Shoanti Fighter

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No posts. Organized Play character for calagnar.



Silver Crusade

No experience needed. I just started a new campaign for pathfinder 1ed. There is one seat open due to one of the players dropping out due to work. A bit about me I started GM/DM depending on the game in 90. I have run many types of games over the years Dungeons & Dragons 2, 3, 3.5, Pathfinder, Star Wars D6, D20, Legend of the Five Rings, you get the idea. The last game I ran just wrapped up just after the first of the year after 3 years. The players ended up at level 21 before we finished. This game will be close to 2 years and wrap up around level 15 to 16. With that I’m very much a character creation stickler. I do not allow characters that do not fit the setting being played in a game I run. I have learned over time this really solves so many more problems then it creates. As each player is then running a character tied in some why to the game that is being run. This game is Arabian Knights themed. Pleas keep that in mind if when your thinking of a character concept.
Current game
Legacy of Fire “Howl of the Carrion King,”
In the exotic nation of Katapesh, a land of fortune and wonders, heroes are those with the courage to command their destinies. Such wisdom leads a daring band to the abandoned village of Kelmarane with the hopes of reestablishing the once prosperous community. But buzzards still feast upon the secluded settlement’s corpse: a savage tribe of gnolls and their bestial allies hold the town in the name of a merciless master known only as the Carrion King. Can the PCs retake the village from its feral conquerors, or is Kelmarane but the first bastion of civilization to fall before the hordes of the mysterious warlord?

If you are interested in playing.
We play every other week on Sunday at Brickhouse games in Garland. Start time is 12noon. Next game day is 4Aug19, then 18Aug19.
Pleas message me if you are interested in joining. I will provide character creation and other information.

Silver Crusade

I have a age of worms game started. I have two open player spots if any one is interested. We play every other weak at madness games in Plano. Next game day will be 6Feb16.

Rules for character creation.
1: I have a back grounds for the characters. You are limited to the races that the back ground has on it.
2: Rolling for stats done at the table.
3: Classes available. Limited due to world setting.
Arcanist, Bard, Brawler, Cavalier, Cleric, Fighter, Hunter, Inquisitor, Investigator, Kineticist, Magus, Medium, Mesmerist, Occultist, Oracle, Paladin, Psychic, Ranger, Rogue (Unchained), Slayer, Sorcerer, Spiritualist, Summoner (Unchained), Warpriest, Witch, Wizard

FYI the Age of Worms AP is deadly! The obituary thread is getting close to 800 post. It will not be a easy game.

Silver Crusade 3/5

UndeadMitch wrote:
Calagnar, I can sympathize with your plight. It has been hard in our area sometimes to get people to GM. You seem to think extra boons will help get other players in your area to step up and GM, so I'd like to ask you something. If you were someone that didn't want to GM to begin with, would a boon change your mind? If so, what type of boon would it take to get you to GM?

Instead of hijacking this thread GM Rewards for Conventions vs. Game Days. I decided to start a new thread about suggestions for GM rewards. The best way to start is to use the Star system already in place. Rewarding a GM for each star they gain/have. Why punish people that have already given a lot of time and effort to the PFSP community? Sorry this is a bit long.

First lets take a look at the current GM boon sheet.
GM Star Reward
1st star: close to 50 tables hours and 50 hours prep time, plus the cost of scenarios and other equipment.
Diverse Training: Once per scenario, you may attempt a skill check as if you were trained in that skill. Your bonus on the check is equal to three plus your number of GM stars and is modified by no other modifiers (including armor check penalty, ability modifiers, etc.#.
GMing for 10 credits gets me a once per scenario skill check of a untrained skill. Really not even worth printing out at this point. Dose any one really make there characters with untrained skill they will need? No good though not. It's for when your in a group and your group is unskilled. In a group of unskilled characters. That one skill roll will not help.

2nd star: Close to 150 table hours and 100 hours prep time, plus the cost of scenarios and other equipment.
Oft-Lectured: When you roll a Knowledge check at the beginning of an adventure #such as immediately after a receiving a mission), you gain a bonus on the check equal to your number of GM stars.
Retributive Abjuration: Once per scenario as a swift action, you siphon away harmful energy and redirect it; this is a supernatural ability that functions as the spell draconic reservoir, except the effect lasts for a number of rounds equal to your number of GM stars and can only absorb 3 points of energy damage per GM star.
Work as a Team: You may spend your free reroll to allow another player to reroll one d20 roll using your GM star bonus, even if she has already used her own free reroll. In addition, once per scenario as a swift action you may coordinate your tactics with an ally within 30 feet. You treat your ally as though she possessed the same teamwork feats as you for the purpose of determining whether you receive a bonus from your teamwork feats; your ally gains the same benefit with respect to you. If neither you nor your ally has any teamwork feats, you each gain a +2 bonus to CMD while adjacent to one another. This ability lasts five rounds.
Look one per scenarios ability's again. First you can get a bonus to knowledge skills to learn a little bit more about the scenario your in. That would be great if most of the information at the start of scenarios was useful in some way and was tired to the level your playing. However if your playing high tire the roll is easy. So it turns out the ability is only useful some of the time and even then it's a gamble is you get any information that is truly useful. Second you get resist energy as a swift action one time per scenario, and strike them with it for damage. However the real problem is 90% of the time if your know their is a enemy with a elemental damage type. You will use resist energy of that type. With it being much more effective at stopping damage and having a fairly long duration. Third I can give some one my reroll? I would but that dose not really make it appealing to spend that much time GMing. Then the other part of that requires team work feet. Out side of classes that gain them automatically no one in PFSP is going to have them.

I could go on but you get the idea. The current GM star rewards are way out of touch with the cost, and time spent preparing / running them.

My suggestion is to reward a GM with a boon each time they gain a star. With permanent bonuses. This will help in two ways one the bonus is added to the character sheet and is not a once per scenario. This means it will get used. More often then not per scenario boons get forgotten about then they get used so any thing that is one time per scenario greatly drops in value. When you get to a GM star you pick your boon assign it to the character and it stays with that character. Next time you get a star you pick a new boons and assign it to a character. Following the stipulations of some of the boons. A lot of people will feel they are powerful for a boon. However let me ask a question. What will it take for PFSP to gain more GM for local game days? You need to convince new and old players to GM. The current rewards are not enough to supply most local venues with enough GMs. Race boons and other convention boons are off the table as that is what Paizo uses to get GMs to conventions. This needs to be a stand alone set of boon's in order to work.

1 Star GM (10 Table Credits)
1: +1 competence bonus to one skill.
2: Make one skill a class skill.
3: +2 Trait bonus to save vs. Enchantment.
4: +2 Trait bonus to save vs. Death Effects.
2 Star GM (30 Table Credits)
1: +1 Luck bonus to one save.
2: +1 Dodge bonus to AC.
3: +1 Save DC. to one school of magic.
4: +4 competence bonus to one skill. Character must have the +1 competence bonus to one skill and must be the same skill.
3 Star GM (60 Table Credits)
1: +1 Luck bonus to all save. Character must have the +1 Luck bonus to a single save.
2: +2 Dodge bonus to AC. Character must have the +1 Dodge bonus to AC.
3: One extra feet of choice by passing requirements.
4: +1 Luck Bonus to hit.
4 Star GM (100 Table Credits)
1:+2 Luck Bonus to hit. Character must have the +1 Luck bonus to hit.
2: +1 Save DC. to all spells. Character must have the +1 save DC. to one school.
3: +1 Luck bonus to all skills.
4: +2 Hit Points per level of character.
5 Star GM (150 Table Credits + Special)
1: +2 Inherent Bonus to any one ability score.

Silver Crusade 3/5

Can some one explain what this part of the chronicle dose. It just dose not make sense to me.

Spoiler:
Oread’s Favor: You have earned the recognition of a large group oread geniekin. This boon may be used in conjunction with other boons to grant one or more of your characters access to oread-related options.

Silver Crusade

Hunter's gain this ability. However I can't find, or remember any feet's that work with it. I checked the new book there are a few feet's that work with animal companions but none that require ranger or druid levels. Do they have a useless ability or is there something I'm missing. Don't get me wrong I love the finished version of the hunter. They gave it just enough extra stuff over the play test to be a new class. With out going over the top.

ACG wrote:

Nature Training (Ex): A hunter counts her total hunter

level as both druid levels and ranger levels for the purpose
of qualifying for feats, traits, and options that modify or
improve an animal companion.

Silver Crusade 3/5

Do the Pathfinder Messenger Bags allow for a reroll? I'm going to get a few just wondering if they qualify. For the game day rerolls.

Silver Crusade

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The title says it all. I'm trying to decide what class to go with before going to Pathfinder Field Agent. This is for PFS play so must be legal. The over all idea is to have a character that can cover all skill's. Using the Pathfinder training to cover skill ability's I don't have with my starting class. For example if I don't have trap finding before taking my first level of PFA. I will take it with my first level of PFA. Then take Eidetic Memory to cover all the knowledge skills.

My ideas so far.
Cavalier with 4 levels of PFA. The only down side is I really wanted as many levels of PFA as I can.
Ranger 6 then PFA. I have been thinking of going with the Freebooter or Urban Ranger archetype.
Fighter (Lore Worden) 5 then PFA.

Silver Crusade

I out lined this character in about 15 min. Just looking to see if there are any important options I missed. He will be a Dwarf Sorcerer that's the only thing that I'm unwilling to change. This is for PFSP so it needs to be legal.

Dwarf
Sorcerer (Wildblooded)
Bloodline : Celestial Empyreal ( Wis in place of Cha for sorcerer spells and ability's.)
Str 7
Dex 12
con 16
Int 12
Wis 20
Cha 6
Skill Points : 3/Level
Feet:
S:Eschew Materials
1:Spell Focus Necromancy
3:Greater Spell Focus Necromancy
5: Spell Focus Transmutation
7: Persistent Spell
7 Bloodline: Extend Spell
9: Greater Spell Focus Transmutation
11: Spell Penetration
Starting spells:
0: Acid Splash, Disrupt Undead, Detect Magic, Read Magic
1st: Color Spray, Ray of Enfeeblement

Silver Crusade

CHAMPION’S BANNER 8,000GP
A character with the challenge class feature carrying a champion’s
banner treats his class level as 4 levels higher when determining
the effect of his challenge ability. This does not alter the number of
times per day the wielder may use his challenge ability, only the
value of the bonuses it grants when he does so.

Vambraces of the Tactician 8,000GP
A cavalier wearing these vambraces is considered two class levels higher for purposes of determining the effects of his challenge class feature. Furthermore, once per day as a swift action, a cavalier with the tactician class feature can increase the area in which he grants teamwork feats. Before the end of his next turn, when the cavalier grants his allies a teamwork feat, he can grant it to all allies within 60 feet, though they must still be able to see and hear him.

So in total they give the cavalier a +6 class levels to his challenge ability.

From what I under stand of the rules they would stack. They are both untyped bonus so they stack. Just looking for some clarification.

Silver Crusade

Other then the Monk (Sensei). Is there a feet that will let you use your Wis bonus to hit?

Silver Crusade 3/5

The boons are being changed. This thread is to discus what players think should be on the new sheets.

I personally would like to see vanities on the sheets. This could give players something other then rise dead to buy with there fame. The other idea could be to make some of the vanities at a lower cost if you have the boon for pathfinder tales. The bonus you gain from the novels are ok. Most of the items on the sheets most players could not afford. Moving what we have now to something you just need to spend fame on is a good way to make it worth more.

Silver Crusade

The idea is to specialized in crowed control with my spells. Then use the bombs for damage. The Arcane Bomber archetype is from ultimate combat.

Dwarf
Wizard (Arcane Bomber)
Str 7
Dex 11
Con 18
Int 18
Wis 10
Cha 5
HP 11 (Favored Class bonus)
Skills : Knowledge Arcane 8, Plane 8, History 8, Dungeoning 8, Linguistics 8, Spell craft 8.
Traits:
Glory of Old : +1 Trait Bonus to sv. Spells, Spell-like ability's, and poison.
Reactionary : +2 Trait bonus to initiative.
Feet:
1st: Throw Any Thing
Bonus: Spell Focus Transmutation
School of the Bomb: Opposition Schools : Abjuration, Necromancy, Illusion, Evocation
Bomb: Electric 1D6+4 Damage Range 20ft 5/day
Spell blast Bombs : As a swift action, sacrifice one spells to empower
the next bomb he throws during his turn. When he does, he gains a bonus to hit with the next bomb he throws before the end of his turn equal to the level of the spell he sacrificed, and a bonus to damage equal to twice the level of the spell.

Starting Spells:
Grease, Charm Person, Sleep, True Strike, Brake, Enlarge Person, Longshot.

Feets:
3rd : Toughness
5th : Improved Initiative
Wizard Bonus 5th : Greater Spell Focus Transmutation
7th : Spell Penatration
9th : Greater Spell Penatration
Wizard Bonus 10th : Spell Focus Conjuration
11th : Greater Spell Focus Conjuration

Silver Crusade 3/5

Is it legal in PFSP to take eldrich heritage feet. To get the Bloodline Sylvan. Was coming up with a concept for a character. I am wondering if this was legal for PFSP?

Silver Crusade

Flag Bearer
Not all paladins favor the sword or holy symbol. Shining brightly over the field of battle. They bring the followers a beacon of light in a dark time. Gathering the followers and guiding them to victory. Flag bearers use the power of the banner to calm fear in all that follow them. With the standard there to rally them. The flag bearer brings the power of there faith to the field of battle.

Standard bearer
As long as you hold the banner of your god. Good aligned companions within 30 feet who can see the banner including you. Gain a +1 moral bonus to hit and damage. This bonus ingress by +1 at levels 6, 12, & 18. And gain the ability to buy pass damage reduction starting at level 3 cold iron, and silver at level 9 good at level 14 law. You must hold the banner in one hand to grant this bonus. This ability replaces smite evil, aura of justice, and aura of faith. To active this ability is a move action to activate. At 7 level it becomes a swift action. To keep this ability going requires a free action. This ability can be used a number of rounds per day 3 + Cha Mod + 2 round per level per day.

Beacon on Hope
At 5th level a Standard bearer forms a bond with here deity. The bond must always take the form of a banner. This bond allows the standard bearer to bring the light of hope to good alingned allies. When holding the banner of your aura of courage, aura of resolve, and aura of righteousness are increased to 30ft. As a standard action by calling upon the aid of a celestial spirit for 1 round per paladin level. When called, the spirit causes the banner to shed light as a torch. Granting all with in the area a bonus on all saves equal to the paladin’s cha bonus. A paladin can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level.

Silver Crusade

Inspired by the thread why is there so much hate for 3PP. I though of making a list of good 3PP products. I think work well in that there not under or over powered. List good 3pp material you use in your games and why. Pleas feel free to add to the list. Look forward to see what other players use in there games.

My choices for some of the best 3PP material.
Super Genius Games : Loot 4 Less ( All of them are short but well though out. They add allot of low level magic items that are good but not over powering. And some of them are good for all levels of play because of there utility.)

4 Winds Fantasy Gaming : Phantasia Zoologica, Volume 1 : Cats, Dogs, & Horses (I can not count the ways I love this book. I am no longer stuck with a horse. I can now have a percheron. I am no longer stuck with a dog. I can now have a bull mastiff. Mainly just a few changes they are well with in the normal limits of animal companions. But it gives you more of a sense of haven a animal companion with out a generic stat block. )

Kobold Quarterly and Wayfinder : Both have good articles use full to most games.

Silver Crusade

This hase to be one of the hardest abilitys to understand. I hade to read it 4 times befor I figured out how it works. Any chance of geting better wording for what hapens?
It's not very clear on what hapens, but thats what i got from the ability.
Succesfull save = Frightened
Failed save = Shaken
4HD or fewer failed save = Panicked

Frightful Presence (Ex)
This special quality makes a creature’s very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range is usually 30 feet, and the duration is usually 5d6 rounds. This ability affects only opponents with fewer Hit Dice than the creature has. An opponent can resist the effects with a successful Will save (DC 10 + 1/2 the frightful creature’s racial HD + the frightful creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a failed save, the opponent is shaken, or panicked if it has 4 Hit Dice or fewer. An opponent that succeeds on the saving throw is immune to that same creature’s frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect.

Silver Crusade

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The idea is to have a paladin as the main healer for a group.
15 Point buy, Human, Paladin Hospitaler Warrior of the Holy Light
Deity: Sarenrae
Str 17
Dex 12
Con 14
Int 10
Wis 7
Cha 14
Skills: diplomacy, handle animal, heal
Feets: Power Attack, Improved Initiative

Progresion
feets:
3: Improved Bull Rush
5: Improved Shield Bash
7: Shield Slam
9: Improved Critical Scimitar
11: Greater Bull Rush
Mercys:
3: Fatigued
6: Diseased
9: Poisoned
12: Paralyzed

The only real down fall I see is the lower number of smite evil.

Silver Crusade

Dashio translates to the big and little blade. Katana and Wakizashi make up the big and little swords of Japan. Using the old method of of counting the Katana as a Bastard Sword. Along with using Wakizashi as a short sword. Never realy went over well with me. After using way to meny sword and other weapons for way to long. The Katana dose not realy have any thing like it in use or function. The Wakizashi is used more like a Scimitar in use and function. Both where made to cut extremly well and pierc. In use thay are used to cut and stabe not hack.

My suggestion is as follows.

Katana 1D8 18-20 critical threat X2 critical multiplier
It is too large to use in one hand without special training. thus it requires exotic weapon proficency Katana. A character can use a Katana two-handed as a martial weapon.

Wakizashi 1D6 18-20 critical threat X2 critical multiplier
One-Handed Melee Weapon

Silver Crusade

It's simple put up a build for a charter. Preferably one that you have played. Definite one that you know works well in its role. Explain the role or roles the charter plays in a group. List the benefits and the draw backs for that build. I make a lot of charters for games that I run or play. Just wold like some good sold builds. I want to be lazy and have y'all make some for me. That way I don't have to do all the number crunching.

I'll start by listing my two builds.
First build
Roll : Fighter with Rogue skills
14 Fighter
3 Rogue
3 Paladin
Favored Class : Fighter +1 Skill point

STR 15
DEX 14
CON 14
INT 14
WIS 8
CHA 14
( all level stat points in to STR )

Feats : Force of Personality, Shield Focus, Improved Shield Focus, Weapon specialization, Improved Weapon Focus, Greater Weapon specialization, Combat Expertise, Improved Trip, Greater Trip, Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Critical, Critical Focus, Bleeding Critical, Intimidating Prowess, Dodge,

Skills : Max Disable Device, Intimidate, Perception, Stealth, and Use Magical Devices. Then put a few points in to Acrobatics and Diplomacy

Best Armor : Mithral Brest Plate, Mithral Heavy Shield
Best Weapon : any that can be used one or two handed as needed.

Pros : Evasion, Good Saves, High BAB , Lots of Feats, Wand Healing, Disable Device, Intimidation, and UMD
Cons : 5 Primary Stats (STR DEX CON INT and CHA ) Lower HP, and low skill points

Second Build
Roll : Mobility Fighter

14 Ranger
6 Monk
Favored Class : Ranger +1 HP

STR 15
DEX 16
CON 14
INT 10
WIS 14
CHA 8
( all level stat points in to STR )

Feats : ( Ranger Combat Style Two Weapon Fighting ) Two Weapon Fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Two Weapon Defense, ( Monk Bonus Feats ) Dodge, Combat Reflexes, Improved Trip, ( Normal level Feats ) Over Sized Two Weapon Fighting, Double Slice, Power Attack, Stand Still, Toughness, Improved Critical, Critical Focus, Bleeding Critical, Fleet( Twice )

Skills : Max Acrobatics, Perception, Stealth, Survival, Then put points in to Swim, Climb, and Sense Motive

Best Armor : Dose not use Armor
Best Weapon : Any good damage one handed weapon and a bow

Pros : Really good at closing ( Base Speed of 60, Acrobatics, and Stealth ), Evasion, Moderate Saves, High BAB, High Damage, and High AC,

Cons : Lower HP, Delayed High level Ranger spells, No improved Evasion, Not great at range,

Silver Crusade

I can't afford the Subscriptions right now. I will still purches the items when I can.

Silver Crusade

My order # 1078390 is still pending. Was wondering if there was somthing wrong with the order like a back order I did not notice.