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About Jezzy the TenguFaction: Sovereign Court (Taldor) A shadow of black, favouring black for items and clothes. Makes for hot days but quiet nights. Walking with a swift step, automatically stepping into shadows without a second thought, this crow like humanoid has a twinkle in his eye. Kitted up, he's meatier than most of his race - yet still seems to favour stealthing about. The darkness of his feathers is mirrored by the history of his line, there be fiends so they say. Speaking akin to your 'Mr T' (in this case Tengu) he forms a solid fighter and friend to other pathfinders. Yo. Tengu Racial Traits (non-Core):
* +2 Dexterity, +2 Wisdom, –2 Constitution. * Tengus are humanoids with the tengu subtype. * Medium creatures. * Base speed of 30 feet. * Languages: Common and Tengu. * Sneaky: +2 racial bonus on Perception and Stealth checks. * +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. * Natural Weapons: A tengu has a bite attack that deals 1d3 points of damage. * Low-light vision: allowing them to see twice as far as humans in conditions of dim light. * Claw Attack: They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. (This racial trait replaces swordtrained) Urban Barbarian Class Traits (non-Core):
* An urban barbarian is not proficient with medium armor. * An urban barbarian does not gain Handle Animal (Cha), Knowledge (nature) (Int), or Survival (Wis) as class skills. * Instead, she gains Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Profession (Wis) as class skills. * Crowd Control (Ex): At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds. (This ability replaces fast movement) * Controlled Rage (Ex): When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage. * Uncanny Dodge (Ex): She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her. * Fiend Totem, Lesser (Su): While raging, the barbarian grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless she is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian’s full base attack bonus (–5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the barbarian’s Strength modifier (1/2 if it is a secondary attack). Thug Unchained Rogue class traits:
* Finesse training (weapon finesse) * Sneak attack +D6 * Frightening - +1 shaken round when demoralise. If shaken for 4+ rounds, can instead frighten for 1 round. (replaced trapfinding) Feats:
T - (Improved Unarmed Combat - for feat buying) 1 - Power Attack (-1 to hit, +2 dam or +3 dam for 2H weapons) Potential Progression:
Unchained Rogue (Thug) 3 - Accomplished sneak attacker (+D6 sneak up to half level) 3 - Weapon Focus (Claw, or natural attack) 4 - ROGUE TALENT (feat - Dazzling display)
6 - Rogue talent
Feral Combat Training (Combat) (requires weapon focus - can then use improved unarmed attack with that natural weapon) Accomplished sneak attacker (Combat)
Bludgeoner (Combat)
Enforcer (Combat)
Dazzling Display (Combat)
Shatter Defenses (Combat)
Hamatula Strike (Combat)
Intimidating Gaze
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