Lassiviren

Jim.DiGriz's page

Organized Play Member. 168 posts (170 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


Scarab Sages

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Degoon Squad wrote:
One thing people tend to forget is in Ancient Medieval societies. . .

Ancient Medieval? Was that the period right before Renaissance Modern?

Scarab Sages

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Hawktitan wrote:
Cleave and Cleaving Finnish. You can potentially get 3 attacks at level 3 if you are human. Please note 'potentially'.

Why would anyone ever choose a feat that affects only one nationality?

Scarab Sages

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Rynjin wrote:

Have you considered a GMPC?

If nothing else, have a GMPC "Camp Follower" that's like a crafter or an Alchemist who makes potions for the group and sells them to them or summat. He doesn't have to be combat-ready, but it'd give you an avatar to participate in conversations with them if you wanted.

Or how about a friendly dwarven merchant and his simpleminded son (who just happens to have an uncanny knack for crafting), who show up with their wagon wherever the party makes camp, ready to buy unneeded loot, sell useful items, pass along rumors and even help the party upgrade their equipment. . .

Scarab Sages

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darkorbit wrote:
ive been playing or 6 months, every day... i know what im doin

Write that down in the inside front cover of your Core Rule book, and date it.

In ten years, you'll cringe every time you look at it.

Scarab Sages

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And here I thought this thread was going to be about some of the posts we see on this forum.

Scarab Sages

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Vincent Takeda wrote:

Many people talk about how powerful wish is.

I'm not talking about how to subvert a wish or how a wish was 'bent'.

Other than the ones that are listed as 'no big deal' in the actual spell description, I'm curious to see what ideas made it past your gm's 'nerf/subvert' filter and were just totally granted without complaint/qualification!

I don't know if you'd consider this powerful, but it granted a power that remained useful throughout a long-running AD&D 2e campaign:

Early on, like second level, our party found an unidentifiable magic ring. Nobody had Identify (or it failed, I can't recall which) so we tried all the usual tests; tried to fly, jumped off a 10' roof, tried to become invisible etc. but couldn't figure out what it did. My PC took it anyway and wore it constantly, figuring it's function would eventually be revealed.

At some point my character and one other were hiding in some bushes watching a group of enemies pass along a road. At some sudden inspiration she'd had, the other character whispered to mine "Oh, I wish I had the power of telekinesis!", to which my character replied "well I wish I had that power too, but. . ." and suddenly realized that he did, in fact, now possess the power of telekinesis. The ring had been a Ring of One Wish.

Scarab Sages

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IceniQueen wrote:
So what I have done is to make Clerics still have to do their pray but they can pick and choose at will what spells they want or need to use instead of trying to memorize all heal spells to keep a party that seems to get beat up a lot.

Why were your cleric players preparing any healing spells when they have access to Spontaneous Casting?

You've essentially turned clerics into spontaneous casters with access to an entire spell list as a "fix" for a nonexistent problem. Everyone at your table should be playing a cleric--unless you've also applied similarly powerful "fixes" to perceived problems with other classes as well.

Scarab Sages

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RuyanVe wrote:

Hm, but there do exist masterwork tools of trade. Masterwork being a prerequisite for enchanting them, and since we are talking about improvised weapons here, I do not see anything preventing further enchantments.

You might get some looks if you demand your frying pan to become a +4 brilliant energy keen frying pan, though.

Ruyan.

The obvious choice here would be a flaming frying pan, with the flames emanating from the bottom. The primary use would be cooking--anywhere, any time, no campfire needed--and the extra combat damage would be a side benefit. A nice GM might even let you make the flames adjustable. Max heat for combat (and of course searing/blackening food) with moderate and low heat available as needed for more delicate cooking.

Scarab Sages

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The header says "Fortitude partial (see text)" but the text refers to will saves only.

Hope this isn't a repeat question but I tried searching for it and came up empty. Also, I don't have the Rival Guide but both d20pfsrd.com and Hero Lab show the same thing.

Thanks in advance.