Duelist

Jimmy The Slick's page

No posts. Alias of Lemmy.


Full Name

James Sullivan II

Race

Half-Elf

Classes/Levels

Rogue 6

Gender

Male

Size

Medium

Age

24

Alignment

NG

Deity

Desna and Cayden Cailean

Languages

Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Dwarven, Elven, Infernal, Sylvan, Undercommon

Strength 10
Dexterity 20
Constitution 14
Intelligence 16
Wisdom 8
Charisma 14

About Jimmy The Slick

Jimmy is built using this homebrew Rogue fix.

Jimmy The Slick:

Jimmie The Slick
Male Half-Elf Rogue (Scout, Thug) 6
NG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 17 (+5 armor, +2 shield, +5 Dex)
hp 42 (6d8+12)
Fort +6, Ref +11, Will +5; +2 vs. enchantments, +2 vs poison, diseases and nausea.
Defensive Abilities evasion; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 silversheen rapier +10 (1d6+4/18-20) and
. . masterwork cold iron rapier +10 (1d6+3/18-20)
Ranged masterwork shortbow +10 (1d6/×3)
Special Attacks scout's charge, sneak attack +3d6
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 14, Int 16, Wis 8, Cha 14
Base Atk +4; CMB +4; CMD 19
Feats Combat Reflexes, Extra Rogue Talent[APG], Shadow Strike[APG], Weapon Finesse
Traits auspicious tattoo (shoanti), resilient
Skills Acrobatics +17, Bluff +11, Climb +4, Diplomacy +11, Disable Device +14, Intimidate +11, Knowledge (dungeoneering) +11, Knowledge (local) +11, Linguistics +12, Perception +10, Sleight of Hand +14 (+18 to conceal a weapon), Stealth +14, Swim +4, Use Magic Device +11; Racial Modifiers +2 Perception, frightening
Languages Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Dwarven, Elven, Infernal, Sylvan, Undercommon
SQ brutal beating, elf blood, rogue talents (acrobatic master, coax information, iron guts, underhanded)
Other Gear +1 mithral chain shirt, +1 buckler, +1 silversheen rapier, masterwork cold iron rapier, masterwork shortbow, belt of incredible dexterity +2, cloak of resistance +1, headband of vast intelligence +2, 305 gp
--------------------
Special Abilities
--------------------
Acrobatic Master (Su) Add half your Rogue level to all Acrobatics checks and also Cha on Tumble checks. Use your Acrobatics bonus instead of your Escape Artist bonus.
Brutal Beating (3 rds) (Ex) Forgo 1d6 sneak attack damage to sicken the target for 3 rds.
Coax information (Ex) Use your Bluff or Intimidate bonus on Sense Motive checks. You can use immediately use Intimidate as a free action to demoralize opponents against whom you confirm a critical or deal Sneak Attack damage.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Frightening (Ex) Demoralize duration increases by 1 rd, if 4+ rds can frighten 1 rd instead.
Iron Guts (Ex) +2 to all saves vs poison, diseases and nausea.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Underhanded(Ex) Add your Int modifier to damage rolls instead of your Str modifier.