Well, no new race considering that the new iconics are Kasatha, Lashunta and Human... It would have been fun get either 3 non-core races or have say an Elven Biohacker, a Dwarven Vanguard and a Gnome Witchwarper.
THAT BEING SAID, that means that all 3 classes will be used for new aliens in AA4 and beyond, which may leads to new alien grafts and concepts, such as a witchwarper entity for overusing its powers, and the same could be used for the other two classes.
So for my updated wishlist:
Occultist, because you are essentially a Magus with better armor options, as psychic spells aren't affected by armor.
Vigilante, because you have many talents to substitute feats with, and the number of archetypes give you a LOT of variety.
Kineticist, because it's the closest thing to DnD's warlock and its at-will blast is a better and safer alternative to damage spells.
Elementalist Shifter, because the energy damage can be quite useful... and TWFing it could make it cool.
A giant tortoise has a fair amount of AC so if you're sick of losing mounts they're an option I guess. Just make sure to give it all the mobility feats you can (step up etc.) and get someone to cast longstrider on it.
Here's what I have found:- Give the Giant Tortoise the Racer archetype (+10 ft).
- Buy it the Horseshoes of Speed (+30 ft).
- Pick the Barbarian Mounted Fury archetype's Fast Rider ability (+10 ft).
- Pick the Swift Foot rage power 3 times (+15 ft.) as well as the Ferocious Mount and Greater Ferocious Mount powers
The Tortoise can now move at 75 ft while its rider is raging... and it can sprint at 750 ft once/hour, and that's without spells.
I keep saying multiple times: I'm perfectly fine with Paizo upgrading the aging d20 system for something better, simplier more streamlined.
I am salty that I essentially need to "get down the hill, change my gear and climb again" instead of just "getting better gear in mid-ascension and keep on climbing". In short, I kinda wished that at least 50% of P1E was converted for 2E, be races, classes, spells AND monsters, have the 50% coming shortly after and THEN getting brand new materials.
For instance, we just got the Shifter class... only to be dropped from P2E until further noticed... You would think that after so many revisions, they would have given the Druid something equivalent in 2E ^^;
My issues with multiclassing:
- Some requirements are solely for lore reasons, such the Shadowdancer's Perform skill, which is never used again in the PrC itself.
- A PrC basically halts progress for your base class[es]. Since many base classes state the "per class level" rule for scaling/advancement, PrC levels don't count toward them unless specified, not to mention that several class features are even tied to specific levels.
- As a few others stated, since the addition of archetypes, PrCs have become almost useless. Sure, you trade features, but your key abilities aren't affected. Even more, the Assassin was essentially rendered useless thanks to the Slayer's class.
- Many PrCs could have been turned into archetypes, such the Battle Herald for Bards, Horizon Walker for Rangers or Rage Prophet for Warpriests.
- I understand that Prestige Classes are supposed to be a special membership card, but in many situations, you cannot simply be "part of the organization". You always had to be a "member in becoming". There also can be an issue due to how the lore has to be adapted for homebrewed campaigns... or how it will be implemented in an existing one.
How about a topic to brainstorm ideas for civilizations, clans, tribes and whatnot for your next campaign?
#1 The PCs stumble upon a hidden city (naturally or magically) where all citizens are celedons, who are all worshipping Brigh, The Whisper in the Bronze. They do not fear or shun mortals, but they are cautious to keep their society a secret. They practice construct crafting and it has become one of their primary (and most lucrative) trade. They have also discovered soul binding, and it is something that many celedons would like to get their hands on, as being transferred from one body into another (particularly a golem) is a sense of pride, accomplishment and prestige.
As a society, celedons aren't much in discord. They all worship the same deity and work on various tasks. Classes of any kind can be found, even non-construct-related like druids, as their studies in nature help them develop new things for their city. Of course, they do not need to harvest food, but they are aware that natural resources are needed for their work.
Rumors have it that many explorers who found the city didn't return. The story is that the celedons use soul binding to also condemn criminals and transfering their souls into machines with little to no control. Soul binding doesn't allow body restoration as long as the soul is traped in the soul stone. While celedons aren't afraid or xenophobic against mortals, they do punish outsiders as such if they cause trouble or jeopardize their existance.
The laws are as any standard society, but celedons themselves aren't much concerned as breaking the rules, as they know that they may lose their sentience. They were built to serve a deity and rare are the ones who diverge from that path. There have been pragmatic incidents in the past, such as celedons wanting to dominate mortals (mostly of evil alignment), but according to stories, Brigh herself intervene and supressed the opposers.
I am baffled by the negativity of some people who seemingly want the new system to fail commercially, just so they can then say "told ya so".
I get the feeling that it's because of how poorly D&D 4E got received... which was why so many players jumped off the boat and joined Pathfinder. They didn't like 4E's system (me included) and preferred the old one, so seeing that Pathfinder will be changing systems soon too doesn't please those who joined them in the first place.
Pathfinder is now known to be a "better version of D&D 3.5", so many people want PF2 to flop as hard as D&D 4E, so Paizo can backtrack, keep the D20 system and make it "3.75".
Look, PF2 is looking to streamline and clean up a LOT of the previous D20 rules, which BTW, are going to turn 20 years old soon. It's outdated in several departments, so yes, I approve Paizo's initiative to upgrade the rules from an aging system to a new one, and they seem to keep it together and try to recycle all possible options so that players won't be left out.
They're not removing gnomes, for instance :P but they are converting half-elves and half-orcs into human bloodlines instead of races, like subraces.
What I kinda don't like about PF2 is that they're essentially hitting the RESET button on everything. They're not going to convert every single PF1 rulebook under 2 years and then start from there for new materials; they're gonna go back all the way from your standard Player's Handbook, Dungeon Master Guide and Monster Manual 1 and work their way back up.
If they are leaving things unwrapped in PF1, but will eventually wrap them up in PF2, I'd be fine with it, but it won't happen. They won't take all races, classes, feats, items, spells and monsters from all previous rulebooks, convert them to PF2 as soon as possible and then start from there to add new stuff.
It's like if they climbed a mountain at a certain altitude, going back down to get new gear and climbing it again instead of calling a chopper to bring the new gear at their level. Please note that they didn't reach the summit yet ^^;
Milo v3 wrote:
They also don't have rules for the Massive creature ability in either Alien Archive.
Considering that kyokors are the same size as kaijus, I assume that this is the ability:
Massive (Ex): Because colossi are so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to a colossus’s movement, though settlements or areas of forest are considered difficult terrain to a colossus. A Huge or smaller creature can move through any square occupied by a colossus, and vice versa. A colossus can make attacks of opportunity only against foes that are Huge or larger and can be flanked only by Huge or larger foes. A colossus gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It’s possible for a Huge or smaller creature to climb a colossus — this generally requires a successful DC 30 check, and unlike the normal rules about colossus and attacks of opportunity, a Small or larger creature that climbs on a colossus’s body provokes an attack of opportunity from the monster.
They currently have these modifiers:+2 Dexterity, –4 Strength, –2 Constitution: Kobolds are fast but weak.
These would probably be a better set:
They,re fast, physically weak, but they have a tendancy to compare themselves to true dragons. You can say they're boastful, but at this point, just show that they mean business.
1) Scalable feats instead of having to pick 3-4 feats. For instance, TWF grants you Improved and Greater TWF as you level up.
2) Make Knowledge checks more useful. It was nice to get a Knowledge chart for monsters.
3) Make Perception a class skill for every single class. I get that you get a class bonus instead of having to spend 2 points for 1, but please stop justifying that your guard (Fighter) doesn't need Perception...
4) Scalable magic items. Ok, true, Pathfinder Unchained had that alternate rule, but that should have been made into a mainstream rule. Unchained classes got more exposure than any other Unchained rule...
5) Make any 1st-level abilities at-will usage. Someone's gonna have to explain me why a Domain's or School's most basic abilities aren't at-will. The Kineticist's Kinetic Blast is at-will, so why not those?
6) Make the Fighter unique, because there are a LOT of problems with it:
- Weapon Training is useless, because you will never use 4 different types of weapons. You have your melee weapon (one type) and your ranged weapon (one type), that's it.
- It lacks a fighting style. Every archetype could be layered on top of the base class without trading and the Fighter would be fine. Weapon Training should be replaced with fighting styles, where the Fighter gets abilities and weapon mastery feats.
- It lacks a key special ability. Barbarians have Rage, Cavaliers and Samurais have Challenges, Ranger and Hunter have spells, fighting styles and companions, Brwalers and Monks have fighting styles, etc. What does the Fighter have? Nothing. If you want to make a BBEG, you cannot purposefully pick the Fighter, not even for the evil general of the opposing army, as the Cavalier or Samurai would be better.
- A good example of a key ability would be a "focus strike", where you deal your weapon damage / level + modifier, one time / 5 levels.
- Another example would be that the Figther gets to choose one Critical feat for free every 4 levels.
7) Make the Monk less stat-intensive... and make its speed enhancement useufl or give it a ability to trade said speed for power when it cannot run back and forth.
8) Dwarves still don't have the warhammer or heavy pick equivalent of a Waraxe (exotic, 1d10).
9) Orcs don't have racial two-handed axes and swords.
10) Halflings don't have many melee racial weapons.
11) Prestige classes should be turned into archetypes. I'd rather be able to progress in a base class than be halted.
12) Multiclassing should be progressing your base classes equally or to some degree. If your a Fighter 10/Wizard 10, you either have your abilities scaled to Fighter 15th or Wizard 15th, not being flat out halted at 10th.
All archetypes that give you a Drake companion from Legacy of Dragons are pretty bad and disappointing... The Drake itself is the problem. It takes way too many class features and it takes way too many abilities to make it decent.
Biggest offenders are the Drakerider (cavalier) and Silver Champion (paladin), because the Drake becomes suitable to riding only by 13th level, for a Medium character.
Oh, and the Drake doesn't initially fly and needs abilities to be allowed as a mount... and it's Any Nongood, which probably the dumbest thing I've seen, not because drakes in Bestiaries aren't of Good alignments, but because the alignment isn't even changed for the Silver Champion.
They did not... They addressed in a blog post that they should have playtested the class before publishing the book, and that they were reworking it. They added/tweaked stuff mostly in FAQ, but never in a proper document that lays down the changes, whether be before or after the PRD got carried over to the Archives of Nethys.
They released Wilderness Origins, and they still didn't address it...
Is it really this complicated and costly to release a 5-page PDF document with the new shifter class?
It's not an unfinished class. They updated it right away and have supported it with options ever since, up to and including their latest releases.
If it was the case, they would have released a statement to tell us: "here is the newly-revised class."
Not even their PRD got updated with this...
The problem here is that it's "unfinished business". They stated that they would be relooking at the Shifter to make it better... and never brought it up in a later post.
I'm pretty sure that you see a spell's name, thinks it's very useful/powerful, but gets completely disappointed when you read the description...
For me, these are Magic Jar and Possession. These allow you to take control of any creature, but there's a huge problem: "You can’t activate the body’s extraordinary or supernatural abilities, nor can you cast any of its spells or spell-like abilities."
So I can possess a dragon, but cannot use its breath weapon...
Yeah... kinda of a bummer... and no, Greater Possession doesn't allow it either...
I really LOVE the Brawling Blademaster. Also, please excuse the obscure reference, but... this archetype makes me thinks of Yuri Lowell from Tales of Vesperia:
So... yeah :)
For my part, the only thing I might want to do is to trade the katana for a better weapon, such as the split-blade sword :P
Oh yeah, fun fact, the Brawling Blademaster can be combined with the Ward Speaker, no joke :D
Here's my major gripe with Solar Armor: it doesn't scale as much as the Solar Weapon. A Solar Weapon is roughly equivalent to a regular melee weapon in terms of damage. Furthermore, crystals INCREASE damage output to a Solar Weapon and there are a lot of these.
A Solar Armor doesn't equates to a suit of armor of the same level. It grants a very small bonus to both ACs and energy resistance, but it doesn't work with heavy or powered armors. I get that armors in Starfinder have a wider range of protection than in Pathfinder, but you still have to rely on your regular armor.
The Solar Armor doesn't have a +1 AC/2 levels advancement and the Solarian itself barely receives abilities that enhance the Armor. I feel like it's awkward that you receive extra melee attacks... when you probably do not want to focus on this if you have selected the Armor. You don't receive fortification or such instead.
Personally, I would have loved to get Solar [Melee] Weapon and Solar [Ranged] Weapon as a choice and have the Armor being a revelation. Speaking of these, I've looked really hard and I have yet to see specialized revelations (weapon or armor exclusive).
As of right now, the Armor could use Solarian "Armor" Crystals that increase the AC bonuses and energy resistances, add more resistances (electricity, acid, force and sonic), add armor slots (item attunement basically) or add more fusion slots.
You're "wearing" two armors... can we please have something that emphasize on this feature?
- More weapons with the integrated quality... or at least some rules to add whatever qualities we like to another weapon.
- Softwares; I'm pretty sure that softwares can grant skill bonuses, increase hacking DC or such.
- More powered armors... such as low-level Large, more Huge and more Gargantuan armors. Not asking for many, but at least a few that fill the gaps.
- More options for starships, such as weapons which can shoot in a different arc, or swapping 2 light weapon slots for a heavy weapon.
- Vehicle-focused archetypes; I know that there's the Ace Pilot, but... come on, how about more?
- Solarian armor crystals; ok, listen, the Solar Armor downright suuuuuuuuuuuuuuuucks, when compared to the Solar Weapon. Many of the Solarian's abilities are more beneficial to the weapon than they are for the armor, so can we please have SOMETHING that buffs the armor to the same level as the weapon?
I have... two that come to mind:
- Multiclassing; because it HALTS progress when it comes to class features. A 10th Fighter/10th Sorcerer will never be as good as a 20th Fighter or a 20th Sorcerer. Technically speaking, half the levels you take in another class should increase your primary class. This is why people want more archetypes or hybrid classes.
Got my copy, really liking it :)
There are a few nitpicks though...
2) Some of the aliens' names are tongue twisters. Would be it too much to ask to have a "common name", or a reference for easy naming?
But aside from that, it's pretty good :D
Nethys... Ok, back in D&D 3.5, the deity of magic was Boccob, who was essentially similar to Nethys, as he claimed that magic is mightier than morality. However, he made it look like he was simply a researcher trying to push the magic arts further and further.
Nethys is... a god with a split personality disorder, who's constantly trying to get more power via magic even if it means to destroy the world.
I'm almost tempted to accuse Nethys of causing the Gap, in Starfinder...
The Marine Entobian booklet has been released on Paizo for a few weeks now, and it's a great work as always :)
Now... what's next? All 15 Remarkable Races have been converted into the Cerulean Seas setting (mogogols, obitus and zifs being featured as "standard" races in the setting). I've heard of a "planar race" booklet.
Guys, don't forget that the game is only 1-year old and that it basically starts from scratch. If you compare to Pathfinder, Paizo used the OGL content to publish both the rulebook (essentially combining the Player's Handbook and Dungeon Master's Guide) and the Bestiary.
Furthermore, they're using a brand-new set of rules for everything, they can't just bring a bunch of new rules and hope that everything fits like a glove.
Finally, they did give us rules to convert Pathfinder stuff into Starfinder. While you do have some busy work, you can still use races, classes, items and monsters from Pathfinder into Starfinder. We're talking about a LOT of books.
On a sidenote, they are trying/testing a new publishing process with smaller books, but at a tigher schedule, such as releasing smaller Alien Archives instead of beefier Bestiaries.
On another note, Starfinder's world is... much larger than Pathfinder, so they need more time and resources to flesh out new planets.
They've updated a 20-years old system :P
No seriously, the D20 rules are almost 20-years old... and Paizo has been using these rules since Pathfinder Day 1.
I will say this:
- They kept all the iconic characters.
- Everything has been nerfed... but to a reasonable level.
- The new rules are similar to Starfinder.
Basically, it's like a video game sequel, being an actual continuation of the first game's story, but with better gameplay as the developpers learned from their first game. Pathfinder 2.0 isn't a reboot like D&D 4e and 5E were.
Paizo doesn't "try something new to appeal to a new crowd"; they are "updating something old to make it better".
Tender Tendrils wrote:
- Avatar's mech suits are the same size as Na'vis, and they're around 10-12 feet high.
- Pacific Rim 2's Scrapper isn't close to be as high as the regular Jeagers :P
- The Mega Man X series had mechs (Ride Armors) that were roughly twice as big as X, Zero or Axl.
- Xenoblade Chronicles X's Skells look... Huge at first glance.
- The Metal Gears in Metal Gear Solid look Gargantuan at best.
- StarCraft has the Terran Goliath, Protoss Dragoon, Terran Viking, Protoss Stalker and Protoss Immortal.
- Rumble has a small mech in League of Legends.
- D.Va has one as well.
- The Titans in Titanfall are around 24 feet high, so ;)
Upgrading items: a way to manually upgrade your items, such as weapons, using skill checks instead of constantly buying new ones. For instance, I'd like a rule that allows me to upgrade a 1st-level pistol to a 2nd-level one using a Craft skill check.
Mechs... need I say more :P ? I will say that powered armors... seem to be covering what mechs could be used, if the Flight Frame and Jarlslayer are good examples. Still, having 1st-levels powered armors WITH the upgrade rule would be good.
Actual Pathfinder class convertions: The Legacy chapter does explain a few things, but that's it. I feel like an actual breakdown of all classes from 1st to 20th-level would be required. They could start with the 11 core classes and move from there with archetypes, such as an Oracle archetype or a Magus archetype.
May I ask if the book will include new rules or similar?
I'd like to see a rule which allows players to "manually" upgrade their gear, such taking a 1st-level pistol and upgrading to 2nd, 3rd and 4th via Craft checks instead of purchasing a better weapon.
I'm asking this as some players will want to keep certain items for "backstory sentimental value", but it can be hard if you just replace them ^^;
To be fair, not all tales are probably true. Like, Planar Adventures turns the "Groetus eats atheists" into a legend :p
What would be so "legendary" abour Pharasma having an affair with Desna, considering that Desna herself is in a polyamorous relationship :P ?
(Ok, fine, maybe Pharasma wants to keep it to herself, considering her gloominess and seriousness ^^; )
Well, at least they finally confirmed it. Seriously, that was speculated for far too long now :P
Here's something that surprised me:
Planar Adventures, p. 211, Cynosure:
The Song of the Spheres is absent from Cynosure more often than not, preferring to wander the cosmos. When present, Desna prefers privately hosting friends or lovers rather than holding court. While Black Butterfly and Pulura are the most common of these, many deities have been known to accept Desna’s invitation, from Sarenrae to Shelyn to Calistria; tales hold that even Pharasma, wearied by her eternal duties, once left her throne for a time to find solace in Desna’s realm (and, some whisper, in Desna’s arms).
Even Pharasma might be getting a taste for Desna.
That's all I could find...
As for the rest:
Remarkable Races Submerged: The Sisiutl available on Paizo ^_^
Also, the Nelumbu is the next product in line (via Facebook)
Finally, the aquatic Entobians and the planar races are next. How? When they announced that "they have great plans for 2018", they revealed their line-up, including these two races. "Planar races" is a rather vague term. The asparas, brothers of frost, genais, shazalarian tritons, hai nus and spirit folks would qualify for this booklet. We'll have to wait and see.
On a sidenote:
The D20 system is almost 20-years old (18 to be precise), so I see no problem upgrading it, especially since P2E will have a LOT of key components from P1E.
The ONLY problem I see is this: when Pathfinder came out, I could still use my old D&D 3.5E materials in the meantime. For P2E however, barely any news has been announced about a convertion guide. Furthermore, P1E lasted for 10 years. I don't think that rebooting everything is going to be favorable, especially when their lore is going to move forward with whatever happened in APs. What they should do for the next 2 years is to put out convertion guides for all classes, races and monsters that cover all 10 years and THEN start publishing new materials with the new rules.
I mean, are we REALLY going to wait another 10 years to get new monsters in a 7th Bestiary?
Summoner is a hybrid game between a holographic video game and a trading card game, as players battle others with digital creatures, each with stats, attacks, special abilities and the like. The game's designers have released several packs of cards featuring heroes, monsters, weapons, spells, traps, fields and much more to pepper battles. There are also live competitions held in conventions, where the holograms are heightened for greater spectacles.
While the game itself is harmless, there have been reports of obsessive gambling and similar problems, not to mention that it tends to attract a younger, more vulnerable demographic.