Nickold Starweather

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Well let's see, to do Dio's combo, we have to look at the components of his combo:
1. ZA WARUDO (Toki wa tomare!) Here we have Time Stop
2. POSE (vitally important)
3. Knife throws (multiple casts of Mage's Sword, although there has to be another spell more accurate to the knife throws)
4. Jumping into the air and coming down with a bulldoser (here I'm thinking Dimensional spell with Featherfall, then pulling out a shrunken item construction engine, but anything Large sized will do)
5. Pose and WRRYYYYYY! (also vitally important)
6. Punch object into the subject for massive combos (as a wizard, this can't be done, perhaps another spell, or just punch anyways for the flavor), don't forget the MUDAMUDAMUDAs, also important.
7. Jump off object, POSE.
8. Soshite, toki ga ugoki desu (roughly meaning "let time flow again")

So let's break it down:
1. Time Stop (verbal component only, and come one, we know what it's gonna be), standard action, 1d4+1 rounds of stopped time
2. POSE (free action, flavor)
3. Knife Throws (2x Mage's Sword, one standard, one swift with Quicken, probably have to do more than 1 round for more of these, but two sword will suffice)
4. Dimension Door with Feathfall (standard, immediate actions respectfully), and taking out a shrunken Large Object and command word to unshrink (free, since it's speaking). Fly works well here too (standard), since it makes it look like you're jumping into the air and smashing the object down.
5. Large Object falls onto subject, you safely land, Pose and WRRRYYYYY! (move action and free)
6. Punch the object into the subject, although as a Wizard it won't do much it's mostly for flavor, although if there's a spell that can emulate it, I'd be happy to hear.
7. Jump and POSE (move and free)
8. Soshite, toki ga ugoki desu. (free, although I don't think you can disperse Time Stop, in which case, keep posing)

Gonna break it down some more for the actions:
1. standard action (rnd 1)
2. free action (rnd 1)
3. standard action and swift action (assuming one set) (rnd 2)
4-5. move action and I wanna say a standard to get object out, then free action to unshrink item (rnd 3)
6. standard action (to punch the object or cast a spell to do so) (rnd 4)
7. move and free action (rnd 4)
8. free action for flavor (can also be part of rnd 4)

And that's how you DIO.