Ok - going off the inquisitor suggestion here's what i've been able to piece together as a rough idea: 123
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I think this is a pretty good fit for what i'm trying to do.
Imbicatus wrote:
Never heard of that - thanks will look those two up as well. I'm definitely open to suggestions at this point lol.
Claxon wrote: It sounds like you are trying to be a 1 man party, and no one can do that very well. Something always suffers. Unfortunately with PFS you can't guarantee who you will play with and that you will have characters who... Completely agree. You definitely cannot count on what anyone will bring to the table unless you've been gaming with them for a while. It's definitely like PUG play on DDO. With that being said, I'm definitely looking at all the input you've given. I'm definitely gong to keep hammering this out as I do feel like I'm making progress. After I get home tonight I'm gonna open up good ole hero lab and poke around and see what falls out with some of this new information I have (i.e. a trait that converts WIS to DEX et al).
I also understand that this character is going to be terribly hard to build -- I've been at it for a little while now...trying to find the right mix. I feel like i'm getting close. Last night on Hero Lab I think the character I had went something like this: 4 Zen Archer
The stuff was pretty interesting. The stats might have been the only thing that I might have wanted to change. Dump CHA for the most part or keep it around 11 just to cast the 1st level spells, and put the rest into STR and WIS and take the feats / traits that convert WIS into DEX based stuff.
Claxon wrote:
Using a crossbow because that toon has only 10 STR. He's built as a generalist and I figured the archaeologist was going to be good with that. Healing, Knowledge, Luck, Diplomacy, I threw in the crossbow because he already had a high DEX. Maybe the Archaeologist was the way to go, but I was building it wrong (feats et al). However, it seems if I mix the classes up a bit I can get better results (i.e. archaeologist / zen archer; but then you can't disable magical traps lol). Well unless I went 6 Archaeologist / 4 Zen Archer
Sure thing, and thanks for the help: Primary:
2. The character must be able to find and disable up to magical traps. Secondary
2. The character should be able to assist with knowledge based skills. Again, only thing we were able to do was hack away and we missed out on things. 3. The character must have some form of stealth. Again, this doesn't always come up, but I have found it useful as I am typically on point. Tertiary
2. Ability to wide range of wands. This would be a nice perk to offset something or cast invisibility. Hope this helps ~
@Duncan
I see - so Uncanny Dodge and Evasion will not be worth it? So just to be clear and not insulting lol - do you understand the character I'm trying to build. The classes might not be the right classes - I'm open to other classes as long as I meet the requirements for the overall character. If you have a better suggestion I'm all for it lol.
@Imbicatus
Looking to build a Zen Archer Rogue. I find that in most games I'm either looking to disable something or shoot it. I dabbled with the Archaeologist, but that is proving to be slightly lackluster for my taste. What I was thinking, since I'm playing in the Society and the max level is 10/11, is having 4 levels rogue + 4 levels Zen Archer... I'm looking at having two levels where I can sneak in a few extra things. I was thinking 1 level Fighter and then 1 Level Oracle. Let me explain:
I'm not too concerned with the magic from the Oracle since it will pretty much be useless, but I thought the idea of peering into the future might be fun to play around with. The character I'm looking for is someone who is traveled, wise, and deadly. Cheers ~ Oh let me add this as well:
Starting stats:
Level points will go into Dex. |