Goblin

Joboo's page

321 posts. Alias of Stiehl9s.


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Ooh! Oi! Mesa would get down with some King maker for gobbos!


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

'Ooh Oi! Never trusts Umans, special when wear robses. Wesa gonna hidey hidey ho. Then attacks when ready? Bet dey have lots of mula and shinies.'

Joboo waved to Croney and Minion to follow him off the trail and trusted they knew how to stay unseen until it was time to attack if necessary.

Joboo Stealth: 1d20 + 34 ⇒ (10) + 34 = 44
Nudos Stealth: 1d20 + 16 ⇒ (15) + 16 = 31
Wheezy Stealth: 1d20 + 17 ⇒ (4) + 17 = 21


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

How much for mounts? We talking maybe combat trained Dire bats? Cuz that's looking too cool right now.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Snickering at his pals antics, Joboo sat and picked his nose. He was more than willing to visit their village... mesa gonna bump uglies with squishy gobo gals there...maybe be king too...yah King Joboo sound goody goody gumdrops...


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Im not even aware of any new changes! Game changing?

going to spend my loot today and be ready to go


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Stepping from the shadows with a long, green booger hanging from his finger; Joboo chuckled and replied 'Mesa been here whole time. This one takes too long to come out. Maybe is brains.'

The sly goblin wiggled his finger til he had the boooger spinning and then flung it Bucko. "Catch bub!'

So if we built on WBL before we should have 6500 gp to spend?

And a hearty welcome home my gobbo peeps!


would a goblin be cool? Hailing from We Be Goblins/Rise of the Runelords?

Id revamp this guy if so.


Yousa guys gonna need a vile minion. Mesa be that guy!

I will recrunch this guy back to 1st level.


^ Want me to pop in your game and give everyone else a double take? Lol!

I remember that movie well. It wasn't shown as a movie but more of as a warning.


Growing up with Pentecostal parents meant that I was not allowed to play D&D as the church preached it would just lead to devil worship and summoning demons and I would end up possessed if I played. Thankfully I found friends with cool parents that understood it was just a game and got to play at their house.


Id love to recrunch this guy as a knife fighter or other sort of rogue but will understand if he doesn't fit the bill of this game although if funny and silly is what youre looking for then look no further.

Dice:

5d6 ⇒ (3, 2, 5, 4, 3) = 17 - 12
5d6 ⇒ (1, 5, 6, 1, 3) = 16 - 14
5d6 ⇒ (5, 4, 3, 3, 5) = 20 - 14
5d6 ⇒ (3, 3, 1, 5, 6) = 18 - 14
5d6 ⇒ (6, 5, 3, 6, 2) = 22 - 17
5d6 ⇒ (2, 4, 4, 6, 6) = 22 - 16


Red Ramage wrote:

I prefer goblins or goblinkin, or small monsters. I inherited a previous incarnation of the game and we had a hobgoblin barbarian in it.

Ninja is okay but we do already have one.

Current regulars are goblin alchemist, goblin ninja, kobold summoner

Thanks for the reply Red Ramage. I wouldn't want to step on any gobbo ninja toes.

Good luck with the recruitment.


Joboo flipped over after having gotten all the blood to rush to his head and pulled his finger out of his nose trailing a long green... Booger!...its only ways to get deep oneses outs...outs outs outs...

Red Ramage:
I can recrunch this little trouble maker back to 1st no problem. Is ninja ok? Is mostly for crunch not any sort of eastern flavor. I just like the idea of a gobbo with un-explainable tricks up his sleeves. I'm a several times a day, daily poster. You can check my profiles, including Joboo's here to get an idea of my writing style. Stay cool.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Got this reply PM from GM Goblin King "I think it's over."

It was fun while it lasted. See you guys around the boards.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

...uh...yousa guys too scared to move?

Joboo scratched his head and shrugged his shoulders again...thesa fellas...oh and girly girl are too scaredy cat pants... before creeping closer to the jungle vista door.

Stealth: 1d20 + 34 ⇒ (6) + 34 = 40
Perception: 1d20 + 11 ⇒ (5) + 11 = 16


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Shhh! Bees real quiet like you guys. I hear gobbos chanting...

Joboo would point out the two demonic doorways and shrug his thin set shoulders.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

...girly gobbos always be hearing voices in head...hohoho! mesa says glow is shinies and wesa wants more shinies yah?..Reta just scared like all girls...hahaha

Joboo silently crept into the room determined to prove there was only shinies but wary of any zappy monsters.

Stealth: 1d20 + 34 ⇒ (8) + 34 = 42
Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Hehehe...you said it!

Joboo used his katana to cut the ropes holding the door and took an involuntary few steps backwards...just in case nother bear-owl come runnin...


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Only other way is past big bear thing.

Joboo scratched his head and wondered why the door was wet but not leaking water from underneath of it. He crept close and put his pointed ear against the door.

Perception: 1d20 + 11 ⇒ (15) + 11 = 26


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo gritted his sharp teeth when his trusty crowbar got yanked out of his hand and tried to snatch it out of the air without getting cut by the turbine.

Acrobatics: 1d20 + 19 ⇒ (16) + 19 = 35


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Bumpety bump! You out there GM Goblin King?


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo watched the turbines (not that he knew what they were called) spin and was hypnotized for a second until Velag's question came through. He shrugged and voiced a Maybe. He dug around in his satchel and brought out his trusty crowbar...this do the tricks lots of times... He approached the deadly looking blades and jammed it in the works at the center of the blades.

Disable Device: 1d20 + 18 ⇒ (4) + 18 = 22


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Mesa go have looks sees

Joboo creaps down the hallway as silent as that time he snuck up on his unsuspecting sibling.

Stealth: 1d20 + 34 ⇒ (11) + 34 = 45
Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo slurped down his meal and then felt a little uneasy as his swollen belly started gurgling...uh oh!...uh...be right back! The little goblin ran and found a dark corner. He didnt waste any time shucking his drawers and squatting to relieve the pressure...ew! stinky stinky. Reta be proud, maybe mesa should show her... He pulled his britches up and ran back the others.

Okie dokie. Mesa all ready to go and get sharp swords for lady.

He went back to the door he had been trying to look through before they'd been rudely interrupted by the monster.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo listened to Reta's explanation and thought he head was going to split open from the inside. The yelling reminded him of his big, plump sister Blumpky, who was much persued by the males in his trible because of her plumpness. But at mention of a meal, Joboo forgot about his old life and quickly started munching on the raw flesh of the tentacle monster.

Mmm, mmm, mm...dis goody goody. Best eat raw.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Ugh!

Joboo rolled over and sat up feeling at his ribs and making sure he was indeed whole again...huh...monsters not eat Joboo...hehehe...himsa knows mesa not gonna taste good...

What happened guys? Mesa wants to take nap...and eat.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

HP = -7/53

DC 10 Constitution to Stabilize: 1d20 + 1 - 7 ⇒ (20) + 1 - 7 = 14

Joboo heard and felt damn near all of his little ribs crack before he was released and hit the water.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Counting the Electrical Damage; Joboo is at 4/53 HP

Ugghh! Wheeezzz...

As the air leaves the sly gobbos lungs he starts to see mesmerizing black spots floating in his field of vision and wondered if the monster had also cast one of them...delusions?... that he's always heard about...wells if mesa gonna dies then mesa gonna dies fighting...

He popped the spring loaded sheath on his wrist and stabbed twice into the vile tentacle with it.

Dagger Attack: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Dagger Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d3 + 3 ⇒ (1) + 3 = 4


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Yeeowserss!!

There was almost nothing Joboo hated more than the feeling of being trapped or confined. He did his best to wriggle free.

Escape Artist: 1d20 + 10 ⇒ (10) + 10 = 20


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo has been moved and is ready for whatever nastiness is waiting for us on the other side of this door.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

@ Reta - Wow! I didnt even notice that until now. What can I say? Joboo is a bad ass ^_^


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

No shosksies here!

Joboo tries the handle of the door. He opens it slowly and peers inside with a cautious eye.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

If it's locked:
he slips his pick from his pack and giggled as he worked.

Hohoho...open up saysa mesa

Disable Device: 1d20 + 10 ⇒ (19) + 10 = 29


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Just waiting on the result of Joboo's perception check before opening this door.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Bumpety bump.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Jobbo loped over to the new door leading to who knows where still to be investigated and gave it an appraising eye...mesa learning lessons...like momma said to long ago...no more shokie ouchies...

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Maybe usses will need bad shokie ting to find magic sword for pretty lady. If usses breaks it then no mulas. Maybe just dont touch?


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Yeeoowsers! That sting like time mesa fell in bee's nest and swell up like melon. No goods! Mesa no push no more buttons. Nuh uh!

Joboo stuck his hands in his armpits and shook his head back and forth.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

time for more!

and the little goblin pushed another button and flicked a switch on the left.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Heheheh....

Joboo giggled evilly at Bucko's chant and decided on one of the smaller buttons to push.

This one!

and pushed the button.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Hey fellas! Looky looky here! All sorts of funs stuffsies.

Joboo acnt contain himself and approaches the console. He wrings his hands with glee trying to determine which button he wanted to push first.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo moves around the pool and gets a good look around.

Perception: 1d20 + 11 ⇒ (17) + 11 = 28


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

I get the same message but if I 'X' it out I can see the map just fine.

Joboo lopes into the room and looks around in wide eyed amazement.

Ooh! Oi! What is all this ka-razy stuffsies? Bucko! Its place to play with shocky ball!


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

I keep getting "an Server error occured. Please press 'Reload' in your browser" message when I click on the map


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo crossed his eyes and wondered why Velag was asking him... to pick mesa smeller?..ooh! oi! he means mesa booger holder...or maybes he means lock?...Uh...you want pick lock or boogers?

He fished around in his nose for a second but unfortunately couldnt find anything so he decided to work on the lock. The runt snapped his fingers and fished around in his pack for his picks. Finding the one he wanted he slipped it into the lock.

Disable Device: 1d20 + 18 ⇒ (5) + 18 = 23


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo scratched at his head when the door wouldnt open up immediately...what duh?...

It no opens up. Maybe break down?


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo was about to grab the door handle when he remembered something from earlier that day.

Uh...door haves magics?


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo carefully checks the door for traps.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Thanks Bucko but Jobbo is unhurt so no healing needed.

With nothing jumping out at him Joboo continues down the passage. He paused to scan the darkness ahead of them.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo shook his head at the idea of killing the bear-ox and was all for going the other way.

Thissa way looks goody goody gum drops. Mesa goes firsties.

and with hat the sly little gobbo lead the way into the rough hewn corridor.

Stealth: 1d20 + 34 ⇒ (6) + 34 = 40

Perception: 1d20 + 11 ⇒ (4) + 11 = 15


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo has a Handy Haversack also

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