. What an ambitious jack of all trades. I'll wait this out and see if I can speak with the gnome when we break for tea. The man sits patiently with a manila folio in hand and pays rapt attention to the lecture, apparently immune to the monotone boredom. ![]()
![]() I have a weasel familiar on my cleric for some fun utility (delivers touch spells to allies with an acceptable acrobatics skill, and a boost to reflex saves) Anyhow, I once went toe to toe with a witch that had a weasel spirit animal. We didn't fully read the Attach special rule, so we both ended up grappled by the others familiar as we tried to spell sling and beat each other with clubs. Saddest fight ever. ![]()
![]() Inside a thin folio full of loose parchment you find the following essay, it smells slightly of weasel. In service of the Society I, Joe the First, have created the following summary and catalogue of experience with my familiar as a Pathfinder Field Agent. I present these publicly so that others may critique and as a resource for future pathfinders. To start with a thesis statement: Your familiar will not know the Common language, but it can. No one knows better than a Pathfinder Field Agent that teamwork is key to a successful mission and communication is key to successful teamwork. Your familiar can be a great boon to the team but we must address the elephant in the room, that you have severely limited communication with your familiar. Your familiar does not know Common because:
Now we see the elephant and are face to face with the problem that as much as your Familiar would like to be a productive member of the team, its inability to understand the spoken word is a chain around its tiny tactical ankles. But have hope, through great personal expense I have researched an array of methods to improve your communications. Your familiar can learn Common if:
I sincerely hope this comprehensive guide to communicating with your familiar has been useful. Please leave any comments, corrections or expansions on this essay within the folio and I will update the essay on the return from my next mission. Regards,
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