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Pathfinder Rulebook Subscriber
![]() Rysky wrote: Persistent Damage is a Condition, but also damage, there's not really anything in there that you quoted that say it's not doubled. Here is why I don't agree with that. Persistent damage is the name of a condition, that condition applies its own damage. The damage that it applies only happens at the end of the targets turn. Damage dealt by strikes happens right there and then. The rules for doubling describe you doubling the damage occur on step 2 of the damage application rules. The damage is applied on step 4. All that happens before the strikers next action. Persistent damage is applied just like normal damage on the targets turn. It runs through the exact same steps on its own, at that time it no longer connected in any way to the critical hit. ![]()
Pathfinder Rulebook Subscriber
![]() Joana wrote:
Credit card authorization takes about 30 seconds and it does not involve us, no real need to list it as a step in the process. So far everyone who answered my questions regarding authorization has stated that authorization was the email that they send you detailing out the order that was generated. It does not mention authorization of any kind, credit card or otherwise. It literally is a notification that the order was generated. I understand the need to wait to give people a chance to cancel the order. I'm just saying the process could be better described. ![]()
Pathfinder Rulebook Subscriber
![]() Steve Geddes wrote:
I keep reading the words authorisation which to me implies that the person is notified and must make an action to give the OK. But when I ask about it, people say I need to do nothing. Can we just call it pre-shipping notification because as the days go by and I keep seeing pending and not shipping I keep wondering if there is something I am missing. ![]()
Pathfinder Rulebook Subscriber
![]() I really like how you folks (Piazo) are stressing storytelling, and being able to tell the same sort of stories as you did in PF1. The abilities gained during character creation feel organic and stresses that the PCs are unique and interesting characters, not just sheets of paper filled with abilities. |