Glide (DC 15 Fly for Featherfall)
Superior Awareness (+2 Perception)
Immunity to paralysis and sleep effects
Kinslayer (+1 attack vs dragons/+2 save vs dragons)
Bite as primary weapon
Class abilities
Witty Alignment
Draconic weaponry (4/day)
30 foot acid line (2d6 DC14)
Traits
Careful Combatant (When using the withdraw action, both the first and second squares of your movement are not considered threatened by any opponents you can see, rather than just the first square.)
Sacred Touch (As a standard action, you may automatically stabilize a dying creature merely by touching it.)
Reactionary (Init +2)
Unnatural Presence (You can use your Intimidate skill to demoralize animals and vermin; Intimidate is a class skill for you.)
1st - Deft Maneuvers
GM utility bonus - Extra Traits