Artemis Entreri

Jett Silverhand's page

5 posts. Alias of Celeador.


Full Name

Jett Silverhand

Race

Human Gunslinger (Mysterious Stranger, Pistolero) 1 AC 17/13/14 / HP 11 / F +4 R +6 W +2 / Init. +3 / Perc. +6)

Gender

Male

Size

Medium

Age

22

Alignment

Lawful Good

Deity

Abadar

Location

Port Peril

Languages

Common, Dwarven, Kelish

Occupation

Bounty Hunter

Strength 10
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 14
Charisma 14

About Jett Silverhand

Jett Silverhand CR 1/2
Male Human Gunslinger (Mysterious Stranger/Pistolero) 1
LG Medium Humanoid (Keleshite Human)
Init +2; Perception +2;

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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+4 Armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +6, Will +2 (+2 vs charm & compulsion)

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OFFENSE
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Spd 30 ft.
Melee Rapier +1 (1d6/18-20/x2) and. .
Ranged Pistol +4 (1d8/20/x4)

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STATISTICS
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Str 10, Dex 16 (14 + 2 Racial), Con 12, Int 13, Wis 14, Cha 14
Base Atk +1; CMB +1; CMD 14

Feats Gunsmithing, Point Blank Shot, Rapid Reload (Pistol)

Traits Birthmark (Religion), Boarded in the Shackles (Reflex Save) (Campaign)

Skills
Acrobatics +5 (+1 Rank, +3 Class, +3 Stat, -2 Armor)
Craft (Alchemy) +6 (+1 Rank, +3 Class, +2 Stat)
Climb -2 (-2 Armor)
Heal +6 (+1 Rank, +3 Class, +2 Stat)
Intimidate +6 (+1 Rank, +3 Class, +2 Stat)
Perception +6 (+1 Rank, +3 Class, +2 Stat)
Survival +6 (+1 Rank, +3 Class, +2 Stat)
Swim -2 (-2 Armor)

Languages Common, Dwarven, Kelish

Combat Gear:
Rapier - 20 Gold
Chain shirt - 100 Gold
Gunslinger Pistol - Free
Firearm Bullet (40) - 4 Gold

Other Gear:
Explorer's Outfit - Free
Adventureing Gear - 45 Gold

Contents:

Backpack, Bedroll, Belt pouch, Clay mug, Dagger, 2 Fish hooks, Flint+Steel, Sewing Needle, Signal Whistle, 50ft String, 50ft Thread, Waterskin, 1 Week of rations, Whetstone, Manacles (average lock; break DC 26, Disable Device DC 25, Escape Artist DC 30), Gunsmiths Kit, Powerhorn,

Gold on hand: 6 Gold

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SPECIAL ABILITIES
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Favored Class (Paladin): Unused
Racial Bonus Feat: Humans select one extra feat at 1st level.
Skills: Humans gain an additional skil rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want
Birthmark: You gain a +2 save vs. charm & compulsion
Boarded in the Shackles: You gain a +1 to reflex saves
Grit: (2) You gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing: You can use a gunsmithing kit to craft/repair firearms and ammo.
Point Blank Shot: +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Pistol) You can reload fast with Pistols
Up Close and Deadly +1d6: when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the damage.
Focused Aim (+2): At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn